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Aside from the tech demo shown off, another ''Super Mario 128'' was secretly in development, with Shigeru Miyamoto being the director. This would have been the final game that he directed, had it been completed. He stated that the reason he wanted to make a sequel, which would have taken at least one and a half years according to an interview at {{wp|E3}} 1996, was that ''Super Mario 64'' used only 60% of the capacity of the [[Nintendo 64]]. | Aside from the tech demo shown off, another ''Super Mario 128'' was secretly in development, with Shigeru Miyamoto being the director. This would have been the final game that he directed, had it been completed. He stated that the reason he wanted to make a sequel, which would have taken at least one and a half years according to an interview at {{wp|E3}} 1996, was that ''Super Mario 64'' used only 60% of the capacity of the [[Nintendo 64]]. | ||
The game was originally planned to release on the [[Nintendo 64DD]] peripheral for the system, but it was shifted to the [[Nintendo GameCube|GameCube]] following the development being delayed after the release of ''[[zeldawiki:The Legend of Zelda: Ocarina of Time|The Legend of Zelda: Ocarina of Time]]'', which had been delayed to a 1998 release, as well as the 64DD's discontinuation due to its commercial failure. The game would have featured a potential co-op single-player mode featuring Mario and [[Luigi]], as well as four-player split-screen multiplayer akin to ''[[Mario Kart 64]]'' with rumors stating that [[Princess Peach|Peach]] and [[Toad]] were meant to be playable in multiplayer, something that would not happen until ''[[Super Mario 3D World]]'' in 2013, as well as rumors from the European magazine ''Nintendo Official Magazine'' ( | The game was originally planned to release on the [[Nintendo 64DD]] peripheral for the system, but it was shifted to the [[Nintendo GameCube|GameCube]] following the development being delayed after the release of ''[[zeldawiki:The Legend of Zelda: Ocarina of Time|The Legend of Zelda: Ocarina of Time]]'', which had been delayed to a 1998 release, as well as the 64DD's discontinuation due to its commercial failure. The game would have featured a potential co-op single-player mode featuring Mario and [[Luigi]], as well as four-player split-screen multiplayer akin to ''[[Mario Kart 64]]'' with rumors stating that [[Princess Peach|Peach]] and [[Toad]] were meant to be playable in multiplayer, something that would not happen until ''[[Super Mario 3D World]]'' in 2013, as well as rumors from the European magazine ''Nintendo Official Magazine'' (rebranded as ''Official Nintendo Magazine'' in later years) that stated that [[Yoshi]] would have been rideable. | ||
In 1999, Miyamoto expressed his disapproval over the [[Super Mario (franchise)|''Super Mario'' franchise]] being increasingly marketed to young children, believing that players would grow out of those kinds of games when they reached middle school. He wanted to stop Mario from using his peace sign gesture and have him stop smiling and laughing for no good reason, due to those qualities factoring in what he felt was not right.<ref>{{cite|language=en|author=Bivens, Danny|date=January 23, 2014|url=www.nintendoworldreport.com/translation/36353/shigeru-miyamoto-speaks-an-interview-between-itoi-and-miyamoto-from-1999-part-4-shigeru-miyamoto-speaks-about-his-vision-of-the-future-five-years-from-now|title=Shigeru Miyamoto Speaks: An Interview Between Itoi and Miyamoto from 1999 β Part 4: Shigeru Miyamoto speaks about his vision of the future five years from now|publisher=Nintendo World Report|accessdate=April 12, 2024 (Translated from [https://www.1101.com/nintendo/nin8/nin8_4.htm this interview])|archive=web.archive.org/web/20140228193902/http://www.nintendoworldreport.com/translation/36353/shigeru-miyamoto-speaks-an-interview-between-itoi-and-miyamoto-from-1999-part-4-shigeru-miyamoto-speaks-about-his-vision-of-the-future-five-years-from-now}}</ref> He also wanted the game to have more mature graphics and a more grown-up version of the title character, even going so far as having an interview in an issue of the Japanese magazine ''Playboy Weekly'', promising that the game would have a fresh new experience.<ref>{{cite|author=Gantayat, Anoop|language=en|date=December 10, 2002|url=www.ign.com/articles/2002/12/10/nintendo-talks-pikmin-2-and-mario-128|title=Nintendo Talks Pikmin 2 and Mario 128|publisher=IGN|accessdate=April 12, 2024|archive=web.archive.org/web/20141012232148/https://www.ign.com/articles/2002/12/10/nintendo-talks-pikmin-2-and-mario-128}}</ref> | In 1999, Miyamoto expressed his disapproval over the [[Super Mario (franchise)|''Super Mario'' franchise]] being increasingly marketed to young children, believing that players would grow out of those kinds of games when they reached middle school. He wanted to stop Mario from using his peace sign gesture and have him stop smiling and laughing for no good reason, due to those qualities factoring in what he felt was not right.<ref>{{cite|language=en|author=Bivens, Danny|date=January 23, 2014|url=www.nintendoworldreport.com/translation/36353/shigeru-miyamoto-speaks-an-interview-between-itoi-and-miyamoto-from-1999-part-4-shigeru-miyamoto-speaks-about-his-vision-of-the-future-five-years-from-now|title=Shigeru Miyamoto Speaks: An Interview Between Itoi and Miyamoto from 1999 β Part 4: Shigeru Miyamoto speaks about his vision of the future five years from now|publisher=Nintendo World Report|accessdate=April 12, 2024 (Translated from [https://www.1101.com/nintendo/nin8/nin8_4.htm this interview])|archive=web.archive.org/web/20140228193902/http://www.nintendoworldreport.com/translation/36353/shigeru-miyamoto-speaks-an-interview-between-itoi-and-miyamoto-from-1999-part-4-shigeru-miyamoto-speaks-about-his-vision-of-the-future-five-years-from-now}}</ref> He also wanted the game to have more mature graphics and a more grown-up version of the title character, even going so far as having an interview in an issue of the Japanese magazine ''Playboy Weekly'', promising that the game would have a fresh new experience.<ref>{{cite|author=Gantayat, Anoop|language=en|date=December 10, 2002|url=www.ign.com/articles/2002/12/10/nintendo-talks-pikmin-2-and-mario-128|title=Nintendo Talks Pikmin 2 and Mario 128|publisher=IGN|accessdate=April 12, 2024|archive=web.archive.org/web/20141012232148/https://www.ign.com/articles/2002/12/10/nintendo-talks-pikmin-2-and-mario-128}}</ref> |