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{{italic title}}
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{{proposal notice|MarioWiki:Proposals#Standardize sectioning for Super Mario series game articles}}
{{about|the 2011 video game|the stage in [[Super Smash Bros. for Nintendo 3DS]] and [[Super Smash Bros. Ultimate]]|[[3D Land]]}}
{{about|the 2011 video game|the stage in [[Super Smash Bros. for Nintendo 3DS]] and [[Super Smash Bros. Ultimate]]|[[3D Land]]}}
{{distinguish|Super Mario 3D World}}
{{distinguish|Super Mario Land|Super Mario 3D World}}
{{game infobox
{{game infobox
|image=[[File:SM3DL UScover.png|250px]]<br>North American box art
|image=[[File:SM3DL UScover.png|250px]]<br>North American box art
|developer=[[Nintendo Entertainment Analysis and Development|Nintendo EAD Tokyo]]<br>[[1-UP Studio|Brownie Brown]]<ref name="Wired">''[http://www.wired.com/gamelife/2012/03/super-mario-quake/ How Super Mario Survived the Quake]'' (accessed April 02 2012)</ref>
|developer=[[Nintendo Entertainment Analysis and Development|Nintendo EAD Tokyo]]<br>[[1-UP Studio|Brownie Brown]]<ref name="Wired">''[http://www.wired.com/gamelife/2012/03/super-mario-quake/ How Super Mario Survived the Quake]'' (accessed April 02 2012)</ref>
|publisher=[[Nintendo]]
|publisher=[[Nintendo]]
|release='''Retail:'''<br>{{flag list|Japan|November 3, 2011|USA|November 13, 2011|Europe|November 18, 2011|Australia|November 24, 2011|South Korea|April 28, 2012|HK|December 7, 2012 (for HK/TW model)|ROC|December 7, 2012 (for HK/TW model)|China|December 7, 2012|HK|July 13, 2017 (for Japan model)|ROC|July 13, 2017 (for Japan model)<ref>http://www.nintendo.tw/3ds_j/index.htm</ref>}}'''Nintendo eShop:'''<br>{{flag list|Europe|October 4, 2012|Australia|October 4, 2012|USA|October 18, 2012|Japan|November 1, 2012}}'''[[Nintendo Selects#Nintendo 3DS|Nintendo Selects]]:'''<br>{{flag list|Europe|October 13, 2017|USA|February 5, 2018<ref>(January 16, 2018). [https://www.gonintendo.com/stories/299721-three-classic-nintendo-3ds-games-are-now-only-19-99-each THREE CLASSIC NINTENDO 3DS GAMES ARE NOW ONLY $19.99 EACH]. ''GoNintendo''. Retrieved January 17, 2018.</ref>|Australia|May 11, 2018<ref>[http://www.nintendo.com.au/three-iconic-nintendo-3ds-titles-join-the-nintendo-selects-line-up Three iconic Nintendo 3DS titles join the Nintendo Selects line-up!]. ''Nintendo.com.au''. Retrieved April 30, 2018.</ref>}}
|release='''Retail:'''<br>{{release|Japan|November 3, 2011|USA|November 13, 2011|Europe|November 18, 2011|Australia|November 24, 2011|South Korea|April 28, 2012|HK|December 7, 2012 (for HK/TW model)|ROC|December 7, 2012 (for HK/TW model)|China|December 7, 2012|HK|July 13, 2017 (for Japan model)|ROC|July 13, 2017 (for Japan model)<ref>http://www.nintendo.tw/3ds_j/index.htm</ref>}}'''Nintendo eShop:'''<br>{{release|Europe|October 4, 2012|Australia|October 4, 2012|USA|October 18, 2012|Japan|November 1, 2012}}'''[[Nintendo Selects#Nintendo 3DS|Nintendo Selects]]:'''<br>{{release|Europe|October 13, 2017|USA|February 5, 2018<ref>(January 16, 2018). [https://www.gonintendo.com/stories/299721-three-classic-nintendo-3ds-games-are-now-only-19-99-each THREE CLASSIC NINTENDO 3DS GAMES ARE NOW ONLY $19.99 EACH]. ''GoNintendo''. Retrieved January 17, 2018.</ref>|Australia|May 11, 2018<ref>[http://www.nintendo.com.au/three-iconic-nintendo-3ds-titles-join-the-nintendo-selects-line-up Three iconic Nintendo 3DS titles join the Nintendo Selects line-up!]. ''Nintendo.com.au''. Retrieved April 30, 2018.</ref>}}
|languages={{languages|en_us=y|en_gb=y|es_es=y|es_latam=y|fr_fr=y|fr_ca=y|de=y|it=y|nl=y|ru=y|pt_pt=y|jp=y|kr=y|zh_simp=y|zh_trad=y}}
|languages={{languages|en_us=y|en_gb=y|es_es=y|es_latam=y|fr_fr=y|fr_ca=y|de=y|it=y|nl=y|ru=y|pt_pt=y|jp=y|kr=y|zh_simp=y|zh_trad=y}}
|genre=[[Genre#Platform|Platformer]], Action-adventure
|genre=[[Genre#Platform|Platformer]], Action-adventure
|modes=Single-player
|modes=Single-player
|ratings={{ratings|esrb=E|cero=A|pegi=3|acb=G|usk=6|classind=L|rars=0+|gsrr=p|grac=all|fpb=pg}}
|ratings={{ratings|esrb=E|cero=A|pegi=3|acb=G|usk=6|classind=L|rars=0+|gsrr=p|grac=all}}
|platforms=[[Nintendo 3DS]]
|platforms=[[Nintendo 3DS]]
|format={{format|3ds=1|3dsdl=1}}
|format={{format|3ds=1|3dsdl=1}}
|input={{input|3ds=1}}
|input={{input|3ds=1}}
|serials={{flag list|Japan|CTR-AREJ-JPN|USA|CTR-AREE-USA|Europe|CTR-AREP-EUR}}
|serials=CTR-AREJ-JPN (Japan)
}}
}}
'''''Super Mario 3D Land''''' is a single-player game in the [[Super Mario (series)|''Super Mario'' series]] for the [[Nintendo 3DS]], released in November 2011, and is the first ''Super Mario'' game overall for the console. It is the fourteenth entry in the ''Super Mario'' series,<ref name=encyclopedia>{{cite|author=Sakai, Kazuya (Ambit), kikai, Akinori Sao, Junko Fukuda, Kunio Takayama, and Ko Nakahara (Shogakukan), editors|title=『[[Super Mario Bros. Encyclopedia|スーパーマリオブラザーズ百科: 任天堂公式ガイドブック]]』|language=ja|location=Tokyo|publisher=Shogakukan|date=2015|page=11–13|isbn=978-4-09-106569-8}}</ref><ref>{{cite|author=[[Nintendo|Nintendo Co., Ltd]]|title=HISTORY → Series → ''Super Mario''|url=www.nintendo.com/jp/character/mario/en/history/index.html|publisher=Mario Portal|accessdate=6 Nov. 2024|archive=web.archive.org/web/20241003115239/https://www.nintendo.com/jp/character/mario/en/history/index.html}}</ref> the second 3D ''Super Mario'' [[Genre#Platform|platformer]] for a handheld device (with ''[[Super Mario 64 DS]]'' being the first and an enhanced remake of [[Super Mario 64|the first 3D platformer adventure]]) and, as noted by [[Reggie Fils-Aime]] at {{wp|E3 2011}}, the first 3D ''Super Mario'' platformer to be built from the ground up for a handheld system. It is closely based on side-scrolling ''Super Mario'' games, but it is a 3D platformer in the vein of games like ''[[Super Mario 64]]'' and ''[[Super Mario Galaxy]]''. The game was created by the same development team that worked on the ''Super Mario Galaxy'' games and ''[[Donkey Kong Jungle Beat]]'', currently part of [[Nintendo Entertainment Analysis and Development|Nintendo EAD]] Tokyo. It received a sequel entitled ''[[Super Mario 3D World]]'', which was released for the [[Wii U]] in November 2013. The game requires 2315 blocks (296.3 MB) if it is bought off the [[Nintendo eShop#Nintendo 3DS|Nintendo eShop]].<ref>https://www.nintendo.com/games/detail/super-mario-3d-land-3ds/</ref>
'''''Super Mario 3D Land''''' is a single-player game in the [[Super Mario (series)|''Super Mario'' series]] for the [[Nintendo 3DS]], released in November 2011, and is the first ''Super Mario'' game overall for the console. It is the fourteenth entry in the ''Super Mario'' series<ref name=encyclopedia>Kazuya Sakai (Ambit), kikai, Akinori Sao, Junko Fukuda, Kunio Takayama, and Ko Nakahara ({{wp|Shogakukan}}) (ed.). ''[[Super Mario Bros. Encyclopedia|Encyclopedia Super Mario Bros.]]'' Milwaulkie: [[Dark Horse Comics|Dark Horse Books]], 2018. ISBN: 978-4-09-106569-8</ref>, the second 3D ''Super Mario'' [[Genre#Platform|platformer]] for a handheld device (with ''[[Super Mario 64 DS]]'' being the first and an enhanced remake of [[Super Mario 64|the first 3D platformer adventure]]) and, as noted by [[Reggie Fils-Aime]] at {{wp|E3 2011}}, the first 3D ''Super Mario'' platformer to be built from the ground up for a handheld system. It is closely based on side-scrolling ''Super Mario'' games, but it is a 3D platformer in the vein of games like ''[[Super Mario 64]]'' and ''[[Super Mario Galaxy]]''. The game was created by the same development team that worked on the ''Super Mario Galaxy'' games and ''[[Donkey Kong Jungle Beat]]'', currently part of [[Nintendo Entertainment Analysis and Development|Nintendo EAD]] Tokyo. It received a sequel entitled ''[[Super Mario 3D World]]'', which was released for the [[Wii U]] in November 2013. The game requires 2315 blocks (296.3 MB) if it is bought off the [[Nintendo eShop#Nintendo 3DS|Nintendo eShop]].<ref>https://www.nintendo.com/games/detail/super-mario-3d-land-3ds/</ref>


''Super Mario 3D Land'' is the first ''Super Mario'' game published by Nintendo on one of their consoles to be officially localized in Dutch, Portuguese, and Russian.<ref name="NintendoNL"> [http://www.nintendo.nl/NOE/nl_NL/news/2011/geef_bowser_een_zwieper_-_de_tanooki_power-up_is_terug_45304.html Nintendo of the Netherlands - Geef Bowser een zwieper - de Tanooki power-up is terug]</ref><ref name="NintendoPG">[http://www.nintendo.pt/NOE/pt_PT/news/2011/super_mario_3d_land_e_mario_kart_7_chegam__nintendo_3ds_em_portugus_45304.html Nintendo of Portugal - ''SUPER MARIO 3D LAND'' e ''Mario Kart 7'' chegam à Nintendo 3DS em português!]</ref><ref name="NintendoRU"> [http://www.nintendo.ru/NOE/ru_RU/games/nintendo_3ds/super_mario_3d_land__44851.html Nintendo Russia - Official ''Super Mario 3D Land'' Website]</ref>
''Super Mario 3D Land'' is the first ''Super Mario'' game published by Nintendo on one of their consoles to be officially localized in Dutch, Portuguese, and Russian.<ref name="NintendoNL"> [http://www.nintendo.nl/NOE/nl_NL/news/2011/geef_bowser_een_zwieper_-_de_tanooki_power-up_is_terug_45304.html Nintendo of the Netherlands - Geef Bowser een zwieper - de Tanooki power-up is terug]</ref><ref name="NintendoPG">[http://www.nintendo.pt/NOE/pt_PT/news/2011/super_mario_3d_land_e_mario_kart_7_chegam__nintendo_3ds_em_portugus_45304.html Nintendo of Portugal - ''SUPER MARIO 3D LAND'' e ''Mario Kart 7'' chegam à Nintendo 3DS em português!]</ref><ref name="NintendoRU"> [http://www.nintendo.ru/NOE/ru_RU/games/nintendo_3ds/super_mario_3d_land__44851.html Nintendo Russia - Official ''Super Mario 3D Land'' Website]</ref>
==Story==
==Story==
[[File:SM3DL Prolog4.png|thumb|left|225px|Bowser capturing Peach]]
[[File:SM3DL Prolog4.png|thumb|left|225px|Bowser capturing Peach]]
Outside [[Peach's Castle]] stands the [[Tail Tree]], a stripe-tailed tree with [[Super Leaf|Super Leaves]] on its branches. All of the [[Mushroom Kingdom]] is familiar with the tree. One night, a big storm blows all of the leaves off, as [[Bowser]] laughs in the background.
Outside [[Peach's Castle]] stands the [[Tail Tree]], a stripe-tailed tree with [[Super Leaf|Super Leaves]] on its branches. All of the [[Mushroom Kingdom]] is familiar with the tree. One night, a huge storm blows all of the leaves off, as [[Bowser]] laughs in the background.


Later on, when [[Mario]] and three [[Toad (species)|Toad]]s (red, yellow, and blue) check the Tail Tree, they discover that the Super Leaves are gone. However, the yellow Toad notices a hovering letter near the tree, and the group of four goes to investigate. Mario grabs and opens the letter, and a picture of Bowser holding [[Princess Peach]] hostage with Super Leaves flying in the background pops out. The message shocks the three Toads and Mario, and immediately, Mario and the three Toads run to save the Princess. Throughout his adventure between each world, Mario receives more letters about Peach's predicament and about various stages of Bowser's Super Leaf-related plan.
Later on, when [[Mario]] and three [[Toad (species)|Toad]]s (red, yellow, and blue) check the Tail Tree, they discover that the Super Leaves are gone. However, the yellow Toad notices a hovering letter near the tree, and the group of four goes to investigate. Mario grabs and opens the letter, and a picture of Bowser holding [[Princess Peach]] hostage with Super Leaves flying in the background pops out. The message shocks the three Toads and Mario, and immediately, Mario and the three Toads run to save the Princess. Throughout his adventure between each world, Mario receives more letters about Peach's predicament and about various stages of Bowser's Super Leaf-related plan.
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|[[World 1-3 (Super Mario 3D Land)|World 1-3]]
|[[World 1-3 (Super Mario 3D Land)|World 1-3]]
|-
|-
|[[World 1-4 (Super Mario 3D Land)|World 1-4]] ({{icon|SM3DL-totalM}}×3)
|[[World 1-4 (Super Mario 3D Land)|World 1-4]] ({{chart icon|SM3DL-totalM}}×3)
|{{world|1|house3D}}
|{{world|1|house3D}}
|-
|-
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|-
|-
|[[World 3-4 (Super Mario 3D Land)|World 3-4]]
|[[World 3-4 (Super Mario 3D Land)|World 3-4]]
|[[World 3-5 (Super Mario 3D Land)|World 3-5]] ({{icon|SM3DL-totalM}}×15)
|[[World 3-5 (Super Mario 3D Land)|World 3-5]] ({{chart icon|SM3DL-totalM}}×15)
|-
|-
|colspan=2|{{world-link|3|airship3D|World 3-Airship (Super Mario 3D Land)}}
|colspan=2|{{world-link|3|airship3D|World 3-Airship (Super Mario 3D Land)}}
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|-
|-
|[[World 4-2 (Super Mario 3D Land)|World 4-2]]
|[[World 4-2 (Super Mario 3D Land)|World 4-2]]
|[[World 4-3 (Super Mario 3D Land)|World 4-3]] ({{icon|SM3DL-totalM}}×30)
|[[World 4-3 (Super Mario 3D Land)|World 4-3]] ({{chart icon|SM3DL-totalM}}×30)
|-
|-
|[[World 4-4 (Super Mario 3D Land)|World 4-4]]
|[[World 4-4 (Super Mario 3D Land)|World 4-4]]
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|[[World 5-2 (Super Mario 3D Land)|World 5-2]]
|[[World 5-2 (Super Mario 3D Land)|World 5-2]]
|-
|-
|[[World 5-3 (Super Mario 3D Land)|World 5-3]] ({{icon|SM3DL-totalM}}×40)
|[[World 5-3 (Super Mario 3D Land)|World 5-3]] ({{chart icon|SM3DL-totalM}}×40)
|[[World 5-4 (Super Mario 3D Land)|World 5-4]]
|[[World 5-4 (Super Mario 3D Land)|World 5-4]]
|-
|-
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|[[World 5-5 (Super Mario 3D Land)|World 5-5]]
|[[World 5-5 (Super Mario 3D Land)|World 5-5]]
|-
|-
|colspan=2|{{world-link|5|castle3d|World 5-Castle (Super Mario 3D Land)}} ({{icon|SM3DL-totalM}}×50)
|colspan=2|{{world-link|5|castle3d|World 5-Castle (Super Mario 3D Land)}} ({{chart icon|SM3DL-totalM}}×50)
|-
|-
|colspan="3"align=center|This world begins in a desert dotted with [[cactus]]es, where the [[Boomerang Flower]] can be found. Subsequent courses include the underground burrows of [[Monty Mole]]s and a series of [[Cloud Lift|clouds]] floating high above {{wp|wind turbine}}s. The boss of World 5 is a [[Magikoopa]] disguised as another Tail Bowser.
|colspan="3"align=center|This world begins in a desert dotted with [[cactus]]es, where the [[Boomerang Flower]] can be found. Subsequent courses include the underground burrows of [[Monty Mole]]s and a series of [[Cloud Lift|clouds]] floating high above {{wp|wind turbine}}s. The boss of World 5 is a [[Magikoopa]] disguised as another Tail Bowser.
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|-
|-
|[[World 6-4 (Super Mario 3D Land)|World 6-4]]
|[[World 6-4 (Super Mario 3D Land)|World 6-4]]
|[[World 6-5 (Super Mario 3D Land)|World 6-5]] ({{icon|SM3DL-totalM}}×60)
|[[World 6-5 (Super Mario 3D Land)|World 6-5]] ({{chart icon|SM3DL-totalM}}×60)
|-
|-
|colspan=2|{{world-link|6|airship3D|World 6-Airship (Super Mario 3D Land)}}
|colspan=2|{{world-link|6|airship3D|World 6-Airship (Super Mario 3D Land)}}
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|-
|-
|{{world|7|house3D}}
|{{world|7|house3D}}
|[[World 7-3 (Super Mario 3D Land)|World 7-3]] ({{icon|SM3DL-totalM}}×70)
|[[World 7-3 (Super Mario 3D Land)|World 7-3]] ({{chart icon|SM3DL-totalM}}×70)
|-
|-
|[[World 7-4 (Super Mario 3D Land)|World 7-4]]
|[[World 7-4 (Super Mario 3D Land)|World 7-4]]
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|[[World 8-2 (Super Mario 3D Land)|World 8-2]]
|[[World 8-2 (Super Mario 3D Land)|World 8-2]]
|-
|-
|[[World 8-3 (Super Mario 3D Land)|World 8-3]] ({{icon|SM3DL-totalM}}×80)
|[[World 8-3 (Super Mario 3D Land)|World 8-3]] ({{chart icon|SM3DL-totalM}}×80)
|[[World 8-4 (Super Mario 3D Land)|World 8-4]]
|[[World 8-4 (Super Mario 3D Land)|World 8-4]]
|-
|-
|[[World 8-5 (Super Mario 3D Land)|World 8-5]]
|[[World 8-5 (Super Mario 3D Land)|World 8-5]]
|{{world-link|8|bowser3d|World 8-Bowser: Part 1}}[[World 8-Bowser: Part 1|: Part 1]] ({{icon|SM3DL-totalM}}×90)
|{{world-link|8|bowser3d|World 8-Bowser: Part 1}}[[World 8-Bowser: Part 1|: Part 1]] ({{chart icon|SM3DL-totalM}}×90)
|-
|-
|[[World 8-6 (Super Mario 3D Land)|World 8-6]]
|[[World 8-6 (Super Mario 3D Land)|World 8-6]]
|{{world-link|8|bowser3d|World 8-Bowser: Part 2}}[[World 8-Bowser: Part 2|: Part 2]] ({{icon|SM3DL-totalM}}×100)
|{{world-link|8|bowser3d|World 8-Bowser: Part 2}}[[World 8-Bowser: Part 2|: Part 2]] ({{chart icon|SM3DL-totalM}}×100)
|-
|-
|colspan="3"align=center|[[Bowser's Castle|Bowser's domain]], where he has imprisoned [[Princess Peach]]. Most of the courses here resemble castle strongholds and take place in seas of [[lava]]. It is the only world to include battles with the real Bowser, as well as the only one to lack Toad Houses or [[Mystery Box]]es.
|colspan="3"align=center|[[Bowser's Castle|Bowser's domain]], where he has imprisoned [[Princess Peach]]. Most of the courses here resemble castle strongholds and take place in seas of [[lava]]. It is the only world to include battles with the real Bowser, as well as the only one to lack Toad Houses or [[Mystery Box]]es.
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|{{world|s1|mysterybox}}
|{{world|s1|mysterybox}}
|-
|-
|colspan=2|{{world-link|s1|castle3d|Special 1-Castle}} ({{icon|SM3DL-totalM}}×110)
|colspan=2|{{world-link|s1|castle3d|Special 1-Castle}} ({{chart icon|SM3DL-totalM}}×110)
|-
|-
|colspan="3"align=center|A world that mirrors the Mushroom Kingdom. The [[Statue Leaf]] and [[Poison Mushroom]] are introduced here, as is the [[Cosmic Clone]] enemy that mimics Mario's actions and appearance. The undead [[Dry Bowser]] has imprisoned [[Luigi]] in this world.
|colspan="3"align=center|A world that mirrors the Mushroom Kingdom. The [[Statue Leaf]] and [[Poison Mushroom]] are introduced here, as is the [[Cosmic Clone]] enemy that mimics Mario's actions and appearance. The undead [[Dry Bowser]] has imprisoned [[Luigi]] in this world.
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|[[Special 2-5]]
|[[Special 2-5]]
|-
|-
|colspan=2|{{world-link|s2|airship3D|Special 2-Airship}} ({{icon|SM3DL-totalM}}×120)
|colspan=2|{{world-link|s2|airship3D|Special 2-Airship}} ({{chart icon|SM3DL-totalM}}×120)
|-
|-
|colspan="3"align=center|Special 2 begins with an auto-scroller that features [[Note Block]]s and rising [[lift]]s, and ends with an airship course that has no boss. It is one of only two special worlds to not include any courses with Cosmic Clones.
|colspan="3"align=center|Special 2 begins with an auto-scroller that features [[Note Block]]s and rising [[lift]]s, and ends with an airship course that has no boss. It is one of only two special worlds to not include any courses with Cosmic Clones.
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|[[Special 3-5]]
|[[Special 3-5]]
|-
|-
|colspan=2|{{world-link|s3|airship3D|Special 3-Airship}} ({{icon|SM3DL-totalM}}×140)
|colspan=2|{{world-link|s3|airship3D|Special 3-Airship}} ({{chart icon|SM3DL-totalM}}×140)
|-
|-
|colspan="3"align=center|Some of the courses here are ones that feature swinging [[Pendulum Platform]]s, rotating blocks, and Beep Blocks. It is the other special world to lack encounters with Cosmic Clones.
|colspan="3"align=center|Some of the courses here are ones that feature swinging [[Pendulum Platform]]s, rotating blocks, and Beep Blocks. It is the other special world to lack encounters with Cosmic Clones.
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|[[Special 4-5]]
|[[Special 4-5]]
|-
|-
|colspan=2|{{world-link|s4|airship3D|Special 4-Airship}} ({{icon|SM3DL-totalM}}×160)
|colspan=2|{{world-link|s4|airship3D|Special 4-Airship}} ({{chart icon|SM3DL-totalM}}×160)
|-
|-
|colspan="3"align=center|This world begins with a clock-themed course, followed by a Ghost House and a boardwalk swarmed by [[Bullet Bill]]s. Boom Boom and Pom Pom return as the bosses of the airship course.
|colspan="3"align=center|This world begins with a clock-themed course, followed by a Ghost House and a boardwalk swarmed by [[Bullet Bill]]s. Boom Boom and Pom Pom return as the bosses of the airship course.
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|[[Special 5-5]]
|[[Special 5-5]]
|-
|-
|colspan=2|{{world-link|s5|castle3d|Special 5-Castle}} ({{icon|SM3DL-totalM}}×180)
|colspan=2|{{world-link|s5|castle3d|Special 5-Castle}} ({{chart icon|SM3DL-totalM}}×180)
|-
|-
|colspan="3"align=center|Some of the courses here incorporate Red-Blue Panels, Switchboards, and dessert-shaped lifts. Dry Bowser appears again as the boss of this world's [[castle]].
|colspan="3"align=center|Some of the courses here incorporate Red-Blue Panels, Switchboards, and dessert-shaped lifts. Dry Bowser appears again as the boss of this world's [[castle]].
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|[[Special 6-5]]
|[[Special 6-5]]
|-
|-
|colspan=2|{{world-link|s6|airship3D|Special 6-Airship}} ({{icon|SM3DL-totalM}}×200)
|colspan=2|{{world-link|s6|airship3D|Special 6-Airship}} ({{chart icon|SM3DL-totalM}}×200)
|-
|-
|colspan="3"align=center|Special 6 contains courses with Propeller Boxes, complex Flip Panel movements, and dense fog. Boom Boom appears in this world's airship and is the only optional boss battle in the game.
|colspan="3"align=center|Special 6 contains courses with Propeller Boxes, complex Flip Panel movements, and dense fog. Boom Boom appears in this world's airship and is the only optional boss battle in the game.
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|[[Special 7-5]]
|[[Special 7-5]]
|-
|-
|colspan=2|{{world-link|s7|castle3d|Special 7-Castle}} ({{icon|SM3DL-totalM}}×220)
|colspan=2|{{world-link|s7|castle3d|Special 7-Castle}} ({{chart icon|SM3DL-totalM}}×220)
|-
|-
|colspan="3"align=center|The first course here is snow-themed and contains many [[Boomerang Bro]]s, before following another course with Beep Blocks. A [[Big Cosmic Clone]] appears in S7-4 and S7-[[File:CastleIcon SM3DW.png|18px]] that can destroy [[Brick Block]]s.
|colspan="3"align=center|The first course here is snow-themed and contains many [[Boomerang Bro]]s, before following another course with Beep Blocks. A [[Big Cosmic Clone]] appears in S7-4 and S7-[[File:CastleIcon SM3DW.png|18px]] that can destroy [[Brick Block]]s.
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|-
|-
|rowspan="4"align=center style="background:#FFFFFF"|[[File:Special8.png|200x200px]]
|rowspan="4"align=center style="background:#FFFFFF"|[[File:Special8.png|200x200px]]
|[[Special 8-1]] ({{icon|SM3DL-totalM}}×230)
|[[Special 8-1]] ({{chart icon|SM3DL-totalM}}×230)
|[[Special 8-2]] ({{icon|SM3DL-totalM}}×240)
|[[Special 8-2]] ({{chart icon|SM3DL-totalM}}×240)
|-
|-
|[[Special 8-3]] ({{icon|SM3DL-totalM}}×250)
|[[Special 8-3]] ({{chart icon|SM3DL-totalM}}×250)
|{{world|s8|house3D}}
|{{world|s8|house3D}}
|-
|-
|[[Special 8-4]] ({{icon|SM3DL-totalM}}×260)
|[[Special 8-4]] ({{chart icon|SM3DL-totalM}}×260)
|[[Special 8-5]] ({{icon|SM3DL-totalM}}×270)
|[[Special 8-5]] ({{chart icon|SM3DL-totalM}}×270)
|-
|-
|{{world-link|s8|bowser3d|Special 8-Bowser}} ({{icon|SM3DL-totalM}}×290)
|{{world-link|s8|bowser3d|Special 8-Bowser}} ({{chart icon|SM3DL-totalM}}×290)
|{{world-link|s8|crown|Special 8-Crown}}
|{{world-link|s8|crown|Special 8-Crown}}
|-
|-
Line 357: Line 358:
===Other locations===
===Other locations===
*[[Toad House]]s - They work like they do in ''[[Super Mario Bros. 3]]'', but StreetPass friends can send gifts to the Toad House that contain items.
*[[Toad House]]s - They work like they do in ''[[Super Mario Bros. 3]]'', but StreetPass friends can send gifts to the Toad House that contain items.
*Album Toad House - A blue Toad House in World 3 that allows the player to view the album pictures obtained throughout the game.
*[[Mystery Box]]es - Mario can go inside them, and they contain various different tasks, such as defeating all the enemies in the box. After completing the tasks, Mario receives coins, 1-Up Mushrooms, and/or a Star Medal. Friends via StreetPass can also send the player Mystery Boxes, which always contain at least one Star Medal.
*[[Mystery Box]]es - Mario can go inside them, and they contain various different tasks, such as defeating all the enemies in the box. After completing the tasks, Mario receives coins, 1-Up Mushrooms, and/or a Star Medal. Friends via StreetPass can also send the player Mystery Boxes, which always contain at least one Star Medal.
*A test room with colored blocks that cause an optical illusion, where Mario can train and learn both movements and 2D/3D mode comparisons. It is accessed by remaining idle for 42 seconds at the title screen. The room contains five Toads (one of which is unreachably high up) and has no win condition.
*A test room with colored blocks that cause an optical illusion, where Mario can train and learn both movements and 2D/3D mode comparisons. It is accessed by remaining idle for 42 seconds at the title screen. The room contains five Toads (one of which is unreachably high up) and has no win condition.
Line 419: Line 419:
|align=center|[[World 1-1 (Super Mario 3D Land)|World 1-1]]
|align=center|[[World 1-1 (Super Mario 3D Land)|World 1-1]]
|align=center|{{world-link|s8|crown|Special 8-Crown}}
|align=center|{{world-link|s8|crown|Special 8-Crown}}
|align=center|{{icon|SM3DL-Coin}}×1<br>{{icon|SM3DL-Time}}×10<br>{{icon|SM3DL-Medal}}×1
|align=center|{{chart icon|SM3DL-Coin}}×1<br>{{chart icon|SM3DL-Time}}×10<br>{{chart icon|SM3DL-Medal}}×1
|align=center|—
|align=center|—
|-
|-
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|align=center|[[World 1-2 (Super Mario 3D Land)|World 1-2]]
|align=center|[[World 1-2 (Super Mario 3D Land)|World 1-2]]
|align=center|[[Special 4-1]]
|align=center|[[Special 4-1]]
|align=center|{{hover|{{icon|SM3DL-Coin}}×1|per Goomba}}
|align=center|{{hover|{{chart icon|SM3DL-Coin}}×1|per Goomba}}
|align=center|{{icon|new}}
|align=center|{{chart icon|new}}
|-
|-
|align=center data-sort-value="TailG" style="background:white"|[[File:TanookiGoomba-SM3DL.png|100x100px]]<br>[[Tail Goomba]]
|align=center data-sort-value="TailG" style="background:white"|[[File:TanookiGoomba-SM3DL.png|100x100px]]<br>[[Tail Goomba]]
Line 433: Line 433:
|align=center|[[World 1-1 (Super Mario 3D Land)|World 1-1]]
|align=center|[[World 1-1 (Super Mario 3D Land)|World 1-1]]
|align=center|[[Special 5-5]]
|align=center|[[Special 5-5]]
|align=center|{{icon|SM3DL-Coin}}×1<br>{{icon|SM3DL-Leaf}}×1
|align=center|{{chart icon|SM3DL-Coin}}×1<br>{{chart icon|SM3DL-Leaf}}×1
|align=center|{{icon|new}}
|align=center|{{chart icon|new}}
|-
|align=center data-sort-value="BigT" style="background:white"|[[File:SM3DL Screenshot Big Tail Goomba.png|100x100px]]<br>[[Big Tail Goomba]]
|Giant [[Tail Goomba]]s. Their tail attack covers wider range.
|align=center|[[World 1-1 (Super Mario 3D Land)|World 1-1]]
|align=center|[[World 5-5 (Super Mario 3D Land)|World 5-5]]
|align=center|{{icon|SM3DL-Coin}}×3
|align=center|{{icon|new}}
|-
|-
|align=center data-sort-value="Parag" style="background:white"|[[File:ParagoombaSM3DL.png|100x100px]]<br>[[Paragoomba]]
|align=center data-sort-value="Parag" style="background:white"|[[File:ParagoombaSM3DL.png|100x100px]]<br>[[Paragoomba]]
Line 447: Line 440:
|align=center|[[World 1-4 (Super Mario 3D Land)|World 1-4]]
|align=center|[[World 1-4 (Super Mario 3D Land)|World 1-4]]
|align=center|{{world-link|s8|crown|Special 8-Crown}}
|align=center|{{world-link|s8|crown|Special 8-Crown}}
|align=center|{{icon|SM3DL-Coin}}×1
|align=center|{{chart icon|SM3DL-Coin}}×1
|align=center|—
|align=center|—
|-
|align=center data-sort-value="BigT" style="background:white"|[[File:SM3DL Screenshot Big Tail Goomba.png|100x100px]]<br>[[Big Tail Goomba]]
|Giant [[Tail Goomba]]s. Their tail attack covers wider range.
|align=center|[[World 1-1 (Super Mario 3D Land)|World 1-1]]
|align=center|[[World 5-5 (Super Mario 3D Land)|World 5-5]]
|align=center|{{chart icon|SM3DL-Coin}}×3
|align=center|{{chart icon|new}}
|-
|-
|align=center data-sort-value="Che" style="background:white"|[[File:CheepCheep3DLand.png|100x100px]]<br>[[Cheep Cheep]]
|align=center data-sort-value="Che" style="background:white"|[[File:CheepCheep3DLand.png|100x100px]]<br>[[Cheep Cheep]]
Line 454: Line 454:
|align=center|[[World 1-1 (Super Mario 3D Land)|World 1-1]]
|align=center|[[World 1-1 (Super Mario 3D Land)|World 1-1]]
|align=center|[[Special 1-3]]
|align=center|[[Special 1-3]]
|align=center|{{icon|SM3DL-Coin}}×1
|align=center|{{chart icon|SM3DL-Coin}}×1
|align=center|—
|-
|align=center data-sort-value="Por" style="background:white"|[[File:PorcuPufferSM3DL.png|100x100px]]<br>[[Porcupuffer]]
|Purple porcupinefish. While underwater, they swim back and forth like Cheep Cheeps. In some levels, they leap from water and break overhanging bridges to strike Mario.
|align=center|[[World 3-2 (Super Mario 3D Land)|World 3-2]]
|align=center|[[World 7-1 (Super Mario 3D Land)|World 7-1]]
|align=center|{{icon|SM3DL-Coin}}×3
|align=center|—
|align=center|—
|-
|-
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|align=center|[[World 1-2 (Super Mario 3D Land)|World 1-2]]
|align=center|[[World 1-2 (Super Mario 3D Land)|World 1-2]]
|align=center|[[Special 4-1]]
|align=center|[[Special 4-1]]
|align=center|{{icon|SM3DL-Shell}}×1
|align=center|{{chart icon|SM3DL-Shell}}×1
|align=center|—
|-
|align=center data-sort-value="Dry" style="background:white"|[[File:SM3DL Dry Bones.png|100x100px]]<br>[[Dry Bones]]
|Undead Koopa Troopas. They chase down and tackle Mario on sight. If stomped on or hit, Dry Bones crumble into a pile of bones, but regenerate after a few seconds. Dry Bones are only truly defeated by invincibility.
|align=center|{{world-link|1|castle3d|World 1-Castle (Super Mario 3D Land)}}
|align=center|[[Special 8-4]]
|align=center|{{icon|SM3DL-Coin}}×1
|align=center|—
|-
|align=center data-sort-value="Ham" style="background:white"|[[File:MP8 Hammer Bro Artwork.png|100x100px]]<br>[[Hammer Bro]]
|Helmeted [[Koopa (species)|Koopas]] that throw hammers.
|align=center|{{world-link|1|castle3d|World 1-Castle (Super Mario 3D Land)}}
|align=center|{{world-link|s8|crown|Special 8-Crown}}
|align=center|{{icon|SM3DL-Coin}}×3<br>{{icon|SM3DL-Time}}×10
|align=center|—
|-
|align=center data-sort-value="Boom" style="background:white"|[[File:SM3DL Boomerang Bro.png|100x100px]]<br>[[Boomerang Bro]]
|Hammer Bro relatives that jump around and throw [[Boomerang]]s. Some Boomerang Bros drop Boomerang Flowers when defeated.
|align=center|[[World 4-5 (Super Mario 3D Land)|World 4-5]]
|align=center|{{world-link|s8|crown|Special 8-Crown}}
|align=center|{{icon|SM3DL-Coin}}×3<br>{{icon|SM3DL-Time}}×10<br>{{icon|SM3DL-BoomF}}×1
|align=center|—
|-
|align=center data-sort-value="Spi" style="background:white"|[[File:SpinySM3DL.png|100x100px]]<br>[[Spiny]]
|Squat Koopas with spiked shells. They charge towards Mario on sight.
|align=center|[[World 5-2 (Super Mario 3D Land)|World 5-2]]
|align=center|[[Special 8-1]]
|align=center|{{icon|SM3DL-Coin}}×1
|align=center|—
|-
|align=center data-sort-value="Magi" style="background:white"|[[File:SM3DL Magikoopa.png|100x100px]]<br>[[Magikoopa]]
|Robed Koopas that can teleport. They toss magical fireballs at Mario with their wand.
|align=center|{{world-link|7|airship3D|World 7-Airship (Super Mario 3D Land)}}
|align=center|[[Special 8-4]]
|align=center|{{icon|SM3DL-Coin}}×1
|align=center|—
|align=center|—
|-
|-
Line 510: Line 468:
|align=center|[[World 1-2 (Super Mario 3D Land)|World 1-2]]
|align=center|[[World 1-2 (Super Mario 3D Land)|World 1-2]]
|align=center|[[World 4-2 (Super Mario 3D Land)|World 4-2]]
|align=center|[[World 4-2 (Super Mario 3D Land)|World 4-2]]
|align=center|{{icon|SM3DL-Coin}}×1
|align=center|{{chart icon|SM3DL-Coin}}×1
|align=center|{{icon|new}}
|align=center|{{chart icon|new}}
|-
|-
|align=center data-sort-value="Pir" style="background:white"|[[File:PiranhaPlantSM3DL.png|100x100px]]<br>[[Piranha Plant]]
|align=center data-sort-value="Pir" style="background:white"|[[File:PiranhaPlantSM3DL.png|100x100px]]<br>[[Piranha Plant]]
Line 517: Line 475:
|align=center|[[World 1-3 (Super Mario 3D Land)|World 1-3]]
|align=center|[[World 1-3 (Super Mario 3D Land)|World 1-3]]
|align=center|[[Special 5-5]]
|align=center|[[Special 5-5]]
|align=center|{{icon|SM3DL-Coin}}×1
|align=center|{{chart icon|SM3DL-Coin}}×1
|align=center|—
|align=center|—
|-
|-
Line 524: Line 482:
|align=center|[[World 1-3 (Super Mario 3D Land)|World 1-3]]
|align=center|[[World 1-3 (Super Mario 3D Land)|World 1-3]]
|align=center|[[Special 5-5]]
|align=center|[[Special 5-5]]
|align=center|{{icon|SM3DL-Coin}}×1<br>{{icon|SM3DL-FireF}}×1
|align=center|{{chart icon|SM3DL-Coin}}×1<br>{{chart icon|SM3DL-FireF}}×1
|align=center|—
|align=center|—
|-
|-
Line 531: Line 489:
|align=center|[[World 1-3 (Super Mario 3D Land)|World 1-3]]
|align=center|[[World 1-3 (Super Mario 3D Land)|World 1-3]]
|align=center|[[Special 3-1]]
|align=center|[[Special 3-1]]
|align=center|{{icon|SM3DL-Coin}}×1
|align=center|{{chart icon|SM3DL-Coin}}×1
|align=center|{{icon|new}}
|align=center|{{chart icon|new}}
|-
|-
|align=center data-sort-value="Para-B" style="background:white"|[[File:Para Biddybud artwork Super Mario 3D Land.png|100x100px]]<br>[[Para-Biddybud]]
|align=center data-sort-value="Para-B" style="background:white"|[[File:Para Biddybud artwork Super Mario 3D Land.png|100x100px]]<br>[[Para-Biddybud]]
Line 538: Line 496:
|align=center|[[World 1-3 (Super Mario 3D Land)|World 1-3]]
|align=center|[[World 1-3 (Super Mario 3D Land)|World 1-3]]
|align=center|[[Special 3-3]]
|align=center|[[Special 3-3]]
|align=center|{{icon|SM3DL-Coin}}×1
|align=center|{{chart icon|SM3DL-Coin}}×1
|align=center|{{icon|new}}
|align=center|{{chart icon|new}}
|-
|-
|align=center data-sort-value="Dra" style="background:white"|[[File:Draglet Artwork - Super Mario 3D Land.png|100x100px]]<br>[[Draglet]]
|align=center data-sort-value="Dra" style="background:white"|[[File:Draglet Artwork - Super Mario 3D Land.png|100x100px]]<br>[[Draglet]]
Line 545: Line 503:
|align=center|{{world-link|1|castle3d|World 1-Castle (Super Mario 3D Land)}}
|align=center|{{world-link|1|castle3d|World 1-Castle (Super Mario 3D Land)}}
|align=center|[[Special 8-4]]
|align=center|[[Special 8-4]]
|align=center|{{icon|SM3DL-Coin}}×1
|align=center|{{chart icon|SM3DL-Coin}}×1
|align=center|{{icon|new}}
|align=center|{{chart icon|new}}
|-
|-
|align=center data-sort-value="Lav" style="background:white"|[[File:SM3DL Asset Sprite Lava Bubble.png|100x100px]]<br>[[Lava Bubble]]
|align=center data-sort-value="Lav" style="background:white"|[[File:SM3DL Asset Sprite Lava Bubble.png|100x100px]]<br>[[Lava Bubble]]
Line 552: Line 510:
|align=center|{{world-link|1|castle3d|World 1-Castle (Super Mario 3D Land)}}
|align=center|{{world-link|1|castle3d|World 1-Castle (Super Mario 3D Land)}}
|align=center|[[Special 8-3]]
|align=center|[[Special 8-3]]
|align=center|{{icon|SM3DL-Coin}}×1
|align=center|{{chart icon|SM3DL-Coin}}×1
|align=center|—
|-
|align=center data-sort-value="Dry" style="background:white"|[[File:SM3DL Dry Bones.png|100x100px]]<br>[[Dry Bones]]
|Undead Koopa Troopas. They chase down and tackle Mario on sight. If stomped on or hit, Dry Bones crumble into a pile of bones, but regenerate after a few seconds. Dry Bones are only truly defeated by invincibility.
|align=center|{{world-link|1|castle3d|World 1-Castle (Super Mario 3D Land)}}
|align=center|[[Special 8-4]]
|align=center|{{chart icon|SM3DL-Coin}}×1
|align=center|—
|-
|align=center data-sort-value="Ham" style="background:white"|[[File:MP8 Hammer Bro Artwork.png|100x100px]]<br>[[Hammer Bro]]
|Helmeted [[Koopa (species)|Koopas]] that throw hammers.
|align=center|{{world-link|1|castle3d|World 1-Castle (Super Mario 3D Land)}}
|align=center|{{world-link|s8|crown|Special 8-Crown}}
|align=center|{{chart icon|SM3DL-Coin}}×3<br>{{chart icon|SM3DL-Time}}×10
|align=center|—
|-
|align=center data-sort-value="Boom" style="background:white"|[[File:SM3DL Boomerang Bro.png|100x100px]]<br>[[Boomerang Bro]]
|Hammer Bro relatives that jump around and throw [[Boomerang]]s. Some Boomerang Bros drop Boomerang Flowers when defeated.
|align=center|[[World 4-5 (Super Mario 3D Land)|World 4-5]]
|align=center|{{world-link|s8|crown|Special 8-Crown}}
|align=center|{{chart icon|SM3DL-Coin}}×3<br>{{chart icon|SM3DL-Time}}×10<br>{{chart icon|SM3DL-BoomF}}×1
|align=center|—
|align=center|—
|-
|-
Line 559: Line 538:
|align=center|{{world-link|1|castle3d|World 1-Castle (Super Mario 3D Land)}}
|align=center|{{world-link|1|castle3d|World 1-Castle (Super Mario 3D Land)}}
|align=center|[[Special 8-3]]
|align=center|[[Special 8-3]]
|align=center|{{icon|SM3DL-Coin}}×3
|align=center|{{chart icon|SM3DL-Coin}}×3
|align=center|—
|align=center|—
|-
|-
Line 565: Line 544:
|Thwomps that jump and float, moving along a set path.
|Thwomps that jump and float, moving along a set path.
|colspan=2 align=center|[[World 5-1 (Super Mario 3D Land)|World 5-1]]
|colspan=2 align=center|[[World 5-1 (Super Mario 3D Land)|World 5-1]]
|align=center|{{icon|SM3DL-Coin}}×3<br>[[Extra life|1UP]]×∞
|align=center|{{chart icon|SM3DL-Coin}}×3<br>[[Extra life|1UP]]×∞
|align=center|{{icon|new}}
|align=center|{{chart icon|new}}
|-
|-
|align=center data-sort-value="Coin" style="background:white"|[[File:CoinCofferSM3DL.png|100x100px]]<br>[[Coin Coffer]]
|align=center data-sort-value="Coin" style="background:white"|[[File:CoinCofferSM3DL.png|100x100px]]<br>[[Coin Coffer]]
Line 572: Line 551:
|align=center|[[World 2-3 (Super Mario 3D Land)|World 2-3]]
|align=center|[[World 2-3 (Super Mario 3D Land)|World 2-3]]
|align=center|[[Special 4-1]]
|align=center|[[Special 4-1]]
|align=center|{{icon|SM3DL-Coin}}×10
|align=center|{{chart icon|SM3DL-Coin}}×10
|align=center|{{icon|new}}
|align=center|{{chart icon|new}}
|-
|-
|align=center data-sort-value="Sti" style="background:white"|[[File:SM3DL Artwork Stingby.png|100x100px]]<br>[[Stingby]]
|align=center data-sort-value="Sti" style="background:white"|[[File:SM3DL Artwork Stingby.png|100x100px]]<br>[[Stingby]]
Line 579: Line 558:
|align=center|[[World 2-4 (Super Mario 3D Land)|World 2-4]]
|align=center|[[World 2-4 (Super Mario 3D Land)|World 2-4]]
|align=center|{{world-link|s8|crown|Special 8-Crown}}
|align=center|{{world-link|s8|crown|Special 8-Crown}}
|align=center|{{icon|SM3DL-Coin}}×1
|align=center|{{chart icon|SM3DL-Coin}}×1
|align=center|{{icon|new}}
|align=center|{{chart icon|new}}
|-
|-
|align=center data-sort-value="Bul" style="background:white"|[[File:Mario 3d Land Bullet Bill.png|100x100px]]<br>[[Bullet Bill]]
|align=center data-sort-value="Bul" style="background:white"|[[File:Mario 3d Land Bullet Bill.png|100x100px]]<br>[[Bullet Bill]]
Line 586: Line 565:
|align=center|{{world-link|2|airship3D|World 2-Airship (Super Mario 3D Land)}}
|align=center|{{world-link|2|airship3D|World 2-Airship (Super Mario 3D Land)}}
|align=center|[[Special 5-3]]
|align=center|[[Special 5-3]]
|align=center|{{icon|SM3DL-Coin}}×1
|align=center|{{chart icon|SM3DL-Coin}}×1
|align=center|—
|align=center|—
|-
|-
Line 593: Line 572:
|align=center|{{world-link|2|airship3D|World 2-Airship (Super Mario 3D Land)}}
|align=center|{{world-link|2|airship3D|World 2-Airship (Super Mario 3D Land)}}
|align=center|[[Special 5-3]]
|align=center|[[Special 5-3]]
|align=center|{{icon|SM3DL-Coin}}×1<br>{{icon|SM3DL-Leaf}}×1<br>{{icon|SM3DL-LeafS}}×1
|align=center|{{chart icon|SM3DL-Coin}}×1<br>{{chart icon|SM3DL-Leaf}}×1<br>{{chart icon|SM3DL-LeafS}}×1
|align=center|{{icon|new}}
|align=center|{{chart icon|new}}
|-
|-
|align=center data-sort-value="Ban" style="background:white"|[[File:SM3DL Banzai Bills.png|100x100px]]<br>[[Bomber Bill|Banzai Bill]]
|align=center data-sort-value="Ban" style="background:white"|[[File:SM3DL Banzai Bills.png|100x100px]]<br>[[Banzai Bill]]
|Slow-moving missiles. Their line of trajectory is fixed in one direction.
|Slow-moving missiles. Their line of trajectory is fixed in one direction.
|align=center|[[World 8-5 (Super Mario 3D Land)|World 8-5]]
|align=center|[[World 8-5 (Super Mario 3D Land)|World 8-5]]
|align=center|[[Special 4-3]]
|align=center|[[Special 4-3]]
|align=center|{{icon|SM3DL-Coin}}×3
|align=center|{{chart icon|SM3DL-Coin}}×3
|align=center|—
|align=center|—
|-
|-
Line 607: Line 586:
|align=center|{{world-link|2|airship3D|World 2-Airship (Super Mario 3D Land)}}
|align=center|{{world-link|2|airship3D|World 2-Airship (Super Mario 3D Land)}}
|align=center|[[Special 8-2]]
|align=center|[[Special 8-2]]
|align=center|{{icon|SM3DL-Coin}}×1
|align=center|{{chart icon|SM3DL-Coin}}×1
|align=center|—
|align=center|—
|-
|-
Line 613: Line 592:
|Mole enemies. They pop out of the ground and patrol a set area, occasionally in groups.
|Mole enemies. They pop out of the ground and patrol a set area, occasionally in groups.
|colspan=2 align=center|[[World 5-4 (Super Mario 3D Land)|World 5-4]]
|colspan=2 align=center|[[World 5-4 (Super Mario 3D Land)|World 5-4]]
|align=center|{{icon|SM3DL-Coin}}×1
|align=center|{{chart icon|SM3DL-Coin}}×1
|align=center|—
|align=center|—
|-
|-
Line 620: Line 599:
|align=center|[[World 5-4 (Super Mario 3D Land)|World 5-4]]
|align=center|[[World 5-4 (Super Mario 3D Land)|World 5-4]]
|align=center|[[World 7-4 (Super Mario 3D Land)|World 7-4]]
|align=center|[[World 7-4 (Super Mario 3D Land)|World 7-4]]
|align=center|{{icon|SM3DL-Coin}}×3<br>{{icon|SM3DL-Mush}}×1
|align=center|{{chart icon|SM3DL-Coin}}×3<br>{{chart icon|SM3DL-Mush}}×1
|align=center|{{icon|new}}
|align=center|{{chart icon|new}}
|-
|-
|align=center data-sort-value="San" style="background:white"|[[File:SM3DL Asset Model Sandmaargh.png|100x100px]]<br>[[Sandmaargh]]
|align=center data-sort-value="San" style="background:white"|[[File:SM3DL Asset Model Sandmaargh.png|100x100px]]<br>[[Sandmaargh]]
Line 627: Line 606:
|align=center|[[World 3-1 (Super Mario 3D Land)|World 3-1]]
|align=center|[[World 3-1 (Super Mario 3D Land)|World 3-1]]
|align=center|[[Special 6-1]]
|align=center|[[Special 6-1]]
|align=center|{{icon|SM3DL-Coin}}×1
|align=center|{{chart icon|SM3DL-Coin}}×1
|align=center|{{icon|new}}
|align=center|{{chart icon|new}}
|-
|align=center data-sort-value="Magm" style="background:white"|[[File:SM3DL Asset Sprite Magmaargh.png|100x100px]]<br>[[Magmaargh]]
|Large [[Blaarg]]s that dwell in lava. They rise from lava and shuffle through it in a set paths, phasing through platforms.
|align=center|{{world-link|8|bowser3d|World 8-Bowser: Part 1}}
|align=center|{{world-link|s8|bowser3d|Special 8-Bowser}}
|align=center|{{icon|cross}}
|align=center|—
|-
|-
|align=center data-sort-value="Pok" style="background:white"|[[File:SM3DL Asset Sprite Pokey.png|100x100px]]<br>[[Pokey]]
|align=center data-sort-value="Pok" style="background:white"|[[File:SM3DL Asset Sprite Pokey.png|100x100px]]<br>[[Pokey]]
Line 641: Line 613:
|align=center|[[World 3-1 (Super Mario 3D Land)|World 3-1]]
|align=center|[[World 3-1 (Super Mario 3D Land)|World 3-1]]
|align=center|[[World 6-2 (Super Mario 3D Land)|World 6-2]]
|align=center|[[World 6-2 (Super Mario 3D Land)|World 6-2]]
|align=center|{{hover|{{icon|SM3DL-Coin}}×1|per segment}}
|align=center|{{hover|{{chart icon|SM3DL-Coin}}×1|per segment}}
|align=center|—
|align=center|—
|-
|-
Line 648: Line 620:
|align=center|[[World 3-1 (Super Mario 3D Land)|World 3-1]]
|align=center|[[World 3-1 (Super Mario 3D Land)|World 3-1]]
|align=center|{{world-link|s8|crown|Special 8-Crown}}
|align=center|{{world-link|s8|crown|Special 8-Crown}}
|align=center|{{icon|SM3DL-Coin}}×3
|align=center|{{chart icon|SM3DL-Coin}}×3
|align=center|{{icon|new}}
|align=center|{{chart icon|new}}
|-
|-
|align=center data-sort-value="Blo" style="background:white"|[[File:SM3DL Artwork Blokkablok.png|100x100px]]<br>[[Blokkablok]]
|align=center data-sort-value="Blo" style="background:white"|[[File:SM3DL Artwork Blokkablok.png|100x100px]]<br>[[Blokkablok]]
Line 655: Line 627:
|align=center|[[World 3-1 (Super Mario 3D Land)|World 3-1]]
|align=center|[[World 3-1 (Super Mario 3D Land)|World 3-1]]
|align=center|{{world-link|s8|crown|Special 8-Crown}}
|align=center|{{world-link|s8|crown|Special 8-Crown}}
|align=center|{{hover|{{icon|SM3DL-Coin}}×2|+1 per ? Block}}
|align=center|{{hover|{{chart icon|SM3DL-Coin}}×2|+1 per ? Block}}
|align=center|{{icon|new}}
|align=center|{{chart icon|new}}
|-
|-
|align=center data-sort-value="Fak" style="background:white"|[[File:Fakeblock.png|100x100px]]<br>[[Fake Block]]
|align=center data-sort-value="Fak" style="background:white"|[[File:Fakeblock.png|100x100px]]<br>[[Fake Block]]
Line 662: Line 634:
|align=center|[[World 3-1 (Super Mario 3D Land)|World 3-1]]
|align=center|[[World 3-1 (Super Mario 3D Land)|World 3-1]]
|align=center|{{world-link|s8|crown|Special 8-Crown}}
|align=center|{{world-link|s8|crown|Special 8-Crown}}
|align=center|{{icon|SM3DL-Coin}}×1
|align=center|{{chart icon|SM3DL-Coin}}×1
|align=center|{{icon|new}}
|align=center|{{chart icon|new}}
|-
|-
|align=center data-sort-value="Blo" style="background:white"|[[File:MP8 Blooper.png|100x100px]]<br>[[Blooper]]
|align=center data-sort-value="Blo" style="background:white"|[[File:MP8 Blooper.png|100x100px]]<br>[[Blooper]]
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|align=center|[[World 3-2 (Super Mario 3D Land)|World 3-2]]
|align=center|[[World 3-2 (Super Mario 3D Land)|World 3-2]]
|align=center|[[Special 2-2]]
|align=center|[[Special 2-2]]
|align=center|{{icon|SM3DL-Coin}}×1
|align=center|{{chart icon|SM3DL-Coin}}×1
|align=center|—
|-
|align=center data-sort-value="Por" style="background:white"|[[File:PorcuPufferSM3DL.png|100x100px]]<br>[[Porcupuffer]]
|Purple porcupinefish. While underwater, they swim back and forth like Cheep Cheeps. In some levels, they leap from water and break overhanging bridges to strike Mario.
|align=center|[[World 3-2 (Super Mario 3D Land)|World 3-2]]
|align=center|[[World 7-1 (Super Mario 3D Land)|World 7-1]]
|align=center|{{chart icon|SM3DL-Coin}}×3
|align=center|—
|align=center|—
|-
|-
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|align=center|[[World 3-2 (Super Mario 3D Land)|World 3-2]]
|align=center|[[World 3-2 (Super Mario 3D Land)|World 3-2]]
|align=center|[[Special 2-2]]
|align=center|[[Special 2-2]]
|align=center|{{icon|SM3DL-Coin}}×3
|align=center|{{chart icon|SM3DL-Coin}}×3
|align=center|{{icon|new}}
|align=center|{{chart icon|new}}
|-
|-
|align=center data-sort-value="Cha" style="background:white"|[[File:ChainChomp3DL.png|100x100px]]<br>[[Chain Chomp]]
|align=center data-sort-value="Cha" style="background:white"|[[File:ChainChomp3DL.png|100x100px]]<br>[[Chain Chomp]]
Line 683: Line 662:
|align=center|[[World 3-3 (Super Mario 3D Land)|World 3-3]]
|align=center|[[World 3-3 (Super Mario 3D Land)|World 3-3]]
|align=center|{{world-link|s8|crown|Special 8-Crown}}
|align=center|{{world-link|s8|crown|Special 8-Crown}}
|align=center|{{icon|SM3DL-Coin}}×3<br>[[Extra life|1UP]]×∞
|align=center|{{chart icon|SM3DL-Coin}}×3<br>[[Extra life|1UP]]×∞
|align=center|—
|align=center|—
|-
|-
Line 690: Line 669:
|align=center|[[World 3-4 (Super Mario 3D Land)|World 3-4]]
|align=center|[[World 3-4 (Super Mario 3D Land)|World 3-4]]
|align=center|{{world-link|s8|crown|Special 8-Crown}}
|align=center|{{world-link|s8|crown|Special 8-Crown}}
|align=center|{{icon|cross}}
|align=center|{{chart icon|cross}}
|align=center|—
|align=center|—
|-
|-
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|align=center|{{world-link|s8|crown|Special 8-Crown}}
|align=center|{{world-link|s8|crown|Special 8-Crown}}
|align=center|None
|align=center|None
|align=center|{{icon|new}}
|align=center|{{chart icon|new}}
|-
|-
|align=center data-sort-value="Thi" style="background:white"|[[File:SpikyPlant3DLand.png|100x100px]]<br>[[Thorny flower|Thistle]]
|align=center data-sort-value="Thi" style="background:white"|[[File:SpikyPlant3DLand.png|100x100px]]<br>[[Thorny flower|Thistle]]
Line 711: Line 690:
|align=center|[[World 4-1 (Super Mario 3D Land)|World 4-1]]
|align=center|[[World 4-1 (Super Mario 3D Land)|World 4-1]]
|align=center|[[Special 6-5]]
|align=center|[[Special 6-5]]
|align=center|{{icon|SM3DL-Coin}}×1
|align=center|{{chart icon|SM3DL-Coin}}×1
|align=center|—
|align=center|—
|-
|-
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|align=center|[[World 4-4 (Super Mario 3D Land)|World 4-4]]
|align=center|[[World 4-4 (Super Mario 3D Land)|World 4-4]]
|align=center|[[Special 6-5]]
|align=center|[[Special 6-5]]
|align=center|{{icon|SM3DL-Coin}}×1
|align=center|{{chart icon|SM3DL-Coin}}×1
|align=center|—
|align=center|—
|-
|-
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|align=center|[[World 4-4 (Super Mario 3D Land)|World 4-4]]
|align=center|[[World 4-4 (Super Mario 3D Land)|World 4-4]]
|align=center|[[Special 6-5]]
|align=center|[[Special 6-5]]
|align=center|{{icon|SM3DL-Coin}}×1<br>{{icon|SM3DL-Leaf}}×1<br>{{icon|SM3DL-LeafS}}×1
|align=center|{{chart icon|SM3DL-Coin}}×1<br>{{chart icon|SM3DL-Leaf}}×1<br>{{chart icon|SM3DL-LeafS}}×1
|align=center|{{icon|new}}
|align=center|{{chart icon|new}}
|-
|-
|align=center data-sort-value="BigB" style="background:white"|[[File:BigBooSM3DL.png|100x100px]]<br>[[Big Boo]]
|align=center data-sort-value="BigB" style="background:white"|[[File:BigBooSM3DL.png|100x100px]]<br>[[Big Boo]]
Line 732: Line 711:
|align=center|[[World 4-4 (Super Mario 3D Land)|World 4-4]]
|align=center|[[World 4-4 (Super Mario 3D Land)|World 4-4]]
|align=center|[[Special 6-5]]
|align=center|[[Special 6-5]]
|align=center|{{icon|SM3DL-Coin}}×3
|align=center|{{chart icon|SM3DL-Coin}}×3
|align=center|—
|align=center|—
|-
|-
Line 739: Line 718:
|align=center|[[World 4-4 (Super Mario 3D Land)|World 4-4]]
|align=center|[[World 4-4 (Super Mario 3D Land)|World 4-4]]
|align=center|[[Special 6-5]]
|align=center|[[Special 6-5]]
|align=center|{{icon|SM3DL-Coin}}×1
|align=center|{{chart icon|SM3DL-Coin}}×1
|align=center|{{icon|new}}
|align=center|{{chart icon|new}}
|-
|align=center data-sort-value="Spi" style="background:white"|[[File:SpinySM3DL.png|100x100px]]<br>[[Spiny]]
|Squat Koopas with spiked shells. They charge towards Mario on sight.
|align=center|[[World 5-2 (Super Mario 3D Land)|World 5-2]]
|align=center|[[Special 8-1]]
|align=center|{{chart icon|SM3DL-Coin}}×1
|align=center|—
|-
|-
|align=center data-sort-value="Flo" style="background:white"|[[File:FlophopperSM3DL.png|100x100px]]<br>[[Flophopper]]
|align=center data-sort-value="Flo" style="background:white"|[[File:FlophopperSM3DL.png|100x100px]]<br>[[Flophopper]]
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|align=center|[[World 5-3 (Super Mario 3D Land)|World 5-3]]
|align=center|[[World 5-3 (Super Mario 3D Land)|World 5-3]]
|align=center|[[Special 7-5]]
|align=center|[[Special 7-5]]
|align=center|{{icon|SM3DL-Coin}}×1
|align=center|{{chart icon|SM3DL-Coin}}×1
|align=center|{{icon|new}}
|align=center|{{chart icon|new}}
|-
|-
|align=center data-sort-value="Pro" style="background:white"|[[File:SM3DL Prongo.png|100x100px]]<br>[[Prongo]]
|align=center data-sort-value="Pro" style="background:white"|[[File:SM3DL Prongo.png|100x100px]]<br>[[Prongo]]
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|align=center|[[World 6-4 (Super Mario 3D Land)|World 6-4]]
|align=center|[[World 6-4 (Super Mario 3D Land)|World 6-4]]
|align=center|[[Special 5-5]]
|align=center|[[Special 5-5]]
|align=center|{{icon|SM3DL-Coin}}×1
|align=center|{{chart icon|SM3DL-Coin}}×1
|align=center|{{icon|new}}
|align=center|{{chart icon|new}}
|-
|-
|align=center data-sort-value="Gri" style="background:white"|[[File:SM3DL Screenshot Grinder.png|100x100px]]<br>[[Grinder]]
|align=center data-sort-value="Gri" style="background:white"|[[File:SM3DL Screenshot Grinder.png|100x100px]]<br>[[Grinder]]
|Big saw blades. They damage Mario on contact and destroy wooden platforms.
|Big saw blades. They damage Mario on contact and destroy wooden platforms.
|colspan=2 align=center|[[World 7-5 (Super Mario 3D Land)|World 7-5]]
|colspan=2 align=center|[[World 7-5 (Super Mario 3D Land)|World 7-5]]
|align=center|{{icon|cross}}
|align=center|{{chart icon|cross}}
|align=center|—
|-
|align=center data-sort-value="Magi" style="background:white"|[[File:SM3DL Magikoopa.png|100x100px]]<br>[[Magikoopa]]
|Robed Koopas that can teleport. They toss magical fireballs at Mario with their wand.
|align=center|{{world-link|7|airship3D|World 7-Airship (Super Mario 3D Land)}}
|align=center|[[Special 8-4]]
|align=center|{{chart icon|SM3DL-Coin}}×1
|align=center|—
|-
|align=center data-sort-value="Magm" style="background:white"|[[File:SM3DL Asset Sprite Magmaargh.png|100x100px]]<br>[[Magmaargh]]
|Large [[Blaarg]]s that dwell in lava. They rise from lava and shuffle through it in a set paths, phasing through platforms.
|align=center|{{world-link|8|bowser3d|World 8-Bowser: Part 1}}
|align=center|{{world-link|s8|bowser3d|Special 8-Bowser}}
|align=center|{{chart icon|cross}}
|align=center|—
|align=center|—
|-
|-
Line 766: Line 766:
|align=center|[[Special 1-2]]
|align=center|[[Special 1-2]]
|align=center|[[Special 8-1]]
|align=center|[[Special 8-1]]
|align=center|{{icon|SM3DL-Coin}}×3
|align=center|{{chart icon|SM3DL-Coin}}×3
|align=center|—
|align=center|—
|-
|-
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|align=center|[[Special 7-4]]
|align=center|[[Special 7-4]]
|align=center|{{world-link|s8|crown|Special 8-Crown}}
|align=center|{{world-link|s8|crown|Special 8-Crown}}
|align=center|{{icon|SM3DL-Coin}}×10
|align=center|{{chart icon|SM3DL-Coin}}×10
|align=center|{{icon|new}}
|align=center|{{chart icon|new}}
|}
|}


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|align=center|[[Special 8-3]]
|align=center|[[Special 8-3]]
|-
|-
|align=center style="background:white"|[[File:Ball'n'Chain3D.png|100x100px]]<br>[[Spinner|Ball 'n' Chain]]
|align=center style="background:white"|[[File:Ball'n'Chain3D.png|100x100px]]<br>[[Spinner|Ball 'N' Chain]]
|Spiked balls that move back and forth like a pendulum.
|Spiked balls that move back and forth like a pendulum.
|align=center|[[World 1-2 (Super Mario 3D Land)|World 1-2]]
|align=center|[[World 1-2 (Super Mario 3D Land)|World 1-2]]
Line 902: Line 902:
===Items===
===Items===
These are collectibles and wearable objects.
These are collectibles and wearable objects.
{|class="wikitable" style="width:100%;text-align:center"
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;background:#F5F5F5"
|-style="color:white;background:red"
|-style="background:#FF2400;color:white;"
!width=12%|Name
!width=12%|Name
!Description
!width=38%|Description
|-
!width=12%|Name
|style="background:white"|[[File:CoinSM3DL.png|100x100px]]<br>[[Coin]]s
!width=38%|Description
|align=left|Grants an extra life for every 100 collected.
|-
|-
|style="background:white"|[[File:SM3DL Artwork Red Coin.png|100x100px]]<br>[[Red Coin]]s
|align=center style="background:#FFFFFF"|[[File:CoinSM3DL.png|100x100px]]<br>[[Coin]]s
|align=left|Five are spawned by passing through a Red Ring nearby. Award a power-up or 1-Up Mushroom if all are collected.
|Grants an extra life for every 100 collected.
|align=center style="background:#FFFFFF"|[[File:SM3D 1upmushroom.png|100x100px]]<br>[[1-Up Mushroom]]s
|Gives Mario an extra life.
|-
|-
|style="background:white"|[[File:Star medal.png|100x100px]]<br>[[Star Medal]]s
|align=center style="background:#FFFFFF"|[[File:SM3DL Artwork Red Coin.png|100x100px]]<br>[[Red Coin]]s
|align=left|Unlock courses when enough are collected. Most courses have three. They can also be found in Mystery Boxes.
|Five are spawned by passing through a Red Ring nearby. Award a power-up or 1-Up Mushroom if all are collected.
|align=center style="background:#FFFFFF"|[[File:SM3DL Artwork Poison Mushroom.png|100x100px]]<br>[[Poison Mushroom]]s
|Purple mushrooms that appear out of ? Blocks and chase the player. If the player touches one, they get hurt.
|-
|-
|style="background:white"|[[File:SM3DL European English manual artwork-Plus Clock.png|100x100px]]<br>[[+ Clock]]s
|align=center style="background:#FFFFFF"|[[File:Star medal.png|100x100px]]<br>[[Star Medal]]s
|align=left|Adds 10 or 100 seconds to the time limit.
|Unlock courses when enough are collected. Most courses have three. They can also be found in Mystery Boxes.
|align=center style="background:#FFFFFF"|[[File:PropellerBlock-SM3DL.png|100x100px]]<br>[[Propeller Box]]es
|Lets Mario fly upward and descend slowly. Gives an [[extra life]] if brought to the Goal Pole.
|-
|-
|style="background:white"|[[File:SM3DL Screenshot Note.png|100x100px]]<br>[[Note]]s
|align=center style="background:#FFFFFF"|[[File:SM3DL European English manual artwork-Plus Clock.png|100x100px]]<br>[[+ Clock]]s
|align=left|Spawned by P Switches. Gives a power-up or 1-Up Mushroom if all are collected.
|Adds 10 or 100 seconds to the time limit.
|align=center style="background:#FFFFFF"|[[File:SM3DL Screenshot Mario (with Coin Box).png|100x100px]]<br>[[Coin Box|? Boxes]]
|Lets Mario collect infinite coins while moving. Gives an extra life if brought to the Goal Pole.
|-
|-
|style="background:white"|[[File:SM3D 1upmushroom.png|100x100px]]<br>[[1-Up Mushroom]]s
|align=center style="background:#FFFFFF"|[[File:SM3DL Screenshot Note.png|100x100px]]<br>[[Note]]s
|align=left|Gives Mario an extra life.
|Spawned by P Switches. Gives a power-up or 1-Up Mushroom if all are collected.
|-
|align=center style="background:#FFFFFF"|[[File:PWingSM3DL.png|100x100px]]<br>[[P-Wing]]s
|style="background:white"|[[File:SM3DL Artwork Poison Mushroom.png|100x100px]]<br>[[Poison Mushroom]]s
|Appears in an Assist Block after the player loses ten lives in a (skipped) normal world course, or within certain [[Mystery Box]]es. Sends Mario straight to the [[Goal Pole]].
|align=left|Purple mushrooms that appear out of ? Blocks and chase the player. If the player touches one, they get hurt.
|-
|style="background:white"|[[File:PropellerBlock-SM3DL.png|100x100px]]<br>[[Propeller Box]]es
|align=left|Lets Mario fly upward and descend slowly. Gives an [[extra life]] if brought to the Goal Pole.
|-
|style="background:white"|[[File:SM3DL Screenshot Mario (with Coin Box).png|100x100px]]<br>[[Coin Box|? Boxes]]
|align=left|Lets Mario collect infinite coins while moving. Gives an extra life if brought to the Goal Pole.
|-
|style="background:white"|[[File:PWingSM3DL.png|100x100px]]<br>[[P-Wing]]s
|align=left|Appears in an Assist Block after the player loses ten lives in a (skipped) normal world course, or within certain [[Mystery Box]]es. Sends Mario straight to the [[Goal Pole]].
|}
|}


Line 946: Line 943:
!Description
!Description
|-
|-
|align=center style="background:white"|N/A
|align=center style="background:#FFFFFF"|N/A
|align=center style="background:white"|[[File:Small Mario SM3DL.png|100px]]<br>[[Small Mario]]
|align=center style="background:#FFFFFF"|[[File:Small Mario SM3DL.png|100px]]<br>[[Small Mario]]
|Small Mario is his weakest form, as he loses a life if he takes damage in this form. He also cannot break [[Brick Block]]s, and he only gets Super Mushrooms from blocks.
|Small Mario is his weakest form, as he loses a life if he takes damage in this form. He also cannot break [[Brick Block]]s, and he only gets Super Mushrooms from blocks.
|-
|-
|align=center style="background:white"|[[File:Mushroom-SM3DL.png|100x100px]]<br>[[Super Mushroom]]
|align=center style="background:#FFFFFF"|[[File:Mushroom-SM3DL.png|100x100px]]<br>[[Super Mushroom]]
|align=center style="background:white"|[[File:SM3DL Artwork Mario.png|x100px]]<br>[[Super Mario (form)|Super Mario]]
|align=center style="background:#FFFFFF"|[[File:SM3DL Artwork Mario.png|x100px]]<br>[[Super Mario (form)|Super Mario]]
|The Super Mushroom returns Small Mario to his normal size. Mario starts each life in this form. Taking damage only reverts him to Small form, and he can break Brick Blocks and find other power-ups in blocks.
|The Super Mushroom returns Small Mario to his normal size. Mario starts each life in this form. Taking damage only reverts him to Small form, and he can break Brick Blocks and find other power-ups in blocks.
|-
|-
|align=center style="background:white"|[[File:FireFlowerSM3DL.png|100x100px]]<br>[[Fire Flower]]
|align=center style="background:#FFFFFF"|[[File:FireFlowerSM3DL.png|100x100px]]<br>[[Fire Flower]]
|align=center style="background:white"|[[File:Fire Mario.png|x100px]]<br>[[Fire Mario]]
|align=center style="background:#FFFFFF"|[[File:Fire Mario.png|x100px]]<br>[[Fire Mario]]
|Using a Fire Flower turns Mario into Fire Mario, which lets him throw [[fireball]]s. They defeat enemies and light [[lantern|torches]]. Fireballs bounce off walls and vanish after two seconds.
|Using a Fire Flower turns Mario into Fire Mario, which lets him throw [[fireball]]s. They defeat enemies and light [[lantern|torches]]. Fireballs bounce off walls and vanish after two seconds.
|-
|-
|align=center style="background:white"|[[File:SuperLeaf 3D.png|100x100px]]<br>[[Super Leaf]]
|align=center style="background:#FFFFFF"|[[File:SuperLeaf 3D.png|100x100px]]<br>[[Super Leaf]]
|align=center style="background:white"|[[File:TanookiMarioSM3DL.png|x100px]]<br>[[Tanooki Mario]]
|align=center style="background:#FFFFFF"|[[File:TanookiMarioSM3DL.png|x100px]]<br>[[Tanooki Mario]]
|Grabbing a Super Leaf turns Mario into Tanooki Mario, letting him slow his falls and tail whip objects and enemies.
|Grabbing a Super Leaf turns Mario into Tanooki Mario, letting him slow his falls and tail whip objects and enemies.
|-
|-
|align=center style="background:white"|[[File:SM3DL Boomerang Flower artwork.png|100x100px]]<br>[[Boomerang Flower]]
|align=center style="background:#FFFFFF"|[[File:SM3DL Boomerang Flower artwork.png|100x100px]]<br>[[Boomerang Flower]]
|align=center style="background:white"|[[File:BoomerangMarioSM3DL.png|x100px]]<br>[[Boomerang Mario]]
|align=center style="background:#FFFFFF"|[[File:BoomerangMarioSM3DL.png|x100px]]<br>[[Boomerang Mario]]
|The Boomerang Flower transforms Mario into Boomerang Mario. He can toss a [[boomerang]] to hit enemies and collect distant items.
|The Boomerang Flower transforms Mario into Boomerang Mario. He can toss a [[boomerang]] to hit enemies and collect distant items.
|-
|-
|align=center style="background:white"|[[File:Star SM3DL.png|100x100px]]<br>[[Super Star]]
|align=center style="background:#FFFFFF"|[[File:Star SM3DL.png|100x100px]]<br>[[Super Star]]
|align=center style="background:white"|[[File:SM3DL Screenshot Invincible Mario.png|x100px]]<br>[[Invincible Mario]]
|align=center style="background:#FFFFFF"|[[File:SM3DL Screenshot Invincible Mario.png|x100px]]<br>[[Invincible Mario]]
|Briefly makes Mario invincible, letting him gain extra lives upon running into five or more enemies.
|Briefly makes Mario invincible, letting him gain extra lives upon running into five or more enemies.
|-
|-
|align=center style="background:white"|[[File:Invincibilityleaf.png|100x100px]]<br>[[Invincibility Leaf]]
|align=center style="background:#FFFFFF"|[[File:Invincibilityleaf.png|100x100px]]<br>[[Invincibility Leaf]]
|align=center style="background:white"|[[File:White Tanooki.png|x100px]]<br>[[White Tanooki Mario]]
|align=center style="background:#FFFFFF"|[[File:White Tanooki.png|x100px]]<br>[[White Tanooki Mario]]
|The Invincibility Leaf transforms Mario into White Tanooki Mario. This power-up appears in an [[Assist Block]] after losing five lives and is not obtainable in the special worlds. Additionally, the Assist Block's appearance will permanently make the file's stars lose their sparkle. White Tanooki Mario is invincible for one course only. He otherwise has all the same abilities as Tanooki Mario.
|The Invincibility Leaf transforms Mario into White Tanooki Mario. This power-up appears in [[Assist Block]] after losing five lives in a (skipped) normal world course, which makes the file's stars lose their sparkle. White Tanooki Mario is invincible for one course only. He otherwise has all the same abilities as Tanooki Mario.
|-
|-
|align=center style="background:white"|[[File:SM3DL Artwork Statue Leaf.png|100x100px]]<br>[[Statue Leaf]]
|align=center style="background:#FFFFFF"|[[File:SM3DL Artwork Statue Leaf.png|100x100px]]<br>[[Statue Leaf]]
|align=center style="background:white"|[[File:StatueMario 3DL.png|x100px]]<br>[[Statue Mario]]
|align=center style="background:#FFFFFF"|[[File:StatueMario 3DL.png|x100px]]<br>[[Statue Mario]]
|The Statue Leaf turns Mario into a red-scarfed Tanooki Mario. He has all of the same abilities as the normal Tanooki form with the added ability of transforming into a stone variant called Statue Mario upon performing a [[Ground-Pound]]. Statue Mario cannot move, but he is invulnerable in this state. This power-up is only obtainable in the special worlds.
|The Statue Leaf turns Mario into a red-scarfed Tanooki Mario. He has all of the same abilities as the normal Tanooki form with the added ability of transforming into a stone variant called Statue Mario upon performing a [[Ground-Pound]]. Statue Mario cannot move, but he is invulnerable in this state.
|}
|}


Line 988: Line 985:
!colspan=3 style="background:#FF7733;"|Trigger objects
!colspan=3 style="background:#FF7733;"|Trigger objects
|-
|-
|align=center style="background:white"|[[File:SM3DL Screenshot Bowser Switch.jpg|100x100px]]<br>[[Bowser Switch]]<ref>Esmarch, Nick von. ''Super Mario 3D Land: PRIMA Official Game Guide''. Premiere Edition, Roseville, [[Prima Games]], 2011, p. 213.</ref>
|align=center style="background:#FFFFFF"|[[File:SM3DL Screenshot Bowser Switch.jpg|100x100px]]<br>[[Bowser Switch]]<ref>Esmarch, Nick von. ''Super Mario 3D Land: PRIMA Official Game Guide''. Premiere Edition, Roseville, [[Prima Games]], 2011, p. 213.</ref>
|A switch found at the end of bridges in [[castle]] courses. Pressing one causes it to collapse, dropping the boss on top of it into [[lava]].
|A switch found at the end of bridges in [[castle]] courses. Pressing one causes it to collapse, dropping the boss on top of it into [[lava]].
|-
|-
|align=center style="background:white"|[[File:SM3DL Screenshot Coin Ring.jpg|100x100px]]<br>[[Coin ring]]
|align=center style="background:#FFFFFF"|[[File:SM3DL Screenshot Coin Ring.jpg|100x100px]]<br>[[Coin ring]]
|Gives five coins when passed through.
|Gives five coins when passed through.
|-
|-
|align=center style="background:white"|[[File:SM3DL Screenshot P Switch.jpg|100x100px]]<br>[[P Switch]]
|align=center style="background:#FFFFFF"|[[File:SM3DL Screenshot P Switch.jpg|100x100px]]<br>[[P Switch]]
|Cause all sorts of events to happen when pressed.
|Cause all sorts of events to happen when pressed.
|-
|-
|align=center style="background:white"|[[File:SM3DL Screenshot Red Ring.jpg|100x100px]]<br>[[Red Ring]]
|align=center style="background:#FFFFFF"|[[File:SM3DL Screenshot Red Ring.jpg|100x100px]]<br>[[Red Ring]]
|Briefly spawn five Red Coins when passed through.
|Briefly spawn five Red Coins when passed through.
|-
|-
|align=center style="background:white"|[[File:SM3DL Screenshot Stump.jpg|100x100px]]<br>[[Stump]]
|align=center style="background:#FFFFFF"|[[File:SM3DL Screenshot Stump.jpg|100x100px]]<br>[[Stump]]
|[[Ground Pound]]ing a stump either produces an item or a power-up.
|[[Ground Pound]]ing a stump either produces an item or a power-up.
|-
|-
|align=center style="background:white"|[[File:SM3DL Screenshot Tail Wheel.jpg|100x100px]]<br>[[Tail Wheel]]
|align=center style="background:#FFFFFF"|[[File:SM3DL Screenshot Tail Wheel.jpg|100x100px]]<br>[[Tail Wheel]]
|Elevate certain structures when spun by Tanooki Mario's tail whip.
|Elevate certain structures when spun by Tanooki Mario's tail whip.
|-
|-
|align=center style="background:white"|[[File:SM3DL Asset Model Torch.png|100x100px]]<br>[[Lantern|Torch]]
|align=center style="background:#FFFFFF"|[[File:SM3DL Asset Model Torch.png|100x100px]]<br>[[Lantern|Torch]]
|Can be lit using [[Fire Mario|Fire form]].
|Can be lit using [[Fire Mario|Fire form]].
|-
|-
|align=center style="background:white"|[[File:SM3DL Screenshot View Plate.jpg|100x100px]]<br>[[View plate]]
|align=center style="background:#FFFFFF"|[[File:SM3DL Screenshot View Plate.jpg|100x100px]]<br>[[View plate]]<ref>Esmarch, pp. 20, 30, 59.</ref>
|Pressing a view plate changes the camera angle of the space it is encountered in, allowing the player to see hidden areas or better contextualize the arrangements of platforms.
|Pressing a view plate changes the camera angle of the space it is encountered in, allowing the player to see hidden areas or better contextualize the arrangements of platforms.
|-
|-
!colspan=3 style="background:#FF7733;"|Climbable objects
!colspan=3 style="background:#FF7733;"|Climbable objects
|-
|-
|align=center style="background:white"|[[File:SM3DL Screenshot Pole.jpg|100x100px]]<br>[[Pole]]
|align=center style="background:#FFFFFF"|[[File:SM3DL Screenshot Pole.jpg|100x100px]]<br>[[Pole]]
|Mario clings to a pole by jumping onto it. He can ascend, descend, and change which face of the pole he is on by moving {{button|3DS|Stick}}. Pressing {{button|3DS|A}} makes Mario jump from whichever face he is on.
|Mario clings to a pole by jumping onto it. He can ascend, descend, and change which face of the pole he is on by moving {{button|3DS|Stick}}. Pressing {{button|3DS|A}} makes Mario jump from whichever face he is on.
|-
|-
|align=center style="background:white"|[[File:SM3DL Asset Model Tree.png|100x100px]]<br>[[Tree]]
|align=center style="background:#FFFFFF"|[[File:SM3DL Asset Model Tree.png|100x100px]]<br>[[Tree]]
|Trees function like poles. Reaching the top sometimes releases an item or power-up.
|Trees function like poles. Reaching the top sometimes releases an item or power-up.
|-
|-
!colspan=3 style="background:#FF7733;"|Strikable objects
!colspan=3 style="background:#FF7733;"|Strikable objects
|-
|-
|align=center style="background:white"|[[File:SM3DL Asset Model Board (1-Up Mushroom).png|100x100px]]<br>[[Wooden cutout|Board]]
|align=center style="background:#FFFFFF"|[[File:SM3DL Asset Model Board (1-Up Mushroom).png|100x100px]]<br>[[Wooden cutout|Board]]
|Fake cutouts of objects. It may release a item when broken. There are Goomba Boards, 1-Up Mushroom Boards, Pipe Boards, and one that looks like [[Princess Peach]].
|Fake cutouts of objects. It may release a item when broken. There are Goomba Boards, 1-Up Mushroom Boards, Pipe Boards, and one that looks like [[Princess Peach]].
|-
|-
|align=center style="background:white"|[[File:SM3DL Screenshot Cactus.png|100x100px]]<br>[[Cactus]]
|align=center style="background:#FFFFFF"|[[File:SM3DL Screenshot Cactus.png|100x100px]]<br>[[Cactus]]
|Cactuses grow in desert-themed courses. Striking one with a [[boomerang]] destroys it and gives the player a coin.
|Cactuses grow in desert-themed courses. Striking one with a [[boomerang]] destroys it and gives the player a coin.
|-
|-
|align=center style="background:white"|[[File:SM3DL Screenshot Gold Rock.png|100x100px]]<br>{{conjectural|Gold Rock}}
|align=center style="background:#FFFFFF"|[[File:SM3DL Screenshot Gold Rock.png|100x100px]]<br>{{conjectural|Gold Rock}}
|Gold Rocks take ten kicks to break and release five coins.
|Gold Rocks take ten kicks to break and release five coins.
|-
|-
|align=center style="background:white"|[[File:GreenShellSM3DL.png|100x100px]]<br>[[Koopa Shell|Green Shell]]
|align=center style="background:#FFFFFF"|[[File:GreenShellSM3DL.png|100x100px]]<br>[[Koopa Shell|Green Shell]]
|A Koopa Troopa's shell, which can be kicked to hurt foes or hit blocks.
|A Koopa Troopa's shell, which can be kicked to hurt foes or hit blocks.
|-
|-
|align=center style="background:white"|[[File:SM3DL Screenshot Rock.jpg|100x100px]]<br>[[Rock (Super Mario series)|Rock]]
|align=center style="background:#FFFFFF"|[[File:SM3DL Screenshot Rock.jpg|100x100px]]<br>[[Rock (Super Mario series)|Rock]]
|Can be kicked to break them. Kicking one into a pipe causes a [[1-Up Mushroom]] to pop out.
|Can be kicked to break them. Kicking one into a pipe causes a [[1-Up Mushroom]] to pop out.
|-
|-
!colspan=3 style="background:#FF7733;"|Transportation objects
!colspan=3 style="background:#FF7733;"|Transportation objects
|-
|-
|align=center style="background:white"|[[File:SM3DL Asset Model Cannon.png|100x100px]]<br>[[Cannon]]
|align=center style="background:#FFFFFF"|[[File:SM3DL Asset Model Cannon.png|100x100px]]<br>[[Cannon]]
|Used to fire Mario further into a course.
|Used to fire Mario further into a course.
|-
|-
|align=center style="background:white"|[[File:MysteryBox SM3DL.png|100x100px]]<br>[[Mystery Box]]
|align=center style="background:#FFFFFF"|[[File:MysteryBox SM3DL.png|100x100px]]<br>[[Mystery Box]]
|Lets Mario enter a time-limited bonus room.
|Lets Mario enter a time-limited bonus room.
|-
|-
|align=center style="background:white"|[[File:Warp Pipe SM3DL.png|1000x100px]]<br>[[Warp Pipe|Pipe]]
|align=center style="background:#FFFFFF"|[[File:Warp Pipe SM3DL.png|1000x100px]]<br>[[Warp Pipe|Pipe]]
|Takes Mario elsewhere when entered.
|Takes Mario elsewhere when entered.
|-
|-
|align=center style="background:white"|[[File:!Block.png|100x100px]]<br>[[Warp Box]]
|align=center style="background:#FFFFFF"|[[File:!Block.png|100x100px]]<br>[[Warp Box]]
|Sends Mario to another part of the course.
|Sends Mario to another part of the course.
|-
|-
|align=center style="background:white"|[[File:SM3DL Screenshot World Warp Pipe.png|100x100px]]<br>[[World Warp Pipe]]
|align=center style="background:#FFFFFF"|[[File:SM3DL Screenshot World Warp Pipe.png|100x100px]]<br>[[World Warp Pipe]]
|Orange pipes hidden within courses. They bring Mario to another [[world]] without having to complete all of the current one's courses.
|Orange pipes hidden within courses. They bring Mario to another [[world]] without having to complete all of the current one's courses.
|-
|-
!colspan=3 style="background:#FF7733;"|Blocks and containers
!colspan=3 style="background:#FF7733;"|Blocks and containers
|-
|-
|align=center style="background:white"|[[File:SM3DL Screenshot ! Block.jpg|100x100px]]<br>[[! Block]]
|align=center style="background:#FFFFFF"|[[File:SM3DL Screenshot ! Block.jpg|100x100px]]<br>[[! Block]]
|Striking a ! Block causes a face block to pop out. Striking it multiple times produces a string of face blocks.
|Striking a ! Block causes a face block to pop out. Striking it multiple times produces a string of face blocks.
|-
|-
|align=center style="background:white"|[[File:Question Block 3D.png|100x100px]]<br>[[? Block]]
|align=center style="background:#FFFFFF"|[[File:Question Block 3D.png|100x100px]]<br>[[? Block]]
|Contains a coin or a power-up. Some ? Blocks are [[Coin Block]]s that contain 10 coins.
|Contains a coin or a power-up. Some ? Blocks are [[Coin Block]]s that contain 10 coins.
|-
|-
|align=center style="background:white"|[[File:SM3DL Goldenleaf.png|100x100px]]<br>[[Assist Block]]
|align=center style="background:#FFFFFF"|[[File:SM3DL Goldenleaf.png|100x100px]]<br>[[Assist Block]]
|Assist Blocks contain an [[Invincibility Leaf]] or a [[P-Wing]]. Appear after five or ten lives are lost, respectively, in the same course, and make the file's stars lose their sparkles upon doing so. They never appear in the special worlds.
|Assist Blocks contain an [[Invincibility Leaf]] or a [[P-Wing]]. Appear after five or ten lives are lost, respectively, in the same course, and make the file's stars lose their sparkles upon doing so. They never appear in the special worlds.
|-
|-
|align=center style="background:white"|[[File:Brick Block 3D.png|100x100px]]<br>[[Brick Block|Block]]
|align=center style="background:#FFFFFF"|[[File:Brick Block 3D.png|100x100px]]<br>[[Brick Block|Block]]
|Blocks that cannot be broken if Small Mario hits them.
|Blocks that cannot be broken if Small Mario hits them.
|-
|-
|align=center style="background:white"|[[File:Crate3DLand.png|100x100px]]<br>[[Crate]]
|align=center style="background:#FFFFFF"|[[File:Crate3DLand.png|100x100px]]<br>[[Crate]]
|Break when hit. May contain coins or power-ups.
|Break when hit. May contain coins or power-ups.
|-
|-
|align=center style="background:white"|[[File:SM3DL Screenshot Directional Block.jpg|100x100px]]<br>[[Directional Block]]
|align=center style="background:#FFFFFF"|[[File:SM3DL Screenshot Directional Block.jpg|100x100px]]<br>[[Directional Block]]
|Move in the indicated direction when hit.
|Move in the indicated direction when hit.
|-
|-
|align=center style="background:white"|[[File:UsedBlockSM3DL.png|100x100px]]<br>[[Empty Block]]
|align=center style="background:#FFFFFF"|[[File:UsedBlockSM3DL.png|100x100px]]<br>[[Empty Block]]
|A used-up ? Block.
|A used-up ? Block.
|-
|-
|align=center style="background:white"|[[File:SM3DL Screenshot Face Block.png|100x100px]]<br>[[Face block (platform)|Face block]]
|align=center style="background:#FFFFFF"|[[File:SM3DL Screenshot Face Block.png|100x100px]]<br>[[Face block (platform)|Face block]]
|Briefly spawned in paths from hit ! Blocks.
|Briefly spawned in paths from hit ! Blocks.
|-
|-
|align=center style="background:white"|[[File:SM3DL Screenshot Flying Question Block.jpg|100x100px]]<br>[[Flying ? Block]]
|align=center style="background:#FFFFFF"|[[File:SM3DL Screenshot Flying Question Block.jpg|100x100px]]<br>[[Flying ? Block]]
|Winged ? Blocks that fly in patterns. Some Flying ? Blocks are Coin Blocks.
|Winged ? Blocks that fly in patterns. Some Flying ? Blocks are Coin Blocks.
|-
|-
|align=center style="background:white"|[[File:SM3DL Shot - Flying Roulette Block.jpeg|100x100px]]<br>[[Roulette Block|Flying Roulette Block]]
|align=center style="background:#FFFFFF"|[[File:SM3DL Shot - Flying Roulette Block.jpeg|100x100px]]<br>[[Roulette Block|Flying Roulette Block]]
|A winged Roulette Block that appears when Mario loses two lives in the same course.
|A winged Roulette Block that appears when Mario loses two lives in the same course.
|-
|-
|align=center style="background:white"|[[File:SM3DL Asset Model Gift Box.png|100x100px]]<br>[[Gift Box]]
|align=center style="background:#FFFFFF"|[[File:SM3DL Asset Model Gift Box.png|100x100px]]<br>[[Gift Box]]
|Gift Boxes are blocks found exclusively in Toad Houses that, when hit, provide power-ups to players. They are from Miis encountered via either StreetPass or SpotPass.
|Gift Boxes are blocks found exclusively in Toad Houses that, when hit, provide power-ups to players. They are from Miis encountered via either StreetPass or SpotPass.
|-
|-
|align=center style="background:white"|[[File:SM3DL Screenshot Hidden Block.jpg|100x100px]]<br>[[Hidden Block|Invisible Block]]<ref>Esmarch, p. 28.</ref>
|align=center style="background:#FFFFFF"|[[File:SM3DL Screenshot Hidden Block.jpg|100x100px]]<br>[[Hidden Block|Invisible Block]]<ref>Esmarch, p. 28.</ref>
|Hidden, transparent ? Blocks.
|Hidden, transparent ? Blocks.
|-
|-
|align=center style="background:white"|[[File:Rectangleblock.png|100x100px]]<br>[[? Block|Long ? Block]]
|align=center style="background:#FFFFFF"|[[File:Rectangleblock.png|100x100px]]<br>[[? Block|Long ? Block]]
|A three-block-wide ? Block that holds three coins or two coins and a power-up.
|A three-block-wide ? Block that holds three coins or two coins and a power-up.
|-
|-
|align=center style="background:white"|[[File:JumpBlock 3D.png|100x100px]]<br>[[Note Block]]
|align=center style="background:#FFFFFF"|[[File:JumpBlock 3D.png|100x100px]]<br>[[Note Block]]
|Blocks Mario can bounce on.
|Blocks Mario can bounce on.
|-
|-
|align=center style="background:white"|[[File:Roulette Block SM3DL.png|100x100px]]<br>[[Roulette Block]]
|align=center style="background:#FFFFFF"|[[File:Roulette Block SM3DL.png|100x100px]]<br>[[Roulette Block]]
|A clear block that scrolls through power-ups; releases the item displayed when it is hit.
|A clear block that scrolls through power-ups; releases the item displayed when it is hit.
|-
|-
|align=center style="background:white"|[[File:SM3DL Super Note Block Model.png|100x100px]]<br>[[Super Note Block]]
|align=center style="background:#FFFFFF"|[[File:SM3DL Super Note Block Model.png|100x100px]]<br>[[Super Note Block]]
|Sends Mario to Coin Heaven when bounced on.
|Sends Mario to Coin Heaven when bounced on.
|-
|-
!colspan=3 style="background:#FF7733;"|Platforms
!colspan=3 style="background:#FF7733;"|Platforms
|-
|-
|align=center style="background:white"|[[File:SM3DL Screenshot Blinking Block.png|100x100px]]<br>[[Blinking Block|Beep Block]]
|align=center style="background:#FFFFFF"|[[File:SM3DL Screenshot Blinking Block.png|100x100px]]<br>[[Blinking Block|Beep Block]]
|Beep Blocks appear and disappear in correspondence with the course's music.
|Beep Blocks appear and disappear in correspondence with the course's music.
|-
|-
|align=center style="background:white"|[[File:Special 8-4.png|100x100px]]<br>[[Bolt Lift|Bolt]]
|align=center style="background:#FFFFFF"|[[File:Special 8-4.png|100x100px]]<br>[[Bolt Lift|Bolt]]
|A giant nut that is screwed onto a very long bolt that serve as platforms. The player must continually jump to avoid falling.
|A giant nut that is screwed onto a very long bolt that serve as platforms. The player must continually jump to avoid falling.
|-
|-
|align=center style="background:white"|[[File:SM3DL Bob-ombs.PNG|100x100px]]<br>[[Cog (obstacle)|Cog]]
|align=center style="background:#FFFFFF"|[[File:SM3DL Bob-ombs.PNG|100x100px]]<br>[[Cog (obstacle)|Cog]]
|Gear-like platform that move Mario if he steps on them.
|Gear-like platform that move Mario if he steps on them.
|-
|-
|align=center style="background:white"|[[File:SM3DL Screenshot Crumbling Platform.jpg|100x100px]]<br>[[Crumbling walkway|Crumbling platform]]<ref>Esmarch, pp. 67, 110, 121, 162, 203.</ref>
|align=center style="background:#FFFFFF"|[[File:SM3DL Screenshot Crumbling Platform.jpg|100x100px]]<br>[[Crumbling walkway|Crumbling platform]]<ref>Esmarch, pp. 67, 110, 121, 162, 203.</ref>
|Stone platforms that break once stood on and slowly descend before disappearing.
|Stone platforms that break once stood on and slowly descend before disappearing.
|-
|-
|align=center style="background:white"|[[File:SM3DL Screenshot Cylindrical Cage.jpg|100x100px]]<br>Cylindrical cage<ref>Esmarch, p. 114.</ref>
|align=center style="background:#FFFFFF"|[[File:SM3DL Screenshot Cylindrical Cage.jpg|100x100px]]<br>Cylindrical cage<ref>Esmarch, p. 114.</ref>
|A cylindrical grate-like platform that, when stood on, roll over.
|A cylindrical grate-like platform that, when stood on, roll over.
|-
|-
|align=center style="background:white"|[[File:SM3DL Screenshot Donut Block.png|100x100px]]<br>[[Donut Block]]
|align=center style="background:#FFFFFF"|[[File:SM3DL Screenshot Donut Block.png|100x100px]]<br>[[Donut Block]]
|Fall slowly once stood upon.
|Fall slowly once stood upon.
|-
|-
|align=center style="background:white"|[[File:Snake Panels SM3DL.png|100x100px]]<br>[[Flip Panel (platform)|Flip Panel]]
|align=center style="background:#FFFFFF"|[[File:Snake Panels SM3DL.png|100x100px]]<br>[[Flip Panel (platform)|Flip Panel]]
|Form temporary pathways when activated.
|Form temporary pathways when activated.
|-
|-
|align=center style="background:white"|[[File:Yellowplatform.png|100x100px]]<br>[[Lift]]
|align=center style="background:#FFFFFF"|[[File:Yellowplatform.png|100x100px]]<br>[[Lift]]
|A platform that moves to and from areas.
|A platform that moves to and from areas.
|-
|-
|align=center style="background:white"|[[File:SM3DL Screenshot Red-Blue Panel.png|100x100px]]<br>[[Red-Blue Panel]]
|align=center style="background:#FFFFFF"|[[File:SM3DL Screenshot Red-Blue Panel.png|100x100px]]<br>[[Red-Blue Panel]]
|Platforms that flip over when Mario jumps.
|Platforms that flip over when Mario jumps.
|-
|-
|align=center style="background:white"|[[File:SM3DL Screenshot Mushroom Trampoline.jpg|100x100px]]<br>[[Mushroom Trampoline|Rubber pad]]<ref>Esmarch, pp. 30, 46, 53, 55, 121, 132, 191.</ref>
|align=center style="background:#FFFFFF"|[[File:SM3DL Screenshot Mushroom Trampoline.jpg|100x100px]]<br>[[Mushroom Trampoline|Rubber pad]]<ref>Esmarch, pp. 30, 46, 53, 55, 121, 132, 191.</ref>
|Mushroom platforms that can be bounced on.
|Mushroom platforms that can be bounced on.
|-
|-
|align=center style="background:white"|[[File:Spine Coaster SM3DL screenshot.png|100x100px]]<br>[[Spine Coaster]]
|align=center style="background:#FFFFFF"|[[File:Spine Coaster SM3DL screenshot.png|100x100px]]<br>[[Spine Coaster]]
|A bony platform that moves on tracks in Bowser's second castle.
|A bony platform that moves on tracks in Bowser's second castle.
|-
|-
|align=center style="background:white"|[[File:SM3DL Asset Model Switchboard.png|100x100px]]<br>[[Switchboard]]
|align=center style="background:#FFFFFF"|[[File:SM3DL Asset Model Switchboard.png|100x100px]]<br>[[Switchboard]]
|Move along tracks according to which arrow Mario stands on.
|Move along tracks according to which arrow Mario stands on.
|-
|-
|align=center style="background:white"|[[File:SM3DL Screenshot Tapering Platform.png|100x100px]]<br>[[Tapering platform]]
|align=center style="background:#FFFFFF"|[[File:SM3DL Screenshot Tapering Platform.png|100x100px]]<br>[[Tapering platform]]
|Platforms that sink in lava when stepped on, then rise back up.
|Platforms that sink in lava when stepped on, then rise back up.
|-
|-
|align=center style="background:white"|[[File:SM3DL Screenshot Rope.jpg|100x100px]]<br>[[Rope|Tightrope]]<ref>Esmarch, pp. 19, 46, 78, 82, 94, 125, 146, 152, 191.</ref>
|align=center style="background:#FFFFFF"|[[File:SM3DL Screenshot Rope.jpg|100x100px]]<br>[[Rope|Tightrope]]<ref>Esmarch, pp. 19, 46, 78, 82, 94, 125, 146, 152, 191.</ref>
|Climbable rope.
|Climbable rope.
|-
|-
!colspan=3 style="background:#FF7733;"|Other objects
!colspan=3 style="background:#FF7733;"|Other objects
|-
|-
|align=center style="background:white"|[[File:SM3DL Big Goal Pole.png|100x100px]]<br>[[Big Goal Pole]]
|align=center style="background:#FFFFFF"|[[File:SM3DL Big Goal Pole.png|100x100px]]<br>[[Big Goal Pole]]
|Big Goal Poles are only found at the end of the last course within a world, typically after completing a boss battle.
|Big Goal Poles are only found at the end of the last course within a world, typically after completing a boss battle.
|-
|-
|align=center style="background:white"|[[File:Binoculars SM3DL artwork.png|100x100px]]<br>[[Binoculars]]
|align=center style="background:#FFFFFF"|[[File:Binoculars SM3DL artwork.png|100x100px]]<br>[[Binoculars]]
|Let Mario see further into the course. [[Toad (species)|Toad]]s can also be spotted and usually give a power-up or Star Medal once found.
|Let Mario see further into the course. [[Toad (species)|Toad]]s can also be spotted and usually give a power-up or Star Medal once found.
|-
|-
|align=center style="background:white"|[[File:CheckpointSM3DL.png|100x100px]]<br>[[Checkpoint Flag]]
|align=center style="background:#FFFFFF"|[[File:CheckpointSM3DL.png|100x100px]]<br>[[Checkpoint Flag]]
|Has Mario spawn near it if he loses a life after activating it.
|Has Mario spawn near it if he loses a life after activating it.
|-
|-
|align=center style="background:white"|[[File:SM3DL Screenshot Flower.png|100x100px]][[File:SM3DL Screenshot Bush.png|100x100px]]<br>[[Flower (environmental object)|Flower]] / Bush
|align=center style="background:#FFFFFF"|[[File:SM3DL Screenshot Flower.png|100x100px]][[File:SM3DL Screenshot Bush.png|100x100px]]<br>[[Flower (environmental object)|Flower]] / Bush
|Flora rustles when walked through or hit with a boomerang. Doing so sometimes releases a coin, causes a string of [[note]]s to appear, or disturbs an invisible [[Coin Coffer]].
|Flora rustles when walked through or hit with a boomerang. Doing so sometimes releases a coin, causes a string of [[note]]s to appear, or disturbs an invisible [[Coin Coffer]].
|-
|-
|align=center style="background:white"|[[File:SM3DL Screenshot Fluff.png|100x100px]]<br>[[Fluff (object)|Fluff]]
|align=center style="background:#FFFFFF"|[[File:SM3DL Screenshot Fluff.png|100x100px]]<br>[[Fluff (object)|Fluff]]
|Dandelions that spread their seeds if Mario stirs them or if the player blows into the system's microphone. Fluffs sometimes release coins or Super Mushrooms. In Mystery Boxes, stirred Fluffs release 1-Up Mushrooms.
|Dandelions that spread their seeds if Mario stirs them or if the player blows into the system's microphone. Fluffs sometimes release coins or Super Mushrooms. In Mystery Boxes, stirred Fluffs release 1-Up Mushrooms.
|-
|-
|align=center style="background:white"|[[File:Flagpole-SM3DL.png|100x100px]]<br>[[Goal Pole]]
|align=center style="background:#FFFFFF"|[[File:Flagpole-SM3DL.png|100x100px]]<br>[[Goal Pole]]
|The end of a course. The higher it is grabbed, the more coins are earned. A [[Extra life|1UP]] and golden flag are given for reaching the top.
|The end of a course. The higher it is grabbed, the more coins are earned. A [[Extra life|1UP]] and golden flag are given for reaching the top.
|-
|-
|align=center style="background:white"|[[File:Bird (Super Mario 3D Land).png|100x100px]]<br>[[Small bird]]s  
|align=center style="background:#FFFFFF"|[[File:Bird (Super Mario 3D Land).png|100x100px]]<br>[[Small bird]]s  
|Small birds are found in some courses and fly away when Mario gets close.
|Small birds are found in some courses and fly away when Mario gets close.
|}
|}
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''Super Mario 3D Land'' was first mentioned in an "Iwata Asks" interview with [[Shigeru Miyamoto]] in October 2010, where he confirmed that a brand-new ''Super Mario'' game for the Nintendo 3DS was already in development, but had not yet been given a proper title.<ref>[http://us.wii.com/iwata_asks/mario25th/vol5_page7.jsp Iwata Asks: Super Mario Bros. 25th Anniversary]</ref> It was known by its tentative title, ''Super Mario'', at the time. In November 2010, Shigeru Miyamoto announced that both [[New Super Mario Bros. 2|2D world]] and 3D world ''Super Mario'' games were in the works for the 3DS.<ref>[http://www.videogamesblogger.com/2010/11/05/super-mario-3ds-games-on-the-way-in-2d-and-3d-says-shigeru-miyamoto.htm Video Games Blogger - ''Super Mario'' 3DS games on the way in 2D and 3D, says Shigeru Miyamoto]</ref> Four screenshots were available on March 2, 2011, and the game was officially announced during the {{wp|Game Developers Conference}}, under the name ''Super Mario''. The logo had a Raccoon Tail on the "O" letter, similar to that of ''Super Mario Bros. 3''{{'}}s logo, which had Raccoon Mario's tail shadow behind the "3". Available screenshots of ''Super Mario'' revealed that the game is a 3D platformer and the game was stated to be developed by Nintendo EAD Tokyo's same team which had previously developed ''[[Super Mario Galaxy]]'' and [[Super Mario Galaxy 2|its sequel]], as shown how a Goomba runs after Small Mario. It even contained features from the 2D ''Super Mario'' side-scrolling games. Satoru Iwata stated that a more official announcement would be shown at E3 2011 on June 7. According to Iwata, "it will be a game that will come with the kind of surprises and fun that only the 3DS can offer."<ref>[http://www.andriasang.com/e/blog/2011/03/01/iwata_on_3ds_mario_and_sales/ Nintendo CEO Satoru Iwata on 3DS Mario and Sales Targets]</ref> Shigeru Miyamoto has stated that the development took over two years and started with 2 to 30 staff members working on the game.<ref>[http://andriasang.com/comyxv/]</ref>
''Super Mario 3D Land'' was first mentioned in an "Iwata Asks" interview with [[Shigeru Miyamoto]] in October 2010, where he confirmed that a brand-new ''Super Mario'' game for the Nintendo 3DS was already in development, but had not yet been given a proper title.<ref>[http://us.wii.com/iwata_asks/mario25th/vol5_page7.jsp Iwata Asks: Super Mario Bros. 25th Anniversary]</ref> It was known by its tentative title, ''Super Mario'', at the time. In November 2010, Shigeru Miyamoto announced that both [[New Super Mario Bros. 2|2D world]] and 3D world ''Super Mario'' games were in the works for the 3DS.<ref>[http://www.videogamesblogger.com/2010/11/05/super-mario-3ds-games-on-the-way-in-2d-and-3d-says-shigeru-miyamoto.htm Video Games Blogger - ''Super Mario'' 3DS games on the way in 2D and 3D, says Shigeru Miyamoto]</ref> Four screenshots were available on March 2, 2011, and the game was officially announced during the {{wp|Game Developers Conference}}, under the name ''Super Mario''. The logo had a Raccoon Tail on the "O" letter, similar to that of ''Super Mario Bros. 3''{{'}}s logo, which had Raccoon Mario's tail shadow behind the "3". Available screenshots of ''Super Mario'' revealed that the game is a 3D platformer and the game was stated to be developed by Nintendo EAD Tokyo's same team which had previously developed ''[[Super Mario Galaxy]]'' and [[Super Mario Galaxy 2|its sequel]], as shown how a Goomba runs after Small Mario. It even contained features from the 2D ''Super Mario'' side-scrolling games. Satoru Iwata stated that a more official announcement would be shown at E3 2011 on June 7. According to Iwata, "it will be a game that will come with the kind of surprises and fun that only the 3DS can offer."<ref>[http://www.andriasang.com/e/blog/2011/03/01/iwata_on_3ds_mario_and_sales/ Nintendo CEO Satoru Iwata on 3DS Mario and Sales Targets]</ref> Shigeru Miyamoto has stated that the development took over two years and started with 2 to 30 staff members working on the game.<ref>[http://andriasang.com/comyxv/]</ref>


In a later interview, Shigeru Miyamoto described the title as being a combination of ''Super Mario Galaxy'' and ''Super Mario 64'', with a little bit of ''[[New Super Mario Bros.]]'' and ''[[New Super Mario Bros. Wii]]''. He mentioned there would be an option for a fixed camera system, very similar to the one in ''Super Mario 64'', to demonstrate depth and the 3DS's 3D. He added, however, that it was tough to describe it, before mentioning that not only would the title be shown, but that it would also be playable at E3 2011. Shigeru Miyamoto explained that playing it will give fans a better idea of what it is like. He also commented on the speculation regarding the temporary logo, already confirming that the tail on the end of the logo's "O" was a hint at the return of ''Super Mario Bros. 3''{{'}}s [[Tanooki Mario]].<ref>[http://www.1up.com/news/super-mario-3ds-combines-galaxy-mario-64-e3 ''Super Mario 3DS'' Combines ''Galaxy'' and ''Mario 64'', Will be at E3]</ref>
In a later interview, Shigeru Miyamoto described the title as being a combination of ''Super Mario Galaxy'' and ''Super Mario 64'', with a little bit of ''[[New Super Mario Bros.]]'' and ''[[New Super Mario Bros. Wii]]''. He mentioned there would be an option for a fixed camera system, very similar to the one in ''Super Mario 64'', to demonstrate depth and the 3DS's 3D. He added, however, that it was tough to describe it, before mentioning that not only would the title be shown, but that it would also be playable at E3 2011. Shigeru Miyamoto explained that playing it will give fans a better idea of what it's like. He also commented on the speculation regarding the temporary logo, already confirming that the tail on the end of the logo's "O" was a hint at the return of ''Super Mario Bros. 3''{{'}}s [[Tanooki Mario]].<ref>[http://www.1up.com/news/super-mario-3ds-combines-galaxy-mario-64-e3 ''Super Mario 3DS'' Combines ''Galaxy'' and ''Mario 64'', Will be at E3]</ref>


[[File:SM3DS E3demo.png|thumb|upright=1.1|The four-level demo.]]
[[File:SM3DS E3demo.png|thumb|upright=1.1|The four-level demo.]]
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In Special 1-3, if the player aims just above the blocks on the edge of the platform in a cannon, the camera clips in for a short period of time.
In Special 1-3, if the player aims just above the blocks on the edge of the platform in a cannon, the camera clips in for a short period of time.


===Warp Box death===
===Warp Box death gltich===
To perform this glitch, Mario needs to go to the airship of [[World 2 (Super Mario 3D Land)|World 2]]. Then, he should enter the first Warp Box. The player should reach the end of the bonus airship, but Mario should not enter the Warp Box at the end. Instead, the player should press the left camera control button so that the camera turns to the left. Wait until the Warp Box is offscreen then immediately go inside the box before Mario loses a life. If performed correctly, Mario should lose a life while the camera pans back to the main airship.
To perform this glitch, Mario needs to go to the airship of [[World 2 (Super Mario 3D Land)|World 2]]. Then, he should enter the first Warp Box. The player should reach the end of the bonus airship, but Mario should not enter the Warp Box at the end. Instead, the player should press the left camera control button so that the camera turns to the left. Wait until the Warp Box is offscreen then immediately go inside the box before Mario loses a life. If performed correctly, Mario should lose a life while the camera pans back to the main airship.


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[[File:5-2-SM3DL.png|thumb|The overhead view in World 5-2]]
[[File:5-2-SM3DL.png|thumb|The overhead view in World 5-2]]
*''[[Donkey Kong (game)|Donkey Kong]]'': In the final battle with [[Bowser]], Bowser throws barrels at [[Mario]], similar to [[Donkey Kong]].
*''[[Donkey Kong (game)|Donkey Kong]]'': In the final battle with [[Bowser]], Bowser throws barrels at [[Mario]], similar to [[Donkey Kong]].
*''[[Super Mario Bros.]]'': Mario's original sprite from this game appears as his world map icon on the touch screen. [[World 1-2 (Super Mario 3D Land)|World 1-2]] is an underground level with a secret exit over the ceiling leading to a [[Warp Zone]] to the next world, exactly as [[World 1-2 (Super Mario Bros.)|World 1-2]] did in this game. [[Impostor Bowser|Fake Bowsers]] return as [[Tail Bowser]]s with a similar battle style. The first Tail Bowser battle is modeled after the original one, and it is still a disguised [[Goomba]]. A cover version of the main theme from this game plays in [[Coin Heaven]]s, [[World 2-3 (Super Mario 3D Land)|World 2-3]], and [[Special 1-3]] (Mario also hums the theme in the cutscene between [[World 5 (Super Mario 3D Land)|Worlds 5]] and [[World 6 (Super Mario 3D Land)|6]]). World 2-3 also contains platforms shaped like sprites of Mario, [[Princess Peach|Peach]], [[Luigi]], and both [[Super Mushroom|Super]] and [[1-Up Mushroom]]s from this game; the end of the level is designed like the commonly seen end of levels in this game. Special 1-3 contains platforms that are shaped like sprites of a [[? Block]], a Goomba, a [[Cloud Block]], a [[Bullet Bill]], a [[Cheep Cheep]], and three fireballs; the end of the level is designed like a level set at night in this game. A cover of this game's "level clear" music also plays upon clearing World 2-3 and Special 1-3. The "crown award" used to represent obtaining extra lives over a certain amount returns, but now 3 Crowns appear instead. After defeating Bowser and clearing {{World|8|bowser3d}}: Part 1, Mario looks onward in a stance resembling his idle sprite from this game.
*''[[Super Mario Bros.]]'': Mario's original sprite from this game appears as his world map icon on the touch screen. [[World 1-2 (Super Mario 3D Land)|World 1-2]] is an underground level with a secret exit over the ceiling leading to a [[Warp Zone]] to the next world, exactly as [[World 1-2 (Super Mario Bros.)|World 1-2]] did in this game. [[Fake Bowser]]s return as [[Tail Bowser]]s with a similar battle style. The first Tail Bowser battle is modeled after the original one, and it is still a disguised [[Goomba]]. A cover version of the main theme from this game plays in [[Coin Heaven]]s, [[World 2-3 (Super Mario 3D Land)|World 2-3]], and [[Special 1-3]] (Mario also hums the theme in the cutscene between [[World 5 (Super Mario 3D Land)|Worlds 5]] and [[World 6 (Super Mario 3D Land)|6]]). World 2-3 also contains platforms shaped like sprites of Mario, [[Princess Peach|Peach]], [[Luigi]], and both [[Super Mushroom|Super]] and [[1-Up Mushroom]]s from this game; the end of the level is designed like the commonly seen end of levels in this game. Special 1-3 contains platforms that are shaped like sprites of a [[? Block]], a Goomba, a [[Cloud Block]], a [[Bullet Bill]], a [[Cheep Cheep]], and three fireballs; the end of the level is designed like a level set at night in this game. A cover of this game's "level clear" music also plays upon clearing World 2-3 and Special 1-3. The "crown award" used to represent obtaining extra lives over a certain amount returns, but now 3 Crowns appear instead. After defeating Bowser and clearing {{World|8|bowser3d}}: Part 1, Mario looks onward in a stance resembling his idle sprite from this game.
*''[[zeldawiki:The Legend of Zelda (Game)|The Legend of Zelda]]'': [[World 5-2 (Super Mario 3D Land)|World 5-2]] is designed as a homage to the temples from ''The Legend of Zelda'' in honor of the series' 25th anniversary, even with the camera set in an overhead view. Also, there is a room with four [[lantern|torches]]. If [[Fire Mario]] lights all torches, the secret-finding sound effect from this game plays, and a door leading to the second Star Medal opens.
*''[[zeldawiki:The Legend of Zelda (Game)|The Legend of Zelda]]'': [[World 5-2 (Super Mario 3D Land)|World 5-2]] is designed as a homage to the temples from ''The Legend of Zelda'' in honor of the series' 25th anniversary, even with the camera set in an overhead view. Also, there is a room with four [[lantern|torches]]. If [[Fire Mario]] lights all torches, the secret-finding sound effect from this game plays, and a door leading to the second Star Medal opens.
*''[[Super Mario Bros.: The Lost Levels]]'': The special worlds may be inspired by this game's relationship to ''Super Mario Bros.'', being harder levels maintaining the same world structure as the main game, as well as exclusively featuring [[Poison Mushroom]]s. Luigi retains his unique physics (He jumps higher than Mario, but has worse traction). The phrase "THANK YOU!!" appears in the [[Special 8-Crown|true last level]], but is in English instead. The boss battles ending with Mario/Luigi continuing on to the flagpole instead of simply after the boss's defeat resembles [[World 9-3 (Super Mario Bros.: The Lost Levels)|World 9-3]] from this game.
*''[[Super Mario Bros.: The Lost Levels]]'': The special worlds may be inspired by this game's relationship to ''Super Mario Bros.'', being harder levels maintaining the same world structure as the main game, as well as exclusively featuring [[Poison Mushroom]]s. Luigi retains his unique physics (He jumps higher than Mario, but has worse traction). The phrase "THANK YOU!!" appears in the [[Special 8-Crown|true last level]], but is in English instead. The boss battles ending with Mario/Luigi continuing on to the flagpole instead of simply after the boss's defeat resembles [[World 9-3 (Super Mario Bros.: The Lost Levels)|World 9-3]] from this game.
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{{foreign names
{{foreign names
|Jap=スーパーマリオ 3Dランド
|Jap=スーパーマリオ 3Dランド
|JapR=Sūpā Mario 3D Rando
|JapR=Sūpā Mario Surī Dī Rando
|JapM=''Super Mario 3D Land''
|JapM=''Super Mario 3D Land''
|Kor=슈퍼 마리오 3D랜드
|Kor=슈퍼 마리오 3D랜드
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**This reversible cover was not used in all print runs, nor in the Nintendo Selects version of the game.
**This reversible cover was not used in all print runs, nor in the Nintendo Selects version of the game.
{{br}}
{{br}}
==References==
<references/>


==External links==
==External links==
{{NIWA|NWiki=1|StrategyWiki=1}}
{{NIWA|NWiki=1|StrategyWiki=1}}
{{TCRF}}
*[https://www.nintendo.com/jp/character/mario/en/history/3d_land/index.html Mario Portal Game Archive (EN)]
*[https://www.nintendo.com/jp/character/mario/history/3d_land/index.html Mario Portal Game Archive (JP)]
*[https://www.youtube.com/watch?v=QlniEA5o2Kw Launch Trailer]
*[https://www.youtube.com/watch?v=QlniEA5o2Kw Launch Trailer]
*[http://supermario3dland.nintendo.com/ Official American Website]
*[http://supermario3dland.nintendo.com/ Official American Website]
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*[http://www.nintendo.tw/3dland/ Official Chinese (Taiwan) Website]
*[http://www.nintendo.tw/3dland/ Official Chinese (Taiwan) Website]
*[https://www.ique.com/3ds/arej/index.html Official Chinese (China) website]
*[https://www.ique.com/3ds/arej/index.html Official Chinese (China) website]
*[https://csassets.nintendo.com/noaext/image/private/t_KA_PDF/3DS_super_mario_3d_land_single_sheet_en American English instruction booklet]
 
*[https://csassets.nintendo.com/noaext/image/private/t_KA_PDF/3DS_super_mario_3d_land_single_sheet_fr French instruction booklet]
==References==
<references/>


{{SM3DL}}
{{SM3DL}}

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