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{{italic title|''Super Mario Land'' (series)}} | |||
{{series-infobox | |||
|title=Super Mario Land | |||
|image=[[Image:SMLLogo.PNG]] | |||
|first=''[[Super Mario Land]]'' ([[1989]]) | |||
|latest=''[[Wario Land: Super Mario Land 3]]'' ([[1994]]) | |||
|number=4 (3 main, 1 cancelled) | |||
|parent=''[[Mario (series)|Mario]]'' | |||
}} | |||
The '''''Super Mario Land'' series''' is a sub-series in the ''[[Mario|Mario (series)]]'' franchise for the original [[Game Boy]]. This series, unlike the previous [[Mario (series)|''Mario'']] titles, wasn't worked on by [[Shigeru Miyamoto]], but his mentor, [[Gunpei Yokoi]] instead. It lasted from 1989 to 1993. Starting with the third installment, ''[[Wario Land: Super Mario Land 3]]'', the series turned its focus over to [[Wario]], and the series ended up spinning off to the ''[[Wario Land (series)|Wario Land]]'' series. The title of ''[[Super Mario 3D Land]]'' is an homage to this series. | |||
==Games== | |||
===''[[Super Mario Land]]''=== | |||
[[Image:SML SGB 2-H.PNG|thumb|left|200px|The title screen of ''Super Mario Land''.]] | |||
''Super Mario Land'' is the first game in the series, released in 1989 for the Game Boy. This game also marks the debut appearances of [[Princess Daisy]] and [[Tatanga]]. This game possesses many similarities to ''[[Super Mario Bros.]]'' for the [[Nintendo Entertainment System]]. As far as gameplay is concerned, it has the same basic gameplay style as the others. The player makes [[Mario]] run, [[jump]], collect [[coins]] and power-ups (including the new [[Superball]] item), kill [[enemies]], go down [[Warp Pipe]]s (which usually contain underground areas with coins, just like ''Super Mario Bros''), etc. The [[List of bosses|boss]] battles are also very similar, where the player either has to avoid a boss' attacks, run underneath it, and hit the switch behind it or just simply shoot it until it's destroyed. ''Super Mario Land'' also features a new gameplay gimmick in which Mario has to steer a submarine in an underwater stage and pilot an airplane during the final stage, where Mario has his "final" showdown with Tatanga to rescue Princess Daisy, whom he kidnaps, supposedly in an attempt to get her to become his queen so that he can rule over [[Sarasaland]]. | |||
===''[[Super Mario Land 2: 6 Golden Coins]]''=== | |||
[[Image:SML2TitleScreen.gif|thumb|right|200px|The title screen of ''Super Mario Land 2: 6 Golden Coins''.]] | |||
''Super Mario Land 2: 6 Golden Coins'' is the second installment in the ''Super Mario Land'' series, released in 1992, three years after its predecessor. This game marks the debut appearance of [[Wario]], Mario's arch-rival. In this game, it is revealed that the events of ''Super Mario Land'' are merely created by Wario so that he could take over [[Mario's Castle|Mario's castle]]. He also uses the power of six magical coins to seal the castle, leaving them to the care of nine of his followers (including Tatanga) so that Mario cannot get inside. Now, Mario must travel through six different worlds to obtain those coins and get his castle back from the greedy anti-hero. Notable aspects of ''Super Mario Land 2'' are its improved graphics, as well as a save feature, which isn't present in its predecessor. Just like the last game, however, it keeps the same traditional ''Mario''-style gameplay and even brings back the [[Fire Flower]] power-up. There's also a new power-up, which is a carrot that allows Mario to glide across certain areas. Like ''[[Super Mario World]]'', Mario now has the spin jump ability, which can be used to kill certain enemies instantly. | |||
===''[[Wario Land: Super Mario Land 3]]''=== | |||
[[Image:WarioLandTitleScreen.gif|thumb|left|150px|The title screen of ''Wario Land: Super Mario Land 3''.]] | |||
Taking place after his defeat in ''Super Mario Land 2'', Wario decides to go on a quest to earn himself enough money and riches to get himself a castle of his own. During his quest, he finds many treasures as he battles [[Captain Syrup]] and her army, the [[Black Sugar Pirates]]. The gameplay in ''Wario Land'' differs slightly from the previous ''Super Mario Land'' installments. For example, if the player holds down the B button, then Wario does not run. His speed does increase, however, if Wario is using the [[Jet Wario]] power-up, which allows him to temporarily fly through the air at super speed. His other power-ups include [[Bull Wario]], which gives him super strength and the ability to stick to ceilings and conveyor belts, and the [[Dragon Wario]] power-up, which allows him to breathe fire. Wario is also able to hold and throw enemies (as well as [[coins]], which are usually required to exit a stage). | |||
===''[[VB Mario Land]]''=== | |||
[[File:VBMario.png|thumb|Mario as seen in-game.]] | |||
''VB Mario Land'' was a ''Super Mario Land'' game scheduled for the [[Virtual Boy]] which ended up being cancelled due to the short lifespan of the system. The game was going to use all of the system's capabilities and would include dungeons similar to ''Legend of Zelda'' games. Not much is known about the cancelled game, but it is known [[Wario]] was set to appear, as would a three-dimensional ''[[Mario Bros. (game)|Mario Bros.]]''. It is believed that several ideas were taken from this game and implemented into ''[[Mario Clash]]''. | |||
[[de:Super Mario Land-Serie]] | |||
[[Category:Super Mario Land Series|*]] | |||
[[Category:Game Series]] |