Editing Super Mario-kun Volume 5
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[[Bowser]] has organized a sports day, having as a prize a tour of the island with [[Princess Peach]]. With the chance of rescuing Peach without the need to reach [[Bowser's Castle]], the three heroes meet Bowser at the starting line, situated at [[Yoshi's Island (location)|Yoshi's Island]]'s plains, and he explains the rule: the participants will have to pass through a series of different challenges to reach the top of [[Kappa Mountain]]. The three heroes position themselves on the starting line and, at the explosion of a [[Bob-omb]], they begin the challenge. | [[Bowser]] has organized a sports day, having as a prize a tour of the island with [[Princess Peach]]. With the chance of rescuing Peach without the need to reach [[Bowser's Castle]], the three heroes meet Bowser at the starting line, situated at [[Yoshi's Island (location)|Yoshi's Island]]'s plains, and he explains the rule: the participants will have to pass through a series of different challenges to reach the top of [[Kappa Mountain]]. The three heroes position themselves on the starting line and, at the explosion of a [[Bob-omb]], they begin the challenge. | ||
The three reach the first challenge: throw rocks at a piñata until it breaks. With the power of the [[Hammer Suit]], Mario opens it, but it is revealed to be a Piranha Plant that chomps Luigi, obligating him to be left behind. The second challenge is rhythmic gymnastic, where three Koopa Troopas judge the participants that will face against [[ | The three reach the first challenge: throw rocks at a piñata until it breaks. With the power of the [[Hammer Suit]], Mario opens it, but it is revealed to be a Piranha Plant that chomps Luigi, obligating him to be left behind. The second challenge is rhythmic gymnastic, where three Koopa Troopas judge the participants that will face against [[Wendy O. Koopa]]. Wendy is the first to go and, even if she trips multiple times, the judges give her a perfect score. Mario then makes a ribbon exhibition, using a [[vine]] with which he ties the judges and tightens up the grip until they give him a better score. | ||
The third challenge is a swim in a river full of [[Porcupuffer]]s, but, using Yoshi as a boat, Mario crosses it, though Yoshi falls on the ground, tired out. On his way to the fourth challenge, Mario takes an energy drink from a Koopa Troopa and, much to his surprise and Bowser's anger, Mario gets a Super Star drink that makes him invincible and he reaches the ending in a matter of minutes. Mario celebrates, but Bowser reveals a final challenge and a [[Bomber Bill|Banzai Bill]] emerges from the ground and Mario finds himself on his back, straight for a rocky cliff. While flying to his doom, Mario grabs a bunch of [[Fire Flower]]s from a [[? Block]], transforming him into [[Fireball Mario]] and hits the cliff, making it melt into mud, which the Banzai Bill becomes stuck in. | The third challenge is a swim in a river full of [[Porcupuffer]]s, but, using Yoshi as a boat, Mario crosses it, though Yoshi falls on the ground, tired out. On his way to the fourth challenge, Mario takes an energy drink from a Koopa Troopa and, much to his surprise and Bowser's anger, Mario gets a Super Star drink that makes him invincible and he reaches the ending in a matter of minutes. Mario celebrates, but Bowser reveals a final challenge and a [[Bomber Bill|Banzai Bill]] emerges from the ground and Mario finds himself on his back, straight for a rocky cliff. While flying to his doom, Mario grabs a bunch of [[Fire Flower]]s from a [[? Block]], transforming him into [[Fireball Mario]] and hits the cliff, making it melt into mud, which the Banzai Bill becomes stuck in. |