Editing Super Mario 3D World + Bowser's Fury

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Some of the visual effects have changed in terms of character movement. In some shallow pools of water, such as the beginning area of [[Pipeline Lagoon]], characters now walk on the seafloor instead of floating on the surface of the water, and the camera stops following their movement while they are doing so. Another change to the underwater movement is that the cat scratch attack has a new animation when used underwater. All characters now have a brief start-up animation when beginning to walk that was not present in the original ''Super Mario 3D World''. If a [[Captain Toad's Adventures]] level is completed as a character in their [[Small Mario|small form]], their victory pose is with their mouth open, instead of closed as in the original game.
Some of the visual effects have changed in terms of character movement. In some shallow pools of water, such as the beginning area of [[Pipeline Lagoon]], characters now walk on the seafloor instead of floating on the surface of the water, and the camera stops following their movement while they are doing so. Another change to the underwater movement is that the cat scratch attack has a new animation when used underwater. All characters now have a brief start-up animation when beginning to walk that was not present in the original ''Super Mario 3D World''. If a [[Captain Toad's Adventures]] level is completed as a character in their [[Small Mario|small form]], their victory pose is with their mouth open, instead of closed as in the original game.


Some of the colors have been changed compared to the original game. Button prompts are red with white characters, as opposed to white with red characters and outlines. When entering a Captain Toad's Adventures level, the loading screen is red with dark red spots instead of white with red spots. The images of stamps are now colored, rather than being black and white, and they are more spread out on the stamps page.
Some of the colors have been changed compared to the original game. Button prompts are red with white characters, as opposed to white with red characters and outlines. When entering a Captain Toad's Adventures level, the loading screen is red with dark red spots instead of white with red spots. The images of Stamps are now colored, rather than being black and white, and they are more spread out on the Stamps page.


A few visibility effects have been changed. A light source on top of Bowser's broken [[Bowser's Muscle Car|Muscle Car]] in [[The Great Tower of Bowser Land]] has been removed, and the rain particle effect in said level is now slightly more visible. At the end of the swimming section in [[Champion's Road]], the [[Clear Pipe]] becomes invisible within the moving body of water.
A few visibility effects have been changed. A light source on top of Bowser's broken [[Bowser's Muscle Car|Muscle Car]] in [[The Great Tower of Bowser Land]] has been removed, and the rain particle effect in said level is now slightly more visible. At the end of the swimming section in [[Champion's Road]], the [[Clear Pipe]] becomes invisible within the moving body of water.
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Changes have been made to how text and icons are presented. The typeface used for menus and general text has changed from [[List of fonts#Seurat|Seurat]] to [[List of fonts#Rodin NTLG|Rodin NTLG]], which belongs to the same font family as the typeface used in ''Super Mario Odyssey'' and ''[[Super Smash Bros. Ultimate]]''.<ref>Fontendo [@Fontendou] (February 10, 2021). [https://twitter.com/Fontendou/status/1359555315654684674 "Super Mario 3D World's Switch port switches out the font it uses in its UI, this time using Rodin NTLG Pro DB instead of Seurat Pro B. Bowser's Fury also uses Rodin NTLG Pro DB. Both fonts were produced by Fontworks."] (Tweet) – via Twitter. Retrieved May 28, 2021. ([https://web.archive.org/web/20210424124002/https://twitter.com/Fontendou/status/1359555315654684674 Archived] April 24, 2021, 12:40:02 UTC via Wayback Machine.</ref> On the world map, the [[Sprixie Princesses|Sprixie Princess]]' "Help!" text before a world's castle is completed has been changed to "HELP!" During gameplay, touch input prompts now show only a hand, instead of a hand with the [[Wii U#Wii U GamePad|Wii U GamePad]]. The English version of the game always shows the American spellings and namings for all subjects, rather than having different spellings and namings for certain subjects depending on the game's or console's region.
Changes have been made to how text and icons are presented. The typeface used for menus and general text has changed from [[List of fonts#Seurat|Seurat]] to [[List of fonts#Rodin NTLG|Rodin NTLG]], which belongs to the same font family as the typeface used in ''Super Mario Odyssey'' and ''[[Super Smash Bros. Ultimate]]''.<ref>Fontendo [@Fontendou] (February 10, 2021). [https://twitter.com/Fontendou/status/1359555315654684674 "Super Mario 3D World's Switch port switches out the font it uses in its UI, this time using Rodin NTLG Pro DB instead of Seurat Pro B. Bowser's Fury also uses Rodin NTLG Pro DB. Both fonts were produced by Fontworks."] (Tweet) – via Twitter. Retrieved May 28, 2021. ([https://web.archive.org/web/20210424124002/https://twitter.com/Fontendou/status/1359555315654684674 Archived] April 24, 2021, 12:40:02 UTC via Wayback Machine.</ref> On the world map, the [[Sprixie Princesses|Sprixie Princess]]' "Help!" text before a world's castle is completed has been changed to "HELP!" During gameplay, touch input prompts now show only a hand, instead of a hand with the [[Wii U#Wii U GamePad|Wii U GamePad]]. The English version of the game always shows the American spellings and namings for all subjects, rather than having different spellings and namings for certain subjects depending on the game's or console's region.


In the original version, jingles in the following pitches play after collecting each [[Red Coin]] in a group of eight: C#, D, D#, E, F, F#, G, G#. This has been changed to a more natural progression: C, C#, D, D#, E, F, F#, G.
In the original version, jingles in the following pitches play after collecting each [[Red Coin]] in a group of eight: C#, D, D#, E, F, F#, G, G. This has been changed to a more natural progression: C, C#, D, D#, E, F, F#, G.
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