Editing Super Mario Bros. Mushroom World

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==Gameplay==
==Gameplay==
The aim of the game is to progress through eight worlds, defeating a Koopaling in each of the first seven, with Bowser found in the eighth. The player is able to complete a world by clearing the banks of drop targets found on either side of the upper playfield. There are two levels of gameplay: easy and hard. Either mode can be selected with the flippers before the player starts a game. The player can also choose whether to play the actual worlds or just play at leisure without progressing. Before plunging the ball, the game drops a number of drop targets inversely proportional to the world number. During hard mode, the player, then, has 30 seconds to hit the remaining drop targets to complete the world (the timer is disabled during easy mode). Upon plunging, the ball first gets sent to the jet bumpers at the top of the playfield. This begins the lineup game, which is seen on the screen. Each hit with the jet bumper during gameplay brings the pictures closer to lining up after the initial scrambling. Each picture is worth something. The [[Mushroom]] picture rewards the player with an extra ball. An [[Anchor]] or [[Music Box]] gives bonus points, and the rare [[Super Star|Starman]] drops all of the remaining drop targets, clearing the world.
The aim of the game is to progress through eight worlds, defeating a Koopaling in each of the first seven, with Bowser found in the eighth. The player is able to complete a world by clearing the banks of drop targets found on either side of the upper playfield. There are two levels of gameplay: easy and hard. Either mode can be selected with the flippers before the player starts a game. The player can also choose whether to play the actual worlds or just play at leisure without progressing. Before plunging the ball, the game drops a number of drop targets inversely proportional to the world number. During hard mode, the player, then, has 30 seconds to hit the remaining drop targets to complete the world (the timer is disabled during easy mode). Upon plunging, the ball first gets sent to the jet bumpers at the top of the playfield. This begins the lineup game, which is seen on the screen. Each hit with the Jet Bumper during gameplay brings the pictures closer to lining up after the initial scrambling. Each picture is worth something. The [[Mushroom]] picture rewards the player with an extra ball. An [[Anchor]] or [[Music Box]] gives bonus points, and the rare [[Super Star|Starman]] drops all of the remaining drop targets, clearing the world.


While the player plays hard mode, if they fail to drop the remaining number of drop targets within 30 seconds, the flippers become inoperable. If the player succeeds in clearing all drop targets, the timer stops and the field can be played at leisure until entering the VUK, which clears the world. When the player does not play a world, clearing the drop targets has no effect, entering the VUK starts a new lineup game, and the process repeats.
While the player plays hard mode, if they fail to drop the remaining number of drop targets within 30 seconds, the flippers become inoperable. If the player succeeds in clearing all drop targets, the timer stops and the field can be played at leisure until entering the VUK, which clears the world. When the player does not play a world, clearing the drop targets has no effect, entering the VUK starts a new lineup game, and the process repeats.
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File:SMB Mushroom World-Toad Art.png|[[Toad]]
File:SMB Mushroom World-Toad Art.png|[[Toad]]
File:SMB Mushroom World-Bowser Artwork.png|[[Bowser]]
File:SMB Mushroom World-Bowser Artwork.png|[[Bowser]]
File:SMB Mushroom World-Chain Chomp Art.PNG|[[Chain Chomp]]s
File:SMB Mushroom World-Chain Chomp Art.PNG|[[Chain Chomp]]
File:SMB Mushroom World-Magic Whistle Art.PNG|[[Recorder|Magic Whistle]]
File:SMB Mushroom World-Magic Whistle Art.PNG|[[Recorder|Magic Whistle]]
File:SMB Mushroom World-Morton Koopa Art.PNG|[[Morton Koopa Jr.]]
File:SMB Mushroom World-Morton Koopa Art.PNG|[[Morton Koopa Jr.]]

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