Editing Super Mario 128
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'''''Super Mario 128''''', or '''''Mario 128''''',<ref name=Pikmin4>{{cite|date=July 18, 2023|url=www.nintendo.com/whatsnew/ask-the-developer-vol-10-pikmin-4-part-1|title=Ask the Developer Vol. 10, Pikmin 4—Part 1|publisher=nintendo.com|language=en-us|accessdate=July 18, 2023|archive=web.archive.org/web/20230718143305/https://www.nintendo.com/whatsnew/ask-the-developer-vol-10-pikmin-4-part-1}}</ref> was the name of a series of projects by [[Nintendo]] to create a sequel to ''[[Super Mario 64]]'', much like the canceled game ''[[Super Mario 64 2]]''. While initially named in January 1997,<ref>{{cite|deadlink=y|archive=web.archive.org/web/20110927050910/http://www.miyamotoshrine.com/theman/interviews/0197.shtml|title=Miyamoto Interviews|publisher=Miyamoto Shrine|language=en|accessdate=September 19, 2018}}</ref> it was first shown as a [[tech demo]] at {{wp|Nintendo Space World#Space World 2000|Space World 2000}}. The project experimented with new technology and ideas to incorporate into later games. A demo of the project was released by Nintendo. The demo featured 128 [[Mario]]s onscreen at once. Other features of the demo included the use of "sphere-walking," later used in ''[[Super Mario Galaxy]]'';<ref>{{cite|author=Gantayat, Anoop|date=August 21, 2006|url=www.ign.com/articles/2006/08/21/miyamoto-opens-the-vault|title=Miyamoto Opens the Vault|publisher=IGN|language=en|accessdate=July 6, 2024}}</ref> and "gravity-defying," later used for the Iron Boots in ''[[zeldawiki:The Legend of Zelda: Twilight Princess|The Legend of Zelda: Twilight Princess]]''. ''Super Mario 128'' has been confirmed to be unrelated to ''[[Super Mario Sunshine]]''.<ref>{{cite|author=Davies, Paul|date=May 16, 2003|language=en-gb|deadlink=y|archive=web.archive.org/web/20071215114243/http://www.computerandvideogames.com:80/article.php?id=91486&site=cvg|title=E3 2003: Miyamoto: the interview|publisher=Computer and Video Games|accessdate=July 6, 2024}}</ref> | '''''{{wp|Super Mario 128}}''''', or '''''Mario 128''''',<ref name=Pikmin4>{{cite|date=July 18, 2023|url=www.nintendo.com/whatsnew/ask-the-developer-vol-10-pikmin-4-part-1|title=Ask the Developer Vol. 10, Pikmin 4—Part 1|publisher=nintendo.com|language=en-us|accessdate=July 18, 2023|archive=web.archive.org/web/20230718143305/https://www.nintendo.com/whatsnew/ask-the-developer-vol-10-pikmin-4-part-1}}</ref> was the name of a series of projects by [[Nintendo]] to create a sequel to ''[[Super Mario 64]]'', much like the canceled game ''[[Super Mario 64 2]]''. While initially named in January 1997,<ref>{{cite|deadlink=y|archive=web.archive.org/web/20110927050910/http://www.miyamotoshrine.com/theman/interviews/0197.shtml|title=Miyamoto Interviews|publisher=Miyamoto Shrine|language=en|accessdate=September 19, 2018}}</ref> it was first shown as a [[tech demo]] at {{wp|Nintendo Space World#Space World 2000|Space World 2000}}. The project experimented with new technology and ideas to incorporate into later games. A demo of the project was released by Nintendo. The demo featured 128 [[Mario]]s onscreen at once. Other features of the demo included the use of "sphere-walking," later used in ''[[Super Mario Galaxy]]'';<ref>{{cite|author=Gantayat, Anoop|date=August 21, 2006|url=www.ign.com/articles/2006/08/21/miyamoto-opens-the-vault|title=Miyamoto Opens the Vault|publisher=IGN|language=en|accessdate=July 6, 2024}}</ref> and "gravity-defying," later used for the Iron Boots in ''[[zeldawiki:The Legend of Zelda: Twilight Princess|The Legend of Zelda: Twilight Princess]]''. ''Super Mario 128'' has been confirmed to be unrelated to ''[[Super Mario Sunshine]]''.<ref>{{cite|author=Davies, Paul|date=May 16, 2003|language=en-gb|deadlink=y|archive=web.archive.org/web/20071215114243/http://www.computerandvideogames.com:80/article.php?id=91486&site=cvg|title=E3 2003: Miyamoto: the interview|publisher=Computer and Video Games|accessdate=July 6, 2024}}</ref> | ||
''Super Mario 128'' has been initially believed to have been the foundation for ''[[pikipedia:Pikmin (game)|Pikmin]]'', as stated by [[Shigeru Miyamoto]] during his keynote speech at the 2007 {{wp|Game Developers Conference}}.<ref>{{cite|language=en|author=Martin, Matt|date=March 9, 2007|url=www.gamesindustry.biz/gdc-shigeru-miyamotos-keynote-speech|title=GDC: Shigeru Miyamoto's Keynote Speech|publisher=GamesIndustry.biz|accessdate=July 6, 2024}}</ref> However, ''Pikmin'' programmer Yuji Kando would later state in 2023 that ''Super Mario 128'' did not influence ''Pikmin'' in terms of planning and technology, as the team was not aware of its existence.<ref name=Pikmin4 /> | ''Super Mario 128'' has been initially believed to have been the foundation for ''[[pikipedia:Pikmin (game)|Pikmin]]'', as stated by [[Shigeru Miyamoto]] during his keynote speech at the 2007 {{wp|Game Developers Conference}}.<ref>{{cite|language=en|author=Martin, Matt|date=March 9, 2007|url=www.gamesindustry.biz/gdc-shigeru-miyamotos-keynote-speech|title=GDC: Shigeru Miyamoto's Keynote Speech|publisher=GamesIndustry.biz|accessdate=July 6, 2024}}</ref> However, ''Pikmin'' programmer Yuji Kando would later state in 2023 that ''Super Mario 128'' did not influence ''Pikmin'' in terms of planning and technology, as the team was not aware of its existence.<ref name=Pikmin4 /> |