Editing Super Mario Bros. Special
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|developer=[[Hudson Soft]] | |developer=[[Hudson Soft]] | ||
|publisher=Hudson Soft (Japan)<br>Static Soft (South Korea)<ref name=Lost/> | |publisher=Hudson Soft (Japan)<br>Static Soft (South Korea)<ref name=Lost/> | ||
|release={{ | |release={{release|Japan|August 1986}}{{release|South Korea|c. 1987<ref name=Lost/>}} | ||
|genre=[[Genre#Platform games|Platformer]] | |genre=[[Genre#Platform games|Platformer]] | ||
|modes=Single player | |modes=Single player | ||
|ratings= | |ratings= | ||
|platforms= | |platforms=[[NEC PC-88|PC-8801]]<br>{{wp|Sharp X1}}<br>Samsung SPC-1500<ref name=Lost/> | ||
|format=5.25-inch floppy, Tape | |format=5.25-inch floppy, Tape | ||
}} | }} | ||
'''''Super Mario Bros. Special''''' (Japanese: スーパーマリオブラザーズ スペシャル, ''Sūpā Mario Burazāzu Supesharu'') is a platform game that was developed by [[Hudson Soft]] and released in 1986 for the | '''''Super Mario Bros. Special''''' (Japanese: スーパーマリオブラザーズ スペシャル, ''Sūpā Mario Burazāzu Supesharu'') is a platform game that was developed by [[Hudson Soft]] and released in 1986 for the [[NEC PC-88|PC-8801]] and Sharp X1 series of Japanese computers, and later for the Samsung SPC-1500<ref name=Lost>{{cite|deadlink=y|archive=web.archive.org/web/20200409192745/hg101.proboards.com/thread/6968/hudson-mario-trilogy?page=2&scrollTo=173288|title=Hudson Mario Trilogy|publisher=Hardcore Gaming 101|accessdate=June 29, 2024}}</ref> in South Korea. ''Super Mario Bros. Special'' was the second [[Nintendo]]-licensed follow-up to ''[[Super Mario Bros.]]'', released around two months after ''[[Super Mario Bros.: The Lost Levels]]''.<ref>[http://nintendoera.com/discussing-hudsons-mario-games-with-native-japanese-speaker-bando]{{dead link}}</ref> Two years prior, Hudson Soft had released ''[[Punch Ball Mario Bros.]]'' and ''[[Mario Bros. Special]]'', which were both based on the arcade game ''[[Mario Bros. (game)|Mario Bros.]]'' | ||
While superficially very similar to the original ''[[Super Mario Bros.]]'', the game features original new [[level]]s and has a screen-by-screen scrolling mechanism. The latter is implemented more smoothly in the X1 version, which features ''Zelda''-style scrolling, where the screen visually slides to the next lock point (with some overlap between screens), whereas the PC-8801 version simply turns black for a moment while loading the next screen. | While superficially very similar to the original ''[[Super Mario Bros.]]'', the game features original new [[level]]s and has a screen-by-screen scrolling mechanism. The latter is implemented more smoothly in the X1 version, which features ''Zelda''-style scrolling, where the screen visually slides to the next lock point (with some overlap between screens), whereas the PC-8801 version simply turns black for a moment while loading the next screen. | ||
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===Music stop error=== | ===Music stop error=== | ||
Due to bad pipe entering detection, if Mario gets too close to a horizontal pipe that can be entered and quickly | Due to bad pipe entering detection, if Mario gets too close to a horizontal pipe that can be entered and quickly turn around, the pipe-entering sound plays and the music stops until Mario actually enters the pipe. The player can do this multiple times in the same room which repeats the pipe-entering sound. | ||
==Staff== | ==Staff== | ||
{{main|List of Super Mario Bros. Special staff}} | {{main|List of Super Mario Bros. Special staff}} | ||
===Programmed By=== | |||
*Yukio-Takeoka | *Yukio-Takeoka | ||
===Course-Designed By=== | |||
*Ichirou-Sakurada | *Ichirou-Sakurada | ||
===Sound Effected By=== | |||
* | *Fumihiko-Itagaki | ||
*Megumi-Kawamata | *Megumi-Kawamata | ||
===Produced By=== | |||
*Takashi-Takebe | *Takashi-Takebe | ||