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|publisher=[[Nintendo]]
|publisher=[[Nintendo]]
|platforms=[[Game Boy Color]], [[Virtual Console]] ([[Nintendo 3DS]])
|platforms=[[Game Boy Color]], [[Virtual Console]] ([[Nintendo 3DS]])
|release='''Game Boy Color:'''<br>{{flag list|USA|May 10, 1999<ref>{{cite|deadlink=y|archive=web.archive.org/web/19990427031702/http://www.nintendo.com/gb/gamelist.html|title=Nintendo: Game Boy Game List|publisher=Nintendo of America|language=en-us|accessdate=May 31, 2024}}</ref><ref>{{cite|deadlink=y|archive=web.archive.org/web/20190725222407/https://66.media.tumblr.com/e8b85f3220a774247647054bf5e6e4ab/tumblr_inline_pk073qdYQ01sjv6be_500.jpg|title=Game Boy Color News Release sheet|publisher=Nintendo of America|language=en-us|accessdate=May 31, 2024}}</ref>|Europe|July 1, 1999<ref>https://www.nintendo.com/fr-fr/Jeux/Game-Boy-Color/Super-Mario-Bros-Deluxe-266219.html</ref><ref>https://www.nintendo.com/de-de/Spiele/Game-Boy-Color/Super-Mario-Bros-Deluxe-266219.html</ref><ref>https://www.nintendo.com/it-it/Giochi/Game-Boy-Color/Super-Mario-Bros-Deluxe-266219.html</ref>|Australia|July 1, 1999{{ref needed}}|Japan|March 1, 2000 ([[Nintendo Power (cartridge)|NP]])<ref>{{cite|language=ja|url=www.nintendo.co.jp/n02/dmg/ahyj/index.html|title=SUPER MARIO BROS. DX|publisher=Nintendo|accessdate=May 31, 2024}}</ref>}} '''3DS Virtual Console (Promotional Release):'''<br>{{flag list|Japan|January 27, 2014<ref>{{cite|deadlink=y|archive=web.archive.org/web/20140130004254/http://www.nintendonews.com/2014/01/nintendo-japan-issuing-nintendo-network-id-campaign-download-codes|title=Nintendo Japan Issuing Nintendo Network ID Campaign Download Codes|publisher=Nintendo News|author=McMinn, Kevin|date=January 27, 2014|accessdate=May 31, 2024}}</ref>|Europe|February 13, 2014|Australia|February 13, 2014}} '''3DS Virtual Console (Full Release):'''<br >{{flag list|Europe|February 27, 2014|Australia|February 28, 2014|USA|December 25, 2014<ref>{{cite|deadlink=y|archive=web.archive.org/web/20170121082356/http://www.nintendo.com/games/detail/super-mario-bros-deluxe-3ds|title=Super Mario Bros. Deluxe for Nintendo 3DS - Nintendo Game Details|publisher=Nintendo of America|language=en-us|accessdate=May 31, 2024}}</ref>|South Korea|May 4, 2016}}
|release='''Game Boy Color:'''<br>{{release|USA|May 10, 1999<ref>{{cite|deadlink=y|archive=web.archive.org/web/19990427031702/http://www.nintendo.com/gb/gamelist.html|title=Nintendo: Game Boy Game List|publisher=Nintendo of America|language=en-us|accessdate=May 31, 2024}}</ref><ref>{{cite|deadlink=y|archive=web.archive.org/web/20190725222407/https://66.media.tumblr.com/e8b85f3220a774247647054bf5e6e4ab/tumblr_inline_pk073qdYQ01sjv6be_500.jpg|title=Game Boy Color News Release sheet|publisher=Nintendo of America|language=en-us|accessdate=May 31, 2024}}</ref>|Europe|July 1, 1999{{ref needed}}|Australia|July 1, 1999{{ref needed}}|Japan|March 1, 2000 ([[Nintendo Power (cartridge)|NP]])<ref>{{cite|language=ja|url=www.nintendo.co.jp/n02/dmg/ahyj/index.html|title=SUPER MARIO BROS. DX|publisher=Nintendo|accessdate=May 31, 2024}}</ref>}} '''3DS Virtual Console (Promotional Release):'''<br>{{release|Japan|January 27, 2014<ref>{{cite|deadlink=y|archive=web.archive.org/web/20140130004254/http://www.nintendonews.com/2014/01/nintendo-japan-issuing-nintendo-network-id-campaign-download-codes|title=Nintendo Japan Issuing Nintendo Network ID Campaign Download Codes|publisher=Nintendo News|author=McMinn, Kevin|date=January 27, 2014|accessdate=May 31, 2024}}</ref>|Europe|February 13, 2014|Australia|February 13, 2014}} '''3DS Virtual Console (Full Release):'''<br >{{release|Europe|February 27, 2014|Australia|February 28, 2014|USA|December 25, 2014<ref>{{cite|deadlink=y|archive=web.archive.org/web/20170121082356/http://www.nintendo.com/games/detail/super-mario-bros-deluxe-3ds|title=Super Mario Bros. Deluxe for Nintendo 3DS - Nintendo Game Details|publisher=Nintendo of America|language=en-us|accessdate=May 31, 2024}}</ref>|South Korea|May 4, 2016}}
|languages={{languages|en=y}}
|languages={{languages|en_us=y}}
|genre=[[Genre#Platform games|Platformer]]
|genre=[[Genre#Platform games|Platformer]]
|modes=1–2 players
|modes=1–2 players
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|format={{format|gbc=1|3dsdl=1}}
|format={{format|gbc=1|3dsdl=1}}
|input={{input|gbc=1|3ds=1}}
|input={{input|gbc=1|3ds=1}}
|serials={{flag list|USA|CGB-AHYE-USA (v1.0)|USA|CGB-AHYE-USA-1 (v1.1)|USA|CGB-AHYE-USA-2 (v1.2; VC)|Europe|CGB-AHYP-EUR (AHYE)|Japan|CGB-AHYJ-JPN}}
|serials={{serials|USA|CGB-AHYE-USA (v1.0)<br>CGB-AHYE-USA-1 (v1.1)<br>CGB-AHYE-USA-2 (v1.2; VC)<br>(USA/Europe)|Japan|CGB-AHYJ-JPN}}
}}
}}
'''''Super Mario Bros. Deluxe''''' is a [[Genre#Platform games|platform game]] released on the [[Game Boy Color]] in 1999 as a [[reissue|remake]] of the 1985 game ''[[Super Mario Bros.]]'', as well as an unlockable remake of its sequel, ''[[Super Mario Bros.: The Lost Levels]]''. The game in Japan was released on a [[Nintendo Power (cartridge)|Nintendo Power]] cartridge instead of the usual {{iw|nwiki|Game Pak}} format. This game was initially released for the [[Nintendo 3DS|3DS]]'s [[Virtual Console#Nintendo 3DS|Virtual Console]] in Japan, Europe, and Australia in 2014, as part of a special offer, and was later available to download for everyone in Europe, Australia, and North America with an added cost.<ref>{{cite|url=www.cubed3.com/news/22959/1/more-classic-mario-games-coming-to-virtual-console.html|title=More Classic Mario Games Coming to Virtual Console|date=December 21, 2014|publisher=Cubed3|accessdate=May 31, 2024|language=en}}</ref> The Virtual Console release requires 51 blocks (6.5 MB) of memory to be installed.
'''''Super Mario Bros. Deluxe''''' is a [[Genre#Platform games|platform game]] released on the [[Game Boy Color]] in 1999 as a [[reissue|remake]] of the 1985 [[Nintendo Entertainment System|NES]] game ''[[Super Mario Bros.]]'', also including its 1986 [[Family Computer Disk System]] sequel, ''[[Super Mario Bros.: The Lost Levels]]'', as a hidden reward. It was released fourteen years after the original ''Super Mario Bros.'' The game was never released in Japan for the normal Game Boy Color Game Pak but rather the [[Nintendo Power (cartridge)|Nintendo Power]] cartridge. This game was initially released for the [[Nintendo 3DS|3DS]]'s [[Virtual Console#Nintendo 3DS|Virtual Console]] in Japan, Europe, and Australia in 2014, as part of a special offer, and was later available to download for everyone in Europe, Australia, and North America with an added cost.<ref>{{cite|url=www.cubed3.com/news/22959/1/more-classic-mario-games-coming-to-virtual-console.html|title=More Classic Mario Games Coming to Virtual Console|date=December 21, 2014|publisher=Cubed3|accessdate=May 31, 2024|language=en}}</ref> The Virtual Console release requires 51 blocks (6.5 MB) of memory to be installed.


The game received critical acclaim for a number of reasons, including bringing back the original ''Super Mario Bros.'' for a whole younger generation to experience, especially to a handheld that allowed players to enjoy ''Super Mario Bros.'' wherever they went, the inclusion of the previously rarely seen ''Super Mario Bros.: The Lost Levels'', and the great abundance of featured unlockables.
The game received critical acclaim for a number of reasons, including bringing back the original ''Super Mario Bros.'' for a whole younger generation to experience, especially to a handheld that allowed players to enjoy ''Super Mario Bros.'' wherever they went, the inclusion of the previously rarely seen ''Super Mario Bros.: The Lost Levels'', and the great abundance of featured unlockables.
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*Similarly, the gray [[Cheep Cheep|Cheep-cheep]]s now appear green. The gray appearance in the original is actually due to graphics with the typical "green" palette appearing as gray underwater.
*Similarly, the gray [[Cheep Cheep|Cheep-cheep]]s now appear green. The gray appearance in the original is actually due to graphics with the typical "green" palette appearing as gray underwater.
*Various sounds were added for various actions that were silent in the original. For instance, the [[Trampoline|Jumping Board]] makes sounds when Mario jumps on it, a sound is made whenever [[Lakitu]] tosses a [[Spiny Egg]], Mario makes skidding sounds when he reverses while walking (much like in ''Super Mario Bros.: The Lost Levels''), Cheep-cheeps make a noise before they jump, and finally, just as in the ''Super Mario All-Stars'' version, a chime or buzz will sound depending on whether Mario takes the correct path in [[World 4-4 (Super Mario Bros.)|Worlds 4-4]] and [[World 7-4 (Super Mario Bros.)|7-4]].
*Various sounds were added for various actions that were silent in the original. For instance, the [[Trampoline|Jumping Board]] makes sounds when Mario jumps on it, a sound is made whenever [[Lakitu]] tosses a [[Spiny Egg]], Mario makes skidding sounds when he reverses while walking (much like in ''Super Mario Bros.: The Lost Levels''), Cheep-cheeps make a noise before they jump, and finally, just as in the ''Super Mario All-Stars'' version, a chime or buzz will sound depending on whether Mario takes the correct path in [[World 4-4 (Super Mario Bros.)|Worlds 4-4]] and [[World 7-4 (Super Mario Bros.)|7-4]].
*Because the Game Boy Color has a smaller screen resolution than the [[Family Computer]] and [[Nintendo Entertainment System]], the visible playing space is cropped, which results in some course elements being off-screen that would be on-screen in the original. This adds a degree of difficulty in some stages like [[World 1-3 (Super Mario Bros.)|World 1-3]], but to compensate, the player is able to backtrack in the course a little bit, and can adjust the camera by pressing up or down on {{Button|gbc|Pad}} or {{button|gbc|select}}.
*Because the Game Boy Color has a smaller screen resolution than the [[Nintendo Entertainment System|NES]], the visible playing space is cropped, which results in some course elements being off-screen that would be on-screen in the original. This adds a degree of difficulty in some stages like [[World 1-3 (Super Mario Bros.)|World 1-3]], but to compensate, the player is able to backtrack in the course a little bit, and can adjust the camera by pressing up or down on {{Button|gbc|Pad}} or {{button|gbc|select}}.
**Due to this, the HUD is also condensed:
**Due to this, the HUD is also condensed:
***Only the score, coins, and time are shown during levels. Mario's/Luigi's lives and current level are now shown on the new Pause screen.
***Only the score, coins, and time are shown during levels. Mario's/Luigi's lives and current level are now shown on the new Pause screen.
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After earning a total of 300,000 points in Original 1985 mode, the '''''Super Mario Bros. for Super Players''''' mode is unlocked. This mode is a remake of ''[[Super Mario Bros.: The Lost Levels]]'', and unlike the "Original 1985" mode, it only has one save slot.
After earning a total of 300,000 points in Original 1985 mode, the '''''Super Mario Bros. for Super Players''''' mode is unlocked. This mode is a remake of ''[[Super Mario Bros.: The Lost Levels]]'', and unlike the "Original 1985" mode, it only has one save slot.


Some adjustments were made from the original game. Worlds [[World 9 (Super Mario Bros.: The Lost Levels)|9]] through [[World D (Super Mario Bros.: The Lost Levels)|D]] are left unused in the game (though they do exist in the ROM). The [[wind]] feature and Luigi's unique physics were also removed, so certain levels had been altered to make it possible to go across some of the gaps.
Some adjustments were made from the original game. Worlds [[World 9 (Super Mario Bros.: The Lost Levels)|9]] through [[World D (Super Mario Bros.: The Lost Levels)|D]] are left unused in the game (though they do exist in the ROM). The [[wind]] feature and Luigi's unique physics were also removed; as such, some levels were modified so that certain gaps were made shorter and actually possible to jump across, for instance in [[World 7-1 (Super Mario Bros.: The Lost Levels)|World 7-1]] and [[World 8-1 (Super Mario Bros.: The Lost Levels)|World 8-1]]. It is no longer possible to receive a 1-Up by touching the flagpole when the coin count is a multiple of 11, with the digits matching the timer's last digit upon level completion. Nearly all the modifications from the ''Super Mario Bros.'' port are present, including the ''Super Mario Bros.'' graphics, but with different palettes.
 
In [[World 7-1 (Super Mario Bros.: The Lost Levels)|World 7-1]] and [[World 8-1 (Super Mario Bros.: The Lost Levels)|World 8-1]], it is no longer possible to receive a 1-Up by touching the flagpole when the coin count is a multiple of 11, with the digits matching the timer's last digit upon level completion.


===High Scores===
===High Scores===
By utilizing the Game Boy Color infrared port, two players can view and exchange each other's high scores on levels and game modes. Because the Nintendo 3DS uses different infrared technology from the Game Boy Color, it is not possible to exchange scores in the [[Virtual Console]] version.
By utilizing the Game Boy Color infrared port, two players can view and exchange each other's high scores on levels and game modes. Because the [[Game Boy Advance]] does not have an infrared port, while the Nintendo 3DS uses different infrared technology from the Game Boy Color, it is not possible to exchange scores on those consoles.
{{br}}
{{br}}


===You VS. Boo===
===You VS. Boo===
[[File:You VS Boo title screen.png|thumb|You VS. Boo menu]]
[[File:You VS Boo title screen.png|thumb|You VS. Boo menu]]
After earning a total of 100,000 points in Original 1985 mode, the '''You VS. Boo'''<ref>{{cite|title=''Super Mario Bros. Deluxe'' instruction booklet|page=20|date=1999|language=en-us|publisher=Nintendo of America}}</ref> mode is unlocked. This mode is extremely similar to VS Game in multiplayer, only this time, the player must race against a Boo. The Boo has a major advantage over the player, as it can pass through walls and obstacles without slowing down. However, the player is given option to start the race as Super Mario or Fiery Mario by pressing the {{Button|gbc|select}} button. The player will then have to race against the Boo on a particular stage. Each stage is modeled after a certain level in the game, only with some modifications. [[Springboard]]s and blocks inhabit the courses mostly, as the player is required to utilize these to traverse the course successfully. The player does not take damage from touching a Boo, because it is a competitor.
After earning a total of 100,000 points in Original 1985 mode, the '''You VS. Boo'''<ref>{{cite|title=''Super Mario Bros. Deluxe'' instruction booklet|page=20|date=1999|language=en-us|publisher=Nintendo of America}}</ref> mode is unlocked. This mode is extremely similar to VS Game in multiplayer, only this time, the player must race against a Boo. The Boo has a major advantage over the player, as it can pass through walls and obstacles without slowing down. However, the player is given option to start the race as Super Mario or Fiery Mario by pressing the {{Button|gbc|select}} button. The player will then have to race against the Boo on a particular stage. Each of the eight stages that make up the mode is themed after certain levels in the game, but with entirely different level layouts. Various blocks and similar objects inhabit the courses mostly, as the player is required to utilize these to traverse the course successfully. Touching the Boo will not make Mario take damage.
 
When winning a level, the finish time determines if the Boo of the current color will float away, and if so whether it is replaced with a [[Green Boo]], a [[Red Boo]], or a [[Black Boo]]. Each upgraded color will move considerably faster than the previous ones, and the Boo will move at a pace to reach a pre-determined finish time that correspond to its color. Beating the current color may not be sufficient to upgrade to a new color at all, if the finish times between Mario and Boo were too close.
 
The Black Boo does not have a set speed but will match the player's best time. Beating this Boo will do nothing but make him faster the next time he is challenged by the player.


The Boo opponent appears in different colors. Depending on how quickly a level is finished, this determines if the Boo of the current color will float away, and if it is replaced with a [[Green Boo]], a [[Red Boo]], or a [[Black Boo]]. Each upgraded color will move considerably faster than the previous ones, and the Boo will move at a pace to reach a pre-determined finish time that correspond to its color. Beating the current color may not be sufficient to upgrade to a new color at all, if the finish times between Mario and Boo were too close. The Black Boo's speed is relative to the player's best time, so beating the Black Boo makes him faster the next time he is challenged. When the personal best time of a level is deleted, the opponent is reverted to the default white Boo.
The personal best time for a respective level can also be deleted, which will revert Boo into his weakest white form.


A major part of the eight available levels is the [[Face Block (switch)|Face Block]] and the very similar [[3-2-1 Block]]s, neither of which appear in the main game. Jumping into a Face Block or 3-2-1 will toggle whether [[Dotted-Line Block]]s or [[Spike Trap]]s are activated or not. The former can be toggled by jumping into them, but will be automatically toggled on at strategic times, whereas the latter will toggle every three seconds but can also be toggled the same way as for Face Blocks. There are almost no enemies except a few [[Piranha Plant]]s and [[Impostor Bowser|fake Bowsers]].
A major part of the eight available levels is the [[Face Block (switch)|Face Block]] and the very similar [[3-2-1 Block]]s. Jumping into a Face Block or 3-2-1 will toggle whether [[Dotted-Line Block]]s or [[Spike Trap]]s are activated or not. The former can be toggled by jumping into them, but will be automatically toggled on at strategic times, whereas the latter will toggle every three seconds but can also be toggled the same way as for Face Blocks. On the other hand, almost no enemies show up in the levels besides a small handful of [[Piranha Plant]]s and [[Fake Bowser]]s. None of the [[Warp Pipe]]s can be entered, there are no [[checkpoint]]s, and collecting a [[Fire Flower]] while already being [[Fire Mario|Fiery Mario]] will give Mario five [[coin]]s.


====Levels====
====Levels====
{|class="wikitable" style="text-align:center"
{{content description
!Screenshot!!Level!!Summary
|name1=[[World 1-1 (VS Game)|World 1-1]]
|-
|image1=[[File:SMBDX VS Game World 1-1.png|160px]]
|[[World 1-1 (VS Game)|World 1-1]]
|description1=An overworld level with large and extensive Face Block sections, especially in its first half.
|[[File:SMBDX VS Game World 1-1.png|160px]]
|name2=[[World 1-2 (VS Game)|World 1-2]]
|align=left|An overworld level with large and extensive Face Block sections.
|image2=[[File:SMBDX VS Game 1-2.png|160px]]
|-
|description2=An underground level based in part on [[World 1-2 (Super Mario Bros.)|World 1-2]], including a fake version of its [[Warp Zone]].
|[[World 1-2 (VS Game)|World 1-2]]
|name3=[[World 1-3 (VS Game)|World 1-3]]
|[[File:SMBDX VS Game 1-2.png|160px]]
|image3=[[File:321BlockDeluxe.png|160px]]
|align=left|An underground level with design cues from [[World 1-2 (Super Mario Bros.)|World 1-2]], including a fake version of its [[Warp Zone]].
|description3=An overworld level resembling both [[World 2-3 (Super Mario Bros.)|World 2-3]] and [[World 4-3 (Super Mario Bros.)|World 4-3]], with the bridge sections having no Cheep-cheeps and are two-layer with Dotted-Line Blocks on the top lane and cloud platforms below.
|-
|name4=[[World 1-4 (VS Game)|World 1-4]]
|[[World 1-3 (VS Game)|World 1-3]]
|image4=[[File:SMBDX VS Game 1-4.png|160px]]
|[[File:321BlockDeluxe.png|160px]]
|description4=A castle level based loosely on [[World 1-4 (Super Mario Bros.)|World 1-4]] and [[World 3-4 (Super Mario Bros.)|World 3-4]], but with no [[Fire Bar|Fire-Bar]]s or [[Lava Bubble|Podoboo]]s, and has a Face Block labyrinth.
|align=left|An overworld level with design cues from [[World 2-3 (Super Mario Bros.)|World 2-3]] and [[World 4-3 (Super Mario Bros.)|World 4-3]], with the bridge sections having no Cheep-cheeps and are two-layer with Dotted-Line Blocks on the top lane and cloud platforms below.
|name5=[[World 2-1 (VS Game)|World 2-1]]
|-
|image5=[[File:SMBDX VS Game 2-1.png|160px]]
|[[World 1-4 (VS Game)|World 1-4]]
|description5=An overworld level with fairly normal gameplay, but also has two sections with many small [[trampoline]]s.
|[[File:SMBDX VS Game 1-4.png|160px]]
|name6=[[World 2-2 (VS Game)|World 2-2]]
|align=left|A castle-themed level with design cues from [[World 1-4 (Super Mario Bros.)|World 1-4]] and [[World 3-4 (Super Mario Bros.)|World 3-4]], but with no [[Fire Bar|Fire-Bar]]s or [[Lava Bubble|Podoboo]]s, and has a Face Block labyrinth.
|image6=[[File:SMBDX VS Game World 2-2 Goal Pole.png|160px]]
|-
|description6=An underwater level that looks similar to [[World 2-2 (Super Mario Bros.)|World 2-2]], but with narrow passages to swim through and Spike Traps to get past.
|[[World 2-1 (VS Game)|World 2-1]]
|name7=[[World 2-3 (VS Game)|World 2-3]]
|[[File:SMBDX VS Game 2-1.png|160px]]
|image7=[[File:SMBDX VS Game 2-3.png|160px]]
|align=left|An overworld level with fairly normal gameplay, but also has two sections with many small [[trampoline]]s.
|description7=Resembles [[World 3-3 (Super Mario Bros.)|World 3-3]] but is played closer to ground altitude. Contains many walls and gaps to jump over, many of them with Spike Traps.
|-
|name8=[[World 2-4 (VS Game)|World 2-4]]
|[[World 2-2 (VS Game)|World 2-2]]
|image8=[[File:SMBDX VS Game 2-4.png|160px]]
|[[File:SMBDX VS Game World 2-2 Goal Pole.png|160px]]
|description8=A castle level with many difficult Spike Trap clusters, and a mid-section with many blocks spread around and unusual gaps.
|align=left|An underwater level similar to [[World 2-2 (Super Mario Bros.)|World 2-2]]. It has narrow passages to swim through and Spike Traps to get past.
}}
|-
|[[World 2-3 (VS Game)|World 2-3]]
|[[File:SMBDX VS Game 2-3.png|160px]]
|align=left|A level based on [[World 3-3 (Super Mario Bros.)|World 3-3]] that has many walls and gaps to jump over, many of them with Spike Traps.
|-
|[[World 2-4 (VS Game)|World 2-4]]
|[[File:SMBDX VS Game 2-4.png|160px]]
|align=left|A castle level with several Spike Trap clusters, and a mid-section with many blocks spread around and unusual gaps.
|}


===VS Game===
===VS Game===
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*The players can use the Face Blocks to try to trap their opponents.
*The players can use the Face Blocks to try to trap their opponents.
*Face Blocks do not turn themselves on automatically, as there is a human opponent that is able to toggle them.
*Face Blocks do not turn themselves on automatically, as there is a human opponent that is able to toggle them.
*If Mario and Luigi loses a life simultaneously, the player with the most coins wins.<ref>{{cite|url=www.nintendo.co.jp/n02/dmg/ahyj/vs.html|title=VS GAME|accessdate=August 2, 2024|date=2000|language=ja|publisher=Nintendo of Japan}}</ref>
*If Mario and Luigi loses a life simultaneously, the player with the most coins wins.<ref>{{cite|url=https://www.nintendo.co.jp/n02/dmg/ahyj/vs.html|title=VS GAME|accessdate=August 2nd, 2024|date=2000|language=ja|publisher=Nintendo of Japan}}</ref>


===Toy Box===
===Toy Box===
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====Calendar====
====Calendar====
[[File:SMBDX Calendar.png|thumb|left|The Calendar]]
[[File:SMBDX Calendar.png|thumb|left|The Calendar]]
The Calendar is the only other feature that is located in the Toy Box to be accessible from the very start of the game. The main function of the calendar is to keep track of the days. The player could mark certain days on the calendar if they were a specific event, such as a birthday. The player can only mark 12 dates on the whole calendar. If the player wants to try to mark another, one of the dates has to be erased. It always has the same music as the Main Menu music.
The Calendar is the only other feature that is located in the Toy Box to be accessible from the very start of the game. The main function of the calendar is to keep track of the days. The player could mark certain days on the calendar if they were a specific event, such as a birthday. The player can only mark 12 dates on the whole calendar. If the player wants to try to mark another, one of the dates has to be erased. It always has the same music as the Main Menu music. The calendar covers the years 1 through 3000, using the Gregorian calendar for retrospective years.


====Yoshi Is Here!====
====Yoshi Is Here!====
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|-align="center"
|-align="center"
|[[File:SMBDX Bowser Pic.png]]
|[[File:SMBDX Bowser Pic.png]]
|Defeat the first four [[Impostor Bowser|fake Bowsers]] with [[fireball]]s in ''Super Mario Bros.'' The player unlocks a quarter of the picture for each Bowser defeated with fireballs.
|Defeat the first four [[fake Bowser]]s with [[fireball]]s in ''Super Mario Bros.'' The player unlocks a quarter of the picture for each Bowser defeated with fireballs.
|''You blazed the first 4 Bowsers!''
|''You blazed the first 4 Bowsers!''
|-align="center"
|-align="center"
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*The record time for each level in "You VS. Boo" is saved.
*The record time for each level in "You VS. Boo" is saved.
*In Challenge mode, the minimum points requirement was changed for each of the first four worlds' levels, except [[World 2-3 (Super Mario Bros.)|World 2-3]] and [[World 3-4 (Super Mario Bros.)|World 3-4]].
*In Challenge mode, the minimum points requirement was changed for each of the first four worlds' levels, except [[World 2-3 (Super Mario Bros.)|World 2-3]] and [[World 3-4 (Super Mario Bros.)|World 3-4]].
==Pre-release and unused content==
[[File:SMBDX early screenshot 1.jpg|thumb|Pre-release screenshot showing ''Lost Levels''-style bricks and bush graphics]]
As shown in published screenshots, an early build showed the game with the graphics of the bricks, clouds, and bushes from ''[[Super Mario Bros.: The Lost Levels]]''. The [[Poison Mushroom]] in pre-release builds was identical to its original appearance on the Famicom Disk System, where it could be easily mistaken for a 1-Up Mushroom, whereas it has a more distinct ''[[Super Mario All-Stars]]''-inspired appearance in the final game.<ref>https://archive.org/details/nintendo-power-issue-127-december-1999/Nintendo%20Power%20Issue%20120%20May%201999/page/n119/mode/2up</ref>


==Revision differences==
==Revision differences==
*The Nintendo 3DS Virtual Console removes the ability to select Print or Trade in applicable menus. While the options show up, nothing happens when pressing {{button|3ds|A}} on the menu buttons.
*The Nintendo 3DS Virtual Console removes the ability to select Print or Trade in applicable menus. While the options show up, nothing happens when pressing {{button|3ds|A}} on the menu buttons.
{{br}}


==Reception==
==Reception==
''Super Mario Bros. Deluxe'' was very well-received by both fans and critics.
''Super Mario Bros. Deluxe'' was very well-received by both fans and critics.
{|class="wikitable" style="width:100%;text-align:center"
{|class="wikitable reviews"
!colspan="4"style="font-size:120%;text-align:center;background-color:silver"|Reviews
!colspan="4"style="font-size:120%;text-align:center;background-color:silver"|Reviews
|-style="background-color:#E6E6E6"
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==Notes==
==Trivia==
*A 2001 patent filed by [[Nintendo]] for a gaming smartphone used ''Super Mario Bros. Deluxe'' as an example of a built-in game. The patent called the game "''Super Mario DX''".<ref>{{cite|url=patents.google.com/patent/US7069044|title=Patent Description|date=November 27, 2001|publisher=Google Patents|accessdate=May 31, 2024}}</ref>
*A 2001 patent filed by [[Nintendo]] for a gaming smartphone used ''Super Mario Bros. Deluxe'' as an example of a built-in game. The patent called the game "''Super Mario DX''".<ref>{{cite|url=patents.google.com/patent/US7069044|title=Patent Description|date=November 27, 2001|publisher=Google Patents|accessdate=May 31, 2024}}</ref>
*Mario's in-game sprite still wears the same colored attire for his shirt and overalls as he did in the original; Luigi wears a new dark/light green outfit while his original colored attire is now Fiery Luigi's outfit. However, the game's artwork and cutscenes depict Mario and Luigi wearing the standard colors of their shirts and overalls since ''[[Super Mario Bros. 3]]''.
*Mario's in-game sprite still wears the same colored attire for his shirt and overalls as he did in the original; Luigi wears a new dark/light green outfit while his original colored attire is now Fiery Luigi's outfit. However, the game's artwork and cutscenes depict Mario and Luigi wearing the standard colors of their shirts and overalls since ''[[Super Mario Bros. 3]]''.
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[[Category:Game Boy Color games]]
[[Category:Game Boy Color games]]
[[Category:Platforming games]]
[[Category:Platforming games]]
[[Category:Remakes]]
[[Category:Reissues]]
[[Category:1999 games]]
[[Category:1999 games]]
[[Category:2000 games]]
[[Category:2000 games]]

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