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|image=[[File:SMBSpecial.jpg]] | |image=[[File:SMBSpecial.jpg]] | ||
|developer=[[Hudson Soft]] | |developer=[[Hudson Soft]] | ||
|publisher=Hudson Soft (Japan)<br> | |publisher=Hudson Soft (Japan)<br>Caroline Software (South Korea){{ref needed}} | ||
|release={{ | |release={{release|Japan|1986}}{{release|South Korea|c. 1987<ref name=Lost/>}} | ||
|genre=[[Genre#Platform games|Platformer]] | |genre=[[Genre#Platform games|Platformer]] | ||
|modes=Single player | |modes=Single player | ||
|ratings= | |ratings= | ||
|platforms= | |platforms=[[NEC PC-88|PC-8801]]<br/>{{wp|Sharp X1}}<br/>Samsung SPC-1500<ref name=Lost/> | ||
| | |media=5.25-inch floppy, Tape | ||
}} | }} | ||
'''''Super Mario Bros. Special''''' (Japanese: スーパーマリオブラザーズ スペシャル, ''Sūpā Mario Burazāzu Supesharu'') is a platform game that was developed by [[Hudson Soft]] and released in 1986 for the | '''''Super Mario Bros. Special''''' (Japanese: スーパーマリオブラザーズ スペシャル, ''Sūpā Mario Burazāzu Supesharu'') is a platform game that was developed by [[Hudson Soft]] and released in 1986 for the [[NEC PC-88|PC-8801]] and Sharp X1 series of Japanese computers, and later for the Samsung SPC-1500<ref name=Lost>[https://web.archive.org/web/20200409192745/hg101.proboards.com/thread/6968/hudson-mario-trilogy?page=2&scrollTo=173288 Hardcore Gaming 101 ProBoards - Hudson Mario Trilogy]</ref> in South Korea. ''Super Mario Bros. Special'' was the second [[Nintendo]]-licensed follow-up to ''[[Super Mario Bros.]]'', released around two months after ''[[Super Mario Bros.: The Lost Levels]]''.<ref>http://nintendoera.com/discussing-hudsons-mario-games-with-native-japanese-speaker-bando/</ref> Two years prior, Hudson Soft had released ''[[Punch Ball Mario Bros.]]'' and ''[[Mario Bros. Special]]'', which were both based on the original ''[[Mario Bros. (game)|Mario Bros.]]'' | ||
While superficially very similar to the original ''[[Super Mario Bros.]]'', the game features original new [[level]]s and has a screen-by-screen scrolling mechanism. The latter is implemented more smoothly in the X1 version, which features ''Zelda''-style scrolling, where the screen visually slides to the next lock point (with some overlap between screens), whereas the PC-8801 version simply turns black for a moment while loading the next screen. | While superficially very similar to the original ''[[Super Mario Bros.]]'', the game features original new [[level]]s and has a screen-by-screen scrolling mechanism. The latter is implemented more smoothly in the X1 version, which features ''Zelda''-style scrolling, where the screen visually slides to the next lock point (with some overlap between screens), whereas the PC-8801 version simply turns black for a moment while loading the next screen. | ||
[[Jump]]ing and [[dash]]ing physics also differ from the [[ | [[Jump]]ing and [[dash]]ing physics also differ from the original [[Nintendo Entertainment System|NES]], providing a more challenging experience than ''Super Mario Bros.'' Adding difficulty is the fact that the [[Time Limit|stage time]] is slightly faster than in the original NES game. [[Mario]]'s [[Hammer]] from ''[[Donkey Kong (game)|Donkey Kong]]'' makes a reappearance as a rare item, alongside a variety of past foes from earlier arcade ''[[Super Mario (franchise)|Super Mario]]'' titles and new exclusive [[List of items|items]]. | ||
Due to the PC-8801 and X1's technology being inferior to that of the Family Computer the graphics and audio differ slightly from the original game as well, although they are closely replicated. Additionally, the game does not include [[Luigi]], nor does it contain a multiplayer mode. The X1 version contains partial scrolling and slightly more colorful graphics, featuring all eight colors possible with 100% and 0% RGB, including lime-green, cyan, magenta and white. While the PC-88 is able to produce eight colors, ''Super Mario Bros. Special'' only uses half of the PC-88's hardware palette, restricted to only black, red, yellow, and blue, including dithered results with those four colors. Further, sprites exclude the use of blue to allow transparency in the sprites | Due to the PC-8801 and X1's technology being inferior to that of the NES/[[Family Computer|Famicom]], the graphics and audio differ slightly from the original game as well, although they are closely replicated. Additionally, the game does not include [[Luigi]], nor does it contain a multiplayer mode. The X1 version contains partial scrolling and slightly more colorful graphics, featuring all eight colors possible with 100% and 0% RGB, including lime-green, cyan, magenta and white. While the PC-88 is able to produce eight colors, ''Super Mario Bros. Special'' only uses half of the PC-88's hardware palette, restricted to only black, red, yellow, and blue, including dithered results with those four colors. Further, sprites exclude the use of blue to allow transparency in the sprites. | ||
== | ==New enemies== | ||
Hudson Soft's staff took enemies from | Hudson Soft's staff took these enemies from earlier ''Super Mario'' games, none of which can be [[stomp]]ed, and provided them with new names: | ||
{|style="text-align: center; width: 100%; margin: 0 auto; border-collapse: collapse;"border="1"cellpadding="2"cellspacing="0"class="sortable" | |||
|-style="background: #FAAAAA" | |||
{|style="width: 100%; margin: 0 auto" class= | |||
!Name | !Name | ||
!X1 image | !X1 image | ||
!PC-88 image | !PC-88 image | ||
! | !Description | ||
|- | |- | ||
!align="center"|[[Sidestepper|Chokichoki]] | |||
|align="center" | |align="center"bgcolor="#00f"|[[File:SMBS Sidestepper Sharp X1.png|32x32px]] | ||
|align="center" | |align="center"bgcolor="#00f"|[[File:SMBS Sidestepper NEC PC-8801.png]] | ||
|''[[ | |Originally from ''[[Mario Bros. (game)|Mario Bros.]]'' Walks in a straight line. Can be defeated with a fireball, invincibility, or a bump from below. Found in Worlds 4-2, 5-2, 7-3, 8-1, and 8-3. | ||
|- | |- | ||
!align="center"|[[Fighter Fly|Nakaji]] | |||
|align="center" | |align="center"bgcolor="#00f"|[[File:SMBS Fighter Fly Sharp X1.png|32x32px]] | ||
|align="center" | |align="center"bgcolor="#00f"|[[File:SMBS Fighter Fly PC-8801.png|32x32px]] | ||
|''[[Mario Bros. (game)|Mario Bros.]]'' | |Originally from ''[[Mario Bros. (game)|Mario Bros.]]'' It moves by taking small hops. Can be defeated with a fireball, hammer, invincibility, or a bump. Found in Worlds 5-1, 5-2, 8-1, 8-2, and 8-3. | ||
|- | |- | ||
!align="center"|[[Icicle|Tsurara]] | |||
|align="center" | |align="center"bgcolor="#00f"|[[File:SMBS Icicle Sharp X1.png|28x30px]] | ||
|align="center" | |align="center"bgcolor="#00f"|[[File:SMBS Icicle NEC PC-8801.png]] | ||
|''[[Mario Bros. (game)|Mario Bros.]]'' | |Originally from ''[[Mario Bros. (game)|Mario Bros.]]'' Can be defeated with a fireball. Found in Worlds 4-2, 4-4, 5-3, 6-4, 7-4, 8-3, and 8-4. | ||
|- | |- | ||
!align="center"|[[Fireball (Donkey Kong)|Sigebou]] | |||
|align="center" | |align="center"bgcolor="#00f"|[[File:SMBS Fireball Sharp X1.png|32x32px]] | ||
|align="center" | |align="center"bgcolor="#00f"|[[File:SMBS Fireball NEC PC-8801.png|32x32px]] | ||
|''[[Donkey Kong (game)|Donkey Kong]]'' | |Originally from ''[[Donkey Kong (game)|Donkey Kong]]''. Like Chokichoki, it moves horizontally. Found in Worlds 7-4 and 8-2. | ||
|- | |- | ||
!align="center"|[[Barrel|Tarusar]] | |||
|align="center" | |align="center"bgcolor="#00f"|[[File:Barrel SMBS.png|32x32px]] | ||
|align="center" | |align="center"bgcolor="#00f"|[[File:SMBS Barrel NEC PC-8801.png|32x32px]] | ||
|''[[Donkey Kong (game)|Donkey Kong]]'' | |Originally from ''[[Donkey Kong (game)|Donkey Kong]]''. These barrels roll down ledges and can be defeated with a hammer or a bump. Found in Worlds 3-4, 4-3, 6-2, 6-4, 7-1, and 8-2. | ||
|} | |} | ||
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The object of the game is to get to the [[Goal Pole|flagpole]] to advance to the next level. While on his way to the goal, [[Mario]] encounters many enemies and power-ups. | The object of the game is to get to the [[Goal Pole|flagpole]] to advance to the next level. While on his way to the goal, [[Mario]] encounters many enemies and power-ups. | ||
===Power-Ups=== | ===Power-Ups=== | ||
{|style="text-align: center; width: 100%; margin: 0 auto; border-collapse: collapse;"border="1"cellpadding="2"cellspacing="0"class="sortable" | |||
|-style="background: #FAAAAA" | |||
{|style="width: 100%" class=" | |||
!Name | !Name | ||
!X1 image | !X1 image | ||
!PC-88 image | !PC-88 image | ||
! | !Description | ||
|- | |- | ||
!align="center"|[[Super Mushroom|Magic Mushroom]] | |||
|align="center" | |align="center"bgcolor="#00f"|[[File:SMBSpecial-SuperMushroom-SharpX1.png|32x32px]] | ||
|align="center" | |align="center"bgcolor="#00f"|[[File:SMBSpecial-SuperMushroom-PC88.png]] | ||
|Grab this to change into [[Super Mario (form)|Super Mario]]. '''1000''' points awarded. | |Grab this to change into [[Super Mario (form)|Super Mario]]. '''1000''' points awarded. | ||
|- | |- | ||
!align="center"|[[Fire Flower]] | |||
|align="center" | |align="center"bgcolor="#00f"|[[File:SMBSpecial-FireFlower-SharpX1.png|32x32px]] | ||
|align="center" | |align="center"bgcolor="#00f"|[[File:SMBSpecial-FireFlower-PC88.png]] | ||
|Grab this to change into [[Fire Mario|Fiery Mario]]. '''1000''' points awarded. | |Grab this to change into [[Fire Mario|Fiery Mario]]. '''1000''' points awarded. | ||
|- | |- | ||
!align="center"|[[Super Star|Starman]] | |||
|align="center" | |align="center"bgcolor="#00f"|[[File:StarmanWithAFaceSMBS.png|28x32px]] | ||
|align="center" | |align="center"bgcolor="#00f"|[[File:SMBSpecial-Star-PC88.png]] | ||
|Grab this to briefly change into [[Invincible Mario]]. '''1000''' points awarded. | |Grab this to briefly change into [[Invincible Mario]]. '''1000''' points awarded. | ||
|- | |- | ||
!align="center"|[[Hammer]] | |||
|align="center" | |align="center"bgcolor="#00f"|[[File:HammerSMBS.png|28x32px]] | ||
|align="center" | |align="center"bgcolor="#00f"|[[File:SMBSpecial-Hummer-PC88.png]] | ||
|The hammer power-up from ''[[Donkey Kong (game)|Donkey Kong]]'', which spawns a hammer in front of Mario that rapidly swings. Found in Worlds 3-4 and 5-1. '''1000''' points awarded. | |The hammer power-up from ''[[Donkey Kong (game)|Donkey Kong]]'', which spawns a hammer in front of Mario that rapidly swings. Found in Worlds 3-4 and 5-1. '''1000''' points awarded. | ||
|- | |- | ||
!align="center"|[[Wing (Super Mario Bros. Special)|Wing]] | |||
|align="center" | |align="center"bgcolor="#00f"|[[File:Smbswing.png|32x32px]] | ||
|align="center" | |align="center"bgcolor="#00f"|[[File:SMBSpecial-Wing-PC88.png]] | ||
|Collecting this causes Mario to briefly act as if he is swimming in the air. Found in Worlds 3-2 and 4-1. '''1000''' points awarded. | |Collecting this causes Mario to briefly act as if he is swimming in the air. Found in Worlds 3-2 and 4-1. '''1000''' points awarded. | ||
|} | |} | ||
===Items=== | ===Items=== | ||
{|style="text-align: center; width: 100%; margin: 0 auto; border-collapse: collapse;"border="1"cellpadding="2"cellspacing="0"class="sortable" | |||
|-style="background: #FAAAAA" | |||
{|style="width: 100%" class=" | |||
!Name | !Name | ||
!X1 image | !X1 image | ||
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!Description | !Description | ||
|- | |- | ||
!align="center"|[[1-Up Mushroom|1 up Mushroom]] | |||
|align="center" | |align="center"bgcolor="#00f"|[[File:SMBSpecial-1UpMushroom-SharpX1.png|32x32px]] | ||
|align="center" | |align="center"bgcolor="#00f"|[[File:SMBSpecial-1UpMushroom-PC88.png]] | ||
|If Mario collects one, he will get an extra life. | |If Mario collects one, he will get an extra life. | ||
|- | |- | ||
!align="center"|[[Coin]] | |||
|align="center" | |align="center"bgcolor="#00f"|[[File:SMBSpecial-Coin.png|20x28px]] | ||
|align="center" | |align="center"bgcolor="#00f"|[[File:SMBSpecial-Coin.png|20x28px]] | ||
|Collect 100 coins for a 1 up. | |Collect 100 coins for a 1 up. | ||
|- | |- | ||
!align="center"|[[Hachisuke]] | |||
|align="center" | |align="center"bgcolor="#00f"|[[File:HudsonBeeSMBS.png|32x32px]] | ||
|align="center" | |align="center"bgcolor="#00f"|[[File:SMBSpecial-Hachisuke-PC88.png]] | ||
|The bee from the [[Hudson Soft]] logo. If Mario finds this item, he will be awarded '''8000''' points. Found in [[World 1-1 (Super Mario Bros. Special)|World 1-1]]. | |The bee from the [[Hudson Soft]] logo. If Mario finds this item, he will be awarded '''8000''' points. Found in [[World 1-1 (Super Mario Bros. Special)|World 1-1]]. | ||
|- | |- | ||
!align="center"|[[+ Clock|Clock]] | |||
|align="center" | |align="center"bgcolor="#00f"|[[File:SMB Special Clock sprite.png|28x30px]] | ||
|align="center" | |align="center"bgcolor="#00f"|[[File:SMBSpecial-Clock-PC88.png]] | ||
|Upon picking this up, Mario will get an additional 100 seconds added to the [[Time Limit|timer]]. Found in World 8-3. '''1000''' points awarded. | |Upon picking this up, Mario will get an additional 100 seconds added to the [[Time Limit|timer]]. Found in World 8-3. '''1000''' points awarded. | ||
|- | |- | ||
!align="center"|[[Lucky Star (Super Mario Bros. Special)|Lucky Star]] | |||
|align="center" | |align="center"bgcolor="#00f"|[[File:SMBSpecial-LuckyStarItem.png|32x24px]] | ||
|align="center" | |align="center"bgcolor="#00f"|[[File:SMBSpecial-LuckyStarItem-PC88.png]] | ||
|Resembles an atom. If Mario collects it, all the enemies on-screen will be defeated and award their normal point values as if hit by a [[Super Star|Starman]] | |Resembles an atom. If Mario collects it, all the enemies on-screen will be defeated and award their normal point values as if hit by a [[Super Star|Starman]] (similar to a [[POW Block|POW]] except it also affects airborne foes). Found in World 4-1. '''1000''' points awarded. | ||
|} | |} | ||
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Like in the original ''Super Mario Bros.'', jumping on a [[Koopa Troopa]] or a [[Buzzy Beetle]] when it is about three pixels away from an edge or wall makes Mario jump on it continously, thus allowing the player to gain infinite 1-Ups. Unlike the original, the trick is much easier to perform due to the game's different collision physics launching the player higher after a stomp, and can be done in virtually any area with both a Koopa Troopa and an edge or wall. | Like in the original ''Super Mario Bros.'', jumping on a [[Koopa Troopa]] or a [[Buzzy Beetle]] when it is about three pixels away from an edge or wall makes Mario jump on it continously, thus allowing the player to gain infinite 1-Ups. Unlike the original, the trick is much easier to perform due to the game's different collision physics launching the player higher after a stomp, and can be done in virtually any area with both a Koopa Troopa and an edge or wall. | ||
When a sliding Koopa shell is stomped and stops moving, the timer before the Koopa gets back up does not reset, continuing from where it left off when the shell was kicked. Because of this, it is possible for a Koopa to break itself out of the trick, requiring | When a sliding Koopa shell is stomped and stops moving, the timer before the Koopa gets back up does not reset, continuing from where it left off when the shell was kicked. Because of this, it is possible for a Koopa to break itself out of the trick, requiring Mario to re-set it up. | ||
The player can accumulate a maximum of 255 lives, with the number of current lives remaining represented in hexadecimal numbers (such as "85" for 133 lives and "DE" for 222 lives). | The player can accumulate a maximum of 255 lives, with the number of current lives remaining represented in hexadecimal numbers (such as "85" for 133 lives and "DE" for 222 lives). Collecting any more loops the counter back to 0 lives. | ||
===Harmless [[Fire Bar|Fire-Bar]]s=== | ===Harmless [[Fire Bar|Fire-Bar]]s=== | ||
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In World 4-3, there is a [[beanstalk]] that leads to a [[Coin Heaven]]. When trying to leave, sometimes Mario is unable to enter the exit pipe. It is assumed to be an overlooked program error, as the entrance back to the main level from this bonus area is present underneath the mushroom stairs leading to the [[Goal Pole|flagpole]]. | In World 4-3, there is a [[beanstalk]] that leads to a [[Coin Heaven]]. When trying to leave, sometimes Mario is unable to enter the exit pipe. It is assumed to be an overlooked program error, as the entrance back to the main level from this bonus area is present underneath the mushroom stairs leading to the [[Goal Pole|flagpole]]. | ||
Course designer Ichirou Sakurada has acknowledged that these are unintentional glitches.<ref> | Course designer Ichirou Sakurada has acknowledged that these are unintentional glitches.<ref>[https://togetter.com/li/244217?page=2 Hudson folk tales with former Hudson master Sakurada]</ref> | ||
===Out-of-service [[Trampoline|jumping board]]=== | ===Out-of-service [[Trampoline|jumping board]]=== | ||
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===Disk error (PC-88)=== | ===Disk error (PC-88)=== | ||
[[File:SMBS9.png|thumb|Disk Error]] | [[File:SMBS9.png|thumb|Disk Error]] | ||
If the system encounters an error while trying to read and load data from the disk, the screen displays the message | If the system encounters an error while trying to read and load data from the disk, the screen displays the message "'''DISK ERROR! PLEASE RESTART GAME PUSH IPL SWITCH'''" (The IPL switch being a reset button present on PC-8801 family machines). The error is caused by corrupted data, which could be a result of a damaged disk or a improperly performed ROM dump. The most notable example being a ROM in which 8-4 is corrupted.<ref>MrPodoboo. (August 22, 2009). [https://youtu.be/i8i3soQcUbU?si=50N8uESjA_Fn38Lm&t=290 Let's Play Super Mario Bros. Special - World 8]. ''YouTube - Timestamped''. Retrieved June 30, 2018.</ref> This error, being a disk read error, is likely to exist in other versions of the game, but it has not been confirmed, and it is improbable that the error is identical across all systems. | ||
===Music stop error=== | ===Music stop error=== | ||
Due to bad pipe entering detection, if Mario gets too close to a horizontal pipe that can be entered and quickly | Due to bad pipe entering detection, if Mario gets too close to a horizontal pipe that can be entered and quickly turn around, the pipe-entering sound plays and the music stops until Mario actually enters the pipe. The player can do this multiple times in the same room which repeats the pipe-entering sound. | ||
==Staff== | ==Staff== | ||
{{main|List of Super Mario Bros. Special staff}} | {{main|List of Super Mario Bros. Special staff}} | ||
===Programmed By=== | |||
*Yukio-Takeoka | *Yukio-Takeoka | ||
===Course-Designed By=== | |||
*Ichirou-Sakurada | *Ichirou-Sakurada | ||
===Sound Effected By=== | |||
* | *Fumihiko-Itagaki | ||
*Megumi-Kawamata | *Megumi-Kawamata | ||
===Produced By=== | |||
*Takashi-Takebe | *Takashi-Takebe | ||
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|length3=0:30 | |length3=0:30 | ||
|file4=SMBS Castle.oga | |file4=SMBS Castle.oga | ||
|title4= | |title4=Castle Theme | ||
|length4=0:20 | |length4=0:20 | ||
|file5=SMBS Lost a Life.oga | |file5=SMBS Lost a Life.oga | ||
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==External links== | ==External links== | ||
*[https://web.archive.org/web/20110710215536/http://andre.facadecomputer.com/saw/pc88.html Strange and Wonderful NEC PC-8801 Games] (various games covered, including ''Super Mario Bros. Special'') | |||
*[https://www.badgamehalloffame.com/blog/super-mario-bros-special/ Bad Games Hall of Fame] (various Hudson Soft Mario games and the South Korean Samsung SPC-1500 ad) | *[https://www.badgamehalloffame.com/blog/super-mario-bros-special/ Bad Games Hall of Fame] (various Hudson Soft Mario games and the South Korean Samsung SPC-1500 ad) | ||
*[https://www.uvlist.net/game-159777-Mario+Bros.+Special Universal Game List entry for ''Super Mario Bros. Special''] | *[https://www.uvlist.net/game-159777-Mario+Bros.+Special Universal Game List entry for ''Super Mario Bros. Special''] | ||
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[[Category:Games]] | [[Category:Games]] | ||
[[Category:1986 games]] | [[Category:1986 games]] | ||
[[Category:Platforming games]] | [[Category:Platforming games]] |