Editing Super Mario 64 2
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|developer=[[Nintendo Entertainment Analysis and Development|Nintendo EAD]] | |developer=[[Nintendo Entertainment Analysis and Development|Nintendo EAD]] | ||
|publisher=[[Nintendo]] | |publisher=[[Nintendo]] | ||
|release= | |release=May 1, 1999 | ||
|genre=[[Genre#Platform|Platform]] | |genre=[[Genre#Platform|Platform]] | ||
|modes=Multiplayer | |modes=Multiplayer | ||
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|input={{input|n64=1}} | |input={{input|n64=1}} | ||
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'''''Super Mario 64 2''''' (alternatively '''''Super Mario 64 II''''' or '''''Super Mario 128''''')<ref name=NMS>''Nintendo Magazine System'' (AU) Issue #54, page 4.</ref> was the tentative title for a ''[[Super Mario (franchise)|Super Mario]]'' game in development that served as the direct sequel to ''[[Super Mario 64]]'', intended for release in 1999. It was going to be for the [[Nintendo 64DD]], but was canceled early in production due to lack of progress and the commercial failure of the 64DD add-on.{{ref needed}} Only one demo level was ever made but was never publicly revealed. It is also possible that ''[[Super Mario Sunshine]]'', ''[[Super Mario Galaxy]]'', or ''[[Super Mario Galaxy 2]]'' could have elements salvaged from the development of ''Super Mario 64 2'', according to [[Nintendo]] during an E3 event.{{ref needed}} Other characters and concepts discarded from the first game were set to return in this game, such as [[Luigi]]<ref name=NMS/><ref>https://yomuka.wordpress.com/2013/03/29/itoi-miyamoto-interview-64dd/ Translated interview with Shigeru Miyamoto. "We’re in the middle of preparing Mario 64-2 for release on the 64DD. I’d like to take advantage of the 64DD’s ability to store information. As of now, Luigi’s also a full part of the game, but we haven’t started thinking about 2-player gameplay with Mario and Luigi yet. We’ll tackle that once we’ve got the system ironed out—we’ve figured out the processing power issues, so we could do it if we tried. How many Luigi fans do you suppose there are? (Editing department replies: “Quite a lot.”) If Luigi’s really that popular, maybe I’ll made a green box for Mario 64-2. (laughs)"</ref> and a rideable [[Yoshi]].<ref>Owsen, Dan (January 1998). ''Nintendo Power'' Volume 104, "Insider Collector's Edition". [[Media:Nintendo Power NSider Collector's Edition Volume 104 Page 16.png|Page 16]].</ref> The game was planned to feature at least two players<ref name=NMS/> – in fact, [[Shigeru Miyamoto]]'s first playable demo level was multiplayer. It is also unknown what [[List of power-ups|power-ups]], if any, were going to appear in the game. | '''''Super Mario 64 2''''' (alternatively '''''Super Mario 64 II''''' or '''''Super Mario 128''''')<ref name=NMS>''Nintendo Magazine System'' (AU) Issue #54, page 4.</ref> was the tentative title for a ''[[Super Mario (franchise)|Super Mario]]'' game in development that served as the direct sequel to ''[[Super Mario 64]]'', intended for release in May 1, 1999. It was going to be for the [[Nintendo 64DD]], but was canceled early in production due to lack of progress and the commercial failure of the 64DD add-on.{{ref needed}} Only one demo level was ever made but was never publicly revealed. It is also possible that ''[[Super Mario Sunshine]]'', ''[[Super Mario Galaxy]]'', or ''[[Super Mario Galaxy 2]]'' could have elements salvaged from the development of ''Super Mario 64 2'', according to [[Nintendo]] during an E3 event.{{ref needed}} Other characters and concepts discarded from the first game were set to return in this game, such as [[Luigi]]<ref name=NMS/><ref>https://yomuka.wordpress.com/2013/03/29/itoi-miyamoto-interview-64dd/ Translated interview with Shigeru Miyamoto. "We’re in the middle of preparing Mario 64-2 for release on the 64DD. I’d like to take advantage of the 64DD’s ability to store information. As of now, Luigi’s also a full part of the game, but we haven’t started thinking about 2-player gameplay with Mario and Luigi yet. We’ll tackle that once we’ve got the system ironed out—we’ve figured out the processing power issues, so we could do it if we tried. How many Luigi fans do you suppose there are? (Editing department replies: “Quite a lot.”) If Luigi’s really that popular, maybe I’ll made a green box for Mario 64-2. (laughs)"</ref> and a rideable [[Yoshi]].<ref>Owsen, Dan (January 1998). ''Nintendo Power'' Volume 104, "Insider Collector's Edition". [[Media:Nintendo Power NSider Collector's Edition Volume 104 Page 16.png|Page 16]].</ref> The game was planned to feature at least two players<ref name=NMS/> – in fact, [[Shigeru Miyamoto]]'s first playable demo level was multiplayer. It is also unknown what [[List of power-ups|power-ups]], if any, were going to appear in the game. | ||
It is speculated by fans that the unreleased Nintendo 64DD port of the original ''Super Mario 64'', titled ''[[List of unreleased media#Super Mario 64: Disk Ban|Super Mario 64: Disk Ban]]'', may be related to the game.<ref>https://gamingafterhours.com/2014/06/24/super-mario-64dd-version-discovered-in-japan/</ref> | It is speculated by fans that the unreleased Nintendo 64DD port of the original ''Super Mario 64'', titled ''[[List of unreleased media#Super Mario 64: Disk Ban|Super Mario 64: Disk Ban]]'', may be related to the game.<ref>https://gamingafterhours.com/2014/06/24/super-mario-64dd-version-discovered-in-japan/</ref> |