Editing Super Game Boy

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|image=[[File:NASuperGameBoy.jpg|200px]]<br>Super Game Boy<br>[[File:JPSuperGameBoy2.jpg|200px]]<br>Super Game Boy 2
|image=[[File:NASuperGameBoy.jpg|200px]]<br>Super Game Boy<br>[[File:JPSuperGameBoy2.jpg|200px]]<br>Super Game Boy 2
|generation=Fourth
|generation=Fourth
|release='''Super Game Boy'''<br>{{release|Japan|June 14, 1994|South Korea|June 20, 1994<ref>{{cite|author=Laptick|date=April 27, 2018|title=닌텐도 슈퍼 게임보이 (Nintendo SUPER GAME BOY, スーパーゲームボーイ)|url=https://blog.naver.com/laptick/221262377003|publisher=NAVER|language=Korean|accessdate=August 29, 2024|archive=https://web.archive.org/web/20240829221941/https://blog.naver.com/laptick/221262377003}}</ref>|USA|1994|Europe|1994}} '''Super Game Boy 2'''<br>{{release|Japan|January 30, 1998}}
|release={{release|Japan|June 14, 1994|USA|1994|Europe|1994|Japan|January 30, 1998 (SGB2)}}
|discontinued=Unknown
|discontinued=Unknown
|successor=[[Game Boy Player]]
|successor=[[Game Boy Player]]
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When the player presses the {{button|snes|L}} and {{button|snes|R}} buttons on the controller, the Super Game Boy menu can be brought up, allowing the player to alter the border or the controller's button mapping. The player can also assign a [[#Color palettes|color palette]] to the game.
When the player presses the {{button|snes|L}} and {{button|snes|R}} buttons on the controller, the Super Game Boy menu can be brought up, allowing the player to alter the border or the controller's button mapping. The player can also assign a [[#Color palettes|color palette]] to the game.


If the player were to leave a game on the Super Game Boy sitting for a few minutes, screensaver-like animation would come from the screen border. Notably, [[Mario]], [[Princess Peach]], and [[Luigi]] appear in one of these border animations. Mario comes spinning up from the lowest window and stands on top of it; if the player waits long enough, Mario falls asleep. While he is asleep, Peach appears from the window on the right. Mario wakes up but misses Peach, instead to have a racecar drive out and spin him around. After this, Mario falls asleep again. Eventually, a spaceship that looks almost identical to the ones in the background of the [[Muda Kingdom]] in ''[[Super Mario Land]]'' (only much smaller) circles Mario. He wakes up and then eventually falls asleep again. The animation ends with Luigi coming down on a rope from the top window and pulling Mario back up with him.
If the player were to leave a game on the Super Game Boy sitting for a few minutes, screensaver-like animation would come from the screen border. Notably, [[Mario]], [[Princess Peach]], and [[Luigi]] appear in one of these border animations. Mario comes spinning up from the lowest window and stands on top of it; if the player waits long enough, Mario falls asleep. While he is asleep, Peach appears from the window on the right. Mario wakes up but misses Peach, instead to have a racecar drive out and spin him around. After this, Mario falls asleep again. Eventually, a spaceship that looks almost identical to the ones in the background of the [[Muda Kingdom]] in ''[[Super Mario Land]]'', only much smaller, circles Mario. He wakes up and then eventually falls asleep again. The animation ends with Luigi coming down on a rope from the top window and pulling Mario back up with him.


The Super Game Boy has a later revision model, the '''[[nwiki:Super Game Boy 2|Super Game Boy 2]]''', which released exclusively in Japan on January 30, 1998. It has a few enhancements, including additional border options and [[nwiki:Game Link Cable|Game Link Cable]] support.
The Super Game Boy has a later revision model, the '''[[nwiki:Super Game Boy 2|Super Game Boy 2]]''', which released exclusively in Japan on January 30, 1998. It has a few enhancements, including additional border options and [[nwiki:Game Link Cable|Game Link Cable]] support.
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==Enhanced games==
==Enhanced games==
Games whose Super Game Boy enhancements go beyond custom borders:
Games whose Super Game Boy enhancements go beyond custom borders:
*''[[Picross 2]]'': More available colors, 2-player support with two Super NES controllers
*[[Picross 2]]: More available colors, 2-player support with two Super NES controllers
*''[[Donkey Kong (Game Boy)]]'': More available colors
*[[Donkey Kong (Game Boy)]]: More available colors
*''[[Wario Blast: Featuring Bomberman!]]'': 2-player support with two Super NES controllers (4-player support with the Super Multitap)
*''[[Game & Watch Gallery]]'': Shows control hints for the Super NES controller
*''[[Game & Watch Gallery 2]]'': Shows control hints for the Super NES controller
*''[[Game & Watch Gallery 3]]'': Shows control hints for the Super NES controller
*''[[Game Boy Camera]]'': Video recording
 
With the exception of ''Game Boy Camera'', none of these enhancements are available when playing the games on the [[Game Boy Player]] nor when playing them with [[Virtual Console]] or [[Game Boy - Nintendo Switch Online]].


==Color palettes==
==Color palettes==
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File:Super Game Boy commercial 03.jpg|International commercial
File:Super Game Boy commercial 03.jpg|International commercial
</gallery>
</gallery>
==References==
<references/>


==External links==
==External links==
{{NIWA|Bulbapedia=1|NWiki=1|StrategyWiki=1|WiKirby=1}}
{{NIWA|Bulbapedia=1|NWiki=1|StrategyWiki=1|WiKirby=1}}
*{{wp|List of Super Game Boy games|List of Super Game Boy games on Wikipedia}}
*{{wp|List of Super Game Boy games|List of Super Game Boy games on Wikipedia}}
==References==
<references/>


{{Systems}}
{{Systems}}

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