Editing Super Mario 128
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This interpretation of ''Super Mario 128'' seemed to influence other games such as ''[[Super Mario 64 DS]]'' (Luigi's playability), ''[[zeldawiki:The Legend of Zelda: Majora's Mask|The Legend of Zelda: Majora's Mask]]'', ''[[pikipedia:Pikmin 2|Pikmin 2]]'' (single-player cooperative gameplay), ''Super Mario Sunshine'' (the ability to ride a [[Yoshi (species)|Yoshi]]), ''Super Mario 3D World'' (four-player cooperative multiplayer), and both ''Super Mario Sunshine'' and ''Super Mario Galaxy'' (the removal of Mario's peace sign gesture prior to its return in ''[[Super Mario Odyssey]]''). | This interpretation of ''Super Mario 128'' seemed to influence other games such as ''[[Super Mario 64 DS]]'' (Luigi's playability), ''[[zeldawiki:The Legend of Zelda: Majora's Mask|The Legend of Zelda: Majora's Mask]]'', ''[[pikipedia:Pikmin 2|Pikmin 2]]'' (single-player cooperative gameplay), ''Super Mario Sunshine'' (the ability to ride a [[Yoshi (species)|Yoshi]]), ''Super Mario 3D World'' (four-player cooperative multiplayer), and both ''Super Mario Sunshine'' and ''Super Mario Galaxy'' (the removal of Mario's peace sign gesture prior to its return in ''[[Super Mario Odyssey]]''). | ||
==References in other | ==References in other games== | ||
*''[[Super Smash Bros. Melee]]'' | *A mission in ''[[Super Smash Bros. Melee]]'' is titled "Super Mario 128," where the player must defeat 128 tiny Marios. | ||
* | *The idea to have 128 Marios at once in the demo may have inspired the idea of [[Luiginoid]]s in the 3DS game ''[[Mario & Luigi: Dream Team]]'', where the player uses clones of Luigi to navigate through various areas. | ||
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