Editing Super Mario-kun Volume 5

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クッパの{{ruby|大|だい}}{{ruby|運|うん}}{{ruby|動|どう}}{{ruby|会|かい}}!! ゴール{{ruby|目|め}}ざして{{ruby|一|いっ}}{{ruby|直|ちょく}}{{ruby|線|せん}}!! (''Bowser's Athletes!! Aim for the Finish Line!!'')
クッパの{{ruby|大|だい}}{{ruby|運|うん}}{{ruby|動|どう}}{{ruby|会|かい}}!! ゴール{{ruby|目|め}}ざして{{ruby|一|いっ}}{{ruby|直|ちょく}}{{ruby|線|せん}}!! (''Bowser's Athletes!! Aim for the Finish Line!!'')


[[Bowser]] has organized a sports day, having as a prize a tour of the island with [[Princess Peach]]. With the chance of rescuing Peach without the need to reach [[Bowser's Castle]], the three heroes meet Bowser at the starting line, situated at [[Yoshi's Island (location)|Yoshi's Island]]'s plains, and he explains the rule: the participants will have to pass through a series of different challenges to reach the top of [[Kappa Mountain]]. The three heroes position themselves on the starting line and, at the explosion of a [[Bob-omb]], they begin the challenge.
[[Bowser]] has organized a sports day, having as a prize a tour of the island with [[Princess Peach]]. This not only tells Mario and his friends that Bowser kidnapped Peach again, but they can rescue Peach without the need to reach [[Bowser's Castle]]. The three meet Bowser at the starting line, situated at [[Yoshi's Island (location)|Yoshi's Island]]'s plains, and he explains the rule: the participants will have to pass through a series of different challenges to reach the top of [[Kappa Mountain]]. The three heroes position themselves on the starting line and, at the explosion of a [[Bob-omb]], they begin the challenge.


The three reach the first challenge: throw rocks at a piñata until it breaks. With the power of the [[Hammer Suit]], Mario opens it, but it is revealed to be a Piranha Plant that chomps Luigi, obligating him to be left behind. The second challenge is rhythmic gymnastic, where three Koopa Troopas judge the participants that will face against [[Wendy|Wendy O. Koopa]]. Wendy is the first to go and, even if she trips multiple times, the judges give her a perfect score. Mario then makes a ribbon exhibition, using a [[vine]] with which he ties the judges and tightens up the grip until they give him a better score.
The three reach the first challenge: throw rocks at a piñata until it breaks. With the power of the [[Hammer Suit]], Mario opens it, but it is revealed to be a Piranha Plant that chomps Luigi, obligating him to be left behind. The second challenge is rhythmic gymnastic, where three Koopa Troopas judge the participants that will face against [[Wendy|Wendy O. Koopa]]. Wendy is the first to go and, even if she trips multiple times, the judges give her a perfect score. Mario then makes a ribbon exhibition, using a [[vine]] with which he ties the judges and tightens up the grip until they give him a better score.

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