Editing Super Mario Bros. 3

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|developer=[[Nintendo Entertainment Analysis and Development|Nintendo EAD]]
|developer=[[Nintendo Entertainment Analysis and Development|Nintendo EAD]]
|publisher=[[Nintendo]]
|publisher=[[Nintendo]]
|release='''Famicom/NES:'''<br>{{release|Japan|October 23, 1988<ref>{{Cite|url=https://www.nintendo.com/jp/famicom/software/smb3/index.html|title=''Super Mario Bros. 3'' Japanese website|publisher=Nintendo Co., Ltd}}</ref>|USA|February 12, 1990<ref name="tmk">{{cite|url=www.themushroomkingdom.net/games/smb3|title=''Super Mario Bros. 3''|publisher=The Mushroom Kingdom|accessdate=June 3, 2024|language=en}}</ref>{{better source}}|Europe|August 29, 1991|Australia|August 29, 1991<ref name="tmk"/>{{better source}}}} '''PlayChoice-10:'''<br>{{release|USA|July 15, 1989<ref>{{cite|author=Gaming Historian|date=December 18, 2019|url=youtu.be/MxT6IwUtLSU?t=1994|timestamp=33:14|title=The Story of ''Super Mario Bros. 3''|publisher=YouTube|accessdate=July 28, 2020}}</ref><ref>{{cite|quote=Five new games now out on Playchoice systems are: Contra, Double Dragon, Super Mario Bros. 2, Punch-Out!! and Gauntlet. And, for the really big news, begin looking for Super Mario Bros. 3 in the spring of 1989.|title=''[[Nintendo Power]]'' Volume 4|page=93|language=en-us|publisher=Nintendo of America|date=January/February 1989}}</ref><ref>{{cite|quote=We’re glad you enjoyed Super Mario Bros. 2. We are, in fact, producing Super Mario Bros. 3 for Nintendo’s Play-Choice 10 system late this summer. At this time, there are no immediate plans to release it for use with the NES. But keep your eye on Nintendo Power for updates . . .|title=''Nintendo Power'' Volume 6|page=6|language=en-us|publisher=Nintendo of America|date=May/June 1989}}</ref><ref name=PlayChoice>{{cite|quote=It’s been rumored that Mario and Luigi will be back with a new adventure for the NES and now it’s official. Super Mario Bros. 3, which is already a hit for PlayChoice (Nintendo’s Arcade System), will make its NES debut in 1990. We’ll have more details next issue on exactly when it will be released. In the meantime, you can check it out on PlayChoice.|title=''Nintendo Power'' Volume 9|page=92|date=November/December 1989|language=en-us|publisher=Nintendo of America}}</ref>}}'''Virtual Console (Wii):'''<br>{{release|USA|November 5, 2007|Europe|November 9, 2007|Australia|November 9, 2007|Japan|December 11, 2007|South Korea|May 26, 2008<ref>{{cite|url=themushroomkingdom.net/games/smb3-vc|title=''Super Mario Bros. 3'' (VC)|publisher=The Mushroom Kingdom|language=en|accessdate=June 3, 2024}}</ref>{{better source}}}}'''Virtual Console (3DS):'''<br>{{release|Japan|January 1, 2013|Europe|December 26, 2013|Australia|December 26, 2013|USA|April 17, 2014|South Korea|April 6, 2016}}'''Virtual Console (Wii U):'''<br>{{release|Japan|December 25, 2013|Europe|December 26, 2013|Australia|December 26, 2013|USA|April 17, 2014}}'''NES Classic Edition/Famicom Mini:'''<br>{{release|Japan|November 10, 2016|Australia|November 10, 2016|USA|November 11, 2016|Europe|November 11, 2016}} '''Nintendo Entertainment System - Nintendo Switch Online:'''<br>{{release|USA|September 18, 2018|Japan|September 19, 2018|Europe|September 19, 2018|Australia|September 19, 2018|HK|April 23, 2019|South Korea|April 23, 2019}} '''''Mario, the quick-change artist!:'''''<br>{{release|USA|July 28, 2021|Japan|July 28, 2021|Europe|July 28, 2021|Australia|July 28, 2021}}
|release='''Famicom/NES:'''<br>{{release|Japan|October 23, 1988<ref>{{Cite|url=https://www.nintendo.com/jp/famicom/software/smb3/index.html|title=''Super Mario Bros. 3'' Japanese website|publisher=Nintendo of Japan}}</ref>|USA|February 12, 1990<ref name="tmk">{{cite|url=www.themushroomkingdom.net/games/smb3|title=''Super Mario Bros. 3''|publisher=The Mushroom Kingdom|accessdate=June 3, 2024|language=en}}</ref>{{better source}}|Europe|August 29, 1991|Australia|August 29, 1991<ref name="tmk"/>{{better source}}}} '''PlayChoice-10:'''<br>{{release|USA|July 15, 1989<ref>{{cite|author=Gaming Historian|date=December 18, 2019|url=youtu.be/MxT6IwUtLSU?t=1994|timestamp=33:14|title=The Story of ''Super Mario Bros. 3''|publisher=YouTube|accessdate=July 28, 2020}}</ref><ref>{{cite|quote=Five new games now out on Playchoice systems are: Contra, Double Dragon, Super Mario Bros. 2, Punch-Out!! and Gauntlet. And, for the really big news, begin looking for Super Mario Bros. 3 in the spring of 1989.|title=''[[Nintendo Power]]'' Volume 4|page=93|language=en-us|publisher=Nintendo of America|date=January/February 1989}}</ref><ref>{{cite|quote=We’re glad you enjoyed Super Mario Bros. 2. We are, in fact, producing Super Mario Bros. 3 for Nintendo’s Play-Choice 10 system late this summer. At this time, there are no immediate plans to release it for use with the NES. But keep your eye on Nintendo Power for updates . . .|title=''Nintendo Power'' Volume 6|page=6|language=en-us|publisher=Nintendo of America|date=May/June 1989}}</ref><ref name=PlayChoice>{{cite|quote=It’s been rumored that Mario and Luigi will be back with a new adventure for the NES and now it’s official. Super Mario Bros. 3, which is already a hit for PlayChoice (Nintendo’s Arcade System), will make its NES debut in 1990. We’ll have more details next issue on exactly when it will be released. In the meantime, you can check it out on PlayChoice.|title=''Nintendo Power'' Volume 9|page=92|date=November/December 1989|language=en-us|publisher=Nintendo of America}}</ref>}}'''Virtual Console (Wii):'''<br>{{release|USA|November 5, 2007|Europe|November 9, 2007|Australia|November 9, 2007|Japan|December 11, 2007|South Korea|May 26, 2008<ref>{{cite|url=themushroomkingdom.net/games/smb3-vc|title=''Super Mario Bros. 3'' (VC)|publisher=The Mushroom Kingdom|language=en|accessdate=June 3, 2024}}</ref>{{better source}}}}'''Virtual Console (3DS):'''<br>{{release|Japan|January 1, 2013|Europe|December 26, 2013|Australia|December 26, 2013|USA|April 17, 2014|South Korea|April 6, 2016}}'''Virtual Console (Wii U):'''<br>{{release|Japan|December 25, 2013|Europe|December 26, 2013|Australia|December 26, 2013|USA|April 17, 2014}}'''NES Classic Edition/Famicom Mini:'''<br>{{release|Japan|November 10, 2016|Australia|November 10, 2016|USA|November 11, 2016|Europe|November 11, 2016}} '''Nintendo Entertainment System - Nintendo Switch Online:'''<br>{{release|USA|September 18, 2018|Japan|September 19, 2018|Europe|September 19, 2018|Australia|September 19, 2018|HK|April 23, 2019|South Korea|April 23, 2019}} '''''Mario, the quick-change artist!:'''''<br>{{release|USA|July 28, 2021|Japan|July 28, 2021|Europe|July 28, 2021|Australia|July 28, 2021}}
|languages={{languages|en_us=y|jp=y}}
|languages={{languages|en_us=y|jp=y}}
|genre=2D [[Genre#Platform games|platformer]], action-adventure
|genre=2D [[Genre#Platform games|platformer]], action-adventure
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===id Software's attempted PC port===
===id Software's attempted PC port===
PC developer {{wp|Id Software|id Software}} sent to [[Nintendo]] a demo of a PC port of the game,<ref name="John Romero">{{cite|deadlink=y|archive=web.archive.org/web/20080128162421/http://rome.ro/games_ddici.php|title=Dangerous Dave in "Copyright Infringement"|accessdate=July 5, 2013|publisher=rome.ro}}</ref> with the intent being to gain authorization to make an official port. The demo reached Nintendo Co., Ltd. management (including [[Shigeru Miyamoto]]), who were impressed by the port's quality. However, Nintendo declined to greenlight an official PC version of the game as the company had no plan to release its products outside their own platform.<ref name="John Romero"/>
PC developer {{wp|Id Software|id Software}} sent to [[Nintendo]] a demo of a PC port of the game,<ref name="John Romero">{{cite|deadlink=y|archive=web.archive.org/web/20080128162421/http://rome.ro/games_ddici.php|title=Dangerous Dave in "Copyright Infringement"|accessdate=July 5, 2013|publisher=rome.ro}}</ref> with the intent being to gain authorization to make an official port. The demo reached the Nintendo of Japan management (including [[Shigeru Miyamoto]]), who were impressed by the port's quality. However, Nintendo declined to greenlight an official PC version of the game as the company had no plan to release its products outside their own platform.<ref name="John Romero"/>


The pitch followed a [[tech demo]] named ''Dangerous Dave in "Copyright Infringement"'', which was a playable recreation of [[World 1-1 (Super Mario Bros. 3)|World 1-1]] with [[Mario]]'s sprite being replaced with that of the titular character. ''Dangerous Dave'' was notable for featuring smooth scrolling,<ref>{{cite|quote=It looked just like the console version - smooth scrolling and everything.|author=Kushner, David|title=''Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture''|page=52|format=Hardback|isbn=0-375-50524-5|language=en}}</ref> something unheard for PC games of the time.<ref name="John Romero"/><ref>CuteFloor (January 12, 2008). [https://www.youtube.com/watch?v=cj4HJkeQSg0 Dangerous Dave In Copyright Infringement · Unreleased Prototype]. YouTube. Retrieved July 5, 2013.</ref> With a distribution deal with {{wp|Scott Miller (entrepreneur)|Scott Miller}} of {{wp|3D Realms|Apogee Software, Ltd.}}, ''"Copyright Infringement"'' id developers {{wp|John Romero}} and {{wp|John D. Carmack|John Carmack}} along with {{wp|Tom Hall}} (who originally had the idea){{ref needed}} later used the engine they had developed to create the ''{{wp|Commander Keen}}'' series, a series of {{wp|shareware}} platform games for {{wp|MS-DOS}}.<ref>{{cite|quote=Scott was more than ready to make a deal. The gamers said they would use this new technology to create a title specifically for Apogee to release as shareware.|author=Kushner, David|title=''Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture''|page=52|format=Hardback|isbn=0-375-50524-5|language=en}}</ref>
The pitch followed a [[tech demo]] named ''Dangerous Dave in "Copyright Infringement"'', which was a playable recreation of [[World 1-1 (Super Mario Bros. 3)|World 1-1]] with [[Mario]]'s sprite being replaced with that of the titular character. ''Dangerous Dave'' was notable for featuring smooth scrolling,<ref>{{cite|quote=It looked just like the console version - smooth scrolling and everything.|author=Kushner, David|title=''Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture''|page=52|format=Hardback|isbn=0-375-50524-5|language=en}}</ref> something unheard for PC games of the time.<ref name="John Romero"/><ref>CuteFloor (January 12, 2008). [https://www.youtube.com/watch?v=cj4HJkeQSg0 Dangerous Dave In Copyright Infringement · Unreleased Prototype]. YouTube. Retrieved July 5, 2013.</ref> With a distribution deal with {{wp|Scott Miller (entrepreneur)|Scott Miller}} of {{wp|3D Realms|Apogee Software, Ltd.}}, ''"Copyright Infringement"'' id developers {{wp|John Romero}} and {{wp|John D. Carmack|John Carmack}} along with {{wp|Tom Hall}} (who originally had the idea){{ref needed}} later used the engine they had developed to create the ''{{wp|Commander Keen}}'' series, a series of {{wp|shareware}} platform games for {{wp|MS-DOS}}.<ref>{{cite|quote=Scott was more than ready to make a deal. The gamers said they would use this new technology to create a title specifically for Apogee to release as shareware.|author=Kushner, David|title=''Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture''|page=52|format=Hardback|isbn=0-375-50524-5|language=en}}</ref>

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