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| {{italic title}} | | {{italic title}} |
| {{distinguish|Mario Bros. Special}} | | {{distinguish|Mario Bros. Special}} |
| {{game infobox | | {{Infobox |
| |image=[[File:SMBSpecial.jpg]] | | |image=[[File:SMBSpecial.jpg]] |
| |developer=[[Hudson Soft]] | | |developer=[[Hudson Soft]] |
| |publisher=Hudson Soft (Japan)<br>Static Soft (South Korea)<ref name=Lost/> | | |publisher=Hudson Soft (Japan)<br>Caroline Software (South Korea){{ref needed}} |
| |release={{flag list|Japan|August 1986}}{{flag list|South Korea|1987<ref name=Lost/>}} | | |released={{released|Japan|1986}}{{released|South Korea|c. 1987<ref name=Lost/>}} |
| |genre=[[Genre#Platform games|Platformer]] | | |genre=Platformer |
| |modes=Single player | | |modes=Single player |
| |ratings= | | |ratings= |
| |platforms={{wp|PC-8800 series|NEC PC-8801}}<br>{{wp|Sharp X1}}<br>Samsung SPC-1500<ref name=Lost/> | | |platforms=[[NEC PC-88|PC-8801]]<br/>{{wp|X1 (computer)|X1}}<br/>Samsung SPC-1500<ref name=Lost/> |
| |format=5.25-inch floppy, Tape | | |media=5.25-inch floppy, Tape |
| }} | | }} |
| '''''Super Mario Bros. Special''''' (Japanese: スーパーマリオブラザーズ スペシャル, ''Sūpā Mario Burazāzu Supesharu'') is a platform game that was developed by [[Hudson Soft]] and released in 1986 for the {{wp|PC-8800 series|NEC PC-8801}} and Sharp X1 series of Japanese computers, and later for the Samsung SPC-1500<ref name=Lost>{{cite|deadlink=y|archive=web.archive.org/web/20200409192745/hg101.proboards.com/thread/6968/hudson-mario-trilogy?page=2&scrollTo=173288|title=Hudson Mario Trilogy|publisher=Hardcore Gaming 101|accessdate=June 29, 2024}}</ref> in South Korea. ''Super Mario Bros. Special'' was the second [[Nintendo]]-licensed follow-up to ''[[Super Mario Bros.]]'', released around two months after ''[[Super Mario Bros.: The Lost Levels]]''.<ref>[http://nintendoera.com/discussing-hudsons-mario-games-with-native-japanese-speaker-bando]{{dead link}}</ref> Two years prior, Hudson Soft had released ''[[Punch Ball Mario Bros.]]'' and ''[[Mario Bros. Special]]'', which were both based on the arcade game ''[[Mario Bros. (game)|Mario Bros.]]'' | | '''''Super Mario Bros. Special''''' (スーパーマリオブラザーズ スペシャル) was developed by [[Hudson Soft]] and released in 1986 for the [[NEC PC-88|PC-8801]] and X1 series of Japanese computers, and later for the Samsung SPC-1500<ref name=Lost>[http://hg101.proboards.com/post/173288/thread Hardcore Gaming 101 ProBoards - Hudson Mario Trilogy]</ref> in South Korea. ''Super Mario Bros. Special'' was the second [[Nintendo]]-licensed follow-up to ''[[Super Mario Bros.]]'', released around two months after ''[[Super Mario Bros.: The Lost Levels]]''.<ref>http://nintendoera.com/discussing-hudsons-mario-games-with-native-japanese-speaker-bando/</ref> Two years prior, Hudson Soft had released ''[[Punch Ball Mario Bros.]]'' and ''[[Mario Bros. Special]]'', which were both based on the original ''[[Mario Bros. (game)|Mario Bros.]]'' |
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| While superficially very similar to the original ''[[Super Mario Bros.]]'', the game features original new [[level]]s and has a screen-by-screen scrolling mechanism. The latter is implemented more smoothly in the X1 version, which features ''Zelda''-style scrolling, where the screen visually slides to the next lock point (with some overlap between screens), whereas the PC-8801 version simply turns black for a moment while loading the next screen. | | While superficially very similar to the original ''[[Super Mario Bros.]]'', the game features original new levels and has a screen-by-screen scrolling mechanism. The latter is implemented more smoothly in the X1 version, which features ''Zelda''-style scrolling, where the screen visually slides to the next lock point (with some overlap between screens), whereas the PC-8801 version simply turns black for a moment while loading the next screen. |
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| [[Jump]]ing and [[dash]]ing physics also differ from the [[Family Computer]], providing a more challenging experience than ''Super Mario Bros.'' Adding difficulty is the fact that the [[Time Limit|stage time]] is slightly faster than in the original ''Super Mario Bros.''. [[Mario]]'s [[Hammer]] from ''[[Donkey Kong (game)|Donkey Kong]]'' makes a reappearance as a rare item, alongside a variety of past foes from earlier arcade ''[[Super Mario (franchise)|Super Mario]]'' titles and new exclusive [[List of items|items]].
| | Jumping and dashing physics also differ from the original [[Nintendo Entertainment System|NES]], providing a more challenging experience than ''Super Mario Bros.'' Adding difficulty is the fact that the [[Time Limit|stage time]] is slightly faster than in the [[Super Mario Bros.|original NES game]]. Mario's [[Hammer]] from ''[[Donkey Kong (game)|Donkey Kong]]'' makes a re-appearance as a rare item, alongside a variety of past foes from earlier arcade Mario titles and new exclusive [[List of items|items]]. |
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| Due to the PC-8801 and X1's technology being inferior to that of the Family Computer the graphics and audio differ slightly from the original game as well, although they are closely replicated. Additionally, the game does not include [[Luigi]], nor does it contain a multiplayer mode. The X1 version contains partial scrolling and slightly more colorful graphics, featuring all eight colors possible with 100% and 0% RGB, including lime-green, cyan, magenta and white. While the PC-88 is able to produce eight colors, ''Super Mario Bros. Special'' only uses half of the PC-88's hardware palette, restricted to only black, red, yellow, and blue, including dithered results with those four colors. Further, sprites exclude the use of blue to allow transparency in the sprites. This leads to yellow being used as a stand-in for white and swapping with red for recolored enemies, notably causing the "green" enemies to appear with red eyes. | | Due to the PC-8801 and X1's technology being inferior to that of the [[Nintendo Entertainment System|NES]]/[[Family Computer|Famicom]], the graphics and audio differ slightly from the original game as well, although they are closely replicated. Additionally, the game does not include [[Luigi]] nor does it contain a multiplayer mode. The X1 version contains partial scrolling and slightly more colorful graphics, featuring all eight colors possible with 100% and 0% RGB, including lime-green, cyan, magenta and white. While the PC-88 is able to produce eight colors, ''Super Mario Bros. Special'' only uses half of the PC-88's hardware palette, restricted to only black, red, yellow, and blue, including dithered results with those four colors. Further, sprites exclude the use of blue to allow transparency in the sprites. |
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| ==Enemies==
| | The [[Warp Zone]]s from the original were changed in such a way that ''Super Mario Bros. Special'' has no true Warp Zone. In World 1-2, reaching the area over the [[Warp Pipe|pipe]] instead leads to the single bonus room that could be accessed normally in the stage, but with a pipe that still leads to the overworld, thus to the end of the level. In World 4-2, a room that more resembles a true Warp Zone can be found, however the only pipe it holds does not have any destinations defined, likely due to an oversight by the developers. The pipe can still be entered, but the player will remain stuck there indefinitely, forcing the player to be killed by the timer. |
| Hudson Soft's staff took enemies from ''Super Mario Bros.'' as well as earlier ''Super Mario'' games. All are named and ordered per their listing in the cast and credits:
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| {{image|section=yes|Samsung SPC-1500 images}}
| | ==New enemies== |
| | Hudson's staff took these enemies from earlier ''Mario'' games, none of which can be [[stomp]]ed, and provided them with new names: |
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| {|style="width: 100%; margin: 0 auto" class=wikitable
| | *'''Chokichoki''' ('''[[Sidestepper]]''') - Originally from ''[[Mario Bros. (game)|Mario Bros.]]'' Can be defeated with a fireball or a bump from below. |
| !Name
| | *'''Nakaji''' ('''[[Fighter Fly]]''') - Originally from ''[[Mario Bros. (game)|Mario Bros.]]'' Can be defeated with a fireball or a bump. |
| !X1 image
| | *'''Tsurara''' ('''[[Icicle]]''') - Originally from ''[[Mario Bros. (game)|Mario Bros.]]'' Can be defeated with a fireball. |
| !PC-88 image
| | *'''Sigebou''' ('''[[Fireball (Donkey Kong)|Fireball]]''') - Originally from ''[[Donkey Kong (game)|Donkey Kong]]''. |
| !Origin
| | *'''Tarusar''' ('''[[Barrel]]''') - Originally from ''[[Donkey Kong (game)|Donkey Kong]]''. Can be defeated with a hammer or a bump. |
| !width=70%|Description
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| |align=center|[[Goomba|Kuribou]]
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| |align="center"style="background:#00f"|[[File:SMBS-Goomba-SharpX1.png]]
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| |align="center"style="background:#00f"|[[File:SMBS Goomba NEC PC-8801.png|16x16px]]
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| |''[[Super Mario Bros.]]''
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| |The most basic enemy, they can be defeated with a jump on top of them, bumping them from below, hitting them with a fireball, hammer, or shell, or running into them while invincible. Found in Worlds 1-1, 1-2, 1-3, 2-1, 2-3, 3-1, 3-2, 3-3, 4-1, 4-2, 4-3, 5-1, 5-2, and 8-1.
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| |align=center|[[Koopa Troopa|Nokonoko]]
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| |align="center"style="background:#00f"|[[File:SMBS-KoopaTroopa-SharpX1.png]] [[File:SMBS-KoopaTroopaRed-SharpX1.png]]
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| |align="center"style="background:#00f"|[[File:SMBS Yellow Koopa Troopa.png|16x32px]] [[File:SMBS Red Koopa Troopa.png|16x32px]]
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| |''[[Super Mario Bros.]]''
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| |Walking turtles, the green of which walk off ledges and the red of which turn at ledges. Jumps and bumps cause them to hide into their shells (which can be knocked around), and fire, a hammer, a shell, and invincibility defeats them instantly. Green found in Worlds 1-1, 1-2, 1-3, 2-1, 2-3, 3-2, 4-1, 4-2, 5-1, 5-2, 6-3, and 7-3. Red found in Worlds 1-2, 1-3, 3-3, 4-3, 5-2, 6-3, and 8-1.
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| |align=center|[[Koopa Paratroopa|Patapata]]
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| |align="center"style="background:#00f"|[[File:SMBS Green Paratroopa Sharp X1.png]] [[File:SMBS-KoopaParatroopaRed-SharpX1.png]]
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| |align="center"style="background:#00f"|[[File:SMBS Yellow Koopa Paratroopa.png|16x32px]] [[File:SMBS Red Koopa Paratroopa.png|16x32px]]
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| |''[[Super Mario Bros.]]''
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| |Winged Nokonoko, the green of which jump and the red of which fly up and down. Stomping on them makes them lose their wings, and fire, a hammer, a shell, or invincibility defeats them instantly. Green found in Worlds 3-1, 3-2, 4-1, 5-1, 5-2, 7-1, 7-3, and 8-1. Red found in Worlds 1-3, 5-3, 7-3, 8-1, 8-3, and 8-4.
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| |align=center|[[Buzzy Beetle|Met]]
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| |align="center"style="background:#00f"|[[File:SMBS Buzzy Beetle Sharp X1.png]]
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| |align="center"style="background:#00f"|[[File:SMBS Buzzy Beetle NEC PC-8801.png|16x15px]]
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| |''[[Super Mario Bros.]]''
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| |Hard-shelled turtles that act similar to Nokonoko. They can be knocked into their shells with a jump or bump, and can be defeated with invincibility or a hammer or shell. Found in Worlds 4-2, 5-2, 6-2, 7-1, 8-1, and 8-4. | |
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| |align=center|[[Hammer Bro|Hummer Bros]]
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| |align="center"style="background:#00f"|[[File:SMBS Hammer Bro Sharp X1.png]]
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| |align="center"style="background:#00f"|[[File:SMBS Hammer Bro NEC PC-8801.png|16x24px]]
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| |''[[Super Mario Bros.]]''
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| |Turtles that jump and throw arcing hammers. They can be defeated with a stomp, fireball, shell, bump, or invincibility. Found in Worlds 5-2, 8-2, and 8-3.
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| |align=center|[[Lakitu|Jugemu]]
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| |align="center"style="background:#00f"|[[File:SMBS Lakitu Sharp X1.png]]
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| |align="center"style="background:#00f"|[[File:SMBS Lakitu NEC PC-8801.png|16x24px]]
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| |''[[Super Mario Bros.]]''
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| |A cloud-riding turtle that drops Paipo to make Togezou. It can be defeated with a stomp, fireballs, or invincibility, after which it does not respawn. Found in Worlds 4-1 and 6-1.
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| |align=center|[[Spiny|Togezou]]
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| |align="center"style="background:#00f"|[[File:SMBS Spiny Sharp X1.png]]
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| |align="center"style="background:#00f"|[[File:SMBS Spiny NEC PC-8801.png|16x15px]]
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| |''[[Super Mario Bros.]]''
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| |Spiked turtles that hatch from Paipo dropped from Jugemu. They can be defeated with fireballs, invincibility, or being bumped.
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| |align=center|[[Piranha Plant|Pakkun Flower]]
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| |align="center"style="background:#00f"|[[File:SMBS Piranha Plant Sharp X1.png]]
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| |align="center"style="background:#00f"|[[File:SMBS Piranha Plant NEC PC-8801.png|16x22px]]
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| |''[[Super Mario Bros.]]''
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| |Biting plants that go up and down in pipes. They can be defeated through fireballs or invincibility. Found in Worlds 2-1, 2-4, 3-1, 4-1, 4-3, 5-1, 5-2, 5-3, 6-1, 6-2, 6-4, 7-1, 7-4, and 8-4.
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| |align=center|[[Spiny Egg|Paipo]]
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| |align="center"style="background:#00f"|[[File:SMBS Spiny Egg Sharp X1.png]]
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| |align="center"style="background:#00f"|[[File:SMBS Spiny Egg NEC PC-8801.png|14x16px]]
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| |''[[Super Mario Bros.]]''
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| |Eggs dropped by Jugemu that hatch into Togezou when they land. | |
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| |align=center|[[Bullet Bill|Killer]]
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| |align="center"style="background:#00f"|[[File:SMBS Bullet Bill Sharp X1.png]]
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| |align="center"style="background:#00f"|[[File:SMBS Bullet Bill NEC PC-8801.png|16x16px]]
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| |''[[Super Mario Bros.]]''
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| |Bullets shot from cannons in infinite amounts. They can be defeated with a stomp or invincibility. Found in Worlds 5-2, 5-3, and 7-1.
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| |align=center|[[Cheep Cheep|Pukupuku]]
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| |align="center"style="background:#00f"|[[File:SMBS Green Cheep Cheep Sharp X1.png]] [[File:SMBS Red Cheep Cheep Sharp X1.png]]
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| |align="center"style="background:#00f"|[[File:SMBS Yellow Cheep Cheep.png|16x16px]] [[File:SMBS Red Cheep Cheep.png|16x16px]]
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| |''[[Super Mario Bros.]]''
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| |Fish that swim in groups at the same speed regardless of color, with a few at a time bobbing slightly. Red ones also hop from the water in land levels. When underwater, they can only be defeated with fireballs or invincibility, but on land they can also be stomped or hit with a shell. Green found in Worlds 2-2, 3-1, 7-2, and 8-2. Red found in Worlds 2-2, 2-3, 3-1, 5-3, 7-2, 7-3, and 8-2.
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| |align=center|[[Blooper|Gesso]]
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| |align="center"style="background:#00f"|[[File:SMBS Blooper Sharp X1.png]]
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| |align="center"style="background:#00f"|[[File:SMBS Blooper PC-8801.png|16x24px]]
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| |''[[Super Mario Bros.]]''
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| |Bobbing squid found underwater. They can be defeated with a fireball or invincibility. Found in Worlds 2-2, 3-1, 5-1, 5-2 (X1 only), 7-2, and 8-2.
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| |align=center|[[Lava Bubble|Bubble]]
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| |align="center"style="background:#00f"|[[File:SMBS Podoboo Sharp X1.png]]
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| |align="center"style="background:#00f"|[[File:SMBS Podoboo NEC PC-8801.png|14x16px]]
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| |''[[Super Mario Bros.]]''
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| |Hopping lava balls that can only be defeated with invincibility. Found in Worlds 2-4, 3-4, 5-4, 7-4, and 8-4.
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| |align=center|[[Sidestepper|Chokichoki]]
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| |align="center"style="background:#00f"|[[File:SMBS Sidestepper Sharp X1.png]]
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| |align="center"style="background:#00f"|[[File:SMBS Sidestepper NEC PC-8801.png|15x16px]]
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| |''[[Mario Bros. (game)|Mario Bros.]]''
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| |Crabs that walk in a straight line and can be defeated with a fireball, invincibility, or a bump. Found in Worlds 4-2, 5-2, 7-3, 8-1, and 8-3.
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| |align=center|[[Fighter Fly|Nakaji]]
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| |align="center"style="background:#00f"|[[File:SMBS Fighter Fly Sharp X1.png]]
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| |align="center"style="background:#00f"|[[File:SMBS Fighter Fly PC-8801.png|15x14px]]
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| |''[[Mario Bros. (game)|Mario Bros.]]''
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| |Flies that move by taking small hops, pausing in between and able to change directions whenever on the ground. Can be defeated with a fireball, hammer, invincibility, or a bump. Found in Worlds 5-1, 5-2, 8-1, 8-2, and 8-3.
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| |align=center|[[Barrel|Tarusar]]
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| |align="center"style="background:#00f"|[[File:Barrel SMBS.png]]
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| |align="center"style="background:#00f"|[[File:SMBS Barrel NEC PC-8801.png|14x16px]]
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| |''[[Donkey Kong (game)|Donkey Kong]]''
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| |These barrels roll down ledges and can be defeated with a hammer or a bump. Found in Worlds 3-4, 4-3, 6-2, 6-4, 7-1, and 8-2.
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| |align=center|[[Fireball (Donkey Kong)|Sigebou]]
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| |align="center"style="background:#00f"|[[File:SMBS Fireball Sharp X1.png]]
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| |align="center"style="background:#00f"|[[File:SMBS Fireball NEC PC-8801.png|15x15px]]
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| |''[[Donkey Kong (game)|Donkey Kong]]''
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| |Fireballs that move horizontally, tumbling down ledges the same as barrels. Found in Worlds 7-4 and 8-2.
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| |align=center|[[Icicle|Tsurara]]
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| |align="center"style="background:#00f"|[[File:SMBS Icicle Sharp X1.png]]
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| |align="center"style="background:#00f"|[[File:SMBS Icicle NEC PC-8801.png|10x16px]]
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| |''[[Mario Bros. (game)|Mario Bros.]]''
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| |Falling icicles that can be defeated with a fireball. Found in Worlds 4-2, 4-4, 5-3, 6-4, 7-4, 8-3, and 8-4.
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| |align=center|[[Bowser|Kuppa]]
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| |align="center"style="background:#00f"|[[File:SMBS-Bowser-SharpX1.png]]
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| |align="center"style="background:#00f"|[[File:SMBS-Bowser-PC88.png|32x32px]]
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| |''[[Super Mario Bros.]]''
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| |The villain, he appears in every castle level (as in, the ones ending in -4). For the first five worlds, he breaths fire, and for the next two, he throws hammers, and for the final, he does both. He can be defeated by touching the nearby [[axe]] or by hitting him with five fireballs.
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| |}
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| ==Gameplay== | | ==Gameplay== |
| The object of the game is to get to the [[Goal Pole|flagpole]] to advance to the next level. While on his way to the goal, [[Mario]] encounters many enemies and power-ups. | | The object of the game is to get to the goal flag to advance to the next level. While on his way to the goal, Mario encounters many enemies and power-ups. |
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| ===Power-Ups=== | | ===Power-Ups=== |
| | | {| style="text-align: center; width: 100%; margin: 0 auto; border-collapse: collapse;" border="1" cellpadding="2" cellspacing="0" class="sortable" |
| {{image|section=yes|Samsung SPC-1500 images}}
| | |-style="background: #FAAAAA" |
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| {|style="width: 100%" class="wikitable sortable" | |
| !Name | | !Name |
| !X1 image | | !X1 image |
| !PC-88 image | | !PC-88 image |
| !width=70%|Description | | !Description |
| |- | | |- |
| |align=center|[[Super Mushroom|Magic Mushroom]]
| | !align="center" |[[Super Mushroom|Magic Mushroom]] |
| |align="center"style="background:#00f"|[[File:SMBSpecial-SuperMushroom-SharpX1.png]] | | |align="center" bgcolor="#00f"|[[File:SMBSpecial-SuperMushroom-SharpX1.png|32x32px]] |
| |align="center"style="background:#00f"|[[File:SMBSpecial-SuperMushroom-PC88.png|16x16px]] | | |align="center" bgcolor="#00f"|[[File:SMBSpecial-SuperMushroom-PC88.png]] |
| |Grab this to change into [[Super Mario (form)|Super Mario]]. '''1000''' points awarded. | | |Grab this to change into Super Mario. '''1000''' points awarded. |
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| |align=center|[[Fire Flower]]
| | !align="center" |[[Fire Flower]] |
| |align="center"style="background:#00f"|[[File:SMBSpecial-FireFlower-SharpX1.png]] | | |align="center" bgcolor="#00f"|[[File:SMBSpecial-FireFlower-SharpX1.png|32x32px]] |
| |align="center"style="background:#00f"|[[File:SMBSpecial-FireFlower-PC88.png|16x16px]] | | |align="center" bgcolor="#00f"|[[File:SMBSpecial-FireFlower-PC88.png]] |
| |Grab this to change into [[Fire Mario|Fiery Mario]]. '''1000''' points awarded. | | |Grab this to change into Fire Mario. '''1000''' points awarded. |
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| |align=center|[[Super Star|Starman]]
| | !align="center" |[[Hammer]] |
| |align="center"style="background:#00f"|[[File:StarmanWithAFaceSMBS.png]]
| | |align="center" bgcolor="#00f"|[[File:HammerSMBS.png|28x32px]] |
| |align="center"style="background:#00f"|[[File:SMBSpecial-Star-PC88.png|14x16px]]
| | |align="center" bgcolor="#00f"|[[File:SMBSpecial-Hummer-PC88.png]] |
| |Grab this to briefly change into [[Invincible Mario]]. '''1000''' points awarded.
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| |align=center|[[Hammer|Hummer]]
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| |align="center"style="background:#00f"|[[File:HammerSMBS.png]] | |
| |align="center"style="background:#00f"|[[File:SMBSpecial-Hummer-PC88.png|14x16px]] | |
| |The hammer power-up from ''[[Donkey Kong (game)|Donkey Kong]]'', which spawns a hammer in front of Mario that rapidly swings. Found in Worlds 3-4 and 5-1. '''1000''' points awarded. | | |The hammer power-up from ''[[Donkey Kong (game)|Donkey Kong]]'', which spawns a hammer in front of Mario that rapidly swings. Found in Worlds 3-4 and 5-1. '''1000''' points awarded. |
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| |align=center|[[Wing (Super Mario Bros. Special)|Wing]]
| | !align="center" |[[Wing (Super Mario Bros. Special)|Wing]] |
| |align="center"style="background:#00f"|[[File:Smbswing.png]] | | |align="center" bgcolor="#00f"|[[File:Smbswing.png|32x32px]] |
| |align="center"style="background:#00f"|[[File:SMBSpecial-Wing-PC88.png|16x16px]] | | |align="center" bgcolor="#00f"|[[File:SMBSpecial-Wing-PC88.png]] |
| |Collecting this causes Mario to briefly act as if he is swimming in the air. Found in Worlds 3-2 and 4-1. '''1000''' points awarded. | | |Collecting this causes Mario to briefly act as if he is swimming in the air. Found in Worlds 3-2 and 4-1. '''1000''' points awarded. |
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| | !align="center" |[[Super Star|Starman]] |
| | |align="center" bgcolor="#00f"|[[File:StarmanWithAFaceSMBS.png|28x32px]] |
| | |align="center" bgcolor="#00f"|[[File:SMBSpecial-Star-PC88.png]] |
| | |Makes Mario briefly invincible. '''1000''' points awarded. |
| |} | | |} |
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| ===Items=== | | ===Items=== |
| | | {| style="text-align: center; width: 100%; margin: 0 auto; border-collapse: collapse;" border="1" cellpadding="2" cellspacing="0" class="sortable" |
| {{image|section=yes|Samsung SPC-1500 images}}
| | |-style="background: #FAAAAA" |
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| {|style="width: 100%" class="wikitable sortable" | |
| !Name | | !Name |
| !X1 image | | !X1 image |
Line 195: |
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| !Description | | !Description |
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| |align=center|[[1-Up Mushroom|1 up Mushroom]]
| | !align="center" |[[1-Up Mushroom|1 up Mushroom]] |
| |align="center"style="background:#00f"|[[File:SMBSpecial-1UpMushroom-SharpX1.png|16x16px]] | | |align="center" bgcolor="#00f"|[[File:SMBSpecial-1UpMushroom-SharpX1.png|32x32px]] |
| |align="center"style="background:#00f"|[[File:SMBSpecial-1UpMushroom-PC88.png|16x16px]] | | |align="center" bgcolor="#00f"|[[File:SMBSpecial-1UpMushroom-PC88.png]] |
| |If Mario collects one, he will get an extra life. | | |If Mario collects one, he'll get an extra life. |
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| |align=center|[[Coin]]
| | !align="center" |[[Coin]] |
| |align="center"style="background:#00f"|[[File:SMBSpecial-Coin.png]] | | |align="center" bgcolor="#00f"|[[File:SMBSpecial-Coin.png|20x28px]] |
| |align="center"style="background:#00f"|[[File:SMBSpecial-Coin.png|10x14px]] | | |align="center" bgcolor="#00f"|[[File:SMBSpecial-Coin.png|20x28px]] |
| |Collect 100 coins for a 1 up. | | |Collect 100 Coins for a 1 up. |
| |- | | |- |
| |align=center|[[Hachisuke]]
| | !align="center" |[[+ Clock|Clock]] |
| |align="center"style="background:#00f"|[[File:HudsonBeeSMBS.png]] | | |align="center" bgcolor="#00f"|[[File:SMB Special Clock sprite.png|28x30px]] |
| |align="center"style="background:#00f"|[[File:SMBSpecial-Hachisuke-PC88.png|16x16px]] | | |align="center" bgcolor="#00f"|[[File:SMBSpecial-Clock-PC88.png]] |
| |The bee from the [[Hudson Soft]] logo. If Mario finds this item, he will be awarded '''8000''' points. Found in [[World 1-1 (Super Mario Bros. Special)|World 1-1]]. | | |Upon picking this up, Mario will get an additional 100 seconds added to the [[Time_Limit|timer]]. Found in World 8-3. '''1000''' points awarded. |
| |- | | |- |
| |align=center|[[+ Clock|Clock]]
| | !align="center" |[[Hachisuke]] |
| |align="center"style="background:#00f"|[[File:SMB Special Clock sprite.png]] | | |align="center" bgcolor="#00f"|[[File:HudsonBeeSMBS.png|32x32px]] |
| |align="center"style="background:#00f"|[[File:SMBSpecial-Clock-PC88.png|14x15px]] | | |align="center" bgcolor="#00f"|[[File:SMBSpecial-Hachisuke-PC88.png]] |
| |Upon picking this up, Mario will get an additional 100 seconds added to the [[Time Limit|timer]]. Found in World 8-3. '''1000''' points awarded. | | |The bee from the [[Hudson Soft]] logo. If [[Mario]] finds this item, he will be awarded '''8000''' points. Found in World 1-1. |
| |- | | |- |
| |align=center|[[Lucky Star (Super Mario Bros. Special)|Lucky Star]]
| | !align="center" |[[Lucky Star (Super Mario Bros. Special)|Lucky Star]] |
| |align="center"style="background:#00f"|[[File:SMBSpecial-LuckyStarItem.png]] | | |align="center" bgcolor="#00f"|[[File:SMBSpecial-LuckyStarItem.png|32x24px]] |
| |align="center"style="background:#00f"|[[File:SMBSpecial-LuckyStarItem-PC88.png|16x12px]] | | |align="center" bgcolor="#00f"|[[File:SMBSpecial-LuckyStarItem-PC88.png]] |
| |Resembles an atom. If Mario collects it, all the enemies on-screen will be defeated and award their normal point values as if hit by a [[Super Star|Starman]] (similar to a [[POW Block|POW]] except it also affects airborne foes). Found in World 4-1. '''1000''' points awarded. | | |Resembles an atom. If Mario collects it, all the enemies on-screen will be defeated and award their normal point values as if hit by a [[Super Star|Starman]] (similar to a [[POW Block]] except it also affects airborne foes). Found in World 4-1. '''1000''' points awarded. |
| |} | | |} |
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| Due to both the PC-88 and X1 technology being inferior compared to the NES/Famicom, some glitches and tricks that were previously not present in the original appear here. | | Due to both the PC-88 and X1 technology being inferior compared to the NES/Famicom, some glitches and tricks that were previously not present in the original appear here. |
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| ===Infinite 1-Up trick=== | | ===The Blinkfest=== |
| Like in the original ''Super Mario Bros.'', jumping on a [[Koopa Troopa]] or a [[Buzzy Beetle]] when it is about three pixels away from an edge or wall makes Mario jump on it continously, thus allowing the player to gain infinite 1-Ups. Unlike the original, the trick is much easier to perform due to the game's different collision physics launching the player higher after a stomp, and can be done in virtually any area with both a Koopa Troopa and an edge or wall. | | When moving, Mario and some other sprites flicker. Due to the hardware ''Super Mario Bros. Special'' is built on, sprites do not have as fluid and smooth of a movement as they did in NES game ''Super Mario Bros.'' and X1 version. This "glitch" is more present in the PC-88 version. |
| | |
| | ===Infinite 1 up trick=== |
| | Like in the original ''Super Mario Bros.'', jumping continuously on a [[Koopa Troopa]] or a [[Buzzy Beetle]] when it's about three blocks away from an edge or wall won't make it move, thus allowing the player to remain hopping on the shell and gain infinite 1 ups. Unlike the original, the trick is much easier to perform due to the game's different collision physics launching the player higher after a stomp, and can be done in virtually any area with both a Koopa Troopa and an edge/wall. |
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| When a sliding Koopa shell is stomped and stops moving, the timer before the Koopa gets back up does not reset, continuing from where it left off when the shell was kicked. Because of this, it is possible for a Koopa to break itself out of the trick, requiring Mario to re-set it up. | | When a sliding Koopa shell is stomped and stops moving, the timer before the Koopa gets back up does not reset, continuing from where it left off when the shell was kicked. Because of this, it is possible for a Koopa to break itself out of the trick, requiring Mario to re-set it up. |
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| The player can accumulate a maximum of 255 lives, with the number of current lives remaining represented in hexadecimal numbers (such as "85" for 133 lives and "DE" for 222 lives). Collecting any more loops the counter back to 0 lives. | | The player can accumulate a maximum of 255 lives, with the number of current lives remaining represented in hexadecimal numbers (such as "85" for 133 lives and "DE" for 222 lives). Collecting any more will round the counter back to 0 lives. |
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| ===Harmless [[Fire Bar|Fire-Bar]]s=== | | ===Harmless [[Fire Bar|Fire-Bar]]s=== |
| Sometimes, touching the edge of a Fire-Bar does not deliver any damage, likely because of the game's limits in hardware and registering hitboxes with moving obstacles. | | Sometimes, hitting the most external part of a Fire-Bar won't deliver any damage, likely because of the game's limits in hardware and registering hitboxes with moving obstacles. |
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| ===Glitched pipes=== | | ===Lagging Fire-Bars=== |
| The [[Warp Zone]]s from the original were changed in such a way that ''Super Mario Bros. Special'' has no true Warp Zone. In [[World 1-2 (Super Mario Bros. Special)|World 1-2]], reaching the area over the [[Warp Pipe|pipe]] instead leads to the single bonus room that could be accessed normally in the stage, but with a pipe that still leads to the overworld, thus to the end of the level. In World 4-2, a room that more resembles a true Warp Zone can be found, however the only pipe it holds does not have any destinations defined. The pipe can still be entered, but the player remains stuck there indefinitely, forcing the player to be killed by the timer.
| | In World 8-4, in the room with five Fire-Bars, the game will lag, probably due to technical limitations with the number of sprites that can be projected on-screen exceeding the normal limit. |
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| In World 4-3, there is a [[beanstalk]] that leads to a [[Coin Heaven]]. When trying to leave, sometimes Mario is unable to enter the exit pipe. It is assumed to be an overlooked program error, as the entrance back to the main level from this bonus area is present underneath the mushroom stairs leading to the [[Goal Pole|flagpole]]. | | ===Trap or glitch?=== |
| | | In World 4-3, there is a [[beanstalk]] that leads to a [[Coin Heaven]]. When trying to leave, sometimes [[Mario]] will be unable to enter the exit pipe. It is assumed to be an overlooked program error, as the entrance back to the main level from this bonus area is present underneath the mushroom stairs leading to the [[flagpole]]. A similar error appears in 4-2, where a hidden pipe placed beyond the exit pipe can be entered, but it lacks a destination to take the player, thus causing Mario to be stuck inside the pipe until time runs out. |
| Course designer Ichirou Sakurada has acknowledged that these are unintentional glitches.<ref>{{cite|language=ja|url=togetter.com/li/244217?page=2|title=元ハドソン・桜田名人によるハドソン昔話 (2ページ目)|publisher=Togetter|accessdate=June 29, 2024}}</ref>
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| ===Out-of-service [[Trampoline|jumping board]]=== | | ===Out-of-service [[Trampoline|jumping board]]=== |
| Compared to the original ''Super Mario Bros.'', the jumping board present in World 2-1 is much more difficult to perform a higher jump off of due to poor collision detection, sometimes being stuck in its animation frames when Mario jumps off. Sometimes holding the jump key while landing on the board guarantees success in jumping off, and in the event that a player would have trouble, the set of [[Hidden Block|invisible blocks]] placed around the board allows players to bypass it. | | Compared to the original ''Super Mario Bros.'', the jumping board present in World 2-1 is much more difficult to perform a higher jump off of due to poor collision detection, sometimes being stuck in its animation frames when Mario jumps off. Sometimes holding the jump key while landing on the board will guarantee success in jumping off, and in the event that a player would have trouble, the set of [[Hidden Block|invisible blocks]] placed around the board allows players to bypass it. |
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| ===Disk error (PC-88)=== | | ===Disk error=== |
| [[File:SMBS9.png|thumb|Disk Error]]
| | Some copies of the PC-88 version of ''Super Mario Bros. Special'' (notably ROM dumps that are run on computer emulators) are missing the data necessary to trigger the IPL switch needed to load World 8-4, and thus will load a blank screen reading "DISK ERROR! PLEASE RESTART GAME PUSH IPL SWITCH", after clearing World 8-3.<ref>MrPodoboo. (August 22, 2009). [https://www.youtube.com/watch?v=i8i3soQcUbU Let's Play Super Mario Bros. Special - World 8]. ''YouTube''. Retrieved June 30, 2018.</ref> This glitch is very likely not present in an authentic copy of the game. |
| If the system encounters an error while trying to read and load data from the disk, the screen displays the message: "''DISK ERROR! PLEASE RESTART GAME PUSH IPL SWITCH''" (the IPL switch being a reset button present on PC-8801 family machines). The error is caused by corrupted data, which may be a result of a damaged disk or a improperly performed ROM dump, the most notable example being a ROM in which 8-4 is corrupted.<ref>{{cite|author=MrPodoboo|date=August 22, 2009|url=youtu.be/i8i3soQcUbU?si=50N8uESjA_Fn38Lm&t=290|timestamp=04:50|title=Let's Play ''Super Mario Bros. Special'' - World 8|publisher=YouTube|accessdate=June 29, 2024}}</ref> This error, being a disk read error, is likely to exist in other versions of the game, but it has not been confirmed, and it is extremely unlikely that the error is identical across all systems.
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| ===Music stop error=== | | ===Stop music=== |
| Due to bad pipe entering detection, if Mario gets too close to a horizontal pipe that can be entered and quickly turns around, the pipe-entering sound plays and the music stops until Mario actually enters the pipe. The player can do this multiple times in the same room which repeats the pipe-entering sound. | | Due to bad pipe entering detection, if Mario gets too close to a horizontal pipe that can be entered and quickly turn around, the player will hear the pipe entering sound, and the music will stop until Mario actually enters the pipe. The player can do this multiple times in the same room, but all that will happen is that they will hear the pipe entering sound again. |
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| ==Staff== | | ==Staff== |
| {{main|List of Super Mario Bros. Special staff}} | | {{main|List of Super Mario Bros. Special staff}} |
| ;Programmed By
| | ===Programmed By=== |
| *Yukio-Takeoka | | *Yukio-Takeoka |
| | | ===Course-Designed By=== |
| ;Course-Designed By
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| *Ichirou-Sakurada | | *Ichirou-Sakurada |
| | | ===Sound Effected By=== |
| ;Sound Effected By
| | *Fumihiko-Itagaki |
| *[[Fumihiko Itagaki|Fumihiko-Itagaki]] | |
| *Megumi-Kawamata | | *Megumi-Kawamata |
| | | ===Produced By=== |
| ;Produced By
| |
| *Takashi-Takebe | | *Takashi-Takebe |
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| SMBS1.png|Hachisuke | | SMBS1.png|Hachisuke |
| SMBS2.png|Wing | | SMBS2.png|Wing |
| SMBS3.png|Hammer and Tarusar | | SMBS3.png|Hammer and barrels |
| SMBS4.png|Lucky Star | | SMBS4.png|Lucky Star |
| SMBS5.png|Tsurara and Chokichoki | | SMBS5.png|Icicles and Sidesteppers |
| SMBS6.png|Nakaji | | SMBS6.png|Fighter Flies |
| SMBS7.png|Sigebou | | SMBS7.png|Fire |
| SMBS8.png|Clock | | SMBS8.png|Clock |
| </gallery> | | </gallery> |
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| ==Media== | | ==External links== |
| {{main-media}}
| | *[http://wayback.archive.org/web/20160531211715/http://andre.facadecomputer.com/saw/pc88.html Strange and Wonderful NEC PC-8801 Games] (various games covered, including ''Super Mario Bros. Special'') |
| {{media table
| | *[https://www.badgamehalloffame.com/blog/super-mario-bros-special/ Bad Games Hall of Fame] (various Hudson Soft Mario games and the South Korean Samsung SPC-1500 ad) |
| |file1=SMBS Overworld.oga
| | *[http://www.uvlist.net/game-159777-Mario+Bros.+Special Universal Game List entry for ''Super Mario Bros. Special''] |
| |title1=[[Ground Theme (Super Mario Bros.)|Ground Theme]]
| | *[http://themushroomkingdom.net/games/smbs-x1 More information on the X1 version] |
| |length1=0:30
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| |file2=SMBS Underwater.oga
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| |title2=[[Underwater Theme]]
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| |length2=0:30
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| |file3=SMBS Invincible.oga
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| |title3=[[Super Star (theme)|Starman]]
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| |length3=0:30
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| |file4=SMBS Castle.oga
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| |title4=[[Shiro BGM|Castle Theme]]
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| |length4=0:20
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| |file5=SMBS Lost a Life.oga
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| |title5=Lost a Life
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| |length5=0:03
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| }}
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| ==References== | | ==References== |
| <references/> | | <references/> |
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| ==External links==
| |
| *[https://www.badgamehalloffame.com/blog/super-mario-bros-special/ Bad Games Hall of Fame] (various Hudson Soft Mario games and the South Korean Samsung SPC-1500 ad)
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| *[https://www.uvlist.net/game-159777-Mario+Bros.+Special Universal Game List entry for ''Super Mario Bros. Special'']
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| *[https://themushroomkingdom.net/games/smbs-x1 More information on the X1 version]
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| *[https://archive.org/details/SuperMarioBrosSpecialSharpX1Manual Instruction manual]
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| {{SMBS}} | | {{SMBS}} |
| {{Super Mario games}} | | {{MarioGames}} |
| {{Computer}} | | {{CompGames}} |
| [[de:Super Mario Bros. Special]] | | [[de:Super Mario Bros. Special]] |
| [[it:Super Mario Bros. Special]] | | [[it:Super Mario Bros. Special]] |
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| [[Category:Games]] | | [[Category:Games]] |
| [[Category:1986 games]] | | [[Category:1986 games]] |
| [[Category:1987 games]]
| | [[Category:Platforming Games]] |
| [[Category:Platforming games]] | |