Editing Super Mario Bros. Mushroom World
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==Cabinet description== | ==Cabinet description== | ||
[[File:SMB Mushroom World-Side Cabinet View.jpg|thumb|left|220px|Side view of the cabinet]] | [[File:SMB Mushroom World-Side Cabinet View.jpg|thumb|left|220px|Side view of the cabinet]] | ||
The pinball machine is colored yellow with several ''[[Super Mario (franchise)|Mario]]''-themed artwork, some of it original. The backbox displays a translight artwork that shows seven Koopalings in seven different [[world]]s, with [[Bowser]] in World 8. [[Mario]] is seen in the middle holding a [[Super Mushroom]] (an artwork from ''[[Super Mario Bros.: The Lost Levels]]''). Below the translight is a small screen that uses a {{wp|dot-matrix display}} to show the player's current score, several video animations, and interactive games. One of such animations, taking place before the game starts, is a concerned Mario with a "Say no to drugs" message. Two speakers sit on either side of the screen, and they are used to emit music and sound effects. On top of the backbox is a red siren, which lights up on certain occasions during gameplay. Artwork is seen on the sides of the backbox, showing Raccoon Mario [[fly]]ing above three [[Lakitu's Cloud|Clouds]], leaving two mad [[Chain Chomp]]s snapping below. | The pinball machine is colored yellow with several ''[[Super Mario (franchise)|Super Mario]]''-themed artwork, some of it original. The backbox displays a translight artwork that shows seven Koopalings in seven different [[world]]s, with [[Bowser]] in World 8. [[Mario]] is seen in the middle holding a [[Super Mushroom]] (an artwork from ''[[Super Mario Bros.: The Lost Levels]]''). Below the translight is a small screen that uses a {{wp|dot-matrix display}} to show the player's current score, several video animations, and interactive games. One of such animations, taking place before the game starts, is a concerned Mario with a "Say no to drugs" message. Two speakers sit on either side of the screen, and they are used to emit music and sound effects. On top of the backbox is a red siren, which lights up on certain occasions during gameplay. Artwork is seen on the sides of the backbox, showing Raccoon Mario [[fly]]ing above three [[Lakitu's Cloud|Clouds]], leaving two mad [[Chain Chomp]]s snapping below. | ||
Moving down the pinball machine, the 1,053 square inches of playfield largely consist of artwork from the ''Super Mario'' franchise, flashing lights, and pinball gameplay elements. The side walls containing the playfield consist of more artwork; the logo of ''Super Mario Bros. Mushroom World'' is surrounded by a cloud. Mario and [[Toad]] are running from two Chain Chomps, with [[Morton|Morton Koopa Jr.]] seen on the far right. The back of the machine contains the Gottlieb logo, along with a few notices and warnings. The front of the machine has two coin slots; the left one takes quarters (25¢ American coins), and the right one takes certain-sized game tokens from arcade companies. The coins can be retrieved via the coin door, which can be unlocked with a key that comes with the machine. To the right of the coin door is a "Start Game" logo, with a red plunger that is used to pull back to send the pinball onto the playfield. Directly below the plunger and logo is the ticket dispenser, which locks to hold a reel of tickets for commercial use. The Gottlieb logo is seen to the left. The system can be set to play with or without ticket redemption. | Moving down the pinball machine, the 1,053 square inches of playfield largely consist of artwork from the ''Super Mario'' franchise, flashing lights, and pinball gameplay elements. The side walls containing the playfield consist of more artwork; the logo of ''Super Mario Bros. Mushroom World'' is surrounded by a cloud. Mario and [[Toad]] are running from two Chain Chomps, with [[Morton|Morton Koopa Jr.]] seen on the far right. The back of the machine contains the Gottlieb logo, along with a few notices and warnings. The front of the machine has two coin slots; the left one takes quarters (25¢ American coins), and the right one takes certain-sized game tokens from arcade companies. The coins can be retrieved via the coin door, which can be unlocked with a key that comes with the machine. To the right of the coin door is a "Start Game" logo, with a red plunger that is used to pull back to send the pinball onto the playfield. Directly below the plunger and logo is the ticket dispenser, which locks to hold a reel of tickets for commercial use. The Gottlieb logo is seen to the left. The system can be set to play with or without ticket redemption. |