Editing Super Duel Mode

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When previewing a machine, the raw numbers of its statistics are not shown and are instead hinted at via a [[wikipedia:Radar chart|radar chart]].
When previewing a machine, the raw numbers of its statistics are not shown and are instead hinted at via a [[wikipedia:Radar chart|radar chart]].


Some machine parts possess an ability, granting a certain advantage during battles, at the cost of hindering a statistic to compensate. To buy all of the parts, the player must have at least 458 Points in total or more in all Minigame categories.
Some machine parts possess an ability, granting a certain advantage during battles, at the cost of hindering a statistic to compensate.


===Body Types===
===Body Types===
Bodies affect the health statistic, and are the only kind of machine part to do so. They can also impact power and speed. To buy all of the Body Types, the player must have at least 99 4 Player Minigame Points in total or more.
Bodies affect the health statistic, and are the only kind of machine part to do so. They can also impact power and speed.
{|style="text-align: center; width: 100%; margin: 0 auto; border-collapse: collapse;"border="1"cellpadding="1"cellspacing="1"
{|style="text-align: center; width: 100%; margin: 0 auto; border-collapse: collapse;"border="1"cellpadding="1"cellspacing="1"
|-style="background-color: lavender;"
|-style="background-color: lavender;"
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===Tires===
===Tires===
Tires modify speed, acceleration, and handling. To buy all of the Tires, the player must have at least 99 1-vs.-3 Minigame Points in total or more.
Tires modify speed, acceleration, and handling.
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|-style="background-color: lavender;"
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===Engines===
===Engines===
Like tires, engines modify speed, acceleration, and handling. Engines are not visible on the machine; however, a machine's running sound can differ with the engine used. To buy all of the Engines, the player must have at least 99 2-vs.-2 Minigame Points in total or more.
Like tires, engines modify speed, acceleration, and handling. Engines are not visible on the machine; however, a machine's running sound can differ with the engine used.
{|style="text-align: center; width: 100%; margin: 0 auto; border-collapse: collapse;"border="1"cellpadding="1"cellspacing="1"
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|-style="background-color: lavender;"
|-style="background-color: lavender;"
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===Weapons===
===Weapons===
Weapons mainly affect power, but they also impact speed. Stronger weapons tend to have lower speed. To buy all of the Weapons, the player must have at least 161 Battle Minigame Points in total or more.
Weapons mainly affect power, but they also impact speed. Stronger weapons tend to have lower speed.
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|-style="background-color: lavender;"
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The player can choose the battle from the garage menu, but only Battle Competition on ''easy'' and ''normal'' are available at the start. If the player loses any game, the tournament ends and the player receives no trophies. On ''easy'' mode, the player faces mostly Koopa Kids and few other characters. In ''normal'' mode, there are more unique characters and less Koopa Kids. In ''hard'' mode, Koopa Kids are absent and Bowser and Donkey Kong appear in the competition.
The player can choose the battle from the garage menu, but only Battle Competition on ''easy'' and ''normal'' are available at the start. If the player loses any game, the tournament ends and the player receives no trophies. On ''easy'' mode, the player faces mostly Koopa Kids and few other characters. In ''normal'' mode, there are more unique characters and less Koopa Kids. In ''hard'' mode, Koopa Kids are absent and Bowser and Donkey Kong appear in the competition.


In all competitions, there are obstacles, such as stationary [[Spiny Shell (red)|Spiny Shell]]s or [[Bob-omb]]s that detonate within a certain amount of time or upon contact. The size of a Bob-omb mirrors the damage it can do. [[Warp Pipe]]s simply block machines. [[Mushroom]]s occasionally appear along the course and grant the machine better speed and control for a certain amount of time when collided with, as well as [[Cursed Mushroom]]s, which hinder speed and control.  
In all competitions, there are obstacles, such as stationary [[Spiny Shell (red)|Spiny Shell]]s or [[Bob-omb]]s that detonate within a certain amount of time or upon contact. The size of a Bob-omb mirrors the damage it can do. [[Warp Pipe]]s simply block machines. [[Mushroom]]s occasionally appear along the course and grant the machine better speed and control for a certain amount of time when collided with, as well as [[Poison Mushroom]]s, which hinder speed and control.  


Terrain can vary in an arena called Random Ruckus. Dirt and grass are present and do no special effects. Metal and ice make the machines harder to control. Lava damages and pushes away the machine. Mud makes vehicles slower. However, if a machine is equipped with [[Lakitu's Cloud|Lakitu Cloud]] or [[Professor Elvin Gadd|E. Gadd]] Jet tires, the machine does not get affected by any sort of terrain while Spiny Tires negate sliding.  
Terrain can vary in an arena called Random Ruckus. Dirt and grass are present and do no special effects. Metal and ice make the machines harder to control. Lava damages and pushes away the machine. Mud makes vehicles slower. However, if a machine is equipped with [[Lakitu's Cloud|Lakitu Cloud]] or [[Professor Elvin Gadd|E. Gadd]] Jet tires, the machine does not get affected by any sort of terrain while Spiny Tires negate sliding.  
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|Fre=Mode Super Duel
|Fre=Mode Super Duel
|FreM=Super Duel Mode
|FreM=Super Duel Mode
|Spa=Duelo estelar
|Spa=duelo estelar
|SpaM=Stellar duel
|SpaM=stellar duel
|Ger=Super-Duell-Modus
|Ger=Super-Duell-Modus
|GerM=Super Duel Mode
|GerM=Super Duel Mode
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{{MP5}}
{{MP5}}
[[it: Modalità Gran Premio]]
[[Category:Mario Party 5]]
[[Category:Mario Party 5]]

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