Editing Super Mario 3D Land
From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
{{italic title}} | {{italic title}} | ||
{{about|the 2011 video game|the stage in [[Super Smash Bros. for Nintendo 3DS]] and [[Super Smash Bros. Ultimate]]|[[3D Land]]}} | {{about|the 2011 video game|the stage in [[Super Smash Bros. for Nintendo 3DS]] and [[Super Smash Bros. Ultimate]]|[[3D Land]]}} | ||
{{distinguish|Super Mario 3D World}} | {{distinguish|Super Mario Land|Super Mario 3D World}} | ||
{{game infobox | {{game infobox | ||
|image=[[File:SM3DL UScover.png|250px]]<br>North American box art | |image=[[File:SM3DL UScover.png|250px]]<br>North American box art | ||
|developer=[[Nintendo Entertainment Analysis and Development|Nintendo EAD Tokyo]]<br>[[1-UP Studio|Brownie Brown]]<ref name="Wired">''[http://www.wired.com/gamelife/2012/03/super-mario-quake/ How Super Mario Survived the Quake]'' (accessed April 02 2012)</ref> | |developer=[[Nintendo Entertainment Analysis and Development|Nintendo EAD Tokyo]]<br>[[1-UP Studio|Brownie Brown]]<ref name="Wired">''[http://www.wired.com/gamelife/2012/03/super-mario-quake/ How Super Mario Survived the Quake]'' (accessed April 02 2012)</ref> | ||
|publisher=[[Nintendo]] | |publisher=[[Nintendo]] | ||
|release='''Retail:'''<br>{{ | |release='''Retail:'''<br>{{release|Japan|November 3, 2011|USA|November 13, 2011|Europe|November 18, 2011|Australia|November 24, 2011|South Korea|April 28, 2012|HK|December 7, 2012 (for HK/TW model)|ROC|December 7, 2012 (for HK/TW model)|China|December 7, 2012|HK|July 13, 2017 (for Japan model)|ROC|July 13, 2017 (for Japan model)<ref>http://www.nintendo.tw/3ds_j/index.htm</ref>}}'''Nintendo eShop:'''<br>{{release|Europe|October 4, 2012|Australia|October 4, 2012|USA|October 18, 2012|Japan|November 1, 2012}}'''[[Nintendo Selects#Nintendo 3DS|Nintendo Selects]]:'''<br>{{release|Europe|October 13, 2017|USA|February 5, 2018<ref>(January 16, 2018). [https://www.gonintendo.com/stories/299721-three-classic-nintendo-3ds-games-are-now-only-19-99-each THREE CLASSIC NINTENDO 3DS GAMES ARE NOW ONLY $19.99 EACH]. ''GoNintendo''. Retrieved January 17, 2018.</ref>|Australia|May 11, 2018<ref>[http://www.nintendo.com.au/three-iconic-nintendo-3ds-titles-join-the-nintendo-selects-line-up Three iconic Nintendo 3DS titles join the Nintendo Selects line-up!]. ''Nintendo.com.au''. Retrieved April 30, 2018.</ref>}} | ||
|languages={{languages|en_us=y|en_gb=y|es_es=y|es_latam=y|fr_fr=y|fr_ca=y|de=y|it=y|nl=y|ru=y|pt_pt=y|jp=y|kr=y|zh_simp=y|zh_trad=y}} | |languages={{languages|en_us=y|en_gb=y|es_es=y|es_latam=y|fr_fr=y|fr_ca=y|de=y|it=y|nl=y|ru=y|pt_pt=y|jp=y|kr=y|zh_simp=y|zh_trad=y}} | ||
|genre=[[Genre#Platform|Platformer]], Action-adventure | |genre=[[Genre#Platform|Platformer]], Action-adventure | ||
|modes=Single-player | |modes=Single-player | ||
|ratings={{ratings|esrb=E|cero=A|pegi=3|acb=G|usk=6| | |ratings={{ratings|esrb=E|cero=A|pegi=3|acb=G|usk=6|dejus=L|rars=0+|gsrr=p|grac=all}} | ||
|platforms=[[Nintendo 3DS]] | |platforms=[[Nintendo 3DS]] | ||
| | |media={{media|3ds=1|3dsdl=1}} | ||
|input={{input|3ds=1}} | |input={{input|3ds=1}} | ||
}} | }} | ||
'''''Super Mario 3D Land''''' is a single-player game in the [[Super Mario (series)|''Super Mario'' series]] for the [[Nintendo 3DS]], released in November 2011, and is the first ''Super Mario'' game overall for the console. It is the fourteenth entry in the ''Super Mario'' series | '''''Super Mario 3D Land''''' is a single-player game in the [[Super Mario (series)|''Super Mario'' series]] for the [[Nintendo 3DS]], released in November 2011, and is the first ''Super Mario'' game overall for the console. It is the fourteenth entry in the ''Super Mario'' series<ref name=encyclopedia>Kazuya Sakai (Ambit), kikai, Akinori Sao, Junko Fukuda, Kunio Takayama, and Ko Nakahara ({{wp|Shogakukan}}) (ed.). ''[[Super Mario Bros. Encyclopedia|Encyclopedia Super Mario Bros.]]'' Milwaulkie: [[Dark Horse Comics|Dark Horse Books]], 2018. ISBN: 978-4-09-106569-8</ref>, the second 3D ''Super Mario'' [[Genre#Platform|platformer]] for a handheld device (with ''[[Super Mario 64 DS]]'' being the first and an enhanced remake of [[Super Mario 64|the first 3D platformer adventure]]) and, as noted by [[Reggie Fils-Aime]] at {{wp|E3 2011}}, the first 3D ''Super Mario'' platformer to be built from the ground up for a handheld system. It is closely based on side-scrolling ''Super Mario'' games, but it is a 3D platformer in the vein of games like ''[[Super Mario 64]]'' and ''[[Super Mario Galaxy]]''. The game was created by the same development team that worked on the ''Super Mario Galaxy'' games and ''[[Donkey Kong Jungle Beat]]'', currently part of [[Nintendo Entertainment Analysis and Development|Nintendo EAD]] Tokyo. It received a sequel entitled ''[[Super Mario 3D World]]'', which was released for the [[Wii U]] in November 2013. The game requires 2315 [[Memory Card|block]]s (296.3 MB) if it is bought off the [[Nintendo eShop#Nintendo 3DS|Nintendo eShop]].<ref>https://www.nintendo.com/games/detail/super-mario-3d-land-3ds/</ref> | ||
''Super Mario 3D Land'' is the first ''Super Mario'' game published by Nintendo on one of their consoles to be officially localized in Dutch, Portuguese, and Russian.<ref name="NintendoNL"> [http://www.nintendo.nl/NOE/nl_NL/news/2011/geef_bowser_een_zwieper_-_de_tanooki_power-up_is_terug_45304.html Nintendo of the Netherlands - Geef Bowser een zwieper - de Tanooki power-up is terug]</ref><ref name="NintendoPG">[http://www.nintendo.pt/NOE/pt_PT/news/2011/super_mario_3d_land_e_mario_kart_7_chegam__nintendo_3ds_em_portugus_45304.html Nintendo of Portugal - ''SUPER MARIO 3D LAND'' e ''Mario Kart 7'' chegam à Nintendo 3DS em português!]</ref><ref name="NintendoRU"> [http://www.nintendo.ru/NOE/ru_RU/games/nintendo_3ds/super_mario_3d_land__44851.html Nintendo Russia - Official ''Super Mario 3D Land'' Website]</ref> | ''Super Mario 3D Land'' is the first ''Super Mario'' game published by Nintendo on one of their consoles to be officially localized in Dutch, Portuguese, and Russian.<ref name="NintendoNL"> [http://www.nintendo.nl/NOE/nl_NL/news/2011/geef_bowser_een_zwieper_-_de_tanooki_power-up_is_terug_45304.html Nintendo of the Netherlands - Geef Bowser een zwieper - de Tanooki power-up is terug]</ref><ref name="NintendoPG">[http://www.nintendo.pt/NOE/pt_PT/news/2011/super_mario_3d_land_e_mario_kart_7_chegam__nintendo_3ds_em_portugus_45304.html Nintendo of Portugal - ''SUPER MARIO 3D LAND'' e ''Mario Kart 7'' chegam à Nintendo 3DS em português!]</ref><ref name="NintendoRU"> [http://www.nintendo.ru/NOE/ru_RU/games/nintendo_3ds/super_mario_3d_land__44851.html Nintendo Russia - Official ''Super Mario 3D Land'' Website]</ref> | ||
==Story== | ==Story== | ||
[[File:SM3DL Prolog4.png|thumb|left|225px|Bowser capturing Peach]] | [[File:SM3DL Prolog4.png|thumb|left|225px|Bowser capturing Peach]] | ||
Outside [[Peach's Castle]] stands the [[Tail Tree]], a stripe-tailed tree with [[Super Leaf|Super Leaves]] on its branches. All of the [[Mushroom Kingdom]] is familiar with the tree. One night, a | Outside [[Peach's Castle]] stands the [[Tail Tree]], a stripe-tailed tree with [[Super Leaf|Super Leaves]] on its branches. All of the [[Mushroom Kingdom]] is familiar with the tree. One night, a huge storm blows all of the leaves off, as [[Bowser]] laughs in the background. | ||
Later on, when [[Mario]] and three [[Toad (species)|Toad]]s (red, yellow, and blue) check the Tail Tree, they discover that the Super Leaves are gone. However, the yellow Toad notices a hovering letter near the tree, and the group of four goes to investigate. Mario grabs and opens the letter, and a picture of Bowser holding [[Princess Peach]] hostage with Super Leaves flying in the background pops out. The message shocks the three Toads and Mario, and immediately, Mario and the three Toads run to save the Princess. Throughout his adventure between each world, Mario receives more letters about Peach's predicament and about various stages of Bowser's Super Leaf-related plan. | Later on, when [[Mario]] and three [[Toad (species)|Toad]]s (red, yellow, and blue) check the Tail Tree, they discover that the Super Leaves are gone. However, the yellow Toad notices a hovering letter near the tree, and the group of four goes to investigate. Mario grabs and opens the letter, and a picture of Bowser holding [[Princess Peach]] hostage with Super Leaves flying in the background pops out. The message shocks the three Toads and Mario, and immediately, Mario and the three Toads run to save the Princess. Throughout his adventure between each world, Mario receives more letters about Peach's predicament and about various stages of Bowser's Super Leaf-related plan. | ||
Line 87: | Line 86: | ||
|[[World 1-3 (Super Mario 3D Land)|World 1-3]] | |[[World 1-3 (Super Mario 3D Land)|World 1-3]] | ||
|- | |- | ||
|[[World 1-4 (Super Mario 3D Land)|World 1-4]] ({{icon|SM3DL-totalM}}×3) | |[[World 1-4 (Super Mario 3D Land)|World 1-4]] ({{chart icon|SM3DL-totalM}}×3) | ||
|{{world|1|house3D}} | |{{world|1|house3D}} | ||
|- | |- | ||
Line 122: | Line 121: | ||
|- | |- | ||
|[[World 3-4 (Super Mario 3D Land)|World 3-4]] | |[[World 3-4 (Super Mario 3D Land)|World 3-4]] | ||
|[[World 3-5 (Super Mario 3D Land)|World 3-5]] ({{icon|SM3DL-totalM}}×15) | |[[World 3-5 (Super Mario 3D Land)|World 3-5]] ({{chart icon|SM3DL-totalM}}×15) | ||
|- | |- | ||
|colspan=2|{{world-link|3|airship3D|World 3-Airship (Super Mario 3D Land)}} | |colspan=2|{{world-link|3|airship3D|World 3-Airship (Super Mario 3D Land)}} | ||
Line 136: | Line 135: | ||
|- | |- | ||
|[[World 4-2 (Super Mario 3D Land)|World 4-2]] | |[[World 4-2 (Super Mario 3D Land)|World 4-2]] | ||
|[[World 4-3 (Super Mario 3D Land)|World 4-3]] ({{icon|SM3DL-totalM}}×30) | |[[World 4-3 (Super Mario 3D Land)|World 4-3]] ({{chart icon|SM3DL-totalM}}×30) | ||
|- | |- | ||
|[[World 4-4 (Super Mario 3D Land)|World 4-4]] | |[[World 4-4 (Super Mario 3D Land)|World 4-4]] | ||
Line 152: | Line 151: | ||
|[[World 5-2 (Super Mario 3D Land)|World 5-2]] | |[[World 5-2 (Super Mario 3D Land)|World 5-2]] | ||
|- | |- | ||
|[[World 5-3 (Super Mario 3D Land)|World 5-3]] ({{icon|SM3DL-totalM}}×40) | |[[World 5-3 (Super Mario 3D Land)|World 5-3]] ({{chart icon|SM3DL-totalM}}×40) | ||
|[[World 5-4 (Super Mario 3D Land)|World 5-4]] | |[[World 5-4 (Super Mario 3D Land)|World 5-4]] | ||
|- | |- | ||
Line 158: | Line 157: | ||
|[[World 5-5 (Super Mario 3D Land)|World 5-5]] | |[[World 5-5 (Super Mario 3D Land)|World 5-5]] | ||
|- | |- | ||
|colspan=2|{{world-link|5|castle3d|World 5-Castle (Super Mario 3D Land)}} ({{icon|SM3DL-totalM}}×50) | |colspan=2|{{world-link|5|castle3d|World 5-Castle (Super Mario 3D Land)}} ({{chart icon|SM3DL-totalM}}×50) | ||
|- | |- | ||
|colspan="3"align=center|This world begins in a desert dotted with [[cactus]]es, where the [[Boomerang Flower]] can be found. Subsequent courses include the underground burrows of [[Monty Mole]]s and a series of [[Cloud Lift|clouds]] floating high above {{wp|wind turbine}}s. The boss of World 5 is a [[Magikoopa]] disguised as another Tail Bowser. | |colspan="3"align=center|This world begins in a desert dotted with [[cactus]]es, where the [[Boomerang Flower]] can be found. Subsequent courses include the underground burrows of [[Monty Mole]]s and a series of [[Cloud Lift|clouds]] floating high above {{wp|wind turbine}}s. The boss of World 5 is a [[Magikoopa]] disguised as another Tail Bowser. | ||
Line 173: | Line 172: | ||
|- | |- | ||
|[[World 6-4 (Super Mario 3D Land)|World 6-4]] | |[[World 6-4 (Super Mario 3D Land)|World 6-4]] | ||
|[[World 6-5 (Super Mario 3D Land)|World 6-5]] ({{icon|SM3DL-totalM}}×60) | |[[World 6-5 (Super Mario 3D Land)|World 6-5]] ({{chart icon|SM3DL-totalM}}×60) | ||
|- | |- | ||
|colspan=2|{{world-link|6|airship3D|World 6-Airship (Super Mario 3D Land)}} | |colspan=2|{{world-link|6|airship3D|World 6-Airship (Super Mario 3D Land)}} | ||
Line 187: | Line 186: | ||
|- | |- | ||
|{{world|7|house3D}} | |{{world|7|house3D}} | ||
|[[World 7-3 (Super Mario 3D Land)|World 7-3]] ({{icon|SM3DL-totalM}}×70) | |[[World 7-3 (Super Mario 3D Land)|World 7-3]] ({{chart icon|SM3DL-totalM}}×70) | ||
|- | |- | ||
|[[World 7-4 (Super Mario 3D Land)|World 7-4]] | |[[World 7-4 (Super Mario 3D Land)|World 7-4]] | ||
Line 203: | Line 202: | ||
|[[World 8-2 (Super Mario 3D Land)|World 8-2]] | |[[World 8-2 (Super Mario 3D Land)|World 8-2]] | ||
|- | |- | ||
|[[World 8-3 (Super Mario 3D Land)|World 8-3]] ({{icon|SM3DL-totalM}}×80) | |[[World 8-3 (Super Mario 3D Land)|World 8-3]] ({{chart icon|SM3DL-totalM}}×80) | ||
|[[World 8-4 (Super Mario 3D Land)|World 8-4]] | |[[World 8-4 (Super Mario 3D Land)|World 8-4]] | ||
|- | |- | ||
|[[World 8-5 (Super Mario 3D Land)|World 8-5]] | |[[World 8-5 (Super Mario 3D Land)|World 8-5]] | ||
|{{world-link|8|bowser3d|World 8-Bowser: Part 1}}[[World 8-Bowser: Part 1|: Part 1]] ({{icon|SM3DL-totalM}}×90) | |{{world-link|8|bowser3d|World 8-Bowser: Part 1}}[[World 8-Bowser: Part 1|: Part 1]] ({{chart icon|SM3DL-totalM}}×90) | ||
|- | |- | ||
|[[World 8-6 (Super Mario 3D Land)|World 8-6]] | |[[World 8-6 (Super Mario 3D Land)|World 8-6]] | ||
|{{world-link|8|bowser3d|World 8-Bowser: Part 2}}[[World 8-Bowser: Part 2|: Part 2]] ({{icon|SM3DL-totalM}}×100) | |{{world-link|8|bowser3d|World 8-Bowser: Part 2}}[[World 8-Bowser: Part 2|: Part 2]] ({{chart icon|SM3DL-totalM}}×100) | ||
|- | |- | ||
|colspan="3"align=center|[[Bowser's Castle|Bowser's domain]], where he has imprisoned [[Princess Peach]]. Most of the courses here resemble castle strongholds and take place in seas of [[lava]]. It is the only world to include battles with the real Bowser, as well as the only one to lack Toad Houses or [[Mystery Box]]es. | |colspan="3"align=center|[[Bowser's Castle|Bowser's domain]], where he has imprisoned [[Princess Peach]]. Most of the courses here resemble castle strongholds and take place in seas of [[lava]]. It is the only world to include battles with the real Bowser, as well as the only one to lack Toad Houses or [[Mystery Box]]es. | ||
Line 229: | Line 228: | ||
|{{world|s1|mysterybox}} | |{{world|s1|mysterybox}} | ||
|- | |- | ||
|colspan=2|{{world-link|s1|castle3d|Special 1-Castle}} ({{icon|SM3DL-totalM}}×110) | |colspan=2|{{world-link|s1|castle3d|Special 1-Castle}} ({{chart icon|SM3DL-totalM}}×110) | ||
|- | |- | ||
|colspan="3"align=center|A world that mirrors the Mushroom Kingdom. The [[Statue Leaf]] and [[Poison Mushroom]] are introduced here, as is the [[Cosmic Clone]] enemy that mimics Mario's actions and appearance. The undead [[Dry Bowser]] has imprisoned [[Luigi]] in this world. | |colspan="3"align=center|A world that mirrors the Mushroom Kingdom. The [[Statue Leaf]] and [[Poison Mushroom]] are introduced here, as is the [[Cosmic Clone]] enemy that mimics Mario's actions and appearance. The undead [[Dry Bowser]] has imprisoned [[Luigi]] in this world. | ||
Line 246: | Line 245: | ||
|[[Special 2-5]] | |[[Special 2-5]] | ||
|- | |- | ||
|colspan=2|{{world-link|s2|airship3D|Special 2-Airship}} ({{icon|SM3DL-totalM}}×120) | |colspan=2|{{world-link|s2|airship3D|Special 2-Airship}} ({{chart icon|SM3DL-totalM}}×120) | ||
|- | |- | ||
|colspan="3"align=center|Special 2 begins with an auto-scroller that features [[Note Block]]s and rising [[lift]]s, and ends with an airship course that has no boss. It is one of only two special worlds to not include any courses with Cosmic Clones. | |colspan="3"align=center|Special 2 begins with an auto-scroller that features [[Note Block]]s and rising [[lift]]s, and ends with an airship course that has no boss. It is one of only two special worlds to not include any courses with Cosmic Clones. | ||
Line 263: | Line 262: | ||
|[[Special 3-5]] | |[[Special 3-5]] | ||
|- | |- | ||
|colspan=2|{{world-link|s3|airship3D|Special 3-Airship}} ({{icon|SM3DL-totalM}}×140) | |colspan=2|{{world-link|s3|airship3D|Special 3-Airship}} ({{chart icon|SM3DL-totalM}}×140) | ||
|- | |- | ||
|colspan="3"align=center|Some of the courses here are ones that feature swinging [[Pendulum Platform]]s, rotating blocks, and Beep Blocks. It is the other special world to lack encounters with Cosmic Clones. | |colspan="3"align=center|Some of the courses here are ones that feature swinging [[Pendulum Platform]]s, rotating blocks, and Beep Blocks. It is the other special world to lack encounters with Cosmic Clones. | ||
Line 280: | Line 279: | ||
|[[Special 4-5]] | |[[Special 4-5]] | ||
|- | |- | ||
|colspan=2|{{world-link|s4|airship3D|Special 4-Airship}} ({{icon|SM3DL-totalM}}×160) | |colspan=2|{{world-link|s4|airship3D|Special 4-Airship}} ({{chart icon|SM3DL-totalM}}×160) | ||
|- | |- | ||
|colspan="3"align=center|This world begins with a clock-themed course, followed by a Ghost House and a boardwalk swarmed by [[Bullet Bill]]s. Boom Boom and Pom Pom return as the bosses of the airship course. | |colspan="3"align=center|This world begins with a clock-themed course, followed by a Ghost House and a boardwalk swarmed by [[Bullet Bill]]s. Boom Boom and Pom Pom return as the bosses of the airship course. | ||
Line 297: | Line 296: | ||
|[[Special 5-5]] | |[[Special 5-5]] | ||
|- | |- | ||
|colspan=2|{{world-link|s5|castle3d|Special 5-Castle}} ({{icon|SM3DL-totalM}}×180) | |colspan=2|{{world-link|s5|castle3d|Special 5-Castle}} ({{chart icon|SM3DL-totalM}}×180) | ||
|- | |- | ||
|colspan="3"align=center|Some of the courses here incorporate Red-Blue Panels, Switchboards, and dessert-shaped lifts. Dry Bowser appears again as the boss of this world's [[castle]]. | |colspan="3"align=center|Some of the courses here incorporate Red-Blue Panels, Switchboards, and dessert-shaped lifts. Dry Bowser appears again as the boss of this world's [[castle]]. | ||
Line 314: | Line 313: | ||
|[[Special 6-5]] | |[[Special 6-5]] | ||
|- | |- | ||
|colspan=2|{{world-link|s6|airship3D|Special 6-Airship}} ({{icon|SM3DL-totalM}}×200) | |colspan=2|{{world-link|s6|airship3D|Special 6-Airship}} ({{chart icon|SM3DL-totalM}}×200) | ||
|- | |- | ||
|colspan="3"align=center|Special 6 contains courses with Propeller Boxes, complex Flip Panel movements, and dense fog. Boom Boom appears in this world's airship and is the only optional boss battle in the game. | |colspan="3"align=center|Special 6 contains courses with Propeller Boxes, complex Flip Panel movements, and dense fog. Boom Boom appears in this world's airship and is the only optional boss battle in the game. | ||
Line 331: | Line 330: | ||
|[[Special 7-5]] | |[[Special 7-5]] | ||
|- | |- | ||
|colspan=2|{{world-link|s7|castle3d|Special 7-Castle}} ({{icon|SM3DL-totalM}}×220) | |colspan=2|{{world-link|s7|castle3d|Special 7-Castle}} ({{chart icon|SM3DL-totalM}}×220) | ||
|- | |- | ||
|colspan="3"align=center|The first course here is snow-themed and contains many [[Boomerang Bro]]s, before following another course with Beep Blocks. A [[Big Cosmic Clone]] appears in S7-4 and S7-[[File:CastleIcon SM3DW.png|18px]] that can destroy [[Brick Block]]s. | |colspan="3"align=center|The first course here is snow-themed and contains many [[Boomerang Bro]]s, before following another course with Beep Blocks. A [[Big Cosmic Clone]] appears in S7-4 and S7-[[File:CastleIcon SM3DW.png|18px]] that can destroy [[Brick Block]]s. | ||
Line 339: | Line 338: | ||
|- | |- | ||
|rowspan="4"align=center style="background:#FFFFFF"|[[File:Special8.png|200x200px]] | |rowspan="4"align=center style="background:#FFFFFF"|[[File:Special8.png|200x200px]] | ||
|[[Special 8-1]] ({{icon|SM3DL-totalM}}×230) | |[[Special 8-1]] ({{chart icon|SM3DL-totalM}}×230) | ||
|[[Special 8-2]] ({{icon|SM3DL-totalM}}×240) | |[[Special 8-2]] ({{chart icon|SM3DL-totalM}}×240) | ||
|- | |- | ||
|[[Special 8-3]] ({{icon|SM3DL-totalM}}×250) | |[[Special 8-3]] ({{chart icon|SM3DL-totalM}}×250) | ||
|{{world|s8|house3D}} | |{{world|s8|house3D}} | ||
|- | |- | ||
|[[Special 8-4]] ({{icon|SM3DL-totalM}}×260) | |[[Special 8-4]] ({{chart icon|SM3DL-totalM}}×260) | ||
|[[Special 8-5]] ({{icon|SM3DL-totalM}}×270) | |[[Special 8-5]] ({{chart icon|SM3DL-totalM}}×270) | ||
|- | |- | ||
|{{world-link|s8|bowser3d|Special 8-Bowser}} ({{icon|SM3DL-totalM}}×290) | |{{world-link|s8|bowser3d|Special 8-Bowser}} ({{chart icon|SM3DL-totalM}}×290) | ||
|{{world-link|s8|crown|Special 8-Crown}} | |{{world-link|s8|crown|Special 8-Crown}} | ||
|- | |- | ||
Line 357: | Line 356: | ||
===Other locations=== | ===Other locations=== | ||
*[[Toad House]]s - They work like they do in ''[[Super Mario Bros. 3]]'', but StreetPass friends can send gifts to the Toad House that contain items. | *[[Toad House]]s - They work like they do in ''[[Super Mario Bros. 3]]'', but StreetPass friends can send gifts to the Toad House that contain items. | ||
*[[Mystery Box]]es - Mario can go inside them, and they contain various different tasks, such as defeating all the enemies in the box. After completing the tasks, Mario receives coins, 1-Up Mushrooms, and/or a Star Medal. Friends via StreetPass can also send the player Mystery Boxes, which always contain at least one Star Medal. | *[[Mystery Box]]es - Mario can go inside them, and they contain various different tasks, such as defeating all the enemies in the box. After completing the tasks, Mario receives coins, 1-Up Mushrooms, and/or a Star Medal. Friends via StreetPass can also send the player Mystery Boxes, which always contain at least one Star Medal. | ||
*A test room with colored blocks that cause an optical illusion, where Mario can train and learn both movements and 2D/3D mode comparisons. It is accessed by remaining idle for 42 seconds at the title screen. The room contains five Toads (one of which is unreachably high up) and has no win condition. | *A test room with colored blocks that cause an optical illusion, where Mario can train and learn both movements and 2D/3D mode comparisons. It is accessed by remaining idle for 42 seconds at the title screen. The room contains five Toads (one of which is unreachably high up) and has no win condition. | ||
Line 389: | Line 387: | ||
!Description | !Description | ||
|- | |- | ||
|align=center style="background: | |align=center style="background:#FFFFFF"|[[File:Peach SM3DL.png|100x100px]]<br>[[Princess Peach]] | ||
|The princess of the Mushroom Kingdom, who is kidnapped by Bowser. | |The princess of the Mushroom Kingdom, who is kidnapped by Bowser. | ||
|- | |- | ||
|align=center style="background: | |align=center style="background:#FFFFFF"|[[File:Toad Artwork - Super Mario 3D Land.png|100x100px]]<br>[[Toad]] | ||
|Toad is seen in various parts of the game, including red Toad Houses and before airship levels. | |Toad is seen in various parts of the game, including red Toad Houses and before airship levels. | ||
|- | |- | ||
|align=center style="background: | |align=center style="background:#FFFFFF"|[[File:SM3DL Screenshot Toads.png|100x100px]]<br>[[Toad (species)|Toad]]s | ||
|Toads help Mario on his journey to save Princess Peach. | |Toads help Mario on his journey to save Princess Peach. | ||
|- | |- | ||
|align=center style="background: | |align=center style="background:#FFFFFF"|[[File:TanookiToad.png|100x100px]]<br>[[Tanooki Mario|Tanooki Toad]]s | ||
|Toads under the effect of the [[Super Leaf]]. They only appear in the special worlds. | |Toads under the effect of the [[Super Leaf]]. They only appear in the special worlds. | ||
|} | |} | ||
==Enemies and obstacles== | ==Enemies and obstacles== | ||
=== | ===New enemies=== | ||
{| | {|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;background:#FFFFFF" | ||
|-style="background:#FF2400;color:white;" | |-style="background:#FF2400;color:white;" | ||
!width=10% | !width=10%|Name | ||
! | !Description | ||
! | !width=10%|First appearance | ||
!width=10%|Last appearance | |||
!width=6%|Spoils | |||
!width= | |||
!width= | |||
|- | |- | ||
|align=center | |align=center|[[File:Biddybud.png|100x100px]]<br>'''[[Biddybud]]''' | ||
| | |Lady beetle-like creatures that walk along set paths, typically in lines. They come in various colors. | ||
|align=center|[[World 1- | |align=center|[[World 1-3 (Super Mario 3D Land)|World 1-3]] | ||
|align=center| | |align=center|[[Special 3-1]] | ||
|align=center|{{icon|SM3DL-Coin}}×1 | |align=center|{{chart icon|SM3DL-Coin}}×1 | ||
|- | |- | ||
|align=center | |align=center|[[File:Para Biddybud artwork Super Mario 3D Land.png|100x100px]]<br>'''[[Para-Biddybud]]''' | ||
| | |Winged Biddybuds. They fly in set patterns, often appearing in groups. | ||
|align=center|[[World 1- | |align=center|[[World 1-3 (Super Mario 3D Land)|World 1-3]] | ||
|align=center|[[Special | |align=center|[[Special 3-3]] | ||
|align=center|{{ | |align=center|{{chart icon|SM3DL-Coin}}×1 | ||
|- | |- | ||
|align=center | |align=center|[[File:SM3DL Asset Model Cosmic Clone.png|100x100px]]<br>'''[[Big Cosmic Clone]]''' | ||
| | |Large [[Cosmic Clone]]s that can break [[Brick Block]]s. | ||
|align=center|[[Special 7-4]] | |||
|align=center|[[Special | |align=center|{{world-link|s8|crown|Special 8-Crown}} | ||
|align=center|{{ | |align=center|{{chart icon|SM3DL-Coin}}×10 | ||
|align=center|{{icon| | |||
|- | |- | ||
|align=center | |align=center|[[File:SM3DL Artwork Blokkablok.png|100x100px]]<br>'''[[Blokkablok]]''' | ||
|Spiked enemies made of blocks. They snake back and forth in the air. Breaking every block defeats a Blokkablok. | |||
|align=center|[[World 3-1 (Super Mario 3D Land)|World 3-1]] | |||
| | |||
|align=center|[[World 1 | |||
|align=center|{{world-link|s8|crown|Special 8-Crown}} | |align=center|{{world-link|s8|crown|Special 8-Crown}} | ||
|align=center|{{icon|SM3DL-Coin}} | |align=center|{{hover|{{chart icon|SM3DL-Coin}}×2|+1 per ? Block}} | ||
| | |||
|- | |- | ||
|align=center | |align=center|[[File:CoinCofferSM3DL.png|100x100px]]<br>'''[[Coin Coffer]]''' | ||
| | |Purse-shaped creatures. They are usually invisible. They slowly run away from Mario when exposed. Coin Coffers dispense many coins when hit. | ||
|align=center|[[World 2-3 (Super Mario 3D Land)|World 2-3]] | |||
|align=center|[[World | |||
|align=center|[[Special 4-1]] | |align=center|[[Special 4-1]] | ||
|align=center|{{icon|SM3DL- | |align=center|{{chart icon|SM3DL-Coin}}×10 | ||
|- | |- | ||
|align=center | |align=center|[[File:Draglet Artwork - Super Mario 3D Land.png|100x100px]]<br>'''[[Draglet]]''' | ||
| | |Little dragons that spit [[Fireball (obstacle)|fireballs]]. | ||
|align=center|{{world-link|1|castle3d|World 1-Castle (Super Mario 3D Land)}} | |align=center|{{world-link|1|castle3d|World 1-Castle (Super Mario 3D Land)}} | ||
|align=center|[[Special 8-4]] | |align=center|[[Special 8-4]] | ||
|align=center|{{icon|SM3DL-Coin}}×1 | |align=center|{{chart icon|SM3DL-Coin}}×1 | ||
|- | |- | ||
|align=center | |align=center|[[File:Fakeblock.png|100x100px]]<br>'''[[Fake Block]]''' | ||
| | |They hide among real Brick Blocks. When approached, they reveal themselves and chase Mario, attacking him with their tail. | ||
|align=center| | |align=center|[[World 3-1 (Super Mario 3D Land)|World 3-1]] | ||
|align=center|{{world-link|s8|crown|Special 8-Crown}} | |align=center|{{world-link|s8|crown|Special 8-Crown}} | ||
|align=center|{{icon|SM3DL-Coin}} | |align=center|{{chart icon|SM3DL-Coin}}×1 | ||
|- | |||
|align=center|[[File:FlophopperSM3DL.png|100x100px]]<br>'''[[Flophopper]]''' | |||
|Insect-like creatures that walk side to side, flipping one leg over their body. This makes the spiky, damaging side of their body switch positions with the fleshy, vulnerable side. Their suction cup-like feet fastens them to rotating platforms. | |||
|align=center|[[World 5-3 (Super Mario 3D Land)|World 5-3]] | |||
|align=center|[[Special 7-5]] | |||
|align=center|{{chart icon|SM3DL-Coin}}×1 | |||
|- | |- | ||
|align=center | |align=center|[[File:Goomba Stack SM3DL.png|100x100px]]<br>'''[[Goomba Tower]]''' | ||
| | |Stacks of [[Goomba]]s. The one on the bottom behaves like a normal Goomba. | ||
|align=center|[[World | |align=center|[[World 1-2 (Super Mario 3D Land)|World 1-2]] | ||
|align=center| | |align=center|[[Special 4-1]] | ||
|align=center|{{ | |align=center|{{hover|{{chart icon|SM3DL-Coin}}×1|per Goomba}} | ||
|- | |- | ||
|align=center | |align=center|[[File:TanookiGoomba-SM3DL.png|100x100px]]<br>'''[[Tail Goomba]]''' | ||
| | |Goombas that jump in the air and descend slowly, performing a tail attack when they land. | ||
|align=center|[[World | |align=center|[[World 1-1 (Super Mario 3D Land)|World 1-1]] | ||
|align=center|[[Special | |align=center|[[Special 5-5]] | ||
|align=center|{{icon|SM3DL-Coin}}×1 | |align=center|{{chart icon|SM3DL-Coin}}×1<br>{{chart icon|SM3DL-Leaf}}×1 | ||
| | |||
|- | |- | ||
|align=center | |align=center|[[File:SM3DL Screenshot Big Tail Goomba.png|100x100px]]<br>'''[[Big Tail Goomba]]''' | ||
| | |Giant [[Tail Goomba]]s. Their tail attack covers wider range. | ||
|align=center| | |align=center|[[World 1-1 (Super Mario 3D Land)|World 1-1]] | ||
|align=center|[[ | |align=center|[[World 5-5 (Super Mario 3D Land)|World 5-5]] | ||
|align=center|{{icon|SM3DL-Coin}} | |align=center|{{chart icon|SM3DL-Coin}}×3 | ||
|- | |- | ||
|align=center | |align=center|[[File:InkPiranha.png|100x100px]]<br>'''[[Inky Piranha Plant]]''' | ||
|Black Piranha Plants. They spit ink that covers the screen, obscuring the player's view. | |Black Piranha Plants. They spit ink that covers the screen, obscuring the player's view. | ||
|align=center|[[World 1-2 (Super Mario 3D Land)|World 1-2]] | |align=center|[[World 1-2 (Super Mario 3D Land)|World 1-2]] | ||
|align=center|[[World 4-2 (Super Mario 3D Land)|World 4-2]] | |align=center|[[World 4-2 (Super Mario 3D Land)|World 4-2]] | ||
|align=center|{{icon|SM3DL-Coin}}×1 | |align=center|{{chart icon|SM3DL-Coin}}×1 | ||
|- | |- | ||
|align=center | |align=center|[[File:MortyMole.png|100x100px]]<br>'''[[Morty Mole]]''' | ||
| | |Large moles. They take two [[stomp]]s to be defeated. The first hit flattens their body. | ||
|align=center|[[World | |align=center|[[World 5-4 (Super Mario 3D Land)|World 5-4]] | ||
|align=center|[[World 7-4 (Super Mario 3D Land)|World 7-4]] | |||
|align=center|{{chart icon|SM3DL-Coin}}×3<br>{{chart icon|SM3DL-Mush}}×1 | |||
|- | |||
|align=center|[[File:PeepaSM3DL.png|100x100px]]<br>'''[[Peepa]]''' | |||
|Smiling ghosts. They either stay in a stationary position or move around through a set area. | |||
|align=center|[[World 4-4 (Super Mario 3D Land)|World 4-4]] | |||
|align=center|[[Special 6-5]] | |||
|align=center|{{chart icon|SM3DL-Coin}}×1 | |||
|- | |||
|align=center|[[File:SM3DL Prongo.png|100x100px]]<br>'''[[Prongo]]''' | |||
|Helmeted enemies. They chase after Mario and dive at him in an attempt to strike. If they miss, they become stuck in the ground, allowing Mario to jump on their vulnerable underside. | |||
|align=center|[[World 6-4 (Super Mario 3D Land)|World 6-4]] | |||
|align=center|[[Special 5-5]] | |align=center|[[Special 5-5]] | ||
|align=center|{{icon|SM3DL-Coin}}×1 | |align=center|{{chart icon|SM3DL-Coin}}×1 | ||
|- | |- | ||
|align=center | |align=center|[[File:SM3DL Asset Model Sandmaargh.png|100x100px]]<br>'''[[Sandmaargh]]''' | ||
| | |Sand-dwelling [[Magmaargh]]s. They hide underneath sand. A Sandmaargh will launch upward to bite Mario if he is directly above it. | ||
|align=center|[[World 1 | |align=center|[[World 3-1 (Super Mario 3D Land)|World 3-1]] | ||
|align=center|[[Special | |align=center|[[Special 6-1]] | ||
|align=center|{{icon|SM3DL-Coin}}×1 | |align=center|{{chart icon|SM3DL-Coin}}×1 | ||
|- | |- | ||
|align=center | |align=center|[[File:SpikeEelSM3DL.png|100x100px]]<br>'''[[Spike Eel]]''' | ||
| | |Giant eels. They stay in holes and swim in Mario's way. | ||
|align=center|[[World | |align=center|[[World 3-2 (Super Mario 3D Land)|World 3-2]] | ||
|align=center|[[Special | |align=center|[[Special 2-2]] | ||
|align=center|{{icon|SM3DL-Coin}} | |align=center|{{chart icon|SM3DL-Coin}}×3 | ||
|- | |- | ||
|align=center | |align=center|[[File:SM3DL Artwork Stingby.png|100x100px]]<br>'''[[Stingby]]''' | ||
| | |Bee enemies. They chase Mario on sight. | ||
|align=center|[[World | |align=center|[[World 2-4 (Super Mario 3D Land)|World 2-4]] | ||
|align=center| | |align=center|{{world-link|s8|crown|Special 8-Crown}} | ||
| | |align=center|{{chart icon|SM3DL-Coin}}×1 | ||
|align=center|{{icon| | |||
|- | |- | ||
|align=center | |align=center|[[File:Tail Bob-omb SM3DL.png|100x100px]]<br>'''[[Tail Bob-omb]]''' | ||
| | |[[Bob-omb]]s with [[Tanooki Mario|Tanooki tails]]. They descend slowly until they land on the ground, exploding soon after. | ||
|align=center| | |align=center|[[World 7-4 (Super Mario 3D Land)|World 7-4]] | ||
| | |align=center|{{world-link|s8|crown|Special 8-Crown}} | ||
|align=center|{{ | |align=center|None | ||
|align=center| | |||
|- | |- | ||
|align=center | |align=center|[[File:Tail Boo Artwork - Super Mario 3D Land.png|100x100px]]<br>'''[[Tail Boo]]''' | ||
| | |Tailed [[Boo]]s. One will swat Mario with its tail if he faces one. | ||
|align=center| | |align=center|[[World 4-4 (Super Mario 3D Land)|World 4-4]] | ||
|align=center|[[Special | |align=center|[[Special 6-5]] | ||
|align=center|{{icon|SM3DL-Coin}}×1 | |align=center|{{chart icon|SM3DL-Coin}}×1<br>{{chart icon|SM3DL-Leaf}}×1<br>{{chart icon|SM3DL-LeafS}}×1 | ||
| | |||
|- | |- | ||
|align=center | |align=center|[[File:Tail Bullet Bill Artwork - Super Mario 3D Land.png|100x100px]]<br>'''[[Tail Bullet Bill]]''' | ||
| | |Tailed [[Bullet Bill]]s. They swing their tail after traveling some distance. | ||
|align=center|{{world-link| | |align=center|{{world-link|2|airship3D|World 2-Airship (Super Mario 3D Land)}} | ||
|align=center|[[Special | |align=center|[[Special 5-3]] | ||
|align=center|{{icon|SM3DL-Coin}} | |align=center|{{chart icon|SM3DL-Coin}}×1<br>{{chart icon|SM3DL-Leaf}}×1<br>{{chart icon|SM3DL-LeafS}}×1 | ||
| | |||
|- | |- | ||
|align=center | |align=center|[[File:TailThwomp.png|100x100px]]<br>'''[[Tail Thwomp]]''' | ||
|Thwomps that jump and float, moving along a set path. | |Thwomps that jump and float, moving along a set path. | ||
|colspan=2 align=center|[[World 5-1 (Super Mario 3D Land)|World 5-1]] | |colspan=2 align=center|[[World 5-1 (Super Mario 3D Land)|World 5-1]] | ||
|align=center|{{icon|SM3DL-Coin}}×3<br>[[Extra life|1UP]]×∞ | |align=center|{{chart icon|SM3DL-Coin}}×3<br>[[Extra life|1UP]]×∞ | ||
|align=center|{{icon| | |- | ||
|align=center|[[File:Wallop Art - Super Mario 3D Land.png|100x100px]]<br>'''[[Wallop]]''' | |||
|Smiling stones that move to match Mario's position within narrow corridors. | |||
|align=center|[[World 3-1 (Super Mario 3D Land)|World 3-1]] | |||
|align=center|{{world-link|s8|crown|Special 8-Crown}} | |||
|align=center|{{chart icon|SM3DL-Coin}}×3 | |||
|} | |||
===Returning enemies=== | |||
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;background:#FFFFFF" | |||
|-style="background:#FF2400;color:white;" | |||
!width=10%|Name | |||
!Description | |||
!width=10%|First appearance | |||
!width=10%|Last appearance | |||
!width=6%|Spoils | |||
|- | |||
|align=center|[[File:MP8 Blooper.png|100x100px]]<br>'''[[Blooper]]''' | |||
|Underwater squids. Bloopers swim erratically when approached by Mario in an attempt to strike him. | |||
|align=center|[[World 3-2 (Super Mario 3D Land)|World 3-2]] | |||
|align=center|[[Special 2-2]] | |||
|align=center|{{chart icon|SM3DL-Coin}}×1 | |||
|- | |- | ||
|align=center | |align=center|[[File:Bob-ombSM3DL.png|100x100px]]<br>'''[[Bob-omb]]''' | ||
| | |Walking bombs that look like wind-up toys. Bob-ombs actively pursue Mario until they explode. Some are tossed by Rocky Wrenches. | ||
|align=center|[[World | |align=center|{{world-link|3|airship3D|World 3-Airship (Super Mario 3D Land)}} | ||
|align=center|[[Special | |align=center|[[Special 7-3]] | ||
|align=center|{{icon|SM3DL-Coin}} | |align=center|None | ||
|- | |||
|align=center|[[File:BooMP8Official.png|100x100px]]<br>'''[[Boo]]''' | |||
|Ghost enemies. Boos pursue Mario when his back is turned towards them. If Mario looks directly at them, they shield their eyes and stop moving. | |||
|align=center|[[World 4-4 (Super Mario 3D Land)|World 4-4]] | |||
|align=center|[[Special 6-5]] | |||
|align=center|{{chart icon|SM3DL-Coin}}×1 | |||
|- | |- | ||
|align=center | |align=center|[[File:BigBooSM3DL.png|100x100px]]<br>'''[[Big Boo]]''' | ||
| | |Large Boos. They appear in only a few [[Ghost House]]s. | ||
|align=center|[[World | |align=center|[[World 4-4 (Super Mario 3D Land)|World 4-4]] | ||
|align=center| | |align=center|[[Special 6-5]] | ||
|align=center|{{icon|SM3DL-Coin}} | |align=center|{{chart icon|SM3DL-Coin}}×3 | ||
|- | |- | ||
|align=center | |align=center|[[File:Mario 3d Land Bullet Bill.png|100x100px]]<br>'''[[Bullet Bill]]''' | ||
|Missiles fired from Bill Blasters. They fly in a straight line. | |Missiles fired from Bill Blasters. They fly in a straight line. | ||
|align=center|{{world-link|2|airship3D|World 2-Airship (Super Mario 3D Land)}} | |align=center|{{world-link|2|airship3D|World 2-Airship (Super Mario 3D Land)}} | ||
|align=center|[[Special 5-3]] | |align=center|[[Special 5-3]] | ||
|align=center|{{icon|SM3DL-Coin}}×1 | |align=center|{{chart icon|SM3DL-Coin}}×1 | ||
|- | |- | ||
|align=center|[[File:SM3DL Banzai Bills.png|100x100px]]<br>'''[[Banzai Bill]]''' | |||
|align=center | |||
|Slow-moving missiles. Their line of trajectory is fixed in one direction. | |Slow-moving missiles. Their line of trajectory is fixed in one direction. | ||
|align=center|[[World 8-5 (Super Mario 3D Land)|World 8-5]] | |align=center|[[World 8-5 (Super Mario 3D Land)|World 8-5]] | ||
|align=center|[[Special 4-3]] | |align=center|[[Special 4-3]] | ||
|align=center|{{icon|SM3DL-Coin}}×3 | |align=center|{{chart icon|SM3DL-Coin}}×3 | ||
|- | |- | ||
|align=center | |align=center|[[File:ChainChomp3DL.png|100x100px]]<br>'''[[Chain Chomp]]''' | ||
| | |Barking, metal enemies leashed to stumps. They lunge at Mario when in close proximity. | ||
|align=center| | |align=center|[[World 3-3 (Super Mario 3D Land)|World 3-3]] | ||
|align=center| | |align=center|{{world-link|s8|crown|Special 8-Crown}} | ||
|align=center|{{icon|SM3DL-Coin}} | |align=center|{{chart icon|SM3DL-Coin}}×3<br>[[Extra life|1UP]]×∞ | ||
| | |||
|- | |- | ||
|align=center | |align=center|[[File:CheepCheep3DLand.png|100x100px]]<br>'''[[Cheep Cheep]]''' | ||
| | |Pudgy red fish. Underwater, they passively swim in set paths, often in groups. In some levels, Cheep Cheeps leap over bridges and damage Mario on contact. | ||
| | |align=center|[[World 1-1 (Super Mario 3D Land)|World 1-1]] | ||
|align=center|{{icon|SM3DL-Coin}}×1 | |align=center|[[Special 1-3]] | ||
|align=center|{{chart icon|SM3DL-Coin}}×1 | |||
|- | |- | ||
|align=center | |align=center|[[File:SM3DL Asset Sprite Cosmic Clone.png|100x100px]]<br>'''[[Cosmic Clone]]''' | ||
| | |Dark entities in the form of [[Small Mario]]. They trail after Mario, mimicking his every move and positioning. Making contact damages him. | ||
|align=center|[[ | |align=center|[[Special 1-2]] | ||
|align=center|[[ | |align=center|[[Special 8-1]] | ||
|align=center|{{icon|SM3DL-Coin}}×3 | |align=center|{{chart icon|SM3DL-Coin}}×3 | ||
|- | |- | ||
|align=center | |align=center|[[File:SM3DL Dry Bones.png|100x100px]]<br>'''[[Dry Bones]]''' | ||
| | |Undead Koopa Troopas. They chase down and tackle Mario on sight. If stomped on or hit, Dry Bones crumble into a pile of bones, but regenerate after a few seconds. Dry Bones are only truly defeated when lured into lava. | ||
|align=center| | |align=center|{{world-link|1|castle3d|World 1-Castle (Super Mario 3D Land)}} | ||
|align=center|[[Special | |align=center|[[Special 8-4]] | ||
|align=center| | |align=center|None | ||
|- | |- | ||
|align=center | |align=center|[[File:Fuzzy3DL.png|100x100px]]<br>'''[[Fuzzy]]''' | ||
| | |Black, furry creatures. They move back and forth along tightropes, often in groups. | ||
|align=center|[[World 3-4 (Super Mario 3D Land)|World 3-4]] | |||
|align=center|[[World 3- | |||
|align=center|{{world-link|s8|crown|Special 8-Crown}} | |align=center|{{world-link|s8|crown|Special 8-Crown}} | ||
|align=center|{{icon| | |align=center|{{chart icon|cross}} | ||
|- | |- | ||
|align=center | |align=center|[[File:Goomba-for-3DL.png|100x100px]]<br>'''[[Goomba]]''' | ||
| | |Squat mushroom creatures that chase Mario when he is in their line of sight. Goombas can be defeated with a single jump. | ||
|align=center|[[World | |align=center|[[World 1-1 (Super Mario 3D Land)|World 1-1]] | ||
|align=center|{{world-link|s8|crown|Special 8-Crown}} | |align=center|{{world-link|s8|crown|Special 8-Crown}} | ||
|align=center|{{ | |align=center|{{chart icon|SM3DL-Coin}}×1<br>{{chart icon|SM3DL-Time}}×10<br>{{chart icon|SM3DL-Medal}}×1 | ||
|- | |- | ||
|align=center | |align=center|[[File:ParagoombaSM3DL.png|100x100px]]<br>'''[[Paragoomba]]''' | ||
|They | |Winged Goombas. They fly in set trajectories, moving either back and forth or up and down. | ||
|align=center|[[World | |align=center|[[World 1-4 (Super Mario 3D Land)|World 1-4]] | ||
|align=center|{{world-link|s8|crown|Special 8-Crown}} | |align=center|{{world-link|s8|crown|Special 8-Crown}} | ||
|align=center|{{icon|SM3DL-Coin}}×1 | |align=center|{{chart icon|SM3DL-Coin}}×1 | ||
|- | |- | ||
|align=center | |align=center|[[File:SM3DL Screenshot Grinder.png|100x100px]]<br>'''[[Grinder]]''' | ||
| | |Big saw blades. They damage Mario on contact and destroy wooden platforms. | ||
|align=center|[[World | |colspan=2 align=center|[[World 7-5 (Super Mario 3D Land)|World 7-5]] | ||
|align=center|{{chart icon|cross}} | |||
|align=center|{{icon| | |||
|- | |- | ||
|align=center | |align=center|[[File:MP8 Hammer Bro Artwork.png|100x100px]]<br>'''[[Hammer Bro]]''' | ||
|Helmeted [[Koopa (species)|Koopas]] that throw hammers. | |||
| | |align=center|{{world-link|1|castle3d|World 1-Castle (Super Mario 3D Land)}} | ||
|align=center|{{ | |||
| | |||
|align=center|{{world-link|s8|crown|Special 8-Crown}} | |align=center|{{world-link|s8|crown|Special 8-Crown}} | ||
|align=center|{{icon|SM3DL-Coin}}×3<br> | |align=center|{{chart icon|SM3DL-Coin}}×3<br>{{chart icon|SM3DL-Time}}×10 | ||
|- | |- | ||
|align=center | |align=center|[[File:SM3DL Boomerang Bro.png|100x100px]]<br>'''[[Boomerang Bro]]''' | ||
| | |Hammer Bro relatives that jump around and throw [[Boomerang]]s. Some Boomerang Bros drop Boomerang Flowers when defeated. | ||
|align=center|[[World | |align=center|[[World 4-5 (Super Mario 3D Land)|World 4-5]] | ||
|align=center|{{world-link|s8|crown|Special 8-Crown}} | |align=center|{{world-link|s8|crown|Special 8-Crown}} | ||
|align=center|{{icon| | |align=center|{{chart icon|SM3DL-Coin}}×3<br>{{chart icon|SM3DL-Time}}×10<br>{{chart icon|SM3DL-BoomF}}×1 | ||
| | |||
|- | |- | ||
|align=center | |align=center|[[File:Koopa SM3DL.png|100x100px]]<br>'''[[Koopa Troopa]]''' | ||
| | |Green-shelled turtles. They walk back and forth in a straight line. When jumped on, they retreat into their [[Green Shell|shells]]. | ||
|align=center| | |align=center|[[World 1-2 (Super Mario 3D Land)|World 1-2]] | ||
|align=center|[[Special | |align=center|[[Special 4-1]] | ||
|align=center| | |align=center|{{chart icon|SM3DL-Shell}}×1 | ||
| | |||
|- | |- | ||
|align=center | |align=center|[[File:SM3DL Asset Sprite Lava Bubble.png|100x100px]]<br>'''[[Lava Bubble]]''' | ||
| | |Balls of lava. They jump between gaps in platforms that cover lava, often in groups. | ||
|align=center| | |align=center|{{world-link|1|castle3d|World 1-Castle (Super Mario 3D Land)}} | ||
|align=center| | |align=center|[[Special 8-3]] | ||
|align=center|{{chart icon|SM3DL-Coin}}×1 | |||
|align=center|{{icon| | |||
|- | |- | ||
|align=center | |align=center|[[File:SM3DL Magikoopa.png|100x100px]]<br>'''[[Magikoopa]]''' | ||
| | |Robed Koopas that can teleport. They toss magical fireballs at Mario with their wand. | ||
|align=center| | |align=center|{{world-link|7|airship3D|World 7-Airship (Super Mario 3D Land)}} | ||
|align=center|[[Special | |align=center|[[Special 8-4]] | ||
|align=center|{{icon|SM3DL-Coin}}×1 | |align=center|{{chart icon|SM3DL-Coin}}×1 | ||
|- | |- | ||
|align=center | |align=center|[[File:SM3DL Asset Sprite Magmaargh.png|100x100px]]<br>'''[[Magmaargh]]''' | ||
| | |Large [[Blaarg]]s that dwell in lava. They rise from lava and shuffle through it in a set paths, phasing through platforms. | ||
|align=center| | |align=center|{{world-link|8|bowser3d|World 8-Bowser: Part 1}} | ||
|align=center| | |align=center|{{world-link|s8|bowser3d|Special 8-Bowser}} | ||
|align=center|{{icon| | |align=center|{{chart icon|cross}} | ||
|- | |- | ||
|align=center | |align=center|[[File:PiranhaPlantSM3DL.png|100x100px]]<br>'''[[Piranha Plant]]''' | ||
| | |Carnivorous plants that try to bite Mario when approached. | ||
|align=center|[[World | |align=center|[[World 1-3 (Super Mario 3D Land)|World 1-3]] | ||
|align=center|[[Special | |align=center|[[Special 5-5]] | ||
|align=center|{{icon|SM3DL-Coin}}×1 | |align=center|{{chart icon|SM3DL-Coin}}×1 | ||
|- | |- | ||
|align=center | |align=center|[[File:Venus Fire Trap Artwork - Super Mario 3D Land.png|100x100px]]<br>'''[[Fire Piranha Plant]]''' | ||
| | |Brown Piranha Plants that spit [[Fireball (obstacle)|fireballs]] at Mario. | ||
|align=center|[[World | |align=center|[[World 1-3 (Super Mario 3D Land)|World 1-3]] | ||
|align=center|[[Special | |align=center|[[Special 5-5]] | ||
|align=center|{{icon|SM3DL-Coin}} | |align=center|{{chart icon|SM3DL-Coin}}×1<br>{{chart icon|SM3DL-FireF}}×1 | ||
| | |||
|- | |- | ||
|align=center | |align=center|[[File:SM3DL Asset Sprite Pokey.png|100x100px]]<br>'''[[Pokey]]''' | ||
| | |Segmented [[cactus]] enemies. They slide back and forth in set paths. Individual segments can be taken out to make them shorter. Striking a Pokey's head immediately defeats it. | ||
|align=center|[[World | |align=center|[[World 3-1 (Super Mario 3D Land)|World 3-1]] | ||
|align=center|[[ | |align=center|[[World 6-2 (Super Mario 3D Land)|World 6-2]] | ||
|align=center|{{icon|SM3DL-Coin}}×1 | |align=center|{{hover|{{chart icon|SM3DL-Coin}}×1|per segment}} | ||
|- | |- | ||
|align=center | |align=center|[[File:PorcuPufferSM3DL.png|100x100px]]<br>'''[[Porcupuffer]]''' | ||
| | |Purple porcupinefish. While underwater, they swim back and forth like Cheep Cheeps. In some levels, they leap from water and break overhanging bridges to strike Mario. | ||
|align=center|[[World | |align=center|[[World 3-2 (Super Mario 3D Land)|World 3-2]] | ||
|align=center|[[ | |align=center|[[World 7-1 (Super Mario 3D Land)|World 7-1]] | ||
|align=center|{{icon|SM3DL-Coin}} | |align=center|{{chart icon|SM3DL-Coin}}×3 | ||
|- | |- | ||
|align=center | |align=center|[[File:Wrench3DLand.png|100x100px]]<br>'''[[Rocky Wrench]]''' | ||
| | |Moles that sit in grates. They occasionally pop out to throw wrenches, Bob-ombs, or coins. The wrenches move in a strait line without landing, hurting Mario on contact. | ||
|align=center| | |align=center|{{world-link|2|airship3D|World 2-Airship (Super Mario 3D Land)}} | ||
|align=center|[[Special | |align=center|[[Special 8-2]] | ||
|align=center|{{icon|SM3DL-Coin}}×1 | |align=center|{{chart icon|SM3DL-Coin}}×1 | ||
|- | |- | ||
|align=center | |align=center|[[File:SM3DL Screenshot Monty Mole.png|100x100px]]<br>'''[[Monty Mole]]''' | ||
| | |Mole enemies. They pop out of the ground and patrol a set area, occasionally in groups. | ||
|colspan=2 align=center|[[World | |colspan=2 align=center|[[World 5-4 (Super Mario 3D Land)|World 5-4]] | ||
|align=center|{{icon| | |align=center|{{chart icon|SM3DL-Coin}}×1 | ||
|- | |- | ||
|align=center | |align=center|[[File:SpinySM3DL.png|100x100px]]<br>'''[[Spiny]]''' | ||
| | |Squat Koopas with spiked shells. They charge towards Mario on sight. | ||
|align=center|[[ | |align=center|[[World 5-2 (Super Mario 3D Land)|World 5-2]] | ||
|align=center|[[Special 8-1]] | |align=center|[[Special 8-1]] | ||
|align=center|{{icon|SM3DL-Coin}} | |align=center|{{chart icon|SM3DL-Coin}}×1 | ||
|align=center| | |- | ||
|align=center|[[File:SpikyPlant3DLand.png|100x100px]]<br>'''[[Thorny flower|Thistle]]''' | |||
|Plants with needle-like flowers. Touching one hurts Mario. | |||
|align=center|[[World 4-1 (Super Mario 3D Land)|World 4-1]] | |||
|align=center|[[Special 6-5]] | |||
|align=center|{{chart icon|SM3DL-Coin}}×1 | |||
|- | |- | ||
|align=center | |align=center|[[File:SM3DL Asset Sprite Thwomp.png|100x100px]]<br>'''[[Thwomp]]''' | ||
| | |Angry-looking stones. They are suspended in mid-air but periodically slam down towards the ground below. The tops and sides of their bodies can be used as platforms and walls, respectively. | ||
|align=center|{{world-link|1|castle3d|World 1-Castle (Super Mario 3D Land)}} | |||
|align=center|{{world-link| | |align=center|[[Special 8-3]] | ||
|align=center| | |align=center|{{chart icon|SM3DL-Coin}}×3 | ||
|align=center|{{icon| | |||
|} | |} | ||
===Obstacles=== | ===Obstacles=== | ||
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;background:# | {|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;background:#FFFFFF" | ||
|-style="background:#FF2400;color:white;" | |-style="background:#FF2400;color:white;" | ||
!width=10%|Name | !width=10%|Name | ||
Line 785: | Line 738: | ||
!width=10%|Last appearance | !width=10%|Last appearance | ||
|- | |- | ||
|align=center | |align=center|[[File:Bowserblock.png|100x100px]]<br>'''[[Baddie Box]]''' | ||
|Releases infinite enemies when Mario is near. | |Releases infinite enemies when Mario is near. | ||
|align=center|[[World 2-4 (Super Mario 3D Land)|World 2-4]] | |align=center|[[World 2-4 (Super Mario 3D Land)|World 2-4]] | ||
|align=center|[[Special 8-3]] | |align=center|[[Special 8-3]] | ||
|- | |- | ||
|align=center | |align=center|[[File:Ball'n'Chain3D.png|100x100px]]<br>'''[[Spinner|Ball 'N' Chain]]''' | ||
|Spiked balls that move back and forth like a pendulum. | |Spiked balls that move back and forth like a pendulum. | ||
|align=center|[[World 1-2 (Super Mario 3D Land)|World 1-2]] | |align=center|[[World 1-2 (Super Mario 3D Land)|World 1-2]] | ||
|align=center|[[World 3-4 (Super Mario 3D Land)|World 3-4]] | |align=center|[[World 3-4 (Super Mario 3D Land)|World 3-4]] | ||
|- | |- | ||
|align=center | |align=center|[[File:BanzaiCannon3D Land.png|100x100px]]<br>'''[[Banzai Bill Cannon]]''' | ||
|A cannon that fires Banzai Bills. | |A cannon that fires Banzai Bills. | ||
|align=center|[[World 8-5 (Super Mario 3D Land)|World 8-5]] | |align=center|[[World 8-5 (Super Mario 3D Land)|World 8-5]] | ||
|align=center|{{world-link|s2|airship3D|Special 2-Airship}} | |align=center|{{world-link|s2|airship3D|Special 2-Airship}} | ||
|- | |- | ||
|align=center | |align=center|[[File:SM3DL Bullet Bill.PNG|100x100px]]<br>'''[[Bill Blaster]]''' | ||
|A cannon that shoots [[Bullet Bill]]s and Tail Bullet Bills. | |A cannon that shoots [[Bullet Bill]]s and Tail Bullet Bills. | ||
|align=center|{{world-link|2|airship3D|World 2-Airship (Super Mario 3D Land)}} | |align=center|{{world-link|2|airship3D|World 2-Airship (Super Mario 3D Land)}} | ||
|align=center| | |align=center|{{world-link|s3|airship3D|Special 3-Airship}} | ||
|- | |- | ||
|align=center | |align=center|[[File:QuestionBoxSM3DL.png|100x100px]]<br>'''[[Cannon]]''' | ||
|Cannons that shoot spiked balls. | |Cannons that shoot spiked balls. | ||
|align=center|{{world-link|3|airship3D|World 3-Airship (Super Mario 3D Land)}} | |align=center|{{world-link|3|airship3D|World 3-Airship (Super Mario 3D Land)}} | ||
|align=center|{{world-link|s2|airship3D|Special 2-Airship}} | |align=center|{{world-link|s2|airship3D|Special 2-Airship}} | ||
|- | |- | ||
|align=center | |align=center|[[File:Firebars SM3DL screenshot.png|100x100px]]<br>'''[[Fire Bar]]''' | ||
|Fireballs that rotate around a block. | |Fireballs that rotate around a block. | ||
|align=center|{{world-link|1|castle3d|World 1-Castle (Super Mario 3D Land)}} | |align=center|{{world-link|1|castle3d|World 1-Castle (Super Mario 3D Land)}} | ||
|align=center|{{world-link|s8|crown|Special 8-Crown}} | |align=center|{{world-link|s8|crown|Special 8-Crown}} | ||
|- | |- | ||
|align=center | |align=center|[[File:GiantSpikedBall3D Land.png|100x100px]]<br>'''[[Giant Spiked Ball|Giant spiked ball]]''' | ||
|Larger versions of spiked balls that can destroy their smaller counterparts. | |Larger versions of spiked balls that can destroy their smaller counterparts. | ||
|align=center|[[World 5-1 (Super Mario 3D Land)|World 5-1]] | |align=center|[[World 5-1 (Super Mario 3D Land)|World 5-1]] | ||
|align=center| | |align=center|{{world-link|8|bowser3d|World 8-Bowser: Part 2}} | ||
|- | |- | ||
|align=center | |align=center|[[File:SM3DL S8-Crown.png|100x100px]]<br>'''[[Burner|Jet engine]]''' | ||
|Objects that spew flames to block the player's path. | |Objects that spew flames to block the player's path. | ||
|align=center|{{world-link|2|airship3D|World 2-Airship (Super Mario 3D Land)}} | |align=center|{{world-link|2|airship3D|World 2-Airship (Super Mario 3D Land)}} | ||
|align=center|{{world-link|s8|crown|Special 8-Crown}} | |align=center|{{world-link|s8|crown|Special 8-Crown}} | ||
|- | |- | ||
|align=center | |align=center|[[File:SM3DL Bowser W8.png|100x100px]]<br>'''[[Lava]]''' | ||
|Molten rock that can cause the player to instantly lose a life. | |Molten rock that can cause the player to instantly lose a life. | ||
|align=center|{{world-link|1|castle3d|World 1-Castle (Super Mario 3D Land)}} | |align=center|{{world-link|1|castle3d|World 1-Castle (Super Mario 3D Land)}} | ||
|align=center|{{world-link|s8|bowser3d|Special 8-Bowser}} | |align=center|{{world-link|s8|bowser3d|Special 8-Bowser}} | ||
|- | |- | ||
|align=center | |align=center|[[File:Spine Coaster SM3DL screenshot.png|100x100px]]<br>'''[[Lava Geyser]]''' | ||
|Geysers of lava that can elevate platforms to allow the player to reach usually out-of-reach areas. | |Geysers of lava that can elevate platforms to allow the player to reach usually out-of-reach areas. | ||
|align=center|{{world-link| | |align=center|{{world-link|8|bowser3d|World 8-Bowser: Part 1}} | ||
|align=center| | |align=center|[[Special 8-4]] | ||
|- | |- | ||
|align=center | |align=center|[[File:Mario SM3DL2.png|100x100px]]<br>'''[[Poison (obstacle)|Poison]]''' | ||
|A liquid hazard that can cause the player to instantly lose a life. | |A liquid hazard that can cause the player to instantly lose a life. | ||
|align=center|[[World 2-2 (Super Mario 3D Land)|World 2-2]] | |align=center|[[World 2-2 (Super Mario 3D Land)|World 2-2]] | ||
|align=center|[[Special 6-3]] | |align=center|[[Special 6-3]] | ||
|- | |- | ||
|align=center | |align=center|[[File:SpikeBar3DLand.PNG|100x100px]]<br>'''[[Spike Bar]]''' | ||
|Rotating spike balls, similar to a [[Fire Bar]]. | |Rotating spike balls, similar to a [[Fire Bar]]. | ||
|align=center|[[World 2-4 (Super Mario 3D Land)|World 2-4]] | |align=center|[[World 2-4 (Super Mario 3D Land)|World 2-4]] | ||
|align=center| | |align=center|[[World 5-3 (Super Mario 3D Land)|World 5-3]] | ||
|- | |- | ||
|align=center | |align=center|[[File:Spike Block (3D Land).png|100x100px]]<br>'''[[Spike Block]]''' | ||
|A cube of spike traps that only appears in [[World 5-3 (Super Mario 3D Land)|World 5-3]]. | |A cube of spike traps that only appears in [[World 5-3 (Super Mario 3D Land)|World 5-3]]. | ||
|colspan=2 align=center|[[World 5-3 (Super Mario 3D Land)|World 5-3]] | |colspan=2 align=center|[[World 5-3 (Super Mario 3D Land)|World 5-3]] | ||
|- | |- | ||
|align=center | |align=center|[[File:AS6 SuperMario3D.png|100x100px]]<br>'''[[Spike Pillar]]''' | ||
|Objects that charge backwards and then charge forwards in order to hurt the player. | |Objects that charge backwards and then charge forwards in order to hurt the player. | ||
|align=center|{{world-link|3|airship3D|World 3-Airship (Super Mario 3D Land)}} | |align=center|{{world-link|3|airship3D|World 3-Airship (Super Mario 3D Land)}} | ||
|align=center|{{world-link|6|airship3D|World 6-Airship (Super Mario 3D Land)}} | |align=center|{{world-link|6|airship3D|World 6-Airship (Super Mario 3D Land)}} | ||
|- | |- | ||
|align=center | |align=center|[[File:SpikedBallSM3DL.png|100x100px]]<br>'''[[Spike Ball|Spiked ball]]''' | ||
|Balls that roll around and can damage the player. | |Balls that roll around and can damage the player. | ||
|align=center|{{world-link|3|airship3D|World 3-Airship (Super Mario 3D Land)}} | |align=center|{{world-link|3|airship3D|World 3-Airship (Super Mario 3D Land)}} | ||
|align=center|[[Special | |align=center|[[Special 5-1]] | ||
|- | |- | ||
|align=center | |align=center|[[File:Special 3-4.png|100x100px]]<br>'''[[Spiked roller]]''' | ||
|A cylinder covered with spikes. Some are swung on chains. | |A cylinder covered with spikes. Some are swung on chains. | ||
|align=center|[[World 7-2 (Super Mario 3D Land)|World 7-2]] | |align=center|[[World 7-2 (Super Mario 3D Land)|World 7-2]] | ||
|align=center|[[Special 5-2]] | |align=center|[[Special 5-2]] | ||
|- | |- | ||
|align=center | |align=center|[[File:SM3DL Boom Boom S4.png|100x100px]]<br>'''[[Spike Trap|Spikes]]''' | ||
|Small cubed spikes that damages Mario or Luigi. | |Small cubed spikes that damages Mario or Luigi. | ||
|align=center|[[World 2-4 (Super Mario 3D Land)|World 2-4]] | |align=center|[[World 2-4 (Super Mario 3D Land)|World 2-4]] | ||
Line 872: | Line 825: | ||
===Bosses=== | ===Bosses=== | ||
Bosses are listed in the order that they are first encountered. | Bosses are listed in the order that they are first encountered. | ||
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;background:# | {|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;background:#FFFFFF" | ||
|-style="background:#FF2400;color:white;" | |-style="background:#FF2400;color:white;" | ||
!width=10%|Name | !width=10%|Name | ||
Line 878: | Line 831: | ||
!width=19%|Courses | !width=19%|Courses | ||
|- | |- | ||
|align=center | |align=center|[[File:Tanooki Bowser.png|100x100px]]<br>'''[[Tail Bowser]]''' | ||
|Disguised [[Bowser's Minions|minions of Bowser]] who breathe fire, swing their tails, and jump around on collapsible bridges. | |Disguised [[Bowser's Minions|minions of Bowser]] who breathe fire, swing their tails, and jump around on collapsible bridges. | ||
|align=center|{{world-link|1|castle3d|World 1-Castle (Super Mario 3D Land)}}, {{world-link|5|castle3d|World 5-Castle (Super Mario 3D Land)}} | |align=center|{{world-link|1|castle3d|World 1-Castle (Super Mario 3D Land)}}, {{world-link|5|castle3d|World 5-Castle (Super Mario 3D Land)}} | ||
|- | |- | ||
|align=center | |align=center|[[File:BoomBoomSM3DL.png|100x100px]]<br>'''[[Boom Boom]]''' | ||
|A big, brutish [[Koopa (species)|Koopa]] typically encountered in airship courses. He swings his fists and spins like a top. | |A big, brutish [[Koopa (species)|Koopa]] typically encountered in airship courses. He swings his fists and spins like a top. | ||
|align=center|{{world-link|2|airship3D|World 2-Airship (Super Mario 3D Land)}}, {{world-link|3|airship3D|World 3-Airship (Super Mario 3D Land)}}, {{world-link|7|airship3D|World 7-Airship (Super Mario 3D Land)}}, {{world-link|s4|airship3D|Special 4-Airship}}, {{world-link|s6|airship3D|Special 6-Airship}}, {{world|s7|mysterybox}}, {{world-link|s8|crown|Special 8-Crown}} | |align=center|{{world-link|2|airship3D|World 2-Airship (Super Mario 3D Land)}}, {{world-link|3|airship3D|World 3-Airship (Super Mario 3D Land)}}, {{world-link|7|airship3D|World 7-Airship (Super Mario 3D Land)}}, {{world-link|s4|airship3D|Special 4-Airship}}, {{world-link|s6|airship3D|Special 6-Airship}}, {{world|s7|mysterybox}}, {{world-link|s8|crown|Special 8-Crown}} | ||
|- | |- | ||
|align=center | |align=center|[[File:Pom pom.png|100x100px]]<br>'''[[Pom Pom]]''' | ||
|A pink Koopa with a spotted shell. She throws boomerangs and leaps into the air. Like Boom Boom, she is often found on airships and is even fought alongside him in some courses. | |A pink Koopa with a spotted shell. She throws boomerangs and leaps into the air. Like Boom Boom, she is often found on airships and is even fought alongside him in some courses. | ||
|align=center|{{world-link|4|airship3D|World 4-Airship (Super Mario 3D Land)}}, {{world-link|6|airship3D|World 6-Airship (Super Mario 3D Land)}}, {{world-link|7|airship3D|World 7-Airship (Super Mario 3D Land)}}, {{world-link|s4|airship3D|Special 4-Airship}}, {{world-link|s8|crown|Special 8-Crown}} | |align=center|{{world-link|4|airship3D|World 4-Airship (Super Mario 3D Land)}}, {{world-link|6|airship3D|World 6-Airship (Super Mario 3D Land)}}, {{world-link|7|airship3D|World 7-Airship (Super Mario 3D Land)}}, {{world-link|s4|airship3D|Special 4-Airship}}, {{world-link|s8|crown|Special 8-Crown}} | ||
|- | |- | ||
|align=center | |align=center|[[File:Bowser Peach Airship - Super Mario 3D Land.png|100x100px]]<br>'''[[Bowser]]''' | ||
|The King of Koopas who has kidnapped [[Princess Peach]]. He fights like a Tail Bowser when first encountered. In the final showdown becomes far more persistent and aggressive, gaining several new means of attack. | |The King of Koopas who has kidnapped [[Princess Peach]]. He fights like a Tail Bowser when first encountered. In the final showdown becomes far more persistent and aggressive, gaining several new means of attack. | ||
|align=center|{{world-link|8|bowser3d|World 8-Bowser: Part 1}}[[World 8-Bowser: Part 1|: Part 1]], {{world-link|8|bowser3d|World 8-Bowser: Part 2}}[[World 8-Bowser: Part 2|: Part 2]] | |align=center|{{world-link|8|bowser3d|World 8-Bowser: Part 1}}[[World 8-Bowser: Part 1|: Part 1]], {{world-link|8|bowser3d|World 8-Bowser: Part 2}}[[World 8-Bowser: Part 2|: Part 2]] | ||
|- | |- | ||
|align=center | |align=center|[[File:SM3DL Asset Sprite Dry Bowser.png|100x100px]]<br>'''[[Dry Bowser]]''' | ||
|Bowser's undead alter ego, who only appears in the special worlds. He shares his behavior with Tail Bowsers, but breaths blue fire. | |Bowser's undead alter ego, who only appears in the special worlds. He shares his behavior with Tail Bowsers, but breaths blue fire. | ||
|align=center|{{world-link|s1|castle3d|Special 1-Castle}}, {{world-link|s5|castle3d|Special 5-Castle}}, {{world-link|s8|bowser3d|Special 8-Bowser}} | |align=center|{{world-link|s1|castle3d|Special 1-Castle}}, {{world-link|s5|castle3d|Special 5-Castle}}, {{world-link|s8|bowser3d|Special 8-Bowser}} | ||
Line 902: | Line 855: | ||
===Items=== | ===Items=== | ||
These are collectibles and wearable objects. | These are collectibles and wearable objects. | ||
{| | {|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;background:#F5F5F5" | ||
|-style="color:white; | |-style="background:#FF2400;color:white;" | ||
!width=12%|Name | !width=12%|Name | ||
!Description | !width=38%|Description | ||
!width=12%|Name | |||
!width=38%|Description | |||
|- | |- | ||
|style="background: | |align=center style="background:#FFFFFF"|[[File:CoinSM3DL.png|100x100px]]<br>[[Coin]]s | ||
|Grants an extra life for every 100 collected. | |||
|align=center style="background:#FFFFFF"|[[File:SM3D 1upmushroom.png|100x100px]]<br>[[1-Up Mushroom]]s | |||
|Gives Mario an extra life. | |||
|- | |- | ||
|style="background: | |align=center style="background:#FFFFFF"|[[File:SM3DL Artwork Red Coin.png|100x100px]]<br>[[Red Coin]]s | ||
|Five are spawned by passing through a Red Ring nearby. Award a power-up or 1-Up Mushroom if all are collected. | |||
|align=center style="background:#FFFFFF"|[[File:SM3DL Artwork Poison Mushroom.png|100x100px]]<br>[[Poison Mushroom]]s | |||
|Purple mushrooms that appear out of ? Blocks and chase the player. If the player touches one, they get hurt. | |||
|- | |- | ||
|style="background: | |align=center style="background:#FFFFFF"|[[File:Star medal.png|100x100px]]<br>[[Star Medal]]s | ||
|Unlock courses when enough are collected. Most courses have three. They can also be found in Mystery Boxes. | |||
|align=center style="background:#FFFFFF"|[[File:PropellerBlock-SM3DL.png|100x100px]]<br>[[Propeller Box]]es | |||
|Lets Mario fly upward and descend slowly. Gives an [[extra life]] if brought to the Goal Pole. | |||
|- | |- | ||
|style="background: | |align=center style="background:#FFFFFF"|[[File:SM3DL European English manual artwork-Plus Clock.png|100x100px]]<br>[[+ Clock]]s | ||
|Adds 10 or 100 seconds to the time limit. | |||
|align=center style="background:#FFFFFF"|[[File:SM3DL Screenshot Mario (with Coin Box).png|100x100px]]<br>[[Coin Box|? Boxes]] | |||
|Lets Mario collect infinite coins while moving. Gives an extra life if brought to the Goal Pole. | |||
|- | |- | ||
|style="background: | |align=center style="background:#FFFFFF"|[[File:SM3DL Screenshot Note.png|100x100px]]<br>[[Note]]s | ||
|Spawned by P Switches. Gives a power-up or 1-Up Mushroom if all are collected. | |||
|align=center style="background:#FFFFFF"|[[File:PWingSM3DL.png|100x100px]]<br>[[P-Wing]]s | |||
|Appears in an Assist Block after the player loses ten lives in a (skipped) normal world course, or within certain [[Mystery Box]]es. Sends Mario straight to the [[Goal Pole]]. | |||
|align= | |||
|} | |} | ||
Line 946: | Line 896: | ||
!Description | !Description | ||
|- | |- | ||
|align=center style="background: | |align=center style="background:#FFFFFF"|N/A | ||
|align=center style="background: | |align=center style="background:#FFFFFF"|[[File:Small Mario SM3DL.png|100px]]<br>[[Small Mario]] | ||
|Small Mario is his weakest form, as he loses a life if he takes damage in this form. He also cannot break [[Brick Block]]s, and he only gets Super Mushrooms from blocks. | |Small Mario is his weakest form, as he loses a life if he takes damage in this form. He also cannot break [[Brick Block]]s, and he only gets Super Mushrooms from blocks. | ||
|- | |- | ||
|align=center style="background: | |align=center style="background:#FFFFFF"|[[File:Mushroom-SM3DL.png|100x100px]]<br>[[Super Mushroom]] | ||
|align=center style="background: | |align=center style="background:#FFFFFF"|[[File:SM3DL Artwork Mario.png|x100px]]<br>[[Super Mario (form)|Super Mario]] | ||
|The Super Mushroom returns Small Mario to his normal size. Mario starts each life in this form. Taking damage only reverts him to Small form, and he can break Brick Blocks and find other power-ups in blocks. | |The Super Mushroom returns Small Mario to his normal size. Mario starts each life in this form. Taking damage only reverts him to Small form, and he can break Brick Blocks and find other power-ups in blocks. | ||
|- | |- | ||
|align=center style="background: | |align=center style="background:#FFFFFF"|[[File:FireFlowerSM3DL.png|100x100px]]<br>[[Fire Flower]] | ||
|align=center style="background: | |align=center style="background:#FFFFFF"|[[File:Fire Mario.png|x100px]]<br>[[Fire Mario]] | ||
|Using a Fire Flower turns Mario into Fire Mario, which lets him throw [[fireball]]s. They defeat enemies and light [[lantern|torches]]. Fireballs bounce off walls and vanish after two seconds. | |Using a Fire Flower turns Mario into Fire Mario, which lets him throw [[fireball]]s. They defeat enemies and light [[lantern|torches]]. Fireballs bounce off walls and vanish after two seconds. | ||
|- | |- | ||
|align=center style="background: | |align=center style="background:#FFFFFF"|[[File:SuperLeaf 3D.png|100x100px]]<br>[[Super Leaf]] | ||
|align=center style="background: | |align=center style="background:#FFFFFF"|[[File:TanookiMarioSM3DL.png|x100px]]<br>[[Tanooki Mario]] | ||
|Grabbing a Super Leaf turns Mario into Tanooki Mario, letting him slow his falls and tail whip objects and enemies. | |Grabbing a Super Leaf turns Mario into Tanooki Mario, letting him slow his falls and tail whip objects and enemies. | ||
|- | |- | ||
|align=center style="background: | |align=center style="background:#FFFFFF"|[[File:SM3DL Boomerang Flower artwork.png|100x100px]]<br>[[Boomerang Flower]] | ||
|align=center style="background: | |align=center style="background:#FFFFFF"|[[File:BoomerangMarioSM3DL.png|x100px]]<br>[[Boomerang Mario]] | ||
|The Boomerang Flower transforms Mario into Boomerang Mario. He can toss a [[boomerang]] to hit enemies and collect distant items. | |The Boomerang Flower transforms Mario into Boomerang Mario. He can toss a [[boomerang]] to hit enemies and collect distant items. | ||
|- | |- | ||
|align=center style="background: | |align=center style="background:#FFFFFF"|[[File:Star SM3DL.png|100x100px]]<br>[[Super Star]] | ||
|align=center style="background: | |align=center style="background:#FFFFFF"|[[File:SM3DL Screenshot Invincible Mario.png|x100px]]<br>[[Invincible Mario]] | ||
|Briefly makes Mario invincible, letting him gain extra lives upon running into five or more enemies. | |Briefly makes Mario invincible, letting him gain extra lives upon running into five or more enemies. | ||
|- | |- | ||
|align=center style="background: | |align=center style="background:#FFFFFF"|[[File:Invincibilityleaf.png|100x100px]]<br>[[Invincibility Leaf]] | ||
|align=center style="background: | |align=center style="background:#FFFFFF"|[[File:White Tanooki.png|x100px]]<br>[[White Tanooki Mario]] | ||
|The Invincibility Leaf transforms Mario into White Tanooki Mario. This power-up appears in | |The Invincibility Leaf transforms Mario into White Tanooki Mario. This power-up appears in [[Assist Block]] after losing five lives in a (skipped) normal world course, which makes the file's stars lose their sparkle. White Tanooki Mario is invincible for one course only. He otherwise has all the same abilities as Tanooki Mario. | ||
|- | |- | ||
|align=center style="background: | |align=center style="background:#FFFFFF"|[[File:SM3DL Artwork Statue Leaf.png|100x100px]]<br>[[Statue Leaf]] | ||
|align=center style="background: | |align=center style="background:#FFFFFF"|[[File:StatueMario 3DL.png|x100px]]<br>[[Statue Mario]] | ||
|The Statue Leaf turns Mario into a red-scarfed Tanooki Mario. He has all of the same abilities as the normal Tanooki form with the added ability of transforming into a stone variant called Statue Mario upon performing a [[Ground-Pound]]. Statue Mario cannot move, but he is invulnerable in this state | |The Statue Leaf turns Mario into a red-scarfed Tanooki Mario. He has all of the same abilities as the normal Tanooki form with the added ability of transforming into a stone variant called Statue Mario upon performing a [[Ground-Pound]]. Statue Mario cannot move, but he is invulnerable in this state. | ||
|} | |} | ||
Line 988: | Line 938: | ||
!colspan=3 style="background:#FF7733;"|Trigger objects | !colspan=3 style="background:#FF7733;"|Trigger objects | ||
|- | |- | ||
|align=center style="background: | |align=center style="background:#FFFFFF"|[[File:SM3DL Screenshot Bowser Switch.jpg|100x100px]]<br>[[Bowser Switch]]<ref>Esmarch, Nick von. ''Super Mario 3D Land: PRIMA Official Game Guide''. Premiere Edition, Roseville, [[Prima Games]], 2011, p. 213.</ref> | ||
|A switch found at the end of bridges in [[castle]] courses. Pressing one causes it to collapse, dropping the boss on top of it into [[lava]]. | |A switch found at the end of bridges in [[castle]] courses. Pressing one causes it to collapse, dropping the boss on top of it into [[lava]]. | ||
|- | |- | ||
|align=center style="background: | |align=center style="background:#FFFFFF"|[[File:SM3DL Screenshot Coin Ring.jpg|100x100px]]<br>[[Coin ring]] | ||
|Gives five coins when passed through. | |Gives five coins when passed through. | ||
|- | |- | ||
|align=center style="background: | |align=center style="background:#FFFFFF"|[[File:SM3DL Screenshot P Switch.jpg|100x100px]]<br>[[P Switch]] | ||
|Cause all sorts of events to happen when pressed. | |Cause all sorts of events to happen when pressed. | ||
|- | |- | ||
|align=center style="background: | |align=center style="background:#FFFFFF"|[[File:SM3DL Screenshot Red Ring.jpg|100x100px]]<br>[[Red Ring]] | ||
|Briefly spawn five Red Coins when passed through. | |Briefly spawn five Red Coins when passed through. | ||
|- | |- | ||
|align=center style="background: | |align=center style="background:#FFFFFF"|[[File:SM3DL Screenshot Stump.jpg|100x100px]]<br>[[Stump]] | ||
|[[Ground Pound]]ing a stump either produces an item or a power-up. | |[[Ground Pound]]ing a stump either produces an item or a power-up. | ||
|- | |- | ||
|align=center style="background: | |align=center style="background:#FFFFFF"|[[File:SM3DL Screenshot Tail Wheel.jpg|100x100px]]<br>[[Tail Wheel]] | ||
|Elevate certain structures when spun by Tanooki Mario's tail whip. | |Elevate certain structures when spun by Tanooki Mario's tail whip. | ||
|- | |- | ||
|align=center style="background: | |align=center style="background:#FFFFFF"|[[File:SM3DL Asset Model Torch.png|100x100px]]<br>[[Lantern|Torch]] | ||
|Can be lit using [[Fire Mario|Fire form]]. | |Can be lit using [[Fire Mario|Fire form]]. | ||
|- | |- | ||
|align=center style="background: | |align=center style="background:#FFFFFF"|[[File:SM3DL Screenshot View Plate.jpg|100x100px]]<br>[[View plate]]<ref>Esmarch, pp. 20, 30, 59.</ref> | ||
|Pressing a view plate changes the camera angle of the space it is encountered in, allowing the player to see hidden areas or better contextualize the arrangements of platforms. | |Pressing a view plate changes the camera angle of the space it is encountered in, allowing the player to see hidden areas or better contextualize the arrangements of platforms. | ||
|- | |- | ||
!colspan=3 style="background:#FF7733;"|Climbable objects | !colspan=3 style="background:#FF7733;"|Climbable objects | ||
|- | |- | ||
|align=center style="background: | |align=center style="background:#FFFFFF"|[[File:SM3DL Screenshot Pole.jpg|100x100px]]<br>[[Pole]] | ||
|Mario clings to a pole by jumping onto it. He can ascend, descend, and change which face of the pole he is on by moving {{button|3DS|Stick}}. Pressing {{button|3DS|A}} makes Mario jump from whichever face he is on. | |Mario clings to a pole by jumping onto it. He can ascend, descend, and change which face of the pole he is on by moving {{button|3DS|Stick}}. Pressing {{button|3DS|A}} makes Mario jump from whichever face he is on. | ||
|- | |- | ||
|align=center style="background: | |align=center style="background:#FFFFFF"|[[File:SM3DL Asset Model Tree.png|100x100px]]<br>[[Tree]] | ||
|Trees function like poles. Reaching the top sometimes releases an item or power-up. | |Trees function like poles. Reaching the top sometimes releases an item or power-up. | ||
|- | |- | ||
!colspan=3 style="background:#FF7733;"|Strikable objects | !colspan=3 style="background:#FF7733;"|Strikable objects | ||
|- | |- | ||
|align=center style="background: | |align=center style="background:#FFFFFF"|[[File:SM3DL Asset Model Board (1-Up Mushroom).png|100x100px]]<br>[[Wooden cutout|Board]] | ||
|Fake cutouts of objects. It may release a item when broken. There are Goomba Boards, 1-Up Mushroom Boards, Pipe Boards, and one that looks like [[Princess Peach]]. | |Fake cutouts of objects. It may release a item when broken. There are Goomba Boards, 1-Up Mushroom Boards, Pipe Boards, and one that looks like [[Princess Peach]]. | ||
|- | |- | ||
|align=center style="background: | |align=center style="background:#FFFFFF"|[[File:SM3DL Screenshot Cactus.png|100x100px]]<br>[[Cactus]] | ||
|Cactuses grow in desert-themed courses. Striking one with a [[boomerang]] destroys it and gives the player a coin. | |Cactuses grow in desert-themed courses. Striking one with a [[boomerang]] destroys it and gives the player a coin. | ||
|- | |- | ||
|align=center style="background: | |align=center style="background:#FFFFFF"|[[File:SM3DL Screenshot Gold Rock.png|100x100px]]<br>{{conjectural|Gold Rock}} | ||
|Gold Rocks take ten kicks to break and release five coins. | |Gold Rocks take ten kicks to break and release five coins. | ||
|- | |- | ||
|align=center style="background: | |align=center style="background:#FFFFFF"|[[File:GreenShellSM3DL.png|100x100px]]<br>[[Koopa Shell|Green Shell]] | ||
|A Koopa Troopa's shell, which can be kicked to hurt foes or hit blocks. | |A Koopa Troopa's shell, which can be kicked to hurt foes or hit blocks. | ||
|- | |- | ||
|align=center style="background: | |align=center style="background:#FFFFFF"|[[File:SM3DL Screenshot Rock.jpg|100x100px]]<br>[[Rock (Super Mario series)|Rock]] | ||
|Can be kicked to break them. Kicking one into a pipe causes a [[1-Up Mushroom]] to pop out. | |Can be kicked to break them. Kicking one into a pipe causes a [[1-Up Mushroom]] to pop out. | ||
|- | |- | ||
!colspan=3 style="background:#FF7733;"|Transportation objects | !colspan=3 style="background:#FF7733;"|Transportation objects | ||
|- | |- | ||
|align=center style="background: | |align=center style="background:#FFFFFF"|[[File:SM3DL Asset Model Cannon.png|100x100px]]<br>[[Cannon]] | ||
|Used to fire Mario further into a course. | |Used to fire Mario further into a course. | ||
|- | |- | ||
|align=center style="background: | |align=center style="background:#FFFFFF"|[[File:MysteryBox SM3DL.png|100x100px]]<br>[[Mystery Box]] | ||
|Lets Mario enter a time-limited bonus room. | |Lets Mario enter a time-limited bonus room. | ||
|- | |- | ||
|align=center style="background: | |align=center style="background:#FFFFFF"|[[File:Warp Pipe SM3DL.png|1000x100px]]<br>[[Warp Pipe|Pipe]] | ||
|Takes Mario elsewhere when entered. | |Takes Mario elsewhere when entered. | ||
|- | |- | ||
|align=center style="background: | |align=center style="background:#FFFFFF"|[[File:!Block.png|100x100px]]<br>[[Warp Box]] | ||
|Sends Mario to another part of the course. | |Sends Mario to another part of the course. | ||
|- | |- | ||
|align=center style="background: | |align=center style="background:#FFFFFF"|[[File:SM3DL Screenshot World Warp Pipe.png|100x100px]]<br>[[World Warp Pipe]] | ||
|Orange pipes hidden within courses. They bring Mario to another [[world]] without having to complete all of the current one's courses. | |Orange pipes hidden within courses. They bring Mario to another [[world]] without having to complete all of the current one's courses. | ||
|- | |- | ||
!colspan=3 style="background:#FF7733;"|Blocks and containers | !colspan=3 style="background:#FF7733;"|Blocks and containers | ||
|- | |- | ||
|align=center style="background: | |align=center style="background:#FFFFFF"|[[File:SM3DL Screenshot ! Block.jpg|100x100px]]<br>[[! Block]] | ||
|Striking a ! Block causes a face block to pop out. Striking it multiple times produces a string of face blocks. | |Striking a ! Block causes a face block to pop out. Striking it multiple times produces a string of face blocks. | ||
|- | |- | ||
|align=center style="background: | |align=center style="background:#FFFFFF"|[[File:Question Block 3D.png|100x100px]]<br>[[? Block]] | ||
|Contains a coin or a power-up. Some ? Blocks are [[Coin Block]]s that contain 10 coins. | |Contains a coin or a power-up. Some ? Blocks are [[Coin Block]]s that contain 10 coins. | ||
|- | |- | ||
|align=center style="background: | |align=center style="background:#FFFFFF"|[[File:SM3DL Goldenleaf.png|100x100px]]<br>[[Assist Block]] | ||
|Assist Blocks contain an [[Invincibility Leaf]] or a [[P-Wing]]. Appear after five or ten lives are lost, respectively, in the same course, and make the file's stars lose their sparkles upon doing so. They never appear in the special worlds. | |Assist Blocks contain an [[Invincibility Leaf]] or a [[P-Wing]]. Appear after five or ten lives are lost, respectively, in the same course, and make the file's stars lose their sparkles upon doing so. They never appear in the special worlds. | ||
|- | |- | ||
|align=center style="background: | |align=center style="background:#FFFFFF"|[[File:Brick Block 3D.png|100x100px]]<br>[[Brick Block|Block]] | ||
|Blocks that cannot be broken if Small Mario hits them. | |Blocks that cannot be broken if Small Mario hits them. | ||
|- | |- | ||
|align=center style="background: | |align=center style="background:#FFFFFF"|[[File:Crate3DLand.png|100x100px]]<br>[[Crate]] | ||
|Break when hit. May contain coins or power-ups. | |Break when hit. May contain coins or power-ups. | ||
|- | |- | ||
|align=center style="background: | |align=center style="background:#FFFFFF"|[[File:SM3DL Screenshot Directional Block.jpg|100x100px]]<br>[[Directional Block]] | ||
|Move in the indicated direction when hit. | |Move in the indicated direction when hit. | ||
|- | |- | ||
|align=center style="background: | |align=center style="background:#FFFFFF"|[[File:UsedBlockSM3DL.png|100x100px]]<br>[[Empty Block]] | ||
|A used-up ? Block. | |A used-up ? Block. | ||
|- | |- | ||
|align=center style="background: | |align=center style="background:#FFFFFF"|[[File:SM3DL Screenshot Face Block.png|100x100px]]<br>[[Face block (platform)|Face block]] | ||
|Briefly spawned in paths from hit ! Blocks. | |Briefly spawned in paths from hit ! Blocks. | ||
|- | |- | ||
|align=center style="background: | |align=center style="background:#FFFFFF"|[[File:SM3DL Screenshot Flying Question Block.jpg|100x100px]]<br>[[Flying ? Block]] | ||
|Winged ? Blocks that fly in patterns. Some Flying ? Blocks are Coin Blocks. | |Winged ? Blocks that fly in patterns. Some Flying ? Blocks are Coin Blocks. | ||
|- | |- | ||
|align=center style="background: | |align=center style="background:#FFFFFF"|[[File:SM3DL Shot - Flying Roulette Block.jpeg|100x100px]]<br>[[Roulette Block|Flying Roulette Block]] | ||
|A winged Roulette Block that appears when Mario loses two lives in the same course. | |A winged Roulette Block that appears when Mario loses two lives in the same course. | ||
|- | |- | ||
|align=center style="background: | |align=center style="background:#FFFFFF"|[[File:SM3DL Asset Model Gift Box.png|100x100px]]<br>[[Gift Box]] | ||
|Gift Boxes are blocks found exclusively in Toad Houses that, when hit, provide power-ups to players. They are from Miis encountered via either StreetPass or SpotPass. | |Gift Boxes are blocks found exclusively in Toad Houses that, when hit, provide power-ups to players. They are from Miis encountered via either StreetPass or SpotPass. | ||
|- | |- | ||
|align=center style="background: | |align=center style="background:#FFFFFF"|[[File:SM3DL Screenshot Hidden Block.jpg|100x100px]]<br>[[Hidden Block|Invisible Block]]<ref>Esmarch, p. 28.</ref> | ||
|Hidden, transparent ? Blocks. | |Hidden, transparent ? Blocks. | ||
|- | |- | ||
|align=center style="background: | |align=center style="background:#FFFFFF"|[[File:Rectangleblock.png|100x100px]]<br>[[? Block|Long ? Block]] | ||
|A three-block-wide ? Block that holds three coins or two coins and a power-up. | |A three-block-wide ? Block that holds three coins or two coins and a power-up. | ||
|- | |- | ||
|align=center style="background: | |align=center style="background:#FFFFFF"|[[File:JumpBlock 3D.png|100x100px]]<br>[[Note Block]] | ||
|Blocks Mario can bounce on. | |Blocks Mario can bounce on. | ||
|- | |- | ||
|align=center style="background: | |align=center style="background:#FFFFFF"|[[File:Roulette Block SM3DL.png|100x100px]]<br>[[Roulette Block]] | ||
|A clear block that scrolls through power-ups; releases the item displayed when it is hit. | |A clear block that scrolls through power-ups; releases the item displayed when it is hit. | ||
|- | |- | ||
|align=center style="background: | |align=center style="background:#FFFFFF"|[[File:SM3DL Super Note Block Model.png|100x100px]]<br>[[Super Note Block]] | ||
|Sends Mario to Coin Heaven when bounced on. | |Sends Mario to Coin Heaven when bounced on. | ||
|- | |- | ||
!colspan=3 style="background:#FF7733;"|Platforms | !colspan=3 style="background:#FF7733;"|Platforms | ||
|- | |- | ||
|align=center style="background: | |align=center style="background:#FFFFFF"|[[File:SM3DL Screenshot Blinking Block.png|100x100px]]<br>[[Blinking Block|Beep Block]] | ||
|Beep Blocks appear and disappear in correspondence with the course's music. | |Beep Blocks appear and disappear in correspondence with the course's music. | ||
|- | |- | ||
|align=center style="background: | |align=center style="background:#FFFFFF"|[[File:Special 8-4.png|100x100px]]<br>[[Bolt Lift|Bolt]] | ||
|A giant nut that is screwed onto a very long bolt that serve as platforms. The player must continually jump to avoid falling. | |A giant nut that is screwed onto a very long bolt that serve as platforms. The player must continually jump to avoid falling. | ||
|- | |- | ||
|align=center style="background: | |align=center style="background:#FFFFFF"|[[File:SM3DL Bob-ombs.PNG|100x100px]]<br>[[Cog (obstacle)|Cog]] | ||
|Gear-like platform that move Mario if he steps on them. | |Gear-like platform that move Mario if he steps on them. | ||
|- | |- | ||
|align=center style="background: | |align=center style="background:#FFFFFF"|[[File:SM3DL Screenshot Crumbling Platform.jpg|100x100px]]<br>[[Crumbling walkway|Crumbling platform]]<ref>Esmarch, pp. 67, 110, 121, 162, 203.</ref> | ||
|Stone platforms that break once stood on and slowly descend before disappearing. | |Stone platforms that break once stood on and slowly descend before disappearing. | ||
|- | |- | ||
|align=center style="background: | |align=center style="background:#FFFFFF"|[[File:SM3DL Screenshot Cylindrical Cage.jpg|100x100px]]<br>Cylindrical cage<ref>Esmarch, p. 114.</ref> | ||
|A cylindrical grate-like platform that, when stood on, roll over. | |A cylindrical grate-like platform that, when stood on, roll over. | ||
|- | |- | ||
|align=center style="background: | |align=center style="background:#FFFFFF"|[[File:SM3DL Screenshot Donut Block.png|100x100px]]<br>[[Donut Block]] | ||
|Fall slowly once stood upon. | |Fall slowly once stood upon. | ||
|- | |- | ||
|align=center style="background: | |align=center style="background:#FFFFFF"|[[File:Snake Panels SM3DL.png|100x100px]]<br>[[Flip Panel (platform)|Flip Panel]] | ||
|Form temporary pathways when activated. | |Form temporary pathways when activated. | ||
|- | |- | ||
|align=center style="background: | |align=center style="background:#FFFFFF"|[[File:Yellowplatform.png|100x100px]]<br>[[Lift]] | ||
|A platform that moves to and from areas. | |A platform that moves to and from areas. | ||
|- | |- | ||
|align=center style="background: | |align=center style="background:#FFFFFF"|[[File:SM3DL Screenshot Red-Blue Panel.png|100x100px]]<br>[[Red-Blue Panel]] | ||
|Platforms that flip over when Mario jumps. | |Platforms that flip over when Mario jumps. | ||
|- | |- | ||
|align=center style="background: | |align=center style="background:#FFFFFF"|[[File:SM3DL Screenshot Mushroom Trampoline.jpg|100x100px]]<br>[[Mushroom Trampoline|Rubber pad]]<ref>Esmarch, pp. 30, 46, 53, 55, 121, 132, 191.</ref> | ||
|Mushroom platforms that can be bounced on. | |Mushroom platforms that can be bounced on. | ||
|- | |- | ||
|align=center style="background: | |align=center style="background:#FFFFFF"|[[File:Spine Coaster SM3DL screenshot.png|100x100px]]<br>[[Spine Coaster]] | ||
|A bony platform that moves on tracks in Bowser's second castle. | |A bony platform that moves on tracks in Bowser's second castle. | ||
|- | |- | ||
|align=center style="background: | |align=center style="background:#FFFFFF"|[[File:SM3DL Asset Model Switchboard.png|100x100px]]<br>[[Switchboard]] | ||
|Move along tracks according to which arrow Mario stands on. | |Move along tracks according to which arrow Mario stands on. | ||
|- | |- | ||
|align=center style="background: | |align=center style="background:#FFFFFF"|[[File:SM3DL Screenshot Tapering Platform.png|100x100px]]<br>[[Tapering platform]] | ||
|Platforms that sink in lava when stepped on, then rise back up. | |Platforms that sink in lava when stepped on, then rise back up. | ||
|- | |- | ||
|align=center style="background: | |align=center style="background:#FFFFFF"|[[File:SM3DL Screenshot Rope.jpg|100x100px]]<br>[[Rope|Tightrope]]<ref>Esmarch, pp. 19, 46, 78, 82, 94, 125, 146, 152, 191.</ref> | ||
|Climbable rope. | |Climbable rope. | ||
|- | |- | ||
!colspan=3 style="background:#FF7733;"|Other objects | !colspan=3 style="background:#FF7733;"|Other objects | ||
|- | |- | ||
|align=center style="background: | |align=center style="background:#FFFFFF"|[[File:SM3DL Big Goal Pole.png|100x100px]]<br>[[Big Goal Pole]] | ||
|Big Goal Poles are only found at the end of the last course within a world, typically after completing a boss battle. | |Big Goal Poles are only found at the end of the last course within a world, typically after completing a boss battle. | ||
|- | |- | ||
|align=center style="background: | |align=center style="background:#FFFFFF"|[[File:Binoculars SM3DL artwork.png|100x100px]]<br>[[Binoculars]] | ||
|Let Mario see further into the course. [[Toad (species)|Toad]]s can also be spotted and usually give a power-up or Star Medal once found. | |Let Mario see further into the course. [[Toad (species)|Toad]]s can also be spotted and usually give a power-up or Star Medal once found. | ||
|- | |- | ||
|align=center style="background: | |align=center style="background:#FFFFFF"|[[File:CheckpointSM3DL.png|100x100px]]<br>[[Checkpoint Flag]] | ||
|Has Mario spawn near it if he loses a life after activating it. | |Has Mario spawn near it if he loses a life after activating it. | ||
|- | |- | ||
|align=center style="background: | |align=center style="background:#FFFFFF"|[[File:SM3DL Screenshot Flower.png|100x100px]][[File:SM3DL Screenshot Bush.png|100x100px]]<br>[[Flower (environmental object)|Flower]] / Bush | ||
|Flora rustles when walked through or hit with a boomerang. Doing so sometimes releases a coin, causes a string of [[note]]s to appear, or disturbs an invisible [[Coin Coffer]]. | |Flora rustles when walked through or hit with a boomerang. Doing so sometimes releases a coin, causes a string of [[note]]s to appear, or disturbs an invisible [[Coin Coffer]]. | ||
|- | |- | ||
|align=center style="background: | |align=center style="background:#FFFFFF"|[[File:SM3DL Screenshot Fluff.png|100x100px]]<br>[[Fluff (object)|Fluff]] | ||
|Dandelions that spread their seeds if Mario stirs them or if the player blows into the system's microphone. Fluffs sometimes release coins or Super Mushrooms. In Mystery Boxes, stirred Fluffs release 1-Up Mushrooms. | |Dandelions that spread their seeds if Mario stirs them or if the player blows into the system's microphone. Fluffs sometimes release coins or Super Mushrooms. In Mystery Boxes, stirred Fluffs release 1-Up Mushrooms. | ||
|- | |- | ||
|align=center style="background: | |align=center style="background:#FFFFFF"|[[File:Flagpole-SM3DL.png|100x100px]]<br>[[Goal Pole]] | ||
|The end of a course. The higher it is grabbed, the more coins are earned. A [[Extra life|1UP]] and golden flag are given for reaching the top. | |The end of a course. The higher it is grabbed, the more coins are earned. A [[Extra life|1UP]] and golden flag are given for reaching the top. | ||
|- | |- | ||
|align=center style="background: | |align=center style="background:#FFFFFF"|[[File:Bird (Super Mario 3D Land).png|100x100px]]<br>[[Small bird]]s | ||
|Small birds are found in some courses and fly away when Mario gets close. | |Small birds are found in some courses and fly away when Mario gets close. | ||
|} | |} | ||
Line 1,179: | Line 1,129: | ||
''Super Mario 3D Land'' was first mentioned in an "Iwata Asks" interview with [[Shigeru Miyamoto]] in October 2010, where he confirmed that a brand-new ''Super Mario'' game for the Nintendo 3DS was already in development, but had not yet been given a proper title.<ref>[http://us.wii.com/iwata_asks/mario25th/vol5_page7.jsp Iwata Asks: Super Mario Bros. 25th Anniversary]</ref> It was known by its tentative title, ''Super Mario'', at the time. In November 2010, Shigeru Miyamoto announced that both [[New Super Mario Bros. 2|2D world]] and 3D world ''Super Mario'' games were in the works for the 3DS.<ref>[http://www.videogamesblogger.com/2010/11/05/super-mario-3ds-games-on-the-way-in-2d-and-3d-says-shigeru-miyamoto.htm Video Games Blogger - ''Super Mario'' 3DS games on the way in 2D and 3D, says Shigeru Miyamoto]</ref> Four screenshots were available on March 2, 2011, and the game was officially announced during the {{wp|Game Developers Conference}}, under the name ''Super Mario''. The logo had a Raccoon Tail on the "O" letter, similar to that of ''Super Mario Bros. 3''{{'}}s logo, which had Raccoon Mario's tail shadow behind the "3". Available screenshots of ''Super Mario'' revealed that the game is a 3D platformer and the game was stated to be developed by Nintendo EAD Tokyo's same team which had previously developed ''[[Super Mario Galaxy]]'' and [[Super Mario Galaxy 2|its sequel]], as shown how a Goomba runs after Small Mario. It even contained features from the 2D ''Super Mario'' side-scrolling games. Satoru Iwata stated that a more official announcement would be shown at E3 2011 on June 7. According to Iwata, "it will be a game that will come with the kind of surprises and fun that only the 3DS can offer."<ref>[http://www.andriasang.com/e/blog/2011/03/01/iwata_on_3ds_mario_and_sales/ Nintendo CEO Satoru Iwata on 3DS Mario and Sales Targets]</ref> Shigeru Miyamoto has stated that the development took over two years and started with 2 to 30 staff members working on the game.<ref>[http://andriasang.com/comyxv/]</ref> | ''Super Mario 3D Land'' was first mentioned in an "Iwata Asks" interview with [[Shigeru Miyamoto]] in October 2010, where he confirmed that a brand-new ''Super Mario'' game for the Nintendo 3DS was already in development, but had not yet been given a proper title.<ref>[http://us.wii.com/iwata_asks/mario25th/vol5_page7.jsp Iwata Asks: Super Mario Bros. 25th Anniversary]</ref> It was known by its tentative title, ''Super Mario'', at the time. In November 2010, Shigeru Miyamoto announced that both [[New Super Mario Bros. 2|2D world]] and 3D world ''Super Mario'' games were in the works for the 3DS.<ref>[http://www.videogamesblogger.com/2010/11/05/super-mario-3ds-games-on-the-way-in-2d-and-3d-says-shigeru-miyamoto.htm Video Games Blogger - ''Super Mario'' 3DS games on the way in 2D and 3D, says Shigeru Miyamoto]</ref> Four screenshots were available on March 2, 2011, and the game was officially announced during the {{wp|Game Developers Conference}}, under the name ''Super Mario''. The logo had a Raccoon Tail on the "O" letter, similar to that of ''Super Mario Bros. 3''{{'}}s logo, which had Raccoon Mario's tail shadow behind the "3". Available screenshots of ''Super Mario'' revealed that the game is a 3D platformer and the game was stated to be developed by Nintendo EAD Tokyo's same team which had previously developed ''[[Super Mario Galaxy]]'' and [[Super Mario Galaxy 2|its sequel]], as shown how a Goomba runs after Small Mario. It even contained features from the 2D ''Super Mario'' side-scrolling games. Satoru Iwata stated that a more official announcement would be shown at E3 2011 on June 7. According to Iwata, "it will be a game that will come with the kind of surprises and fun that only the 3DS can offer."<ref>[http://www.andriasang.com/e/blog/2011/03/01/iwata_on_3ds_mario_and_sales/ Nintendo CEO Satoru Iwata on 3DS Mario and Sales Targets]</ref> Shigeru Miyamoto has stated that the development took over two years and started with 2 to 30 staff members working on the game.<ref>[http://andriasang.com/comyxv/]</ref> | ||
In a later interview, Shigeru Miyamoto described the title as being a combination of ''Super Mario Galaxy'' and ''Super Mario 64'', with a little bit of ''[[New Super Mario Bros.]]'' and ''[[New Super Mario Bros. Wii]]''. He mentioned there would be an option for a fixed camera system, very similar to the one in ''Super Mario 64'', to demonstrate depth and the 3DS's 3D. He added, however, that it was tough to describe it, before mentioning that not only would the title be shown, but that it would also be playable at E3 2011. Shigeru Miyamoto explained that playing it will give fans a better idea of what it | In a later interview, Shigeru Miyamoto described the title as being a combination of ''Super Mario Galaxy'' and ''Super Mario 64'', with a little bit of ''[[New Super Mario Bros.]]'' and ''[[New Super Mario Bros. Wii]]''. He mentioned there would be an option for a fixed camera system, very similar to the one in ''Super Mario 64'', to demonstrate depth and the 3DS's 3D. He added, however, that it was tough to describe it, before mentioning that not only would the title be shown, but that it would also be playable at E3 2011. Shigeru Miyamoto explained that playing it will give fans a better idea of what it's like. He also commented on the speculation regarding the temporary logo, already confirming that the tail on the end of the logo's "O" was a hint at the return of ''Super Mario Bros. 3''{{'}}s [[Tanooki Mario]].<ref>[http://www.1up.com/news/super-mario-3ds-combines-galaxy-mario-64-e3 ''Super Mario 3DS'' Combines ''Galaxy'' and ''Mario 64'', Will be at E3]</ref> | ||
[[File:SM3DS E3demo.png|thumb|upright=1.1|The four-level demo.]] | [[File:SM3DS E3demo.png|thumb|upright=1.1|The four-level demo.]] | ||
Line 1,275: | Line 1,225: | ||
In Special 1-3, if the player aims just above the blocks on the edge of the platform in a cannon, the camera clips in for a short period of time. | In Special 1-3, if the player aims just above the blocks on the edge of the platform in a cannon, the camera clips in for a short period of time. | ||
===Warp Box death=== | ===Warp Box death gltich=== | ||
To perform this glitch, Mario needs to go to the airship of [[World 2 (Super Mario 3D Land)|World 2]]. Then, he should enter the first Warp Box. The player should reach the end of the bonus airship, but Mario should not enter the Warp Box at the end. Instead, the player should press the left camera control button so that the camera turns to the left. Wait until the Warp Box is offscreen then immediately go inside the box before Mario loses a life. If performed correctly, Mario should lose a life while the camera pans back to the main airship. | To perform this glitch, Mario needs to go to the airship of [[World 2 (Super Mario 3D Land)|World 2]]. Then, he should enter the first Warp Box. The player should reach the end of the bonus airship, but Mario should not enter the Warp Box at the end. Instead, the player should press the left camera control button so that the camera turns to the left. Wait until the Warp Box is offscreen then immediately go inside the box before Mario loses a life. If performed correctly, Mario should lose a life while the camera pans back to the main airship. | ||
Line 1,325: | Line 1,275: | ||
[[File:5-2-SM3DL.png|thumb|The overhead view in World 5-2]] | [[File:5-2-SM3DL.png|thumb|The overhead view in World 5-2]] | ||
*''[[Donkey Kong (game)|Donkey Kong]]'': In the final battle with [[Bowser]], Bowser throws barrels at [[Mario]], similar to [[Donkey Kong]]. | *''[[Donkey Kong (game)|Donkey Kong]]'': In the final battle with [[Bowser]], Bowser throws barrels at [[Mario]], similar to [[Donkey Kong]]. | ||
*''[[Super Mario Bros.]]'': Mario's original sprite from this game appears as his world map icon on the touch screen. [[World 1-2 (Super Mario 3D Land)|World 1-2]] is an underground level with a secret exit over the ceiling leading to a [[Warp Zone]] to the next world, exactly as [[World 1-2 (Super Mario Bros.)|World 1-2]] did in this game. [[ | *''[[Super Mario Bros.]]'': Mario's original sprite from this game appears as his world map icon on the touch screen. [[World 1-2 (Super Mario 3D Land)|World 1-2]] is an underground level with a secret exit over the ceiling leading to a [[Warp Zone]] to the next world, exactly as [[World 1-2 (Super Mario Bros.)|World 1-2]] did in this game. [[Fake Bowser]]s return as [[Tail Bowser]]s with a similar battle style. The first Tail Bowser battle is modeled after the original one, and it is still a disguised [[Goomba]]. A cover version of the main theme from this game plays in [[Coin Heaven]]s, [[World 2-3 (Super Mario 3D Land)|World 2-3]], and [[Special 1-3]] (Mario also hums the theme in the cutscene between [[World 5 (Super Mario 3D Land)|Worlds 5]] and [[World 6 (Super Mario 3D Land)|6]]). World 2-3 also contains platforms shaped like sprites of Mario, [[Princess Peach|Peach]], [[Luigi]], and both [[Super Mushroom|Super]] and [[1-Up Mushroom]]s from this game; the end of the level is designed like the commonly seen end of levels in this game. Special 1-3 contains platforms that are shaped like sprites of a [[? Block]], a Goomba, a [[Cloud Block]], a [[Bullet Bill]], a [[Cheep Cheep]], and three fireballs; the end of the level is designed like a level set at night in this game. A cover of this game's "level clear" music also plays upon clearing World 2-3 and Special 1-3. The "crown award" used to represent obtaining extra lives over a certain amount returns, but now 3 Crowns appear instead. After defeating Bowser and clearing {{World|8|bowser3d}}: Part 1, Mario looks onward in a stance resembling his idle sprite from this game. | ||
*''[[zeldawiki:The Legend of Zelda (Game)|The Legend of Zelda]]'': [[World 5-2 (Super Mario 3D Land)|World 5-2]] is designed as a homage to the temples from ''The Legend of Zelda'' in honor of the series' 25th anniversary, even with the camera set in an overhead view. Also, there is a room with four [[lantern|torches]]. If [[Fire Mario]] lights all torches, the secret-finding sound effect from this game plays, and a door leading to the second Star Medal opens. | *''[[zeldawiki:The Legend of Zelda (Game)|The Legend of Zelda]]'': [[World 5-2 (Super Mario 3D Land)|World 5-2]] is designed as a homage to the temples from ''The Legend of Zelda'' in honor of the series' 25th anniversary, even with the camera set in an overhead view. Also, there is a room with four [[lantern|torches]]. If [[Fire Mario]] lights all torches, the secret-finding sound effect from this game plays, and a door leading to the second Star Medal opens. | ||
*''[[Super Mario Bros.: The Lost Levels]]'': The special worlds may be inspired by this game's relationship to ''Super Mario Bros.'', being harder levels maintaining the same world structure as the main game, as well as exclusively featuring [[Poison Mushroom]]s. Luigi retains his unique physics (He jumps higher than Mario, but has worse traction). The phrase "THANK YOU!!" appears in the [[Special 8-Crown|true last level]], but is in English instead. The boss battles ending with Mario/Luigi continuing on to the flagpole instead of simply after the boss's defeat resembles [[World 9-3 (Super Mario Bros.: The Lost Levels)|World 9-3]] from this game. | *''[[Super Mario Bros.: The Lost Levels]]'': The special worlds may be inspired by this game's relationship to ''Super Mario Bros.'', being harder levels maintaining the same world structure as the main game, as well as exclusively featuring [[Poison Mushroom]]s. Luigi retains his unique physics (He jumps higher than Mario, but has worse traction). The phrase "THANK YOU!!" appears in the [[Special 8-Crown|true last level]], but is in English instead. The boss battles ending with Mario/Luigi continuing on to the flagpole instead of simply after the boss's defeat resembles [[World 9-3 (Super Mario Bros.: The Lost Levels)|World 9-3]] from this game. | ||
Line 1,336: | Line 1,286: | ||
*''[[Super Mario Sunshine]]'': Tightropes return as a game mechanic. The platforming concept of horizontally rotating platforms is featured in a few levels. Also, the cutscene before the true final battle features Bowser trying to smash Mario, but accidentally breaking the floor instead, causing the two to fall to another part of the castle. This is similar to the cutscene before [[Petey Piranha]]'s first battle; in both cases, Mario and the boss look around as the floor cracks just before they fall. | *''[[Super Mario Sunshine]]'': Tightropes return as a game mechanic. The platforming concept of horizontally rotating platforms is featured in a few levels. Also, the cutscene before the true final battle features Bowser trying to smash Mario, but accidentally breaking the floor instead, causing the two to fall to another part of the castle. This is similar to the cutscene before [[Petey Piranha]]'s first battle; in both cases, Mario and the boss look around as the floor cracks just before they fall. | ||
*''[[Mario & Luigi: Superstar Saga]]'': Tail Goombas look and tail whip like Tanoombas, but they lack the raccoon ears and leaf on their heads. | *''[[Mario & Luigi: Superstar Saga]]'': Tail Goombas look and tail whip like Tanoombas, but they lack the raccoon ears and leaf on their heads. | ||
*''[[New Super Mario Bros.]]'': Star Medals are similar to [[Star Coin]]s. Some [[Flower (environmental object)|flowers]] and bushes have a similar design to the ones from this game. Also, some levels share a similar design. Most enemies keep their designs. [[Dry Bowser]] and [[Face block (platform)| | *''[[New Super Mario Bros.]]'': Star Medals are similar to [[Star Coin]]s. Some [[Flower (environmental object)|flowers]] and bushes have a similar design to the ones from this game. Also, some levels share a similar design. Most enemies keep their designs. [[Dry Bowser]] and [[Face block (platform)|Face blocks]] also return. | ||
*''Flipnote Studio'': The background music from Special 8's map is based on [[the Mario Drawing Song]]. | *''Flipnote Studio'': The background music from Special 8's map is based on [[the Mario Drawing Song]]. | ||
*''[[New Super Mario Bros. Wii]]'': Upon getting the maximum amount of lives (1,110 lives), [[Super Mario (form)|Super Mario]] loses his hat, and [[Small Mario]] conversely gains his hat. The Propeller Block returns in the form of a wearable item. Flophoppers act comparably to Bramballs, as they walk around, and for every step they flip 180 degrees, and have similar suction cups feet. Stars are earned for completing certain achievements in this game as well. Also, some voice clips for Mario and Luigi are reused like, ''"Let's-a go!"'', ''"Here we go!"'', ''"It's-a go time!"'', and ''"Let's-a play!"''. | *''[[New Super Mario Bros. Wii]]'': Upon getting the maximum amount of lives (1,110 lives), [[Super Mario (form)|Super Mario]] loses his hat, and [[Small Mario]] conversely gains his hat. The Propeller Block returns in the form of a wearable item. Flophoppers act comparably to Bramballs, as they walk around, and for every step they flip 180 degrees, and have similar suction cups feet. Stars are earned for completing certain achievements in this game as well. Also, some voice clips for Mario and Luigi are reused like, ''"Let's-a go!"'', ''"Here we go!"'', ''"It's-a go time!"'', and ''"Let's-a play!"''. | ||
Line 1,367: | Line 1,317: | ||
{{foreign names | {{foreign names | ||
|Jap=スーパーマリオ 3Dランド | |Jap=スーパーマリオ 3Dランド | ||
|JapR=Sūpā Mario | |JapR=Sūpā Mario Surī Dī Rando | ||
|JapM=''Super Mario 3D Land'' | |JapM=''Super Mario 3D Land'' | ||
|Kor=슈퍼 마리오 3D랜드 | |Kor=슈퍼 마리오 3D랜드 | ||
|KorR=Syupeo | |KorR=Syupeo Malio 3D Laendeu | ||
|KorM=''Super Mario 3D Land'' | |KorM=''Super Mario 3D Land'' | ||
|ChiT=超級瑪利歐 3D樂園 | |ChiT=超級瑪利歐 3D樂園 | ||
Line 1,385: | Line 1,335: | ||
**This reversible cover was not used in all print runs, nor in the Nintendo Selects version of the game. | **This reversible cover was not used in all print runs, nor in the Nintendo Selects version of the game. | ||
{{br}} | {{br}} | ||
==External links== | ==External links== | ||
{{NIWA|NWiki=1|StrategyWiki=1}} | {{NIWA|NWiki=1|StrategyWiki=1}} | ||
*[https://www.youtube.com/watch?v=QlniEA5o2Kw Launch Trailer] | *[https://www.youtube.com/watch?v=QlniEA5o2Kw Launch Trailer] | ||
*[http://supermario3dland.nintendo.com/ Official American Website] | *[http://supermario3dland.nintendo.com/ Official American Website] | ||
Line 1,402: | Line 1,346: | ||
*[http://www.nintendo.tw/3dland/ Official Chinese (Taiwan) Website] | *[http://www.nintendo.tw/3dland/ Official Chinese (Taiwan) Website] | ||
*[https://www.ique.com/3ds/arej/index.html Official Chinese (China) website] | *[https://www.ique.com/3ds/arej/index.html Official Chinese (China) website] | ||
==References== | |||
<references/> | |||
{{SM3DL}} | {{SM3DL}} |