Editing Super Mario Bros. Mushroom World

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The upper right sinkhole, which displays a picture of Boom Boom, can be sunk three times to begin a two-ball multiball. The sinkhole found to the immediate left of Boom Boom is known as "Princess," and entering it initiates one of two game rounds, which is either Block Buster or Tail Attack, both of which are viewed on the dot-matrix display. These rounds reward the player with bonus points, with the number varying according to how well the player did. Block Buster involves using the flippers to make Mario [[jump]], hitting evenly spaced [[block]]s along a platformer level. Mario runs automatically, though it is up to the player to jump and break as many blocks as they can during the short gameplay time. The Tail Attack game involves [[Tanooki Mario]] standing stationary to the right side of the screen while several [[Shellcreeper]]s approach from the left. The player must use the flippers to swing Tanooki Mario's tail and hit the Shellcreepers. The more that are hit during the limited gameplay time, the more points the player earns.  
The upper right sinkhole, which displays a picture of Boom Boom, can be sunk three times to begin a two-ball multiball. The sinkhole found to the immediate left of Boom Boom is known as "Princess," and entering it initiates one of two game rounds, which is either Block Buster or Tail Attack, both of which are viewed on the dot-matrix display. These rounds reward the player with bonus points, with the number varying according to how well the player did. Block Buster involves using the flippers to make Mario [[jump]], hitting evenly spaced [[block]]s along a platformer level. Mario runs automatically, though it is up to the player to jump and break as many blocks as they can during the short gameplay time. The Tail Attack game involves [[Tanooki Mario]] standing stationary to the right side of the screen while several [[Shellcreeper]]s approach from the left. The player must use the flippers to swing Tanooki Mario's tail and hit the Shellcreepers. The more that are hit during the limited gameplay time, the more points the player earns.  


The Magic Whistle, seen on the center playfield, lights the Mushroom Ramp for a secret. When the ramp is flashing, the secrets can be collected. The first secret is Video Mode, where the player can progress through a ''Mario''-based platformer by using the flippers to control Mario. There are two types of Video Mode gameplays: one where the player controls Mario to run and jump over gaps and [[Boo]]s, and one where Frog Mario [[swim]]s and moves up and down to avoid various enemies and obstacles such as [[Crab]]s. Other secrets accessible from the ramp are Luigi's Surprise, which completes the world the player is currently playing, and Mario's Countdown, a hurry-up mode, collected on the ramp, that rewards points. A less common secret is an extra ball as well as a large point bonus.
The Magic Whistle, seen on the center playfield, lights the Mushroom Ramp for a secret. When the ramp is flashing, the secrets can be collected. The first secret is Video Mode, where the player can progress through a ''Mario''-based platformer by using the flippers to control the player. There are two types of Video Mode gameplays: one where the player controls Mario to run and jump over gaps and [[Boo]]s, and one where Frog Mario [[swim]]s and moves up and down to avoid various enemies and obstacles such as [[Crab]]s. Other secrets accessible from the ramp are Luigi's Surprise, which completes the world the player is currently playing, and Mario's Countdown, a hurry-up mode, collected on the ramp, that rewards points. A less common secret is an extra ball as well as a large point bonus.


Clearing the first seven worlds and starting the eighth one awards the player a special, which can be a free ball, a point bonus, or other various rewards. A free game might also be rewarded, though not when the machine is set to ticket redemption. During Darkland, the eighth and final world, the drop targets are lit but drop in groups of two of their own accord. According to the game's instruction cards, the Chain Chomps "eat" them. The player must hit all the targets before they drop to gain the target value of points. After the player clears the drop targets of Darkland, their score is displayed. If it is a high score, a free game credit is earned. Only one free game can be earned per paid credit.
Clearing the first seven worlds and starting the eighth one awards the player a special, which can be a free ball, a point bonus, or other various rewards. A free game might also be rewarded, though not when the machine is set to ticket redemption. During Darkland, the eighth and final world, the drop targets are lit but drop in groups of two of their own accord. According to the game's instruction cards, the Chain Chomps "eat" them. The player must hit all the targets before they drop to gain the target value of points. After the player clears the drop targets of Darkland, their score is displayed. If it is a high score, a free game credit is earned. Only one free game can be earned per paid credit.

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