Editing Super Mario Bros. Special

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While superficially very similar to the original ''[[Super Mario Bros.]]'', the game features original new [[level]]s and has a screen-by-screen scrolling mechanism. The latter is implemented more smoothly in the X1 version, which features ''Zelda''-style scrolling, where the screen visually slides to the next lock point (with some overlap between screens), whereas the PC-8801 version simply turns black for a moment while loading the next screen.
While superficially very similar to the original ''[[Super Mario Bros.]]'', the game features original new [[level]]s and has a screen-by-screen scrolling mechanism. The latter is implemented more smoothly in the X1 version, which features ''Zelda''-style scrolling, where the screen visually slides to the next lock point (with some overlap between screens), whereas the PC-8801 version simply turns black for a moment while loading the next screen.


[[Jump]]ing and [[dash]]ing physics also differ from the [[Family Computer]], providing a more challenging experience than ''Super Mario Bros.'' Adding difficulty is the fact that the [[Time Limit|stage time]] is slightly faster than in the original Famicom game. [[Mario]]'s [[Hammer]] from ''[[Donkey Kong (game)|Donkey Kong]]'' makes a reappearance as a rare item, alongside a variety of past foes from earlier arcade ''[[Super Mario (franchise)|Super Mario]]'' titles and new exclusive [[List of items|items]].
[[Jump]]ing and [[dash]]ing physics also differ from the [[Family Computer]], providing a more challenging experience than ''Super Mario Bros.'' Adding difficulty is the fact that the [[Time Limit|stage time]] is slightly faster than in the original ''Super Mario Bros.''. [[Mario]]'s [[Hammer]] from ''[[Donkey Kong (game)|Donkey Kong]]'' makes a reappearance as a rare item, alongside a variety of past foes from earlier arcade ''[[Super Mario (franchise)|Super Mario]]'' titles and new exclusive [[List of items|items]].


Due to the PC-8801 and X1's technology being inferior to that of the Family Computer the graphics and audio differ slightly from the original game as well, although they are closely replicated. Additionally, the game does not include [[Luigi]], nor does it contain a multiplayer mode. The X1 version contains partial scrolling and slightly more colorful graphics, featuring all eight colors possible with 100% and 0% RGB, including lime-green, cyan, magenta and white. While the PC-88 is able to produce eight colors, ''Super Mario Bros. Special'' only uses half of the PC-88's hardware palette, restricted to only black, red, yellow, and blue, including dithered results with those four colors. Further, sprites exclude the use of blue to allow transparency in the sprites. This leads to yellow being used as a stand-in for white and swapping with red for recolored enemies, notably causing the "green" enemies to appear with red eyes.
Due to the PC-8801 and X1's technology being inferior to that of the Family Computer the graphics and audio differ slightly from the original game as well, although they are closely replicated. Additionally, the game does not include [[Luigi]], nor does it contain a multiplayer mode. The X1 version contains partial scrolling and slightly more colorful graphics, featuring all eight colors possible with 100% and 0% RGB, including lime-green, cyan, magenta and white. While the PC-88 is able to produce eight colors, ''Super Mario Bros. Special'' only uses half of the PC-88's hardware palette, restricted to only black, red, yellow, and blue, including dithered results with those four colors. Further, sprites exclude the use of blue to allow transparency in the sprites. This leads to yellow being used as a stand-in for white and swapping with red for recolored enemies, notably causing the "green" enemies to appear with red eyes.


==Enemies==
==Enemies==
Hudson Soft's staff took enemies from ''Super Mario Bros.'' as well as earlier ''Super Mario'' games. All are referred to in-game by their Japanese names, with a typo in one case (or called by new names in the case of the earlier games' enemies), and ordered per their listing in the cast and credits:
Hudson Soft's staff took enemies from ''Super Mario Bros.'' as well as earlier ''Super Mario'' games. All are named and ordered per their listing in the cast and credits:


{|style="width: 100%; margin: 0 auto" class=wikitable
{|style="width: 100%; margin: 0 auto" class=wikitable
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|align="center"style="background:#00f"|[[File:SMBSpecial-LuckyStarItem.png]]
|align="center"style="background:#00f"|[[File:SMBSpecial-LuckyStarItem.png]]
|align="center"style="background:#00f"|[[File:SMBSpecial-LuckyStarItem-PC88.png|16x12px]]
|align="center"style="background:#00f"|[[File:SMBSpecial-LuckyStarItem-PC88.png|16x12px]]
|Resembles an atom. If Mario collects it, all the enemies on-screen will be defeated and award their normal point values as if hit by a [[Super Star|Starman]]. It is similar to a [[POW Block]] except it also affects airborne foes, like a POW Block in ''[[Super Mario Bros. 35]]''. Found in World 4-1. '''1000''' points awarded.
|Resembles an atom. If Mario collects it, all the enemies on-screen will be defeated and award their normal point values as if hit by a [[Super Star|Starman]]. (similar to a [[POW Block|POW Block]] except it also affects airborne foes, like a POW Block in [[Super Mario Bros. 35|Super Mario Bros 35]].) Found in World 4-1. '''1000''' points awarded.
|}
|}


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