Editing Super Mario Bros. Special

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 5: Line 5:
|developer=[[Hudson Soft]]
|developer=[[Hudson Soft]]
|publisher=Hudson Soft (Japan)<br>Static Soft (South Korea)<ref name=Lost/>
|publisher=Hudson Soft (Japan)<br>Static Soft (South Korea)<ref name=Lost/>
|release={{flag list|Japan|August 1986}}{{flag list|South Korea|1987<ref name=Lost/>}}
|release={{release|Japan|1986}}{{release|South Korea|c. 1987<ref name=Lost/>}}
|genre=[[Genre#Platform games|Platformer]]
|genre=[[Genre#Platform games|Platformer]]
|modes=Single player
|modes=Single player
|ratings=
|ratings=
|platforms={{wp|PC-8800 series|NEC PC-8801}}<br>{{wp|Sharp X1}}<br>Samsung SPC-1500<ref name=Lost/>
|platforms=[[NEC PC-88|PC-8801]]<br>{{wp|Sharp X1}}<br>Samsung SPC-1500<ref name=Lost/>
|format=5.25-inch floppy, Tape
|format=5.25-inch floppy, Tape
}}
}}
'''''Super Mario Bros. Special''''' (Japanese: スーパーマリオブラザーズ スペシャル, ''Sūpā Mario Burazāzu Supesharu'') is a platform game that was developed by [[Hudson Soft]] and released in 1986 for the {{wp|PC-8800 series|NEC PC-8801}} and Sharp X1 series of Japanese computers, and later for the Samsung SPC-1500<ref name=Lost>{{cite|deadlink=y|archive=web.archive.org/web/20200409192745/hg101.proboards.com/thread/6968/hudson-mario-trilogy?page=2&scrollTo=173288|title=Hudson Mario Trilogy|publisher=Hardcore Gaming 101|accessdate=June 29, 2024}}</ref> in South Korea. ''Super Mario Bros. Special'' was the second [[Nintendo]]-licensed follow-up to ''[[Super Mario Bros.]]'', released around two months after ''[[Super Mario Bros.: The Lost Levels]]''.<ref>[http://nintendoera.com/discussing-hudsons-mario-games-with-native-japanese-speaker-bando]{{dead link}}</ref> Two years prior, Hudson Soft had released ''[[Punch Ball Mario Bros.]]'' and ''[[Mario Bros. Special]]'', which were both based on the arcade game ''[[Mario Bros. (game)|Mario Bros.]]''
'''''Super Mario Bros. Special''''' (Japanese: スーパーマリオブラザーズ スペシャル, ''Sūpā Mario Burazāzu Supesharu'') is a platform game that was developed by [[Hudson Soft]] and released in 1986 for the [[NEC PC-88|PC-8801]] and Sharp X1 series of Japanese computers, and later for the Samsung SPC-1500<ref name=Lost>[https://web.archive.org/web/20200409192745/hg101.proboards.com/thread/6968/hudson-mario-trilogy?page=2&scrollTo=173288 Hardcore Gaming 101 ProBoards - Hudson Mario Trilogy]</ref> in South Korea. ''Super Mario Bros. Special'' was the second [[Nintendo]]-licensed follow-up to ''[[Super Mario Bros.]]'', released around two months after ''[[Super Mario Bros.: The Lost Levels]]''.<ref>http://nintendoera.com/discussing-hudsons-mario-games-with-native-japanese-speaker-bando/</ref> Two years prior, Hudson Soft had released ''[[Punch Ball Mario Bros.]]'' and ''[[Mario Bros. Special]]'', which were both based on the original ''[[Mario Bros. (game)|Mario Bros.]]''


While superficially very similar to the original ''[[Super Mario Bros.]]'', the game features original new [[level]]s and has a screen-by-screen scrolling mechanism. The latter is implemented more smoothly in the X1 version, which features ''Zelda''-style scrolling, where the screen visually slides to the next lock point (with some overlap between screens), whereas the PC-8801 version simply turns black for a moment while loading the next screen.
While superficially very similar to the original ''[[Super Mario Bros.]]'', the game features original new [[level]]s and has a screen-by-screen scrolling mechanism. The latter is implemented more smoothly in the X1 version, which features ''Zelda''-style scrolling, where the screen visually slides to the next lock point (with some overlap between screens), whereas the PC-8801 version simply turns black for a moment while loading the next screen.


[[Jump]]ing and [[dash]]ing physics also differ from the [[Family Computer]], providing a more challenging experience than ''Super Mario Bros.'' Adding difficulty is the fact that the [[Time Limit|stage time]] is slightly faster than in the original ''Super Mario Bros.''. [[Mario]]'s [[Hammer]] from ''[[Donkey Kong (game)|Donkey Kong]]'' makes a reappearance as a rare item, alongside a variety of past foes from earlier arcade ''[[Super Mario (franchise)|Super Mario]]'' titles and new exclusive [[List of items|items]].
[[Jump]]ing and [[dash]]ing physics also differ from the original [[Nintendo Entertainment System|NES]], providing a more challenging experience than ''Super Mario Bros.'' Adding difficulty is the fact that the [[Time Limit|stage time]] is slightly faster than in the original NES game. [[Mario]]'s [[Hammer]] from ''[[Donkey Kong (game)|Donkey Kong]]'' makes a reappearance as a rare item, alongside a variety of past foes from earlier arcade ''[[Super Mario (franchise)|Super Mario]]'' titles and new exclusive [[List of items|items]].


Due to the PC-8801 and X1's technology being inferior to that of the Family Computer the graphics and audio differ slightly from the original game as well, although they are closely replicated. Additionally, the game does not include [[Luigi]], nor does it contain a multiplayer mode. The X1 version contains partial scrolling and slightly more colorful graphics, featuring all eight colors possible with 100% and 0% RGB, including lime-green, cyan, magenta and white. While the PC-88 is able to produce eight colors, ''Super Mario Bros. Special'' only uses half of the PC-88's hardware palette, restricted to only black, red, yellow, and blue, including dithered results with those four colors. Further, sprites exclude the use of blue to allow transparency in the sprites. This leads to yellow being used as a stand-in for white and swapping with red for recolored enemies, notably causing the "green" enemies to appear with red eyes.
Due to the PC-8801 and X1's technology being inferior to that of the NES/[[Family Computer|Famicom]], the graphics and audio differ slightly from the original game as well, although they are closely replicated. Additionally, the game does not include [[Luigi]], nor does it contain a multiplayer mode. The X1 version contains partial scrolling and slightly more colorful graphics, featuring all eight colors possible with 100% and 0% RGB, including lime-green, cyan, magenta and white. While the PC-88 is able to produce eight colors, ''Super Mario Bros. Special'' only uses half of the PC-88's hardware palette, restricted to only black, red, yellow, and blue, including dithered results with those four colors. Further, sprites exclude the use of blue to allow transparency in the sprites. This leads to yellow being used as a stand-in for white and swapping with red for recolored enemies, notably causing the "green" enemies to appear with red eyes.


==Enemies==
==Enemies==
Hudson Soft's staff took enemies from ''Super Mario Bros.'' as well as earlier ''Super Mario'' games. All are named and ordered per their listing in the cast and credits:
Hudson Soft's staff took enemies from ''Super Mario Bros.'' as well as earlier ''Super Mario'' games. All are named and ordered per their listing in the cast and credits:


{{image|section=yes|Samsung SPC-1500 images}}
{|style="text-align: center; width: 100%; margin: 0 auto; border-collapse: collapse;"border="1"cellpadding="2"cellspacing="0"
 
|-style="background: #FAAAAA"
{|style="width: 100%; margin: 0 auto" class=wikitable
!Name
!Name
!X1 image
!X1 image
!PC-88 image
!PC-88 image
!Origin
!Origin
!width=70%|Description
!Description
|-
|-
|align=center|[[Goomba|Kuribou]]
!align="center"|[[Goomba|Kuribou]]
|align="center"style="background:#00f"|[[File:SMBS-Goomba-SharpX1.png]]
|align="center"style="background:#00f"|[[File:SMBS-Goomba-SharpX1.png]]
|align="center"style="background:#00f"|[[File:SMBS Goomba NEC PC-8801.png|16x16px]]
|align="center"style="background:#00f"|[[File:SMBS Goomba NEC PC-8801.png|16x16px]]
|''[[Super Mario Bros.]]''
!align="center"|''[[Super Mario Bros.]]''
|The most basic enemy, they can be defeated with a jump on top of them, bumping them from below, hitting them with a fireball, hammer, or shell, or running into them while invincible. Found in Worlds 1-1, 1-2, 1-3, 2-1, 2-3, 3-1, 3-2, 3-3, 4-1, 4-2, 4-3, 5-1, 5-2, and 8-1.
|The most basic enemy, they can be defeated with a jump on top of them, bumping them from below, hitting them with a fireball, hammer, or shell, or running into them while invincible. Found in Worlds 1-1, 1-2, 1-3, 2-1, 2-3, 3-1, 3-2, 3-3, 4-1, 4-2, 4-3, 5-1, 5-2, and 8-1.
|-
|-
|align=center|[[Koopa Troopa|Nokonoko]]
!align="center"|[[Koopa Troopa|Nokonoko]]
|align="center"style="background:#00f"|[[File:SMBS-KoopaTroopa-SharpX1.png]] [[File:SMBS-KoopaTroopaRed-SharpX1.png]]
|align="center"style="background:#00f"|[[File:SMBS-KoopaTroopa-SharpX1.png]] [[File:SMBS-KoopaTroopaRed-SharpX1.png]]
|align="center"style="background:#00f"|[[File:SMBS Yellow Koopa Troopa.png|16x32px]] [[File:SMBS Red Koopa Troopa.png|16x32px]]
|align="center"style="background:#00f"|[[File:SMBS Yellow Koopa Troopa.png|16x32px]] [[File:SMBS Red Koopa Troopa.png|16x32px]]
|''[[Super Mario Bros.]]''
!align="center"|''[[Super Mario Bros.]]''
|Walking turtles, the green of which walk off ledges and the red of which turn at ledges. Jumps and bumps cause them to hide into their shells (which can be knocked around), and fire, a hammer, a shell, and invincibility defeats them instantly. Green found in Worlds 1-1, 1-2, 1-3, 2-1, 2-3, 3-2, 4-1, 4-2, 5-1, 5-2, 6-3, and 7-3. Red found in Worlds 1-2, 1-3, 3-3, 4-3, 5-2, 6-3, and 8-1.
|Walking turtles, the green of which walk off ledges and the red of which turn at ledges. Jumps and bumps cause them to hide into their shells (which can be knocked around), and fire, a hammer, a shell, and invincibility defeats them instantly. Green found in Worlds 1-1, 1-2, 1-3, 2-1, 2-3, 3-2, 4-1, 4-2, 5-1, 5-2, 6-3, and 7-3. Red found in Worlds 1-2, 1-3, 3-3, 4-3, 5-2, 6-3, and 8-1.
|-
|-
|align=center|[[Koopa Paratroopa|Patapata]]
!align="center"|[[Koopa Paratroopa|Patapata]]
|align="center"style="background:#00f"|[[File:SMBS Green Paratroopa Sharp X1.png]] [[File:SMBS-KoopaParatroopaRed-SharpX1.png]]
|align="center"style="background:#00f"|[[File:SMBS Green Paratroopa Sharp X1.png]] [[File:SMBS-KoopaParatroopaRed-SharpX1.png]]
|align="center"style="background:#00f"|[[File:SMBS Yellow Koopa Paratroopa.png|16x32px]] [[File:SMBS Red Koopa Paratroopa.png|16x32px]]
|align="center"style="background:#00f"|[[File:SMBS Yellow Koopa Paratroopa.png|16x32px]] [[File:SMBS Red Koopa Paratroopa.png|16x32px]]
|''[[Super Mario Bros.]]''
!align="center"|''[[Super Mario Bros.]]''
|Winged Nokonoko, the green of which jump and the red of which fly up and down. Stomping on them makes them lose their wings, and fire, a hammer, a shell, or invincibility defeats them instantly. Green found in Worlds 3-1, 3-2, 4-1, 5-1, 5-2, 7-1, 7-3, and 8-1. Red found in Worlds 1-3, 5-3, 7-3, 8-1, 8-3, and 8-4.
|Winged Nokonoko, the green of which jump and the red of which fly up and down. Stomping on them makes them lose their wings, and fire, a hammer, a shell, or invincibility defeats them instantly. Green found in Worlds 3-1, 3-2, 4-1, 5-1, 5-2, 7-1, 7-3, and 8-1. Red found in Worlds 1-3, 5-3, 7-3, 8-1, 8-3, and 8-4.
|-
|-
|align=center|[[Buzzy Beetle|Met]]
!align="center"|[[Buzzy Beetle|Met]]
|align="center"style="background:#00f"|[[File:SMBS Buzzy Beetle Sharp X1.png]]
|align="center"style="background:#00f"|[[File:SMBS Buzzy Beetle Sharp X1.png]]
|align="center"style="background:#00f"|[[File:SMBS Buzzy Beetle NEC PC-8801.png|16x15px]]
|align="center"style="background:#00f"|[[File:SMBS Buzzy Beetle NEC PC-8801.png|16x15px]]
|''[[Super Mario Bros.]]''
!align="center"|''[[Super Mario Bros.]]''
|Hard-shelled turtles that act similar to Nokonoko. They can be knocked into their shells with a jump or bump, and can be defeated with invincibility or a hammer or shell. Found in Worlds 4-2, 5-2, 6-2, 7-1, 8-1, and 8-4.
|Hard-shelled turtles that act similar to Nokonoko. They can be knocked into their shells with a jump or bump, and can be defeated with invincibility or a hammer or shell. Found in Worlds 4-2, 5-2, 6-2, 7-1, 8-1, and 8-4.
|-
|-
|align=center|[[Hammer Bro|Hummer Bros]]
!align="center"|[[Hammer Bro|Hummer Bros]]
|align="center"style="background:#00f"|[[File:SMBS Hammer Bro Sharp X1.png]]
|align="center"style="background:#00f"|[[File:SMBS Hammer Bro Sharp X1.png]]
|align="center"style="background:#00f"|[[File:SMBS Hammer Bro NEC PC-8801.png|16x24px]]
|align="center"style="background:#00f"|[[File:SMBS Hammer Bro NEC PC-8801.png|16x24px]]
|''[[Super Mario Bros.]]''
!align="center"|''[[Super Mario Bros.]]''
|Turtles that jump and throw arcing hammers. They can be defeated with a stomp, fireball, shell, bump, or invincibility. Found in Worlds 5-2, 8-2, and 8-3.
|Turtles that jump and throw arcing hammers. They can be defeated with a stomp, fireball, shell, bump, or invincibility. Found in Worlds 5-2, 8-2, and 8-3.
|-
|-
|align=center|[[Lakitu|Jugemu]]
!align="center"|[[Lakitu|Jugemu]]
|align="center"style="background:#00f"|[[File:SMBS Lakitu Sharp X1.png]]
|align="center"style="background:#00f"|[[File:SMBS Lakitu Sharp X1.png]]
|align="center"style="background:#00f"|[[File:SMBS Lakitu NEC PC-8801.png|16x24px]]
|align="center"style="background:#00f"|[[File:SMBS Lakitu NEC PC-8801.png|16x24px]]
|''[[Super Mario Bros.]]''
!align="center"|''[[Super Mario Bros.]]''
|A cloud-riding turtle that drops Paipo to make Togezou. It can be defeated with a stomp, fireballs, or invincibility, after which it does not respawn. Found in Worlds 4-1 and 6-1.
|A cloud-riding turtle that drops Paipo to make Togezou. It can be defeated with a stomp, fireballs, or invincibility, after which it does not respawn. Found in Worlds 4-1 and 6-1.
|-
|-
|align=center|[[Spiny|Togezou]]
!align="center"|[[Spiny|Togezou]]
|align="center"style="background:#00f"|[[File:SMBS Spiny Sharp X1.png]]
|align="center"style="background:#00f"|[[File:SMBS Spiny Sharp X1.png]]
|align="center"style="background:#00f"|[[File:SMBS Spiny NEC PC-8801.png|16x15px]]
|align="center"style="background:#00f"|[[File:SMBS Spiny NEC PC-8801.png|16x15px]]
|''[[Super Mario Bros.]]''
!align="center"|''[[Super Mario Bros.]]''
|Spiked turtles that hatch from Paipo dropped from Jugemu. They can be defeated with fireballs, invincibility, or being bumped.
|Spiked turtles that hatch from Paipo dropped from Jugemu. They can be defeated with fireballs, invincibility, or being bumped.
|-
|-
|align=center|[[Piranha Plant|Pakkun Flower]]
!align="center"|[[Piranha Plant|Pakkun Flower]]
|align="center"style="background:#00f"|[[File:SMBS Piranha Plant Sharp X1.png]]
|align="center"style="background:#00f"|[[File:SMBS Piranha Plant Sharp X1.png]]
|align="center"style="background:#00f"|[[File:SMBS Piranha Plant NEC PC-8801.png|16x22px]]
|align="center"style="background:#00f"|[[File:SMBS Piranha Plant NEC PC-8801.png|16x22px]]
|''[[Super Mario Bros.]]''
!align="center"|''[[Super Mario Bros.]]''
|Biting plants that go up and down in pipes. They can be defeated through fireballs or invincibility. Found in Worlds 2-1, 2-4, 3-1, 4-1, 4-3, 5-1, 5-2, 5-3, 6-1, 6-2, 6-4, 7-1, 7-4, and 8-4.
|Biting plants that go up and down in pipes. They can be defeated through fireballs or invincibility. Found in Worlds 2-1, 2-4, 3-1, 4-1, 4-3, 5-1, 5-2, 5-3, 6-1, 6-2, 6-4, 7-1, 7-4, and 8-4.
|-
|-
|align=center|[[Spiny Egg|Paipo]]
!align="center"|[[Spiny Egg|Paipo]]
|align="center"style="background:#00f"|[[File:SMBS Spiny Egg Sharp X1.png]]
|align="center"style="background:#00f"|[[File:SMBS Spiny Egg Sharp X1.png]]
|align="center"style="background:#00f"|[[File:SMBS Spiny Egg NEC PC-8801.png|14x16px]]
|align="center"style="background:#00f"|[[File:SMBS Spiny Egg NEC PC-8801.png|14x16px]]
|''[[Super Mario Bros.]]''
!align="center"|''[[Super Mario Bros.]]''
|Eggs dropped by Jugemu that hatch into Togezou when they land.
|Eggs dropped by Jugemu that hatch into Togezou when they land.
|-
|-
|align=center|[[Bullet Bill|Killer]]
!align="center"|[[Bullet Bill|Killer]]
|align="center"style="background:#00f"|[[File:SMBS Bullet Bill Sharp X1.png]]
|align="center"style="background:#00f"|[[File:SMBS Bullet Bill Sharp X1.png]]
|align="center"style="background:#00f"|[[File:SMBS Bullet Bill NEC PC-8801.png|16x16px]]
|align="center"style="background:#00f"|[[File:SMBS Bullet Bill NEC PC-8801.png|16x16px]]
|''[[Super Mario Bros.]]''
!align="center"|''[[Super Mario Bros.]]''
|Bullets shot from cannons in infinite amounts. They can be defeated with a stomp or invincibility. Found in Worlds 5-2, 5-3, and 7-1.
|Bullets shot from cannons in infinite amounts. They can be defeated with a stomp or invincibility. Found in Worlds 5-2, 5-3, and 7-1.
|-
|-
|align=center|[[Cheep Cheep|Pukupuku]]
!align="center"|[[Cheep Cheep|Pukupuku]]
|align="center"style="background:#00f"|[[File:SMBS Green Cheep Cheep Sharp X1.png]] [[File:SMBS Red Cheep Cheep Sharp X1.png]]
|align="center"style="background:#00f"|[[File:SMBS Green Cheep Cheep Sharp X1.png]] [[File:SMBS Red Cheep Cheep Sharp X1.png]]
|align="center"style="background:#00f"|[[File:SMBS Yellow Cheep Cheep.png|16x16px]] [[File:SMBS Red Cheep Cheep.png|16x16px]]
|align="center"style="background:#00f"|[[File:SMBS Yellow Cheep Cheep.png|16x16px]] [[File:SMBS Red Cheep Cheep.png|16x16px]]
|''[[Super Mario Bros.]]''
!align="center"|''[[Super Mario Bros.]]''
|Fish that swim in groups at the same speed regardless of color, with a few at a time bobbing slightly. Red ones also hop from the water in land levels. When underwater, they can only be defeated with fireballs or invincibility, but on land they can also be stomped or hit with a shell. Green found in Worlds 2-2, 3-1, 7-2, and 8-2. Red found in Worlds 2-2, 2-3, 3-1, 5-3, 7-2, 7-3, and 8-2.
|Fish that swim in groups at the same speed regardless of color, with a few at a time bobbing slightly. Red ones also hop from the water in land levels. When underwater, they can only be defeated with fireballs or invincibility, but on land they can also be stomped or hit with a shell. Green found in Worlds 2-2, 3-1, 7-2, and 8-2. Red found in Worlds 2-2, 2-3, 3-1, 5-3, 7-2, 7-3, and 8-2.
|-
|-
|align=center|[[Blooper|Gesso]]
!align="center"|[[Blooper|Gesso]]
|align="center"style="background:#00f"|[[File:SMBS Blooper Sharp X1.png]]
|align="center"style="background:#00f"|[[File:SMBS Blooper Sharp X1.png]]
|align="center"style="background:#00f"|[[File:SMBS Blooper PC-8801.png|16x24px]]
|align="center"style="background:#00f"|[[File:SMBS Blooper PC-8801.png|16x24px]]
|''[[Super Mario Bros.]]''
!align="center"|''[[Super Mario Bros.]]''
|Bobbing squid found underwater. They can be defeated with a fireball or invincibility. Found in Worlds 2-2, 3-1, 5-1, 5-2 (X1 only), 7-2, and 8-2.
|Bobbing squid found underwater. They can be defeated with a fireball or invincibility. Found in Worlds 2-2, 3-1, 5-1, 5-2 (X1 only), 7-2, and 8-2.
|-
|-
|align=center|[[Lava Bubble|Bubble]]
!align="center"|[[Lava Bubble|Bubble]]
|align="center"style="background:#00f"|[[File:SMBS Podoboo Sharp X1.png]]
|align="center"style="background:#00f"|[[File:SMBS Podoboo Sharp X1.png]]
|align="center"style="background:#00f"|[[File:SMBS Podoboo NEC PC-8801.png|14x16px]]
|align="center"style="background:#00f"|[[File:SMBS Podoboo NEC PC-8801.png|14x16px]]
|''[[Super Mario Bros.]]''
!align="center"|''[[Super Mario Bros.]]''
|Hopping lava balls that can only be defeated with invincibility. Found in Worlds 2-4, 3-4, 5-4, 7-4, and 8-4.
|Hopping lava balls that can only be defeated with invincibility. Found in Worlds 2-4, 3-4, 5-4, 7-4, and 8-4.
|-
|-
|align=center|[[Sidestepper|Chokichoki]]
!align="center"|[[Sidestepper|Chokichoki]]
|align="center"style="background:#00f"|[[File:SMBS Sidestepper Sharp X1.png]]
|align="center"style="background:#00f"|[[File:SMBS Sidestepper Sharp X1.png]]
|align="center"style="background:#00f"|[[File:SMBS Sidestepper NEC PC-8801.png|15x16px]]
|align="center"style="background:#00f"|[[File:SMBS Sidestepper NEC PC-8801.png|15x16px]]
|''[[Mario Bros. (game)|Mario Bros.]]''
!align="center"|''[[Mario Bros. (game)|Mario Bros.]]''
|Crabs that walk in a straight line and can be defeated with a fireball, invincibility, or a bump. Found in Worlds 4-2, 5-2, 7-3, 8-1, and 8-3.
|Crabs that walk in a straight line and can be defeated with a fireball, invincibility, or a bump. Found in Worlds 4-2, 5-2, 7-3, 8-1, and 8-3.
|-
|-
|align=center|[[Fighter Fly|Nakaji]]
!align="center"|[[Fighter Fly|Nakaji]]
|align="center"style="background:#00f"|[[File:SMBS Fighter Fly Sharp X1.png]]
|align="center"style="background:#00f"|[[File:SMBS Fighter Fly Sharp X1.png]]
|align="center"style="background:#00f"|[[File:SMBS Fighter Fly PC-8801.png|15x14px]]
|align="center"style="background:#00f"|[[File:SMBS Fighter Fly PC-8801.png|15x14px]]
|''[[Mario Bros. (game)|Mario Bros.]]''
!align="center"|''[[Mario Bros. (game)|Mario Bros.]]''
|Flies that move by taking small hops, pausing in between and able to change directions whenever on the ground. Can be defeated with a fireball, hammer, invincibility, or a bump. Found in Worlds 5-1, 5-2, 8-1, 8-2, and 8-3.
|Flies that move by taking small hops, pausing in between and able to change directions whenever on the ground. Can be defeated with a fireball, hammer, invincibility, or a bump. Found in Worlds 5-1, 5-2, 8-1, 8-2, and 8-3.
|-
|-
|align=center|[[Barrel|Tarusar]]
!align="center"|[[Barrel|Tarusar]]
|align="center"style="background:#00f"|[[File:Barrel SMBS.png]]
|align="center"style="background:#00f"|[[File:Barrel SMBS.png]]
|align="center"style="background:#00f"|[[File:SMBS Barrel NEC PC-8801.png|14x16px]]
|align="center"style="background:#00f"|[[File:SMBS Barrel NEC PC-8801.png|14x16px]]
|''[[Donkey Kong (game)|Donkey Kong]]''
!align="center"|''[[Donkey Kong (game)|Donkey Kong]]''
|These barrels roll down ledges and can be defeated with a hammer or a bump. Found in Worlds 3-4, 4-3, 6-2, 6-4, 7-1, and 8-2.
|These barrels roll down ledges and can be defeated with a hammer or a bump. Found in Worlds 3-4, 4-3, 6-2, 6-4, 7-1, and 8-2.
|-
|-
|align=center|[[Fireball (Donkey Kong)|Sigebou]]
!align="center"|[[Fireball (Donkey Kong)|Sigebou]]
|align="center"style="background:#00f"|[[File:SMBS Fireball Sharp X1.png]]
|align="center"style="background:#00f"|[[File:SMBS Fireball Sharp X1.png]]
|align="center"style="background:#00f"|[[File:SMBS Fireball NEC PC-8801.png|15x15px]]
|align="center"style="background:#00f"|[[File:SMBS Fireball NEC PC-8801.png|15x15px]]
|''[[Donkey Kong (game)|Donkey Kong]]''
!align="center"|''[[Donkey Kong (game)|Donkey Kong]]''
|Fireballs that move horizontally, tumbling down ledges the same as barrels. Found in Worlds 7-4 and 8-2.
|Fireballs that move horizontally, tumbling down ledges the same as barrels. Found in Worlds 7-4 and 8-2.
|-
|-
|align=center|[[Icicle|Tsurara]]
!align="center"|[[Icicle|Tsurara]]
|align="center"style="background:#00f"|[[File:SMBS Icicle Sharp X1.png]]
|align="center"style="background:#00f"|[[File:SMBS Icicle Sharp X1.png]]
|align="center"style="background:#00f"|[[File:SMBS Icicle NEC PC-8801.png|10x16px]]
|align="center"style="background:#00f"|[[File:SMBS Icicle NEC PC-8801.png|10x16px]]
|''[[Mario Bros. (game)|Mario Bros.]]''
!align="center"|''[[Mario Bros. (game)|Mario Bros.]]''
|Falling icicles that can be defeated with a fireball. Found in Worlds 4-2, 4-4, 5-3, 6-4, 7-4, 8-3, and 8-4.
|Falling icicles that can be defeated with a fireball. Found in Worlds 4-2, 4-4, 5-3, 6-4, 7-4, 8-3, and 8-4.
|-
|-
|align=center|[[Bowser|Kuppa]]
!align="center"|[[Bowser|Kuppa]]
|align="center"style="background:#00f"|[[File:SMBS-Bowser-SharpX1.png]]
|align="center"style="background:#00f"|[[File:SMBS-Bowser-SharpX1.png]]
|align="center"style="background:#00f"|[[File:SMBS-Bowser-PC88.png|32x32px]]
|align="center"style="background:#00f"|[[File:SMBS-Bowser-PC88.png|32x32px]]
|''[[Super Mario Bros.]]''
!align="center"|''[[Super Mario Bros.]]''
|The villain, he appears in every castle level (as in, the ones ending in -4). For the first five worlds, he breaths fire, and for the next two, he throws hammers, and for the final, he does both. He can be defeated by touching the nearby [[axe]] or by hitting him with five fireballs.
|The villain, he appears in every castle level (as in, the ones ending in -4). For the first five worlds, he breaths fire, and for the next two, he throws hammers, and for the final, he does both. He can be defeated by touching the nearby [[axe]] or by hitting him with five fireballs.
|}
|}
Line 150: Line 149:
The object of the game is to get to the [[Goal Pole|flagpole]] to advance to the next level. While on his way to the goal, [[Mario]] encounters many enemies and power-ups.
The object of the game is to get to the [[Goal Pole|flagpole]] to advance to the next level. While on his way to the goal, [[Mario]] encounters many enemies and power-ups.
===Power-Ups===
===Power-Ups===
 
{|style="text-align: center; width: 100%; margin: 0 auto; border-collapse: collapse;"border="1"cellpadding="2"cellspacing="0"class="sortable"
{{image|section=yes|Samsung SPC-1500 images}}
|-style="background: #FAAAAA"
 
{|style="width: 100%" class="wikitable sortable"
!Name
!Name
!X1 image
!X1 image
!PC-88 image
!PC-88 image
!width=70%|Description
!Description
|-
|-
|align=center|[[Super Mushroom|Magic Mushroom]]
!align="center"|[[Super Mushroom|Magic Mushroom]]
|align="center"style="background:#00f"|[[File:SMBSpecial-SuperMushroom-SharpX1.png]]
|align="center"style="background:#00f"|[[File:SMBSpecial-SuperMushroom-SharpX1.png]]
|align="center"style="background:#00f"|[[File:SMBSpecial-SuperMushroom-PC88.png|16x16px]]
|align="center"style="background:#00f"|[[File:SMBSpecial-SuperMushroom-PC88.png|16x16px]]
|Grab this to change into [[Super Mario (form)|Super Mario]]. '''1000''' points awarded.
|Grab this to change into [[Super Mario (form)|Super Mario]]. '''1000''' points awarded.
|-
|-
|align=center|[[Fire Flower]]
!align="center"|[[Fire Flower]]
|align="center"style="background:#00f"|[[File:SMBSpecial-FireFlower-SharpX1.png]]
|align="center"style="background:#00f"|[[File:SMBSpecial-FireFlower-SharpX1.png]]
|align="center"style="background:#00f"|[[File:SMBSpecial-FireFlower-PC88.png|16x16px]]
|align="center"style="background:#00f"|[[File:SMBSpecial-FireFlower-PC88.png|16x16px]]
|Grab this to change into [[Fire Mario|Fiery Mario]]. '''1000''' points awarded.
|Grab this to change into [[Fire Mario|Fiery Mario]]. '''1000''' points awarded.
|-
|-
|align=center|[[Super Star|Starman]]
!align="center"|[[Super Star|Starman]]
|align="center"style="background:#00f"|[[File:StarmanWithAFaceSMBS.png]]
|align="center"style="background:#00f"|[[File:StarmanWithAFaceSMBS.png]]
|align="center"style="background:#00f"|[[File:SMBSpecial-Star-PC88.png|14x16px]]
|align="center"style="background:#00f"|[[File:SMBSpecial-Star-PC88.png|14x16px]]
|Grab this to briefly change into [[Invincible Mario]].  '''1000''' points awarded.
|Grab this to briefly change into [[Invincible Mario]].  '''1000''' points awarded.
|-
|-
|align=center|[[Hammer|Hummer]]
!align="center"|[[Hammer|Hummer]]
|align="center"style="background:#00f"|[[File:HammerSMBS.png]]
|align="center"style="background:#00f"|[[File:HammerSMBS.png]]
|align="center"style="background:#00f"|[[File:SMBSpecial-Hummer-PC88.png|14x16px]]
|align="center"style="background:#00f"|[[File:SMBSpecial-Hummer-PC88.png|14x16px]]
|The hammer power-up from ''[[Donkey Kong (game)|Donkey Kong]]'', which spawns a hammer in front of Mario that rapidly swings. Found in Worlds 3-4 and 5-1. '''1000''' points awarded.
|The hammer power-up from ''[[Donkey Kong (game)|Donkey Kong]]'', which spawns a hammer in front of Mario that rapidly swings. Found in Worlds 3-4 and 5-1. '''1000''' points awarded.
|-
|-
|align=center|[[Wing (Super Mario Bros. Special)|Wing]]
!align="center"|[[Wing (Super Mario Bros. Special)|Wing]]
|align="center"style="background:#00f"|[[File:Smbswing.png]]
|align="center"style="background:#00f"|[[File:Smbswing.png]]
|align="center"style="background:#00f"|[[File:SMBSpecial-Wing-PC88.png|16x16px]]
|align="center"style="background:#00f"|[[File:SMBSpecial-Wing-PC88.png|16x16px]]
Line 186: Line 183:


===Items===
===Items===
 
{|style="text-align: center; width: 100%; margin: 0 auto; border-collapse: collapse;"border="1"cellpadding="2"cellspacing="0"class="sortable"
{{image|section=yes|Samsung SPC-1500 images}}
|-style="background: #FAAAAA"
 
{|style="width: 100%" class="wikitable sortable"
!Name
!Name
!X1 image
!X1 image
Line 195: Line 190:
!Description
!Description
|-
|-
|align=center|[[1-Up Mushroom|1 up Mushroom]]
!align="center"|[[1-Up Mushroom|1 up Mushroom]]
|align="center"style="background:#00f"|[[File:SMBSpecial-1UpMushroom-SharpX1.png|16x16px]]
|align="center"style="background:#00f"|[[File:SMBSpecial-1UpMushroom-SharpX1.png|16x16px]]
|align="center"style="background:#00f"|[[File:SMBSpecial-1UpMushroom-PC88.png|16x16px]]
|align="center"style="background:#00f"|[[File:SMBSpecial-1UpMushroom-PC88.png|16x16px]]
|If Mario collects one, he will get an extra life.
|If Mario collects one, he will get an extra life.
|-
|-
|align=center|[[Coin]]
!align="center"|[[Coin]]
|align="center"style="background:#00f"|[[File:SMBSpecial-Coin.png]]
|align="center"style="background:#00f"|[[File:SMBSpecial-Coin.png]]
|align="center"style="background:#00f"|[[File:SMBSpecial-Coin.png|10x14px]]
|align="center"style="background:#00f"|[[File:SMBSpecial-Coin.png|10x14px]]
|Collect 100 coins for a 1 up.
|Collect 100 coins for a 1 up.
|-
|-
|align=center|[[Hachisuke]]
!align="center"|[[Hachisuke]]
|align="center"style="background:#00f"|[[File:HudsonBeeSMBS.png]]
|align="center"style="background:#00f"|[[File:HudsonBeeSMBS.png]]
|align="center"style="background:#00f"|[[File:SMBSpecial-Hachisuke-PC88.png|16x16px]]
|align="center"style="background:#00f"|[[File:SMBSpecial-Hachisuke-PC88.png|16x16px]]
|The bee from the [[Hudson Soft]] logo. If Mario finds this item, he will be awarded '''8000''' points. Found in [[World 1-1 (Super Mario Bros. Special)|World 1-1]].
|The bee from the [[Hudson Soft]] logo. If Mario finds this item, he will be awarded '''8000''' points. Found in [[World 1-1 (Super Mario Bros. Special)|World 1-1]].
|-
|-
|align=center|[[+ Clock|Clock]]
!align="center"|[[+ Clock|Clock]]
|align="center"style="background:#00f"|[[File:SMB Special Clock sprite.png]]
|align="center"style="background:#00f"|[[File:SMB Special Clock sprite.png]]
|align="center"style="background:#00f"|[[File:SMBSpecial-Clock-PC88.png|14x15px]]
|align="center"style="background:#00f"|[[File:SMBSpecial-Clock-PC88.png|14x15px]]
|Upon picking this up, Mario will get an additional 100 seconds added to the [[Time Limit|timer]]. Found in World 8-3. '''1000''' points awarded.
|Upon picking this up, Mario will get an additional 100 seconds added to the [[Time Limit|timer]]. Found in World 8-3. '''1000''' points awarded.
|-
|-
|align=center|[[Lucky Star (Super Mario Bros. Special)|Lucky Star]]
!align="center"|[[Lucky Star (Super Mario Bros. Special)|Lucky Star]]
|align="center"style="background:#00f"|[[File:SMBSpecial-LuckyStarItem.png]]
|align="center"style="background:#00f"|[[File:SMBSpecial-LuckyStarItem.png]]
|align="center"style="background:#00f"|[[File:SMBSpecial-LuckyStarItem-PC88.png|16x12px]]
|align="center"style="background:#00f"|[[File:SMBSpecial-LuckyStarItem-PC88.png|16x12px]]
Line 239: Line 234:
In World 4-3, there is a [[beanstalk]] that leads to a [[Coin Heaven]]. When trying to leave, sometimes Mario is unable to enter the exit pipe. It is assumed to be an overlooked program error, as the entrance back to the main level from this bonus area is present underneath the mushroom stairs leading to the [[Goal Pole|flagpole]].
In World 4-3, there is a [[beanstalk]] that leads to a [[Coin Heaven]]. When trying to leave, sometimes Mario is unable to enter the exit pipe. It is assumed to be an overlooked program error, as the entrance back to the main level from this bonus area is present underneath the mushroom stairs leading to the [[Goal Pole|flagpole]].


Course designer Ichirou Sakurada has acknowledged that these are unintentional glitches.<ref>{{cite|language=ja|url=togetter.com/li/244217?page=2|title=元ハドソン・桜田名人によるハドソン昔話 (2ページ目)|publisher=Togetter|accessdate=June 29, 2024}}</ref>
Course designer Ichirou Sakurada has acknowledged that these are unintentional glitches.<ref>[https://togetter.com/li/244217?page=2 Hudson folk tales with former Hudson master Sakurada]</ref>


===Out-of-service [[Trampoline|jumping board]]===
===Out-of-service [[Trampoline|jumping board]]===
Line 246: Line 241:
===Disk error (PC-88)===  
===Disk error (PC-88)===  
[[File:SMBS9.png|thumb|Disk Error]]  
[[File:SMBS9.png|thumb|Disk Error]]  
If the system encounters an error while trying to read and load data from the disk, the screen displays the message: "''DISK ERROR! PLEASE RESTART GAME PUSH IPL SWITCH''" (the IPL switch being a reset button present on PC-8801 family machines). The error is caused by corrupted data, which may be a result of a damaged disk or a improperly performed ROM dump, the most notable example being a ROM in which 8-4 is corrupted.<ref>{{cite|author=MrPodoboo|date=August 22, 2009|url=youtu.be/i8i3soQcUbU?si=50N8uESjA_Fn38Lm&t=290|timestamp=04:50|title=Let's Play ''Super Mario Bros. Special'' - World 8|publisher=YouTube|accessdate=June 29, 2024}}</ref> This error, being a disk read error, is likely to exist in other versions of the game, but it has not been confirmed, and it is extremely unlikely that the error is identical across all systems.
If the system encounters an error while trying to read and load data from the disk, the screen displays the message: "''DISK ERROR! PLEASE RESTART GAME PUSH IPL SWITCH''" (the IPL switch being a reset button present on PC-8801 family machines). The error is caused by corrupted data, which may be a result of a damaged disk or a improperly performed ROM dump, the most notable example being a ROM in which 8-4 is corrupted.<ref>MrPodoboo. (August 22, 2009). [https://youtu.be/i8i3soQcUbU?si=50N8uESjA_Fn38Lm&t=290 Let's Play Super Mario Bros. Special - World 8]. ''YouTube - Timestamped''. Retrieved June 30, 2018.</ref> This error, being a disk read error, is likely to exist in other versions of the game, but it has not been confirmed, and it is improbable that the error is identical across all systems.


===Music stop error===
===Music stop error===
Due to bad pipe entering detection, if Mario gets too close to a horizontal pipe that can be entered and quickly turns around, the pipe-entering sound plays and the music stops until Mario actually enters the pipe. The player can do this multiple times in the same room which repeats the pipe-entering sound.
Due to bad pipe entering detection, if Mario gets too close to a horizontal pipe that can be entered and quickly turn around, the pipe-entering sound plays and the music stops until Mario actually enters the pipe. The player can do this multiple times in the same room which repeats the pipe-entering sound.


==Staff==
==Staff==
{{main|List of Super Mario Bros. Special staff}}
{{main|List of Super Mario Bros. Special staff}}
;Programmed By
===Programmed By===
*Yukio-Takeoka
*Yukio-Takeoka


;Course-Designed By
===Course-Designed By===
*Ichirou-Sakurada
*Ichirou-Sakurada


;Sound Effected By
===Sound Effected By===
*[[Fumihiko Itagaki|Fumihiko-Itagaki]]
*Fumihiko-Itagaki
*Megumi-Kawamata
*Megumi-Kawamata


;Produced By
===Produced By===
*Takashi-Takebe
*Takashi-Takebe


Line 315: Line 310:
[[Category:Games]]
[[Category:Games]]
[[Category:1986 games]]
[[Category:1986 games]]
[[Category:1987 games]]
[[Category:Platforming games]]
[[Category:Platforming games]]

Please note that all contributions to the Super Mario Wiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see MarioWiki:Copyrights for details). If you don't want your writing to be edited mercilessly and redistributed at will, then don't submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)