Editing Super Mario Bros. Mushroom World
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The aim of the game is to progress through eight worlds, defeating a Koopaling in each of the first seven, with Bowser found in the eighth. The player is able to complete a world by clearing the banks of drop targets found on either side of the upper playfield. There are two levels of gameplay: easy and hard. Either mode can be selected with the flippers before the player starts a game. The player can also choose whether to play the actual worlds or just play at leisure without progressing. Before plunging the ball, the game drops a number of drop targets inversely proportional to the world number. During hard mode, the player, then, has 30 seconds to hit the remaining drop targets to complete the world (the timer is disabled during easy mode). Upon plunging, the ball first gets sent to the jet bumpers at the top of the playfield. This begins the lineup game, which is seen on the screen. Each hit with the jet bumper during gameplay brings the pictures closer to lining up after the initial scrambling. Each picture is worth something. The [[Mushroom]] picture rewards the player with an extra ball. An [[Anchor]] or [[Music Box]] gives bonus points, and the rare [[Super Star|Starman]] drops all of the remaining drop targets, clearing the world. | The aim of the game is to progress through eight worlds, defeating a Koopaling in each of the first seven, with Bowser found in the eighth. The player is able to complete a world by clearing the banks of drop targets found on either side of the upper playfield. There are two levels of gameplay: easy and hard. Either mode can be selected with the flippers before the player starts a game. The player can also choose whether to play the actual worlds or just play at leisure without progressing. Before plunging the ball, the game drops a number of drop targets inversely proportional to the world number. During hard mode, the player, then, has 30 seconds to hit the remaining drop targets to complete the world (the timer is disabled during easy mode). Upon plunging, the ball first gets sent to the jet bumpers at the top of the playfield. This begins the lineup game, which is seen on the screen. Each hit with the jet bumper during gameplay brings the pictures closer to lining up after the initial scrambling. Each picture is worth something. The [[Mushroom]] picture rewards the player with an extra ball. An [[Anchor]] or [[Music Box]] gives bonus points, and the rare [[Super Star|Starman]] drops all of the remaining drop targets, clearing the world. | ||
While the player plays hard mode, if they fail to drop the remaining number of drop targets within 30 seconds, the flippers | While the player plays hard mode, if they fail to drop the remaining number of drop targets within 30 seconds, the flippers die. If the player succeeds in clearing all drop targets, then the timer stops and the field can be played at leisure until entering the VUK, which clears the world. When the player does not play a world, clearing the drop targets has no effect, entering the VUK starts a new lineup game, and the process repeats. | ||
[[File:SMB Mushroom World-Tail Attack.png|thumb|290px|The Tail Attack game round, where [[Tanooki Mario]] must hit as many [[Shellcreeper]]s as he can using his tail]] | [[File:SMB Mushroom World-Tail Attack.png|thumb|290px|The Tail Attack game round, where [[Tanooki Mario]] must hit as many [[Shellcreeper]]s as he can using his tail]] | ||
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The Magic Whistle, seen on the center playfield, lights the Mushroom Ramp for a secret. When the ramp is flashing, the secrets can be collected. The first secret is Video Mode, where the player can progress through a ''Mario''-based platformer by using the flippers to control Mario. There are two types of Video Mode gameplays: one where the player controls Mario to run and jump over gaps and [[Boo]]s, and one where Frog Mario [[swim]]s and moves up and down to avoid various enemies and obstacles such as [[Crab]]s. Other secrets accessible from the ramp are Luigi's Surprise, which completes the world the player is currently playing, and Mario's Countdown, a hurry-up mode, collected on the ramp, that rewards points. A less common secret is an extra ball as well as a large point bonus. | The Magic Whistle, seen on the center playfield, lights the Mushroom Ramp for a secret. When the ramp is flashing, the secrets can be collected. The first secret is Video Mode, where the player can progress through a ''Mario''-based platformer by using the flippers to control Mario. There are two types of Video Mode gameplays: one where the player controls Mario to run and jump over gaps and [[Boo]]s, and one where Frog Mario [[swim]]s and moves up and down to avoid various enemies and obstacles such as [[Crab]]s. Other secrets accessible from the ramp are Luigi's Surprise, which completes the world the player is currently playing, and Mario's Countdown, a hurry-up mode, collected on the ramp, that rewards points. A less common secret is an extra ball as well as a large point bonus. | ||
Clearing the first seven worlds and starting the eighth one awards the player a special, which can be a free ball, a point bonus, or other various rewards. A free game might also be rewarded, though not when the machine is set to ticket redemption. During Darkland, the eighth and final world, the drop targets are lit but drop in groups of two of their own accord. According to the game's instruction cards, the Chain Chomps "eat" them. The player must hit all the targets before they drop to gain the target value of points. After the player clears the drop targets of Darkland, their score is displayed. If it is a high score, a free game credit is earned. Only one free game can be earned per paid credit. | Clearing the first seven worlds and starting the eighth one awards the player with a special, which can be a free ball, a point bonus, or other various rewards. A free game might also be rewarded, though not when the machine is set to ticket redemption. During Darkland, the eighth and final world, the drop targets are lit but drop in groups of two of their own accord. According to the game's instruction cards, the Chain Chomps "eat" them. The player must hit all the targets before they drop to gain the target value of points. After the player clears the drop targets of Darkland, their score is displayed. If it is a high score, a free game credit is earned. Only one free game can be earned per paid credit. | ||
==Staff== | ==Staff== |