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{{ | {{italic title|Sticker (''Paper Mario: Sticker Star'')}} | ||
{{construction|as soon as possible}} | |||
{{ | {{Quote|Hey, that's a sticker, isn't it?! Lucky you, picking up something so great.|Kersti|Paper Mario: Sticker Star}} | ||
'''Stickers''' are important elements in ''[[Paper Mario: Sticker Star]]''. They serve as [[Mario]]'s | |||
'''Stickers''' are important elements in ''[[Paper Mario: Sticker Star]]''. They serve as [[Mario]]'s one and only method of attacking, and as such there are a wide variety of stickers to attack with. They are also used to solve puzzles and unlock pathways. | |||
==Background== | ==Background== | ||
Stickers come from the [[Sticker Comet]]. Once every year, they rain down on the [[Mushroom Kingdom]] during the Sticker Festival. After [[Bowser]] accidentally shatters the Comet | Stickers come from the [[Sticker Comet]]. Once every year, they rain down on the [[Mushroom Kingdom]] during the Sticker Festival. After [[Bowser]] accidentally shatters the Comet into [[Royal Sticker]]s, Mario is forced to retrieve them with the help of [[Kersti]], a sticker being who is the caretaker of the Sticker Comet. Along the way, stickers are used to solve puzzles and battle enemies. | ||
Stickers can be found almost everywhere. Battle/item stickers are sorted into | Stickers can be found almost everywhere. Battle/item stickers are sorted into 7 different categories by strength; [[Worn-Out]], Normal, [[Shiny]], [[Flashy]], Big, [[Big Shiny]], and [[Megaflash]]. They are sometimes dropped by enemies, found on walls, found in [[Question Block|? Blocks]], bought at shops, etc. Stickers obtained are kept in Mario's sticker album, and each page in the album is 3x5 (small stickers). Stickers can only be kept as long as there is space in the album, and certain stickers take up more room than others. In order to maximize usage of space, it may be necessary to rearrange stickers or even remove them. Pressing Start while looking at the sticker album will automatically re-arrange all stickers to maximize free space. This setup usually consists of two large stickers in a corner surrounded by smaller ones, though it varies depending on stickers collected. | ||
The Sticker Album is grouped into different tabs: | The Sticker Album is grouped into different tabs: | ||
* | |||
* | *Stickers - This section of the album holds all battle/item stickers and Thing stickers. | ||
* | *Things - While not technically stickers themselves, Things can be converted into Thing stickers at a shop in [[Decalburg]] or at [[Outlook Point]] (World 3-6). | ||
*Scraps - These are obtained from removing environmental objects from a Paperized scene. They can be re-pasted later to alter a new environment, either by simply filling voids or revealing new objects and paths. Some levels require the player to do this in real time, like [[Bowser's Snow Fort]]. | |||
*Small | |||
*Medium | There are a lot stickers that vary in size. Here are the three different sizes stickers come in: | ||
*Large | |||
==Battle | *Small- 1 x 1 | ||
*Medium- 1.5 x 1.5 | |||
*Large- 2 x 2 | |||
Unfortunately, any configuration involving medium-size stickers will not fit properly in the sticker book, causing some space to be wasted. | |||
==Battle Stickers== | |||
There are 96 battle stickers in the game. | There are 96 battle stickers in the game. | ||
{| | {| border=1 cellspacing=0 cellpadding=3 style="border-collapse:collapse" | ||
!width=3%|# | !width=3%|# | ||
!Image | !Image | ||
!width=6%|Name | !width=6%|Name | ||
!In-game | !In-game Description | ||
!Sticking | !Sticking Points | ||
!Attack Power | !Attack Power | ||
!width=13%|Attack | !width=13%|Attack Range | ||
!Where to | !Where to Buy/Dropped By | ||
|- | |- | ||
|01 | |01 | ||
|[[File:Wornoutjumpsticker.png|50px]] | |[[File:Wornoutjumpsticker.png|50px]] | ||
| | |Worn-Out Jump{{anchor|Worn-Out Jump}} | ||
|Stomps foes with a weak jump. | |Stomps foes with a weak jump. | ||
|A jump-and-stomp attack so weak that reputable shops are too ashamed to stock it. | |A jump-and-stomp attack so weak that reputable shops are too ashamed to stock it. | ||
|★☆☆☆☆ | |★☆☆☆☆ | ||
|Ground/Low Altitude/Air | |Ground/Low Altitude/Air | ||
Line 39: | Line 46: | ||
|- | |- | ||
|02 | |02 | ||
|[[File: | |[[File:JumpstickerPMSS.png|50px]] | ||
| | |Jump{{anchor|Jump}} | ||
|Stomps a single foe but will take damage from spiked foes. Can stomp multiple times if you're good. | |Stomps a single foe but will take damage from spiked foes. Can stomp multiple times if you're good. | ||
|A jump-and-stomp attack. A word to the wise: do NOT use this attack on spiked enemies or you'll regret it. | |A jump-and-stomp attack. A word to the wise: do NOT use this attack on spiked enemies or you'll regret it. | ||
|★☆☆☆☆ | |★☆☆☆☆ | ||
|Ground/Low Altitude/Air | |Ground/Low Altitude/Air | ||
Line 49: | Line 56: | ||
|03 | |03 | ||
|[[File:Shinyjumpsticker.png|50px]] | |[[File:Shinyjumpsticker.png|50px]] | ||
| | |Shiny Jump{{anchor|Shiny Jump}} | ||
|Stomps foes with a fairly strong jump. | |Stomps foes with a fairly strong jump. | ||
|A pretty strong and pretty jump-and-stomp attack. Shininess aside, it's still a bad choice for spiked foes. | |A pretty strong and pretty pretty jump-and-stomp attack. Shininess aside, it's still a bad choice for spiked foes. | ||
|★★☆☆☆ | |★★☆☆☆ | ||
|Ground/Low Altitude/Air | |Ground/Low Altitude/Air | ||
Line 58: | Line 65: | ||
|04 | |04 | ||
|[[File:Flashyjumpsticker.png|50px]] | |[[File:Flashyjumpsticker.png|50px]] | ||
| | |Flashy Jump{{anchor|Flashy Jump}} | ||
|Stomps foes with a pretty strong jump. | |Stomps foes with a pretty strong jump. | ||
|A fairly strong and fairly fair jump-and-stomp attack. No amount of flash will make it good against spiky baddies. | |A fairly strong and fairly fair jump-and-stomp attack. No amount of flash will make it good against spiky baddies. | ||
|★★★☆☆ | |★★★☆☆ | ||
|Ground/Low Altitude/Air | |Ground/Low Altitude/Air | ||
| | |[[Rumble Volcano]] | ||
|- | |- | ||
|05 | |05 | ||
|[[File:Bigshinyjump.png|50px]] | |[[File:Bigshinyjump.png|50px]] | ||
| | |Big Shiny Jump{{anchor|Big Shiny Jump}} | ||
|Stomps foes with a very strong jump. | |Stomps foes with a very strong jump. | ||
|A bit bigger and shinier than the standard model, this jump attack also boasts some crumpling power. | |A bit bigger and shinier than the standard model, this jump attack also boasts some crumpling power. | ||
Line 76: | Line 83: | ||
|06 | |06 | ||
|[[File:Megaflashjump.png|50px]] | |[[File:Megaflashjump.png|50px]] | ||
| | |Megaflash Jump{{anchor|Megaflash Jump}} | ||
|Stomps foes with a superstrong jump. | |Stomps foes with a superstrong jump. | ||
|A big, strong, shiny attack blessed with great power and solid crumpling ability. Tell me this thing doesn't look cool. | |A big, strong, shiny attack blessed with great power and solid crumpling ability. Tell me this thing doesn't look cool. | ||
|★★★★★ | |★★★★★ | ||
|Ground/Low Altitude/Air | |Ground/Low Altitude/Air | ||
Line 85: | Line 92: | ||
|07 | |07 | ||
|[[File:Ironjumpsticker.png|50px]] | |[[File:Ironjumpsticker.png|50px]] | ||
| | |Iron Jump{{anchor|Iron Jump}} | ||
|Stomps even spiked foes effortlessly. | |Stomps even spiked foes effortlessly. | ||
|As the name implies, a battle sticker that laughs in the face of spiked foes. Feel free to laugh along with it. | |As the name implies, a battle sticker that laughs in the face of spiked foes. Feel free to laugh along with it. | ||
|★☆☆☆☆ | |★☆☆☆☆ | ||
|Ground/Low Altitude/Air | |Ground/Low Altitude/Air | ||
Line 94: | Line 101: | ||
|08 | |08 | ||
|[[File:ShinyIronJumpPMSS.png|50px]] | |[[File:ShinyIronJumpPMSS.png|50px]] | ||
| | |Shiny Iron Jump{{anchor|Shiny Iron Jump}} | ||
|Stomps even spiked foes effortlessly with a fairly strong jump. | |Stomps even spiked foes effortlessly with a fairly strong jump. | ||
|An attack that delivers a slightly stronger stomp on spiked enemies. Though made of iron, it's quite light! | |An attack that delivers a slightly stronger stomp on spiked enemies. Though made of iron, it's quite light! | ||
|★★☆☆☆ | |★★☆☆☆ | ||
|Ground/Low Altitude/Air | |Ground/Low Altitude/Air | ||
Line 103: | Line 110: | ||
|09 | |09 | ||
|[[File:Flashyironjump.png|50px]] | |[[File:Flashyironjump.png|50px]] | ||
| | |Flashy Iron Jump{{anchor|Flashy Iron Jump}} | ||
|Stomps even spiked foes effortlessly with a pretty strong jump. | |Stomps even spiked foes effortlessly with a pretty strong jump. | ||
|A compact and pretty powerful stomp that doesn't mind spiked landings. Who knew iron could be so pretty? | |A compact and pretty powerful stomp that doesn't mind spiked landings. Who knew iron could be so pretty? | ||
|★★★☆☆ | |★★★☆☆ | ||
|Ground/Low Altitude/Air | |Ground/Low Altitude/Air | ||
| | |N/A | ||
|- | |- | ||
|10 | |10 | ||
|[[File:Bigshinyironjump.png|50px]] | |[[File:Bigshinyironjump.png|50px]] | ||
| | |Big Shiny Iron Jump{{anchor|Big Shiny Iron Jump}} | ||
|Stomps even spiked foes effortlessly with a very strong jump. | |Stomps even spiked foes effortlessly with a very strong jump. | ||
|A strong stomp attack designed for spiked enemies. You really would think such a big iron sticker would be heavy. | |A strong stomp attack designed for spiked enemies. You really would think such a big iron sticker would be heavy. | ||
|★★★★☆ | |★★★★☆ | ||
|Ground/Low Altitude/Air | |Ground/Low Altitude/Air | ||
Line 121: | Line 128: | ||
|11 | |11 | ||
|[[File:Megaflashironjump.png|50px]] | |[[File:Megaflashironjump.png|50px]] | ||
| | |Megaflash Iron Jump{{anchor|Megaflash Iron Jump}} | ||
|Stomps even spiked foes effortlessly with a superstrong jump. | |Stomps even spiked foes effortlessly with a superstrong jump. | ||
|An extreme stomp attack that crushes any spiked enemy. This thing is almost not fair in battle. | |An extreme stomp attack that crushes any spiked enemy. This thing is almost not fair in battle. | ||
|★★★★★ | |★★★★★ | ||
|Ground/Low Altitude/Air | |Ground/Low Altitude/Air | ||
Line 130: | Line 137: | ||
|12 | |12 | ||
|[[File:Hopslippersticker.png|50px]] | |[[File:Hopslippersticker.png|50px]] | ||
| | |Hopslipper{{anchor|Hopslipper}} | ||
|If you're good, stomps a single foe many times. | |If you're good, stomps a single foe many times. | ||
|The | |The slighty weak attack befitting a slipper, but capable of up to ten jumps if your timing is on. | ||
|★☆☆☆☆ | |★☆☆☆☆ | ||
|Ground/Low Altitude/Air | |Ground/Low Altitude/Air | ||
Line 139: | Line 146: | ||
|13 | |13 | ||
|[[File:ShinyHopslipperPMSS.png|50px]] | |[[File:ShinyHopslipperPMSS.png|50px]] | ||
| | |Shiny Hopslipper{{anchor|Shiny Hopslipper}} | ||
|If you're good, stomps a single foe many times with a fairly strong jump. | |If you're good, stomps a single foe many times with a fairly strong jump. | ||
|A less-than-powerful attack that can stomp up to ten times using wonderful spring technology. | |A less-than-powerful attack that can stomp up to ten times using wonderful spring technology. | ||
|★★☆☆☆ | |★★☆☆☆ | ||
|Ground/Low Altitude/Air | |Ground/Low Altitude/Air | ||
Line 148: | Line 155: | ||
|14 | |14 | ||
|[[File:FlashyhopslipperPMSS.png|50px]] | |[[File:FlashyhopslipperPMSS.png|50px]] | ||
| | |Flashy Hopslipper{{anchor|Flashy Hopslipper}} | ||
|If you're good, stomps a single foe many times with a pretty strong jump. | |If you're good, stomps a single foe many times with a pretty strong jump. | ||
|A flashy sticker that doesn't exactly look cool, seeing as it's a slipper with a spring on it. But it can stomp ten times! | |A flashy sticker that doesn't exactly look cool, seeing as it's a slipper with a spring on it. But it can stomp ten times! | ||
|★★★☆☆ | |★★★☆☆ | ||
|Ground/Low Altitude/Air | |Ground/Low Altitude/Air | ||
| | |N/A | ||
|- | |- | ||
|15 | |15 | ||
|[[File:BigshinyhopslipperPMSS.png|50px]] | |[[File:BigshinyhopslipperPMSS.png|50px]] | ||
| | |Big Shiny Hopslipper{{anchor|Big Shiny Hopslipper}} | ||
|If you're good, stomps a single foe many times with a very strong jump. | |If you're good, stomps a single foe many times with a very strong jump. | ||
|An attack whose size hides weak power. But ten jumps does mean ten attacks, so it's got that going for it. | |An attack whose size hides weak power. But ten jumps does mean ten attacks, so it's got that going for it. | ||
|★★★★☆ | |★★★★☆ | ||
|Ground/Low Altitude/Air | |Ground/Low Altitude/Air | ||
|[[Decalburg]] (after | |[[Decalburg]] (after Chapter 3), [[Rumble Volcano]] | ||
|- | |- | ||
|16 | |16 | ||
|[[File:MegaflashhopslipperPMSS.png|50px]] | |[[File:MegaflashhopslipperPMSS.png|50px]] | ||
| | |Megaflash Hopslipper{{anchor|Megaflash Hopslipper}} | ||
|If you're good, stomps a single foe many times with a superstrong jump. | |If you're good, stomps a single foe many times with a superstrong jump. | ||
|A big, shiny...slipper. Still, if you can land ten jumps, it's a MEAN slipper. So just lay off with the slipper hate. | |A big, shiny...slipper. Still, if you can land ten jumps, it's a MEAN slipper. So just lay off with the slipper hate. | ||
|★★★★★ | |★★★★★ | ||
|Ground/Low Altitude/Air | |Ground/Low Altitude/Air | ||
Line 175: | Line 182: | ||
|17 | |17 | ||
|[[File:LineJumpPMSS.png|50px]] | |[[File:LineJumpPMSS.png|50px]] | ||
| | |Line Jump{{anchor|Line Jump}} | ||
|Stomps all foes in a line. Gets progressively weaker and faster with each jump. | |Stomps all foes in a line. Gets progressively weaker and faster with each jump. | ||
|An attack that lets you stomp foe after foe with decreasing power, but only if you have good jump timing. | |An attack that lets you stomp foe after foe with decreasing power, but only if you have good jump timing. | ||
|★☆☆☆☆ | |★☆☆☆☆ | ||
|Ground/Low Altitude/Air | |Ground/Low Altitude/Air | ||
Line 184: | Line 191: | ||
|18 | |18 | ||
|[[File:ShinyLineJumpPMSS.png|50px]] | |[[File:ShinyLineJumpPMSS.png|50px]] | ||
| | |Shiny Line Jump{{anchor|Shiny Line Jump}} | ||
|Stomps all foes in a line with a fairly strong jump. | |Stomps all foes in a line with a fairly strong jump. | ||
|A Line Jump with a bit more oomph. Try to stomp each enemy three times, since three is better than two or one. | |A Line Jump with a bit more oomph. Try to stomp each enemy three times, since three is better than two or one. | ||
|★★☆☆☆ | |★★☆☆☆ | ||
Line 193: | Line 200: | ||
|19 | |19 | ||
|[[File:Flashylinejump.png|50px]] | |[[File:Flashylinejump.png|50px]] | ||
| | |Flashy Line Jump{{anchor|Flashy Line Jump}} | ||
|Stomps all foes in a line with a pretty strong jump. | |Stomps all foes in a line with a pretty strong jump. | ||
|A flashy-looking Line Jump with flashy-feeling attack power. It's got the max power of the small Line Jump line. | |A flashy-looking Line Jump with flashy-feeling attack power. It's got the max power of the small Line Jump line. | ||
|★★★☆☆ | |★★★☆☆ | ||
|Ground/Low Altitude/Air | |Ground/Low Altitude/Air | ||
|[[Ice Flow]] | |[[Warm Fuzzy Plains]] (Place a Shiny Line Jump above the tree stump), [[Ice Flow]] | ||
|- | |- | ||
|20 | |20 | ||
|[[File:Bigshinylinejump.png|50px]] | |[[File:Bigshinylinejump.png|50px]] | ||
| | |Big Shiny Line Jump{{anchor|Big Shiny Line Jump}} | ||
|Stomps all foes in a line with a very strong jump. | |Stomps all foes in a line with a very strong jump. | ||
|A sticker whose jump in size mirrors a jump in jumping-attack power. Foes will line up to take their whupping! | |A sticker whose jump in size mirrors a jump in jumping-attack power. Foes will line up to take their whupping! | ||
|★★★★☆ | |★★★★☆ | ||
|Ground/Low Altitude/Air | |Ground/Low Altitude/Air | ||
|[[Decalburg]] (after | |[[Decalburg]] (after Chapter 3) | ||
|- | |- | ||
|21 | |21 | ||
|[[File:Megaflashlinejump.png|50px]] | |[[File:Megaflashlinejump.png|50px]] | ||
| | |Megaflash Line Jump{{anchor|Megaflash Line Jump}} | ||
|Stomps all foes in a line with a superstrong jump. | |Stomps all foes in a line with a superstrong jump. | ||
|The strongest sticker in the Line Jump line. Enjoy the megapower as you stomp each enemy up to three times! | |The strongest sticker in the Line Jump line. Enjoy the megapower as you stomp each enemy up to three times! | ||
Line 220: | Line 227: | ||
|22 | |22 | ||
|[[File:Flashyclonejump.png|50px]] | |[[File:Flashyclonejump.png|50px]] | ||
| | |Flashy Clone Jump{{anchor|Flashy Clone Jump}} | ||
|Cloned Marios stomp a single foe. | |Cloned Marios stomp a single foe. | ||
|An attack that sends four Marios leaping in succession. This attack can sometimes crumple foes too. | |An attack that sends four Marios leaping in succession. This attack can sometimes crumple foes too. | ||
Line 229: | Line 236: | ||
|23 | |23 | ||
|[[File:Bigshinyclonejump.png|50px]] | |[[File:Bigshinyclonejump.png|50px]] | ||
| | |Big Shiny Clone Jump{{anchor|Big Shiny Clone Jump}} | ||
|Cloned Marios stomp a single foe with a very strong jump. | |Cloned Marios stomp a single foe with a very strong jump. | ||
|A sparkling clone attack with power befitting the sticker's size and raw, untamed sparklability. | |A sparkling clone attack with power befitting the sticker's size and raw, untamed sparklability. | ||
|★★★★☆ | |★★★★☆ | ||
|Ground/Low Altitude/Air | |Ground/Low Altitude/Air | ||
|[[Shaved-Ice Cave | |[[Shaved-Ice Cave]] | ||
|- | |- | ||
|24 | |24 | ||
|[[File:Megaflashclonejump.png|50px]] | |[[File:Megaflashclonejump.png|50px]] | ||
| | |Megaflash Clone Jump{{anchor|Megaflash Clone Jump}} | ||
|Cloned Marios stomp a single foe with a superstrong jump. | |Cloned Marios stomp a single foe with a superstrong jump. | ||
|An attack that unleashes the four strongest Marios and delivers a strong crumpling effect. Wow. | |An attack that unleashes the four strongest Marios and delivers a strong crumpling effect. Wow. | ||
|★★★★★ | |★★★★★ | ||
|Ground/Low Altitude/Air | |Ground/Low Altitude/Air | ||
Line 247: | Line 254: | ||
|25 | |25 | ||
|[[File:Flashyinfinijump.png|50px]] | |[[File:Flashyinfinijump.png|50px]] | ||
| | |Flashy Infinijump{{anchor|Flashy Infinijump}} | ||
|If you're good, stomps a single foe many times. This sticker is really strong if you can keep stomping. | |If you're good, stomps a single foe many times. This sticker is really strong if you can keep stomping. | ||
|An attack with weak power but unreal stamina. Go for the maximum 100 jumps. Yes, you read that right. | |An attack with weak power but unreal stamina. Go for the maximum 100 jumps. Yes, you read that right. | ||
|★★★☆☆ | |★★★☆☆ | ||
|Ground/Low Altitude/Air | |Ground/Low Altitude/Air | ||
Line 256: | Line 263: | ||
|26 | |26 | ||
|[[File:Bigshinyinfinijump.png|50px]] | |[[File:Bigshinyinfinijump.png|50px]] | ||
| | |Big Shiny Infinijump{{anchor|Big Shiny Infinijump}} | ||
|If you're good, stomps a single foe many times. This sticker is very strong if you can keep stomping. | |If you're good, stomps a single foe many times. This sticker is very strong if you can keep stomping. | ||
|A slightly bigger sticker that still has weak power. But c'mon, 100 stomps! 100 stomps is pretty solid. | |A slightly bigger sticker that still has weak power. But c'mon, 100 stomps! 100 stomps is pretty solid. | ||
|★★★★☆ | |★★★★☆ | ||
|Ground/Low Altitude/Air | |Ground/Low Altitude/Air | ||
Line 265: | Line 272: | ||
|27 | |27 | ||
|[[File:Megaflashinfinijump.png|50px]] | |[[File:Megaflashinfinijump.png|50px]] | ||
| | |Megaflash Infinijump{{anchor|Megaflash Infinijump}} | ||
||If you're good, stomps a single foe many times. This sticker is megastrong if you can keep stomping. | ||If you're good, stomps a single foe many times. This sticker is megastrong if you can keep stomping. | ||
|An attack said to bring enlightenment if you make your mind blank and become one with your jump. | |An attack said to bring enlightenment if you make your mind blank and become one with your jump. | ||
|★★★★★ | |★★★★★ | ||
|Ground/Low Altitude/Air | |Ground/Low Altitude/Air | ||
Line 274: | Line 281: | ||
|28 | |28 | ||
|[[File:WornOutHammerPMSS.png|50px]] | |[[File:WornOutHammerPMSS.png|50px]] | ||
| | |Worn-Out Hammer{{anchor|Worn-Out Hammer}} | ||
|Strikes foes with a weak whack. | |Strikes foes with a weak whack. | ||
|A battle sticker that doesn't look so hot. To be completely honest, it doesn't work so hot, either. | |A battle sticker that doesn't look so hot. To be completely honest, it doesn't work so hot, either. | ||
|★☆☆☆☆ | |★☆☆☆☆ | ||
|Ground/Low Altitude | |Ground/Low Altitude | ||
| | |N/A | ||
|- | |- | ||
|29 | |29 | ||
|[[File: | |[[File:HammerstickerPMSS.png|50px]] | ||
| | |Hammer{{anchor|Hammer}} | ||
|Strikes foes with a swung hammer. Can damage multiple foes but won't hit flying ones. | |Strikes foes with a swung hammer. Can damage multiple foes but won't hit flying ones. | ||
|A hammer that can pound enemies flat but it is useless against flying enemies. Use it wisely. | |A hammer that can pound enemies flat but it is useless against flying enemies. Use it wisely. | ||
|★☆☆☆☆ | |★☆☆☆☆ | ||
|Ground/Low Altitude | |Ground/Low Altitude | ||
Line 292: | Line 299: | ||
|30 | |30 | ||
|[[File:Shinyhammersticker.png|50px]] | |[[File:Shinyhammersticker.png|50px]] | ||
| | |Shiny Hammer{{anchor|Shiny Hammer}} | ||
|Strikes foes with a fairly strong whack. | |Strikes foes with a fairly strong whack. | ||
|A stronger hammer attack. It will build power as you hold your windup, but don't overdo it or the head will pop off! | |A stronger hammer attack. It will build power as you hold your windup, but don't overdo it or the head will pop off! | ||
|★★☆☆☆ | |★★☆☆☆ | ||
|Ground/Low Altitude | |Ground/Low Altitude | ||
| | |[[Shaved-Ice Cave]], [[Rumble Volcano]] | ||
|- | |- | ||
|31 | |31 | ||
|[[File:Flashyhammersticker.png|50px]] | |[[File:Flashyhammersticker.png|50px]] | ||
| | |Flashy Hammer{{anchor|Flashy Hammer}} | ||
|Strikes foes with a pretty strong whack. | |Strikes foes with a pretty strong whack. | ||
|Like many others, a hammer that can damage enemies near its main target. Plan for collateral damage! | |Like many others, a hammer that can damage enemies near its main target. Plan for collateral damage! | ||
|★★★☆☆ | |★★★☆☆ | ||
|Ground/Low Altitude | |Ground/Low Altitude | ||
| | |[[Rumble Volcano]] | ||
|- | |- | ||
|32 | |32 | ||
|[[File:Bigshinyhammer. | |[[File:Bigshinyhammer.png|50px]] | ||
| | |Big Shiny Hammer{{anchor|Big Shiny Hammer}} | ||
|Strikes foes with a very strong whack. | |Strikes foes with a very strong whack. | ||
|A big, shiny hammer boasting big, shiny damage. Definitely do not miss your swing, or you'll be really bummed out. | |A big, shiny hammer boasting big, shiny damage. Definitely do not miss your swing, or you'll be really bummed out. | ||
|★★★★☆ | |★★★★☆ | ||
|Ground/Low Altitude | |Ground/Low Altitude | ||
|[[Outlook Point]], [[Decalburg]] (after | |[[Outlook Point]], [[Decalburg]] (after Chapter 3), [[Shaved-Ice Cave]] | ||
|- | |- | ||
|33 | |33 | ||
|[[File:Megaflashhammer. | |[[File:Megaflashhammer.png|50px]] | ||
| | |Megaflash Hammer{{anchor|Megaflash Hammer}} | ||
|Strikes foes with a superstrong whack. | |Strikes foes with a superstrong whack. | ||
|A hammer with ultimate attack power. The main target and its neighbors get seriously BONKED. | |A hammer with ultimate attack power. The main target and its neighbors get seriously BONKED. | ||
|★★★★★ | |★★★★★ | ||
|Ground/Low Altitude | |Ground/Low Altitude | ||
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|34 | |34 | ||
|[[File:Slaphammersticker.png|50px]] | |[[File:Slaphammersticker.png|50px]] | ||
| | |Slaphammer{{anchor|Slaphammer}} | ||
|Strikes a single foe from the side. | |Strikes a single foe from the side. | ||
|An attack that strikes from the side. If swung with good timing, it sends the enemies flying. | |An attack that strikes from the side. If swung with good timing, it sends the enemies flying. | ||
|★☆☆☆☆ | |★☆☆☆☆ | ||
|Ground/Low Altitude | |Ground/Low Altitude | ||
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|35 | |35 | ||
|[[File:Shinyslaphammer.png|50px]] | |[[File:Shinyslaphammer.png|50px]] | ||
| | |Shiny Slaphammer{{anchor|Shiny Slaphammer}} | ||
|Strikes a single foe from the side with a fairly strong whack. | |Strikes a single foe from the side with a fairly strong whack. | ||
|A side-striking hammer attack that has a chance of making an enemy dizzy, which could make its attacks miss. | |A side-striking hammer attack that has a chance of making an enemy dizzy, which could make its attacks miss. | ||
|★★☆☆☆ | |★★☆☆☆ | ||
|Ground/Low Altitude | |Ground/Low Altitude | ||
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|36 | |36 | ||
|[[File:Flashyslaphammer.png|50px]] | |[[File:Flashyslaphammer.png|50px]] | ||
| | |Flashy Slaphammer{{anchor|Flashy Slaphammer}} | ||
|Strikes a single foe from the side with a pretty strong whack. | |Strikes a single foe from the side with a pretty strong whack. | ||
|An attack that only hits a single target, but hits it really hard and might make it dizzy. | |An attack that only hits a single target, but hits it really hard and might make it dizzy. | ||
|★★★☆☆ | |★★★☆☆ | ||
|Ground/Low Altitude | |Ground/Low Altitude | ||
| | |[[Shy Guy Jungle]] | ||
|- | |- | ||
|37 | |37 | ||
|[[File:Bigshinyslaphammer.png|50px]] | |[[File:Bigshinyslaphammer.png|50px]] | ||
| | |Big Shiny Slaphammer{{anchor|Big Shiny Slaphammer}} | ||
|Strikes a single foe from the side with a very strong whack. | |Strikes a single foe from the side with a very strong whack. | ||
|A big hammer attack with big damage, but like all attacks, it's totally dependent on good timing. | |A big hammer attack with big damage, but like all attacks, it's totally dependent on good timing. | ||
|★★★★☆ | |★★★★☆ | ||
|Ground/Low Altitude | |Ground/Low Altitude | ||
|[[Decalburg]] (after | |[[Decalburg]] (after Chapter 3) | ||
|- | |- | ||
|38 | |38 | ||
|[[File:Megaflashslaphammer.png|50px]] | |[[File:Megaflashslaphammer.png|50px]] | ||
| | |Megaflash Slaphammer{{anchor|Megaflash Slaphammer}} | ||
|Strikes a single foe from the side with a superstrong whack. | |Strikes a single foe from the side with a superstrong whack. | ||
|An attack whose mighty swing punishes foes, launching them dramatically and often making them dizzy. | |An attack whose mighty swing punishes foes, launching them dramatically and often making them dizzy. | ||
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|- | |- | ||
|39 | |39 | ||
|[[File: | |[[File:Eekhammersticker.png|50px]] | ||
| | |Eekhammer{{anchor|Eekhammer}} | ||
|If you're good, strikes a single foe many times. | |If you're good, strikes a single foe many times. | ||
|A hammer that really looks like a toy. Land up to five strikes for five times the annoyance. Squeaksqueaksqueak! | |A hammer that really looks like a toy. Land up to five strikes for five times the annoyance. Squeaksqueaksqueak! | ||
|★☆☆☆☆ | |★☆☆☆☆ | ||
|Ground/Low Altitude | |Ground/Low Altitude | ||
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|40 | |40 | ||
|[[File:ShinyEekhammerPMSS.png|50px]] | |[[File:ShinyEekhammerPMSS.png|50px]] | ||
| | |Shiny Eekhammer{{anchor|Shiny Eekhammer}} | ||
|If you're good, strikes a single foe many times with fairly strong whacks. | |If you're good, strikes a single foe many times with fairly strong whacks. | ||
|A shiny attack that is regrettably still toylike. Still, delivering five strikes should ease the shame of using it. | |A shiny attack that is regrettably still toylike. Still, delivering five strikes should ease the shame of using it. | ||
|★★☆☆☆ | |★★☆☆☆ | ||
|Ground/Low Altitude | |Ground/Low Altitude | ||
| | |[[Shaved-Ice Cave]] | ||
|- | |- | ||
|41 | |41 | ||
|[[File:Flashyeekhammer.png|50px]] | |[[File:Flashyeekhammer.png|50px]] | ||
| | |Flashy Eekhammer{{anchor|Flashy Eekhammer}} | ||
|If you're good, strikes a single foe many times with pretty strong whacks. | |If you're good, strikes a single foe many times with pretty strong whacks. | ||
|A pretty flashy hammer attack. Get in five hits so you can hear the squeaksqueaksqueaksqueaksqueak! | |A pretty flashy hammer attack. Get in five hits so you can hear the squeaksqueaksqueaksqueaksqueak! | ||
|★★★☆☆ | |★★★☆☆ | ||
|Ground/Low Altitude | |Ground/Low Altitude | ||
| | |N/A | ||
|- | |- | ||
|42 | |42 | ||
|[[File:Bigshinyeekhammer.png|50px]] | |[[File:Bigshinyeekhammer.png|50px]] | ||
| | |Big Shiny Eekhammer{{anchor|Big Shiny Eekhammer}} | ||
|If you're good, strikes a single foe many times with very strong whacks. | |If you're good, strikes a single foe many times with very strong whacks. | ||
|Like other Eekhammers, its power gets stronger with each swing for a max of five strikes. This one's bigger, though. | |Like other Eekhammers, its power gets stronger with each swing for a max of five strikes. This one's bigger, though. | ||
|★★★★☆ | |★★★★☆ | ||
|Ground/Low Altitude | |Ground/Low Altitude | ||
|[[Decalburg]] (after | |[[Decalburg]] (after Chapter 3) | ||
|- | |- | ||
|43 | |43 | ||
|[[File:Megaflasheekhammer.png|50px]] | |[[File:Megaflasheekhammer.png|50px]] | ||
| | |Megaflash Eekhammer{{anchor|Megaflash Eekhammer}} | ||
|If you're good, strikes a single foe many times with superstrong whacks. | |If you're good, strikes a single foe many times with superstrong whacks. | ||
|A megasized attack that packs a serious wallop for a toy. Get in five strikes for perfection. | |A megasized attack that packs a serious wallop for a toy. Get in five strikes for perfection. | ||
|★★★★★ | |★★★★★ | ||
|Ground/Low Altitude | |Ground/Low Altitude | ||
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|44 | |44 | ||
|[[File:Hurlhammersticker.png|50px]] | |[[File:Hurlhammersticker.png|50px]] | ||
| | |Hurlhammer{{anchor|Hurlhammer}} | ||
|Hurls a huge hammer into the air that plunges down on unwitting foes and strikes them all. Also hits flying foes. | |Hurls a huge hammer into the air that plunges down on unwitting foes and strikes them all. Also hits flying foes. | ||
|A hurlable hammer that, with good timing, can damage all foes--even flying ones. Bad timing just ain't gonna cut it. | |A hurlable hammer that, with good timing, can damage all foes--even flying ones. Bad timing just ain't gonna cut it. | ||
|★☆☆☆☆ | |★☆☆☆☆ | ||
|Ground/Low Altitude/Air | |Ground/Low Altitude/Air | ||
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|45 | |45 | ||
|[[File:ShinyHurlhammerPMSS.png|50px]] | |[[File:ShinyHurlhammerPMSS.png|50px]] | ||
| | |Shiny Hurlhammer{{anchor|Shiny Hurlhammer}} | ||
|Hurls a huge hammer into the air that plunges down and strikes all foes with fairly strong force. Also hits flying foes. | |Hurls a huge hammer into the air that plunges down and strikes all foes with fairly strong force. Also hits flying foes. | ||
|An attack that, like other hammers, fails if held too long. If you throw it too fast, it'll hit only one foe. | |An attack that, like other hammers, fails if held too long. If you throw it too fast, it'll hit only one foe. | ||
|★★☆☆☆ | |★★☆☆☆ | ||
|Ground/Low Altitude/Air | |Ground/Low Altitude/Air | ||
| | |[[Shaved-Ice Cave]] | ||
|- | |- | ||
|46 | |46 | ||
|[[File:Flashyhurlhammer.png|50px]] | |[[File:Flashyhurlhammer.png|50px]] | ||
| | |Flashy Hurlhammer{{anchor|Flashy Hurlhammer}} | ||
|Hurls a huge hammer into the air that plunges down and strikes all foes with pretty strong force. Also hits flying foes. | |Hurls a huge hammer into the air that plunges down and strikes all foes with pretty strong force. Also hits flying foes. | ||
|A hurlable hammer that, like others, damages enemies in front the most but can also hit subsequent targets. | |A hurlable hammer that, like others, damages enemies in front the most but can also hit subsequent targets. | ||
|★★★☆☆ | |★★★☆☆ | ||
|Ground/Low Altitude/Air | |Ground/Low Altitude/Air | ||
| | |N/A | ||
|- | |- | ||
|47 | |47 | ||
|[[File:Bigshinyhurlhammer.png|50px]] | |[[File:Bigshinyhurlhammer.png|50px]] | ||
| | |Big Shiny Hurlhammer{{anchor|Big Shiny Hurlhammer}} | ||
|Hurls a huge hammer into the air that plunges down and strikes all foes with very strong force. Also hits flying foes. | |Hurls a huge hammer into the air that plunges down and strikes all foes with very strong force. Also hits flying foes. | ||
|A decent-sized shiny hammer that falls from above as its targets gaze in awe, helplessly watching doom approach. | |A decent-sized shiny hammer that falls from above as its targets gaze in awe, helplessly watching doom approach. | ||
|★★★★☆ | |★★★★☆ | ||
|Ground/Low Altitude/Air | |Ground/Low Altitude/Air | ||
|[[Decalburg]] (after | |[[Decalburg]] (after Chapter 3) | ||
|- | |- | ||
|48 | |48 | ||
|[[File:MegaflashhurlhammerPMSS.png|50px]] | |[[File:MegaflashhurlhammerPMSS.png|50px]] | ||
| | |Megaflash Hurlhammer{{anchor|Megaflash Hurlhammer}} | ||
|Hurls a huge hammer into the air that plunges down and strikes all foes with superstrong force. Also hits flying foes. | |Hurls a huge hammer into the air that plunges down and strikes all foes with superstrong force. Also hits flying foes. | ||
|A big, pretty, very hurlable hammer. In fact, it's almost too pretty to hurl. Good thing you put it in here. | |A big, pretty, very hurlable hammer. In fact, it's almost too pretty to hurl. Good thing you put it in here. | ||
|★★★★★ | |★★★★★ | ||
|Ground/Low Altitude/Air | |Ground/Low Altitude/Air | ||
| | |[[Chomp Ruins]] | ||
|- | |- | ||
|49 | |49 | ||
|[[File: | |[[File:BaahammerstickerPMSS.png|50px]] | ||
| | |Baahammer{{anchor|Baahammer}} | ||
|Makes all foes kind of sleepy. | |Makes all foes kind of sleepy. | ||
|A hammer that, with good timing, puts enemies to sleep. The fact that it deals damage is a bonus. | |A hammer that, with good timing, puts enemies to sleep. The fact that it deals damage is a bonus. | ||
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|50 | |50 | ||
|[[File:Bigshinybaahammer.png|50px]] | |[[File:Bigshinybaahammer.png|50px]] | ||
| | |Big Shiny Baahammer{{anchor|Big Shiny Baahammer}} | ||
|Makes all foes very sleepy. | |Makes all foes very sleepy. | ||
|A hammer that can knock even the most sleep-resistant enemy out. Of course, you've got to time it well. | |A hammer that can knock even the most sleep-resistant enemy out. Of course, you've got to time it well. | ||
|★★★★☆ | |★★★★☆ | ||
|Ground/Low Altitude | |Ground/Low Altitude | ||
|[[Decalburg]] (after | |[[Decalburg]] (after Chapter 3), [[Shaved-Ice Cave]], [[Rumble Volcano]] | ||
|- | |- | ||
|51 | |51 | ||
|[[File:Megaflashbaahammer.png|50px]] | |[[File:Megaflashbaahammer.png|50px]] | ||
| | |Megaflash Baahammer{{anchor|Megaflash Baahammer}} | ||
|Makes all foes extremely sleepy with significant damage. | |Makes all foes extremely sleepy with significant damage. | ||
|A hammer attack with good power that also puts foes to bed. If you mess up the timing, though, that's baaaaaaaad. | |A hammer attack with good power that also puts foes to bed. If you mess up the timing, though, that's baaaaaaaad. | ||
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|52 | |52 | ||
|[[File:BurnhammerPMSS.png|50px]] | |[[File:BurnhammerPMSS.png|50px]] | ||
|Burnhammer{{anchor|Burnhammer}} | |||
|Looses a giant flame on impact, burning most foes. Does not hit or affect all foes. | |Looses a giant flame on impact, burning most foes. Does not hit or affect all foes. | ||
|A hammer | |A hammer whos tepid flames can fry small fry. If your timing's off, though, you won't produce any flames. | ||
|★☆☆☆☆ | |★☆☆☆☆ | ||
|Ground/Low Altitude | |Ground/Low Altitude | ||
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|53 | |53 | ||
|[[File:PMSSBigShinyBurnhammer.png|50px]] | |[[File:PMSSBigShinyBurnhammer.png|50px]] | ||
| | |Big Shiny Burnhammer{{anchor|Big Shiny Burnhammer}} | ||
|Looses a giant flame on impact, scorching foes to a medium rare. Does not hit or affect all foes. | |Looses a giant flame on impact, scorching foes to a medium rare. Does not hit or affect all foes. | ||
|A hot, flaming hammer attack that's | |A hot, flaming hammer attack that's nonethless ineffective against the Buzzy Beetle family. | ||
|★★★★☆ | |★★★★☆ | ||
|Ground/Low Altitude | |Ground/Low Altitude | ||
|[[Decalburg]] (after | |[[Decalburg]] (after Chapter 3), [[Shaved-Ice Cave]], [[Rumble Volcano]] | ||
|- | |- | ||
|54 | |54 | ||
|[[File:PMSSMegaflashBurnhammer.png|50px]] | |[[File:PMSSMegaflashBurnhammer.png|50px]] | ||
| | |Megaflash Burnhammer{{anchor|Megaflash Burnhammer}} | ||
|Looses a giant flame on impact, charbroiling most foes well done. Does not hit or affect all foes. | |Looses a giant flame on impact, charbroiling most foes well done. Does not hit or affect all foes. | ||
|A flaming hammer attack that damages all foes that it strikes equally. We just want to see you succeed, y'know? | |A flaming hammer attack that damages all foes that it strikes equally. We just want to see you succeed, y'know? | ||
|★★★★★ | |★★★★★ | ||
|Ground/Low Altitude | |Ground/Low Altitude | ||
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|55 | |55 | ||
|[[File:ChillhammerPMSS.png|50px]] | |[[File:ChillhammerPMSS.png|50px]] | ||
| | |Chillhammer{{anchor|Chillhammer}} | ||
|Releases a frigid blast, freezing most foes. Does not hit or affect all foes. | |Releases a frigid blast, freezing most foes. Does not hit or affect all foes. | ||
|A hammer that, if timed well, sends a freezing arctic blast howling into faces of all enemies. | |A hammer that, if timed well, sends a freezing arctic blast howling into faces of all enemies. | ||
|★☆☆☆☆ | |★☆☆☆☆ | ||
|Ground/Low Altitude | |Ground/Low Altitude | ||
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|56 | |56 | ||
|[[File:BigShinyChillhammer.png|50px]] | |[[File:BigShinyChillhammer.png|50px]] | ||
| | |Big Shiny Chillhammer{{anchor|Big Shiny Chillhammer}} | ||
|Releases a frigid blast, freezing most foes with a powerful chill. Does not hit or affect all foes. | |Releases a frigid blast, freezing most foes with a powerful chill. Does not hit or affect all foes. | ||
|A hammer attack that cold haters hate, but cold lovers love not hating. You know what I mean? | |A hammer attack that cold haters hate, but cold lovers love not hating. You know what I mean? | ||
|★★★★☆ | |★★★★☆ | ||
|Ground/Low Altitude | |Ground/Low Altitude | ||
|[[Decalburg]] (after | |[[Decalburg]] (after Chapter 3), [[Shaved-Ice Cave]], [[Rumble Volcano]] | ||
|- | |- | ||
|57 | |57 | ||
|[[File:MegaflashChillhammer.png|50px]] | |[[File:MegaflashChillhammer.png|50px]] | ||
| | |Megaflash Chillhammer{{anchor|Megaflash Chillhammer}} | ||
|Releases a frigid blast, freezing most foes with an arctic chill. Does not hit or affect all foes. | |Releases a frigid blast, freezing most foes with an arctic chill. Does not hit or affect all foes. | ||
|An attack that launches a really nasty cold wave boasting megaflash damage. Miss, and you hit zip. | |An attack that launches a really nasty cold wave boasting megaflash damage. Miss, and you hit zip. | ||
|★★★★★ | |★★★★★ | ||
|Ground/Low Altitude | |Ground/Low Altitude | ||
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|58 | |58 | ||
|[[File:SuperbootPMSS.png|50px]] | |[[File:SuperbootPMSS.png|50px]] | ||
| | |Super Boot{{anchor|Super Boot}} | ||
|Avoids enemy attacks with a jump. As a bonus, slightly increases attack power of subsequent jump-type stickers. | |Avoids enemy attacks with a jump. As a bonus, slightly increases attack power of subsequent jump-type stickers. | ||
|Attack-dodging boots. If you use them, the attack power of any subsequent jump-type stickers will go up. | |Attack-dodging boots. If you use them, the attack power of any subsequent jump-type stickers will go up. | ||
|N/A | |N/A | ||
|N/A | |N/A | ||
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|59 | |59 | ||
|[[File:ShinySuperBoots.png|50px]] | |[[File:ShinySuperBoots.png|50px]] | ||
| | |Shiny Super Boot{{anchor|Shiny Super Boot}} | ||
|Avoids enemy attacks with a jump. As a bonus, increases attack power of subsequent jump-type stickers a fair bit. | |Avoids enemy attacks with a jump. As a bonus, increases attack power of subsequent jump-type stickers a fair bit. | ||
|A defensive sticker that hugely boosts the attack power of subsequent jump stickers. Definitely stick this one first! | |A defensive sticker that hugely boosts the attack power of subsequent jump stickers. Definitely stick this one first! | ||
|N/A | |N/A | ||
|N/A | |N/A | ||
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|- | |- | ||
|60 | |60 | ||
|[[File: | |[[File:TailSticker.png|50px]] | ||
| | |Tail{{anchor|Tail}} | ||
|Counters enemy attacks with a swipe of the tail. Has no effect against attacks from above. | |Counters enemy attacks with a swipe of the tail. Has no effect against attacks from above. | ||
|A tail that repels attacks that come flying right at you. You've got to swing that tail with good timing, though! | |A tail that repels attacks that come flying right at you. You've got to swing that tail with good timing, though! | ||
|N/A | |N/A | ||
|N/A | |N/A | ||
|[[Outlook Point | |[[Outlook Point]] | ||
|- | |- | ||
|61 | |61 | ||
|[[File:ShinytailPMSS.png|50px]] | |[[File:ShinytailPMSS.png|50px]] | ||
| | |Shiny Tail{{anchor|Shiny Tail}} | ||
|Strongly counters enemy attacks with a tail swipe. Has no effect against attacks from above. | |Strongly counters enemy attacks with a tail swipe. Has no effect against attacks from above. | ||
|A shiny tail that smacks onrushing enemies and straight-flying projectiles. When you connect, it feels gooood. | |A shiny tail that smacks onrushing enemies and straight-flying projectiles. When you connect, it feels gooood. | ||
|N/A | |N/A | ||
|N/A | |N/A | ||
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|- | |- | ||
|62 | |62 | ||
|[[File: | |[[File:FrogsuitPMSS.png|50px]] | ||
| | |Frog Suit{{anchor|Frog Suit}} | ||
|Dodges enemy attacks by jumping over them. As a bonus, slightly increases attack power of subsequent stickers. | |Dodges enemy attacks by jumping over them. As a bonus, slightly increases attack power of subsequent stickers. | ||
|A froggy dodge maneuver that ups the attack power on subsequent stickers, too. Not bad for a frog. | |A froggy dodge maneuver that ups the attack power on subsequent stickers, too. Not bad for a frog. | ||
|N/A | |N/A | ||
|N/A | |N/A | ||
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|63 | |63 | ||
|[[File:ShinyfrogsuitPMSS.png|50px]] | |[[File:ShinyfrogsuitPMSS.png|50px]] | ||
| | |Shiny Frog Suit{{anchor|Shiny Frog Suit}} | ||
|Dodges enemy attacks by jumping over them. As a bonus, increases attack power of subsequent stickers a fair bit. | |Dodges enemy attacks by jumping over them. As a bonus, increases attack power of subsequent stickers a fair bit. | ||
|A shiny, froggy dodge that drastically boosts the attack power of subsequent stickers. Well done, frog. | |A shiny, froggy dodge that drastically boosts the attack power of subsequent stickers. Well done, frog. | ||
|N/A | |N/A | ||
|N/A | |N/A | ||
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|- | |- | ||
|64 | |64 | ||
|[[File:SpikeHelmetPMSS.png]] | |[[File:SpikeHelmetPMSS.png|50px]] | ||
| | |Spike Helmet{{anchor|Spike Helmet}} | ||
|Protects against and counters attacks from above with the helmet's spike. | |Protects against and counters attacks from above with the helmet's spike. | ||
|An attack that provides a spiky surprise for attackers from above when you crouch and hold it over your head. | |An attack that provides a spiky surprise for attackers from above when you crouch and hold it over your head. | ||
|N/A | |N/A | ||
|N/A | |N/A | ||
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|65 | |65 | ||
|[[File:ShinyspikehelmetPMSS.png|50px]] | |[[File:ShinyspikehelmetPMSS.png|50px]] | ||
| | |Shiny Spike Helmet{{anchor|Shiny Spike Helmet}} | ||
|Protects against and strongly counters attacks from above with the helmet's spike. | |Protects against and strongly counters attacks from above with the helmet's spike. | ||
|A stronger spiked-helmet attack, this one hurts even more if you time your poke with the foe's landing. | |A stronger spiked-helmet attack, this one hurts even more if you time your poke with the foe's landing. | ||
|N/A | |N/A | ||
|N/A | |N/A | ||
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|66 | |66 | ||
|[[File:FlashyspikehelmetPMSS.png|50px]] | |[[File:FlashyspikehelmetPMSS.png|50px]] | ||
| | |Flashy Spike Helmet{{anchor|Flashy Spike Helmet}} | ||
|Protects against and powerfully counters attacks from above with the helmet's spike. | |Protects against and powerfully counters attacks from above with the helmet's spike. | ||
|A flashy spike attack that counters attacks from above with authority. Time it right, and OW! | |A flashy spike attack that counters attacks from above with authority. Time it right, and OW! | ||
|N/A | |N/A | ||
|N/A | |N/A | ||
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|- | |- | ||
|67 | |67 | ||
|[[File: | |[[File:FireflowerstickerPMSS.png|50px]] | ||
| | |Fire Flower{{anchor|Fire Flower}} | ||
|Throws fireballs at multiple foes. Does not hit or affect some foes. | |Throws fireballs at multiple foes. Does not hit or affect some foes. | ||
|An attack that launches one fireball per enemy but doesn't reach flying foes. Fireballs can't bounce that high. | |An attack that launches one fireball per enemy but doesn't reach flying foes. Fireballs can't bounce that high. | ||
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|68 | |68 | ||
|[[File:ShinyFireFlowerPMSS.png|50px]] | |[[File:ShinyFireFlowerPMSS.png|50px]] | ||
| | |Shiny Fire Flower{{anchor|Shiny Fire Flower}} | ||
|Throws fairly hot fireballs at multiple foes. Does not hit or affect some foes. | |Throws fairly hot fireballs at multiple foes. Does not hit or affect some foes. | ||
|An attack that fires one shiny fireball per foe. Like others, this attack is a bit stronger if timed well. | |An attack that fires one shiny fireball per foe. Like others, this attack is a bit stronger if timed well. | ||
|★★★☆☆ | |★★★☆☆ | ||
|Ground/Low Altitude | |Ground/Low Altitude | ||
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|69 | |69 | ||
|[[File:FlashyFFPMSS.png|50px]] | |[[File:FlashyFFPMSS.png|50px]] | ||
| | |Flashy Fire Flower{{anchor|Flashy Fire Flower}} | ||
|Throws very hot fireballs at multiple foes. Does not hit or affect some foes. | |Throws very hot fireballs at multiple foes. Does not hit or affect some foes. | ||
|An attack that greets each grounded and low altitude foes with a strong, made-to-order fireball. | |An attack that greets each grounded and low altitude foes with a strong, made-to-order fireball. | ||
|★★★★☆ | |★★★★☆ | ||
|Ground/Low Altitude | |Ground/Low Altitude | ||
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|70 | |70 | ||
|[[File:IceFlowerPMSS.png|50px]] | |[[File:IceFlowerPMSS.png|50px]] | ||
| | |Ice Flower{{anchor|Ice Flower}} | ||
|Throw balls of ice at multiple foes. Does not hit or affect some foes. | |Throw balls of ice at multiple foes. Does not hit or affect some foes. | ||
|A chilly attack that serves an ice ball to each nonflying enemy. These ice balls are the opposite of refreshing. | |A chilly attack that serves an ice ball to each nonflying enemy. These ice balls are the opposite of refreshing. | ||
|★★☆☆☆ | |★★☆☆☆ | ||
|Ground/Low Altitude | |Ground/Low Altitude | ||
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|71 | |71 | ||
|[[File:ShinyIceFlowerPMSS.png|50px]] | |[[File:ShinyIceFlowerPMSS.png|50px]] | ||
| | |Shiny Ice Flower{{anchor|Shiny Ice Flower}} | ||
|Throws fairly strong balls of ice at multiple foes. Does not hit or affect some foes. | |Throws fairly strong balls of ice at multiple foes. Does not hit or affect some foes. | ||
|A stronger ice-ball attack that strikes ground-bound and low-altitude foes with shiny chill damage. | |A stronger ice-ball attack that strikes ground-bound and low-altitude foes with shiny chill damage. | ||
|★★★☆☆ | |★★★☆☆ | ||
|Ground/Low Altitude | |Ground/Low Altitude | ||
Line 670: | Line 677: | ||
|72 | |72 | ||
|[[File:FlashyIceFlowerPMSS.png|50px]] | |[[File:FlashyIceFlowerPMSS.png|50px]] | ||
| | |Flashy Ice Flower{{anchor|Flashy Ice Flower}} | ||
|Throws pretty strong balls of ice at multiple foes. Does not hit or affect some foes. | |Throws pretty strong balls of ice at multiple foes. Does not hit or affect some foes. | ||
|A flashy ice-ball attack that boasts boosted wintry power if you time your throws | |A flashy ice-ball attack that boasts boosted wintry power if you time your throws correctley. | ||
|★★★★☆ | |★★★★☆ | ||
|Ground/Low Altitude | |Ground/Low Altitude | ||
Line 678: | Line 685: | ||
|- | |- | ||
|73 | |73 | ||
|[[File: | |[[File:POWstickerPMSS.png|50px]] | ||
| | |POW Block{{anchor|POW Block}} | ||
|Deals damage to all foes when hit. Can also crumple foes. Does not damage flying enemies. | |Deals damage to all foes when hit. Can also crumple foes. Does not damage flying enemies. | ||
|An attack that can crumple grounded foes. You get two chances at it so time it well. | |An attack that can crumple grounded foes. You get two chances at it so time it well. | ||
|★★☆☆☆ | |★★☆☆☆ | ||
|Ground | |Ground | ||
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|74 | |74 | ||
|[[File:ShinyPOWblockPMSS.png|50px]] | |[[File:ShinyPOWblockPMSS.png|50px]] | ||
| | |Shiny POW Block{{anchor|Shiny POW Block}} | ||
|Deals fairly serious damage to all foes when hit. Can also crumple foes. Does not damage flying enemies. | |Deals fairly serious damage to all foes when hit. Can also crumple foes. Does not damage flying enemies. | ||
|An attack that offers higher damage and an elevated crumple rate if you time it well. | |An attack that offers higher damage and an elevated crumple rate if you time it well. | ||
|★★★☆☆ | |★★★☆☆ | ||
|Ground | |Ground | ||
|[[Shaved-Ice Cave | |[[Shaved-Ice Cave]] | ||
|- | |- | ||
|75 | |75 | ||
|[[File:FlashyPOWBlockPMSS.png|50px]] | |[[File:FlashyPOWBlockPMSS.png|50px]] | ||
| | |Flashy POW Block{{anchor|Flashy POW Block}} | ||
|Deals pretty serious damage to all foes when hit. Can also crumple foes. Does not damage flying enemies. | |Deals pretty serious damage to all foes when hit. Can also crumple foes. Does not damage flying enemies. | ||
|A two-shot crumpler. As expected, its attack power is also higher due to extreme flashiness. | |A two-shot crumpler. As expected, its attack power is also higher due to extreme flashiness. | ||
|★★★★☆ | |★★★★☆ | ||
|Ground | |Ground | ||
| | |N/A | ||
|- | |- | ||
|76 | |76 | ||
|[[File: | |[[File:Koopashellsticker.png|50px]] | ||
| | |Shell{{anchor|Shell}} | ||
|Hits ground-bound foes with a sliding shell. | |Hits ground-bound foes with a sliding shell. | ||
|A shell that knocks around foes when stomped and kicked. Time it well for more power. | |A shell that knocks around foes when stomped and kicked. Time it well for more power. | ||
|★★☆☆☆ | |★★☆☆☆ | ||
|Ground | |Ground | ||
Line 715: | Line 722: | ||
|77 | |77 | ||
|[[File:ShinyShellPMSS.png|50px]] | |[[File:ShinyShellPMSS.png|50px]] | ||
| | |Shiny Shell{{anchor|Shiny Shell}} | ||
|Hits ground-bound foes with a fairly strong sliding shell. | |Hits ground-bound foes with a fairly strong sliding shell. | ||
|A powerful shell that should remind you to pre-stomp Koopas on the field. Then you can use them to scatter other foes. | |A powerful shell that should remind you to pre-stomp Koopas on the field. Then you can use them to scatter other foes. | ||
|★★★☆☆ | |★★★☆☆ | ||
|Ground | |Ground | ||
|[[Decalburg]] (after World 3) | |[[Decalburg]] (after World 3) | ||
|- | |- | ||
|78 | |78 | ||
|[[File:FlashyShellPMSS.png|50px]] | |[[File:FlashyShellPMSS.png|50px]] | ||
| | |Flashy Shell{{anchor|Flashy Shell}} | ||
|Hits ground-bound foes with a pretty strong sliding shell. | |Hits ground-bound foes with a pretty strong sliding shell. | ||
|A flashy shell that delivers big damage. The damage on this attack nearly doubles with good timing. | |A flashy shell that delivers big damage. The damage on this attack nearly doubles with good timing. | ||
|★★★★☆ | |★★★★☆ | ||
|Ground | |Ground | ||
|[[Chomp Ruins | |[[Chomp Ruins]] | ||
|- | |- | ||
|79 | |79 | ||
|[[File:MushroomPMSS.png]] | |[[File:MushroomPMSS.png|50px]] | ||
| | |Mushroom{{anchor|Mushroom}} | ||
|Makes you feel better. Just the thing when you're tired. | |Makes you feel better. Just the thing when you're tired. | ||
|An all-important HP-restoring sticker that can only be used during battle. Always, ALWAYS carry one with you! | |An all-important HP-restoring sticker that can only be used during battle. Always, ALWAYS carry one with you! | ||
Line 742: | Line 749: | ||
|80 | |80 | ||
|[[File:ShinyMushroomPMSS.png|50px]] | |[[File:ShinyMushroomPMSS.png|50px]] | ||
| | |Shiny Mushroom{{anchor|Shiny Mushroom}} | ||
|Makes you feel quite a bit better. Unknown if it tastes good or not. | |Makes you feel quite a bit better. Unknown if it tastes good or not. | ||
|An item that increases HP more | |An item that increases HP more that a regular mushroom. Wait until you're really flagging to use it! | ||
|N/A | |N/A | ||
|N/A | |N/A | ||
Line 751: | Line 758: | ||
|81 | |81 | ||
|[[File:FlashyMushroomPMSS.png|50px]] | |[[File:FlashyMushroomPMSS.png|50px]] | ||
| | |Flashy Mushroom{{anchor|Flashy Mushroom}} | ||
|Makes you feel great. Useful when you're REALLY tired. | |Makes you feel great. Useful when you're REALLY tired. | ||
|A flashy Mushroom that greatly restores HP with flashy mushroom goodness. You get bonus HP for good timing. | |A flashy Mushroom that greatly restores HP with flashy mushroom goodness. You get bonus HP for good timing. | ||
Line 760: | Line 767: | ||
|82 | |82 | ||
|[[File:Big1UPPMSS.png|50px]] | |[[File:Big1UPPMSS.png|50px]] | ||
| | |Big 1-UP{{anchor|Big 1-UP}} | ||
|Become a little heartier for a short time. Useful in tiring fights. | |Become a little heartier for a short time. Useful in tiring fights. | ||
|A sticker that should teach you that big mushrooms are great for you. This one slowly restores HP over ten turns. | |A sticker that should teach you that big mushrooms are great for you. This one slowly restores HP over ten turns. | ||
|N/A | |N/A | ||
|N/A | |N/A | ||
|[[Drybake Desert | |[[Drybake Desert]] | ||
|- | |- | ||
|83 | |83 | ||
|[[File: | |[[File:BigShiny1Up.png|50px]] | ||
| | |Big Shiny 1-UP{{anchor|Big Shiny 1-UP}} | ||
|Become fairly heartier for a short time. Useful in tiring fights. | |Become fairly heartier for a short time. Useful in tiring fights. | ||
|A shiny HP restorer effective over ten turns. Time it with Mario's hands in the air for extra restorative power! | |A shiny HP restorer effective over ten turns. Time it with Mario's hands in the air for extra restorative power! | ||
|N/A | |N/A | ||
|N/A | |N/A | ||
| | |[[Rumble Volcano]] | ||
|- | |- | ||
|84 | |84 | ||
|[[File:PoisonMushroomPMSS.png|50px]] | |[[File:PoisonMushroomPMSS.png|50px]] | ||
| | |Poison Mushroom{{anchor|Poison Mushroom}} | ||
|Scary and poisonous, even to you. | |Scary and poisonous, even to you. | ||
|Oh no! An item that poisons you! But hang on... What if you touch an enemy while poisoned... | |Oh no! An item that poisons you! But hang on... What if you touch an enemy while poisoned... | ||
|N/A | |N/A | ||
|N/A | |N/A | ||
Line 787: | Line 794: | ||
|85 | |85 | ||
|[[File:LeafPMSS.png|50px]] | |[[File:LeafPMSS.png|50px]] | ||
| | |Leaf{{anchor|Leaf}} | ||
| | |Unknown use. If you take it to the shop, maybe something good will happen. | ||
|A helpful sticker that automatically makes every attack | |A helpful sticker that automatically makes every attack. Excellent and every block successful. | ||
|N/A | |N/A | ||
|N/A | |N/A | ||
Line 796: | Line 803: | ||
|86 | |86 | ||
|[[File:Shinyleaf.png|50px]] | |[[File:Shinyleaf.png|50px]] | ||
| | |Shiny Leaf{{anchor|Shiny Leaf}} | ||
| | |Unknown use. If you take it to the shop, maybe something fairly good will happen. | ||
|A sticker with the exact same effects of an ordinary leaf sticker. But look! It's shiny! So it sells for more. | |A sticker with the exact same effects of an ordinary leaf sticker. But look! It's shiny! So it sells for more. | ||
|N/A | |N/A | ||
|N/A | |N/A | ||
Line 805: | Line 812: | ||
|87 | |87 | ||
|[[File:SecretDoorPMSS.png|50px]] | |[[File:SecretDoorPMSS.png|50px]] | ||
| | |Secret Door{{anchor|Secret Door}} | ||
|A portable emergency exit that can help you escape most battles, or to find secret areas in most levels. | |A portable emergency exit that can help you escape most battles, or to find secret areas in most levels. | ||
|A door that opens the way to a secret place. This sticker can also be used to flee a battle. | |A door that opens the way to a secret place. This sticker can also be used to flee a battle. | ||
|N/A | |N/A | ||
|N/A | |N/A | ||
|[[Outlook Point | |[[Outlook Point]] | ||
|- | |- | ||
|88 | |88 | ||
|[[File:SnowballPMSS.png|50px]] | |[[File:SnowballPMSS.png|50px]] | ||
| | |Snowball{{anchor|Snowball}} | ||
|Sometimes dropped by Snow Spikes. Launches a giant snowball that snares all ground-bound foes. Doesn't reach high-flying foes. | |Sometimes dropped by Snow Spikes. Launches a giant snowball that snares all ground-bound foes. Doesn't reach high-flying foes. | ||
|An icy snowball yacked up by a Snow Spike that hits all grounded foes with a cold-blooded attack. | |An icy snowball yacked up by a Snow Spike that hits all grounded foes with a cold-blooded attack. | ||
|★★★☆☆ | |★★★☆☆ | ||
|N/A | |N/A | ||
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|89 | |89 | ||
|[[File:SpikeballPMSS.png|50px]] | |[[File:SpikeballPMSS.png|50px]] | ||
| | |Spike Ball{{anchor|Spike Ball}} | ||
|Sometimes dropped by Spikes. Provides a spiked ball that can be thrown at a single foe. Doesn't reach high-flying foes. | |Sometimes dropped by Spikes. Provides a spiked ball that can be thrown at a single foe. Doesn't reach high-flying foes. | ||
|A spiky steel ball horked up by a Spike. This bad boy deals bonus damage for a well-timed throw. | |A spiky steel ball horked up by a Spike. This bad boy deals bonus damage for a well-timed throw. | ||
|★★★☆☆ | |★★★☆☆ | ||
|N/A | |N/A | ||
Line 832: | Line 839: | ||
|90 | |90 | ||
|[[File:BarrelPMSS.png|50px]] | |[[File:BarrelPMSS.png|50px]] | ||
| | |Barrel{{anchor|Barrel}} | ||
|Sometimes dropped by Broozers. Provides a barrel that can be hurled at a single foe. | |Sometimes dropped by Broozers. Provides a barrel that can be hurled at a single foe. | ||
|A wooden barrel thrown by a Broozer. This thing is heavy, so be careful when tossing it. | |A wooden barrel thrown by a Broozer. This thing is heavy, so be careful when tossing it. | ||
|★★★☆☆ | |★★★☆☆ | ||
|N/A | |N/A | ||
Line 841: | Line 848: | ||
|91 | |91 | ||
|[[File:WrenchPMSS.png|50px]] | |[[File:WrenchPMSS.png|50px]] | ||
| | |Wrench{{anchor|Wrench}} | ||
|Sometimes dropped by Rocky Wrenches. Provides a wrench that can be chucked at a single foe. | |Sometimes dropped by Rocky Wrenches. Provides a wrench that can be chucked at a single foe. | ||
|A repair wrench tossed by Rocky Wrenches. Time your toss well, because it'll affect the power of the spin! | |A repair wrench tossed by Rocky Wrenches. Time your toss well, because it'll affect the power of the spin! | ||
|★★★☆☆ | |★★★☆☆ | ||
|N/A | |N/A | ||
Line 850: | Line 857: | ||
|92 | |92 | ||
|[[File:BonePMSS.png|50px]] | |[[File:BonePMSS.png|50px]] | ||
| | |Bone{{anchor|Bone}} | ||
|Sometimes dropped by Dry Bones. Provides some kind of throwable bone that can hit a single foe. | |Sometimes dropped by Dry Bones. Provides some kind of throwable bone that can hit a single foe. | ||
|Part of a Dry Bones? Some kind of bone, anyway. It hits with a satisfying BONK if thrown with enough force. | |Part of a Dry Bones? Some kind of bone, anyway. It hits with a satisfying BONK if thrown with enough force. | ||
|★★★☆☆ | |★★★☆☆ | ||
|N/A | |N/A | ||
Line 858: | Line 865: | ||
|- | |- | ||
|93 | |93 | ||
|[[File: | |[[File:BoomerbangPMSS.png|50px]] | ||
| | |Boomerang{{anchor|Boomerang}} | ||
|Sometimes dropped by Boomerang Bros. Provides a boomerang that hits all foes in its flight path. | |Sometimes dropped by Boomerang Bros. Provides a boomerang that hits all foes in its flight path. | ||
|A boomerang beloved by the Boomerang Bros. Put your elbow into it to get some force into your throw! | |A boomerang beloved by the Boomerang Bros. Put your elbow into it to get some force into your throw! | ||
|★★★☆☆ | |★★★☆☆ | ||
|N/A | |N/A | ||
|Drop by [[Boomerang Bro]] | |Drop by [[Boomerang Bro.]] | ||
|- | |- | ||
|94 | |94 | ||
|[[File:BombPMSS.png|50px]] | |[[File:BombPMSS.png|50px]] | ||
| | |Bomb{{anchor|Bomb}} | ||
| | | | ||
|An unused bomb dropped by a Bob-omb. This explosive has a dramatic effect if tossed properly. | |An unused bomb dropped by a Bob-omb. This explosive has a dramatic effect if tossed properly. | ||
|★★★☆☆ | |★★★☆☆ | ||
|N/A | |N/A | ||
|Drop by [[Bob-omb]]s. | |Drop by [[Bob-omb]]s. | ||
|- | |- | ||
|95 | |95 | ||
|[[File: | |[[File:Sombrerosticker.png|50px]] | ||
| | |Sombrero{{anchor|Sombrero}} | ||
|Sometimes dropped by Sombrero Guys. Provides a throwable hat that can hit a single foe. | |Sometimes dropped by Sombrero Guys. Provides a throwable hat that can hit a single foe. | ||
|A sombrero worn by Sombrero Guys. The angle of the throw affects how cool the attack turns out! | |A sombrero worn by Sombrero Guys. The angle of the throw affects how cool the attack turns out! | ||
|★★★☆☆ | |★★★☆☆ | ||
|N/A | |N/A | ||
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|96 | |96 | ||
|[[File:ThrowingstarPMSS.png|50px]] | |[[File:ThrowingstarPMSS.png|50px]] | ||
| | |Throwing Star{{anchor|Throwing Star}} | ||
|Sometimes dropped by Ninjis. Provides a throwing star that can hit a single foe. | |Sometimes dropped by Ninjis. Provides a throwing star that can hit a single foe. | ||
|A Throwing star favored by Ninjis. It's easy to time this attack if you concentrate. | |A Throwing star favored by Ninjis. It's easy to time this attack if you concentrate. | ||
|★★★☆☆ | |★★★☆☆ | ||
|N/A | |N/A | ||
|Drop by [[Ninji]]s. | |Drop by [[Ninji]]s. | ||
|} | |} | ||
===Other | |||
These stickers are plot-related, and are only available in certain battles. These two stickers are not required for the | ===Other Stickers=== | ||
{| | These stickers are plot-related, and are only available in certain battles. These two stickers are not required for the Sticker Museum. | ||
{| border=1 cellspacing=0 cellpadding=3 style="border-collapse:collapse" | |||
!Image | !Image | ||
!Name | !Name | ||
!In-game | !In-game Description | ||
!Effect | !Effect | ||
!Location | !Location | ||
|- | |- | ||
|[[File:BowsersandlePMSS.png|50px]] | |||
| | |Flip-flop{{anchor|Flip-flop}} | ||
|Sticker turned into a sandal by Kamek's magic. What was this sticker before it got transformed? | |Sticker turned into a sandal by Kamek's magic. What was this sticker before it got transformed? | ||
|Mario hits Kamek with a sandal. The effect is similar to | |Mario hits Kamek with a sandal. The effect is similar to a Worn-out Hammer. It misses Kamek if he is flying. | ||
|[[Kamek]] battles in [[Yoshi Sphinx]] and [[Bowser's Sky Castle]] | |[[Kamek]] battles in [[Yoshi Sphinx]] and [[Bowser's Sky Castle]] | ||
|- | |- | ||
|[[File: | |[[File:3DS PaperMario 3 char02 E3.png|70px]] | ||
|[[Kersti]] | |[[Kersti]] | ||
|Sacrifices herself to give Mario all her power, leaving everything to him. | |Sacrifices herself to give Mario all her power, leaving everything to him. | ||
Line 917: | Line 925: | ||
==Things== | ==Things== | ||
Things are objects that can be found within the game. They are named such because, unlike most of the denizens in the game, the items are not actually made out of either paper or similar material such as cardboard. There are a total of 64 things throughout the game, each with a different purpose. Mario finds them as actual objects, and they cannot be used in this state. Although they aren't made out of paper, as noted before, they can be rendered into stickers by flinging them onto a special board. In addition, a [[Shady Toad|specific Toad]] in [[Decalburg]] will sell things in a manner that is implied to be illegal. The player can then take the sticker and either paste it on the environment to cause events or use them in battle. A little-known feature of these stickers is that when used to battle, Mario can indeed execute Action Commands up to "Excellent" on most things by pressing {{button|3ds|A}} at a specific time. | |||
Things are objects that can be found within the game. They are named such because, unlike most of the denizens in the game, the items are not actually made out of either paper or similar material such as cardboard. There are a total of 64 things throughout the game, each with a different purpose. Mario finds them as actual objects, and they cannot be used in this state. Although they | {| border=1 cellspacing=0 cellpadding=3 style="border-collapse:collapse" | ||
{| | |||
!width=3%|# | !width=3%|# | ||
! | !Image | ||
!width= | !width=10%|Name | ||
!width= | !width=6%|Sticker Size | ||
!width= | !width=6%|Type | ||
!width= | !width=20%|Effect | ||
! | !Sticky Wiki Entry | ||
!width=20%|Location(s) | |||
!Coins Needed to Buy | |||
!width= | |||
! | |||
|- | |- | ||
|01 | |01 | ||
|[[File:SewingscissorsPMSS.png|55px]] | |[[File:SewingscissorsPMSS.png|55px]] | ||
| | |Sewing Scissors{{anchor|Sewing Scissors}} ('''Sewing Clippers''' in PAL version) | ||
|Small | |Small | ||
| | |Cutting | ||
|Cuts | |Cuts enemies like the other types of scissors. Press {{button|3ds|A}} while scissors are cutting the screen. | ||
|When compressed by a team of Toads, this catapult is capable of low-orbit launches. As the bladed end is lethal, this was likely a discarded prototype. | |||
| | |||
|[[Bowser's Snow Fort]] | |[[Bowser's Snow Fort]] | ||
|90 | |90 | ||
Line 946: | Line 949: | ||
|02 | |02 | ||
|[[File:HairshearsPMSS.png|55px]] | |[[File:HairshearsPMSS.png|55px]] | ||
| | |Hair Shears{{anchor|Hair Shears}} ('''Barber's Scissors''' in the PAL version) | ||
|Medium | |Medium | ||
| | |Cutting | ||
|Cuts | |Cuts enemies with slightly more power than the scissors. Press {{button|3ds|A}} while scissors cut the screen. | ||
|Like other bladed things, this requires a command Toad in each circular cockpit. However, the protruding flange suggests a third operator is required for steering. | |||
| | |[[Damp Oasis]] (Secret Door) | ||
|[[Damp Oasis]] | |||
|120 | |120 | ||
|- | |- | ||
|03 | |03 | ||
|[[File:ScissorsPMSS.png|55px]] | |[[File:ScissorsPMSS.png|55px]] | ||
| | |Scissors{{anchor|Scissors}} | ||
|Medium | |Medium | ||
| | |Cutting | ||
| | |Three green scissors fly off the screen and cut up the image. Deals damage to all enemies; press {{button|3ds|A}} while scissors cut the screen. | ||
|When maneuvered by two skilled thing captains, this device cleaves anything. This discovery will surely revolutionize the Toad construction business. | |||
| | |||
|[[Warm Fuzzy Plains]] | |[[Warm Fuzzy Plains]] | ||
|90 | |90 | ||
Line 970: | Line 969: | ||
|04 | |04 | ||
|[[File:TailorshearsPMSS.png|55px]] | |[[File:TailorshearsPMSS.png|55px]] | ||
| | |Tailor Shears{{anchor|Tailor Shears}} | ||
|Large | |Large | ||
| | |Cutting | ||
| | |This powerful pair of scissors cuts the screen as usual; press {{button|3ds|A}} for the Action Command. | ||
|This massive, linked pair of sharpened blades was likely used for landscaping. Trained Toads can operate in tandem from the two oval command cockpits. | |||
| | |[[Shy Guy Jungle]] (Secret Door) | ||
|[[Shy Guy Jungle]] | |||
|777 | |777 | ||
|- | |- | ||
|05 | |05 | ||
|[[File:BellowsPMSS.png|55px]] | |[[File:BellowsPMSS.png|55px]] | ||
| | |Bellows{{anchor|Bellows}} | ||
|Small | |Small | ||
|Wind | |Wind | ||
| | |Damages enemies with wind; mash {{button|3ds|A}} as the wind picks up for an Excellent. | ||
|Requiring an entire platoon of Toads to operate, this primitive pinwheel motivator is a monument to inefficiency. | |||
| | |[[Whammino Mountain]] (Secret Door) | ||
|[[Whammino Mountain]] | |||
|80 | |80 | ||
|- | |- | ||
|06 | |06 | ||
|[[File:PaperfanPMSS.png|55px]] | |[[File:PaperfanPMSS.png|55px]] | ||
| | |Paper Fan{{anchor|Paper Fan}} | ||
|Medium | |Medium | ||
|Wind | |Wind | ||
| | |Two paper fans beat the air until the enemies are caught in the whirlwind. Attacks all enemies; repeatedly tap {{button|3ds|A}} as the wind picks up to execute Action Commands. | ||
|Though its gigantic size limits its use to only the largest of griddles, this ornate spatula is a sight to behold. The symbol is thought to mean "succulent pancake." | |||
|[[Yoshi Sphinx]] (Secret Door) | |||
| | |||
|[[Yoshi Sphinx]] | |||
|120 | |120 | ||
|- | |- | ||
|07 | |07 | ||
|[[File:FanPMSS.png|55px]] | |[[File:FanPMSS.png|55px]] | ||
| | |Fan{{anchor|Fan}} | ||
|Large | |Large | ||
|Wind | |Wind | ||
|Blows enemies | |Blows enemies around; does damage to all enemies. Repeatedly tap {{button|3ds|A}} as the wind picks up to execute the Action Command. | ||
|While voice modulators are not unheard of, this device is clearly the first built for crowd use. It was likely used for intimidation at sporting events. | |||
| | |||
|[[Bouquet Gardens]] | |[[Bouquet Gardens]] | ||
|130 | |130 | ||
Line 1,018: | Line 1,009: | ||
|08 | |08 | ||
|[[File:MinivacuumPMSS.png|55px]] | |[[File:MinivacuumPMSS.png|55px]] | ||
| | |Mini Vacuum{{anchor|Mini Vacuum}} | ||
|Small | |Small | ||
|Suction | |Suction | ||
|Sucks up all enemies on the screen ( | |Sucks up all enemies on the screen (including most bosses) and spits them back out. Press {{button|3ds|A}} repeatedly as the enemies are being sucked into the vacuum (unless they're anchored to the ground like [[Piranha Plants]]). Does damage to all enemies. | ||
|The smallest of what is believed to be a previously undiscovered type of suction robot, this variation is highly maneuverable and easily satiated. | |||
|[[Jungle Rapids]] (Secret Door) | |||
| | |||
|[[Jungle Rapids]] | |||
|100 | |100 | ||
|- | |- | ||
|09 | |09 | ||
|[[File:UprightvacuumPMSS.png|55px]] | |[[File:UprightvacuumPMSS.png|55px]] | ||
| | |Upright Vacuum{{anchor|Upright Vacuum}} | ||
|Medium | |Medium | ||
|Suction | |Suction | ||
| | |Same as Mini Vacuum, but deals more damage. Press {{button|3ds|A}} repeatedly as the enemies are being sucked into the vacuum. | ||
|A member of the Suction Thing family, this variation waits for prey in an upright position, disguising itself as a part of the canopy. Then it strikes. | |||
|[[Rustle Burrow]] (Secret Door) | |||
| | |||
|[[Rustle Burrow]] | |||
|160 | |160 | ||
|- | |- | ||
|10 | |10 | ||
|[[File:VacuumPMSS.png|55px]] | |[[File:VacuumPMSS.png|55px]] | ||
| | |Vacuum{{anchor|Vacuum}} | ||
|Large | |Large | ||
|Suction | |Suction | ||
| | |Same as other vacuums, but more damage. Press {{button|3ds|A}} as the enemies are being sucked into the vacuum. Required to progress. | ||
|This mechanical thing appears to exist for one purpose: to consume anything within reach. While not necessarily alive, it is most certainly hungry. | |||
| | |||
|[[Surfshine Harbor]] | |[[Surfshine Harbor]] | ||
|120 | |120 | ||
Line 1,054: | Line 1,039: | ||
|11 | |11 | ||
|[[File:WateringcanPMSS.png|55px]] | |[[File:WateringcanPMSS.png|55px]] | ||
| | |Watering Can{{anchor|Watering Can}} | ||
|Small | |Small | ||
| | |Flood | ||
|Floods the battlefield, damaging all enemies. | |Floods the battlefield, damaging all enemies. Mash {{button|3ds|A}} as the screen floods to perform the action command. | ||
|This piece of demolition equipment is only operable by highly trained Toads. Once filled, targeted water sprinkles can destabilize any paper edifice. | |||
| | |||
|[[The Enigmansion]] | |[[The Enigmansion]] | ||
|70 | |70 | ||
Line 1,066: | Line 1,049: | ||
|12 | |12 | ||
|[[File:FaucetPMSS.png|55px]] | |[[File:FaucetPMSS.png|55px]] | ||
| | |Faucet{{anchor|Faucet}} ('''Tap''' in the PAL version) | ||
|Medium | |Medium | ||
| | |Flood | ||
| | |A more powerful version of the watering can; has the same action command. | ||
| | |This hydroelectric-dam release valve may once have functioned well, but those days are long past. It now requires a leaping Toad to activate. | ||
|[[Water's Edge Way]] | |[[Water's Edge Way]] | ||
|120 | |120 | ||
Line 1,078: | Line 1,059: | ||
|13 | |13 | ||
|[[File:TeapotPMSS.png|55px]] | |[[File:TeapotPMSS.png|55px]] | ||
| | |Teapot{{anchor|Teapot}} ('''Kettle''' in PAL version) | ||
|Large | |Large | ||
| | |Flood | ||
| | |Fills the stage with hot water that might leave the enemies soggy, not allowing them to move. Press {{button|3ds|A}} repeatedly as the screen fills up, to make it more effective. | ||
|This ancient house alarm was designed for icy climates. Placed by the furnace, its contents would boil when burglars turned the heat on, activating a siren. | |||
| | |||
|[[Chomp Ruins]] | |[[Chomp Ruins]] | ||
|300 | |300 | ||
Line 1,090: | Line 1,069: | ||
|14 | |14 | ||
|[[File:TrumpetPMSS.png|55px]] | |[[File:TrumpetPMSS.png|55px]] | ||
| | |Trumpet{{anchor|Trumpet}} | ||
|Small | |Small | ||
|Noise | |Noise | ||
| | |Causes a great sound that attacks all enemies at once. To make it more powerful, press {{button|3ds|A}} repeatedly as it begins playing. | ||
|This valve-based alarm system requires the operator to exhale as hard as possible into the apparatus. The result is a din trespassers won't soon forget. | |||
| | |[[Goomba's Fortress]] | ||
|[[Goomba Fortress]] | |||
|90 | |90 | ||
|- | |- | ||
|15 | |15 | ||
|[[File:ViolinPMSS.png|55px]] | |[[File:ViolinPMSS.png|55px]] | ||
| | |Violin{{anchor|Violin}} | ||
|Medium | |Medium | ||
|Noise | |Noise | ||
| | |Bombards enemies with a terrible cacophony. Mash {{button|3ds|A}} when it starts playing to execute the action command. | ||
|This audio-warfare thing requires a squad of Toads to operate--one each to man the taut vibration hawsers and a pair to manipulate the friction saw. | |||
|[[The Bafflewood]] (Secret Door) | |||
| | |||
|[[The Bafflewood]] | |||
|100 | |100 | ||
|- | |- | ||
|16 | |16 | ||
|[[File:GuitarPMSS.png|55px]] | |[[File:GuitarPMSS.png|55px]] | ||
| | |Guitar{{anchor|Guitar}} | ||
|Large | |Large | ||
|Noise | |Noise | ||
| | |Same as Trumpet and Violin, but it is a little stronger. The action command is the same as the Violin or Trumpet. | ||
|A fairly sophisticated audio weapon, this thing utilizes electricity to minimize Toadpower. A single Toad can launch blistering assault "solos." | |||
|[[Rumble Volcano]] (Secret Door) | |||
| | |||
|[[Rumble Volcano]] | |||
|270 | |270 | ||
|- | |- | ||
|17 | |17 | ||
|[[File:NewspaperPMSS.png|55px]] | |[[File:NewspaperPMSS.png|55px]] | ||
| | |Newspaper{{anchor|Newspaper}} | ||
|Small | |Small | ||
|Bat | |Bat | ||
|A weaker version of the bat; has the same action command. The headline reads, "The Mario Times." | |||
|A testament to the quiet strength of paper power, this triumphant rolled tube of separate sheets symbolizes how unity can bring forth might. | |||
|[[Whitecap Beach]] (Secret Door) | |||
| | |||
|[[Whitecap Beach]] | |||
|100 | |100 | ||
|- | |- | ||
|18 | |18 | ||
|[[File:ToybatPMSS.png|55px]] | |[[File:ToybatPMSS.png|55px]] | ||
| | |Toy Bat{{anchor|Toy Bat}} | ||
|Medium | |Medium | ||
|Bat | |Bat | ||
| | |A mediocre version of the wooden bat. Hit {{button|3ds|A}} as the bat is pulled back before it's swing. It has Mario's initials on it. | ||
|While the width of this cylinder makes swinging at targets a breeze, its accuracy is bought with a loud bonking noise sure to anger the neighbors. | |||
| | |||
|[[Shy Guy Jungle]] | |[[Shy Guy Jungle]] | ||
|200 | |200 | ||
Line 1,150: | Line 1,119: | ||
|19 | |19 | ||
|[[File:BatPMSS.png|55px]] | |[[File:BatPMSS.png|55px]] | ||
| | |Bat{{anchor|Bat}} ('''Baseball Bat''' in PAL version) | ||
|Large | |Large | ||
|Bat | |Bat | ||
| | |Hits every enemy, one at a time. Press {{button|3ds|A}} right as the bat pulls back before it strikes. | ||
|This piece of wood has the power to send round objects flying when swung correctly. The individual responsible for vandalizing it has yet to be identified. | |||
| | |||
|[[Sandshifter Ruins]] | |[[Sandshifter Ruins]] | ||
|300 | |300 | ||
Line 1,162: | Line 1,129: | ||
|20 | |20 | ||
|[[File:SquarecanPMSS.png|55px]] | |[[File:SquarecanPMSS.png|55px]] | ||
| | |Square Can{{anchor|Square Can}} | ||
|Small | |Small | ||
| | |Crushes | ||
| | |A weak version of the Drum that only hits one foe. Hit {{button|3ds|A}} as it impacts on the enemy. | ||
|This metal container could have been useful for anything, but leading scholars believe it was almost certainly slept on by a cat at some point. | |||
| | |[[Stump Glade]] (Secret Door) | ||
|[[Stump Glade]] | |||
|170 | |170 | ||
|- | |- | ||
|21 | |21 | ||
|[[File:BasinPMSS.png|55px]] | |[[File:BasinPMSS.png|55px]] | ||
| | |Basin{{anchor|Basin}} | ||
|Medium | |Medium | ||
| | |Crushes | ||
| | |A Medium powered smasher that targets all enemies. Tap {{button|3ds|A}} as soon as it impacts with the enemies. | ||
|Plated in what is almost certainly gold, this private, solar-powered hot tub was likely overpaid for by a rich Toad who forgot that he was made of paper. | |||
| | |[[Rugged Road]] (Secret Door) | ||
|[[Rugged Road]] | |||
|150 | |150 | ||
|- | |- | ||
|22 | |22 | ||
|[[File:DrumPMSS.png|55px]] | |[[File:DrumPMSS.png|55px]] | ||
| | |Drum{{anchor|Drum}} | ||
|Large | |Large | ||
| | |Crushes | ||
|Falls from above and crushes all enemies. | |Falls from above and crushes all enemies. Press {{button|3ds|A}} right as it hits. | ||
|A debate rages about the contents of this huge canister, but since breaching the hull could ruin whatever's within, it stays sealed. Also, we can't open it. | |||
|[[Strike Lake]] (Secret Door) | |||
| | |||
|[[Strike Lake]] | |||
|180 | |180 | ||
|- | |- | ||
|23 | |23 | ||
|[[File:LightbulbPMSS.png|55px]] | |[[File:LightbulbPMSS.png|55px]] | ||
| | |Lightbulb{{anchor|Lightbulb}} ('''Light Bulb''' in PAL version) | ||
|Small | |Small | ||
|Light | |Light | ||
| | |Weaker version of the Searchlight. Press {{button|3ds|A}} repeatedly as the screen starts to brighten. Required to progress in the game. | ||
|This large bulb was engineered to house and protect a glowing filament, but a major design flow allows all the precious light to escape into the surroundings. | |||
| | |||
|[[Yoshi Sphinx]] | |[[Yoshi Sphinx]] | ||
|80 | |80 | ||
Line 1,210: | Line 1,169: | ||
|24 | |24 | ||
|[[File:FlashlightPMSS.png|55px]] | |[[File:FlashlightPMSS.png|55px]] | ||
| | |Flashlight{{anchor|Flashlight}} ('''Torch''' in PAL version) | ||
|Medium | |Medium | ||
|Light | |Light | ||
| | |Turns on in front of the enemies, damaging them strongly. Press {{button|3ds|A}} repeatedly as the screen gets brighter. | ||
|This compact lighthouse is designed to be mobile, but the fact that it points straight up when installed would lead to many a naval disaster. | |||
| | |[[Whiteout Valley]] (Secret Door) | ||
|[[Whiteout Valley]] | |||
|120 | |120 | ||
|- | |- | ||
|25 | |25 | ||
|[[File:SearchlightPMSS.png|55px]] | |[[File:SearchlightPMSS.png|55px]] | ||
| | |Searchlight{{anchor|Searchlight}} | ||
|Large | |Large | ||
|Light | |Light | ||
| | |Blasts enemies with a bright light, which somehow hurts them. Mash {{button|3ds|A}} when the screen starts to brighten to perform the action command. | ||
|Our most learned academics remain stumped as to why anyone would install blinds on such a massive light source. It kind of defeats the purpose. | |||
| | |[[Leaflitter Path]] (Secret Door) | ||
|[[Leaflitter Path]] | |||
|200 | |200 | ||
|- | |- | ||
|26 | |26 | ||
|[[File:WatchbatteryPMSS.png|55px]] | |[[File:WatchbatteryPMSS.png|55px]] | ||
| | |Watch Battery{{anchor|Watch Battery}} | ||
|Small | |Small | ||
| | |Shocking | ||
| | |A weak version of the Car Battery. Press {{button|3ds|A}} when the lightening hits. Targets all enemies. | ||
|This adorable little power source should not, under any circumstances, be ingested, no matter how hungry you are and how much it looks like candy. | |||
| | |||
|[[Tree Branch Trail]] | |[[Tree Branch Trail]] | ||
|50 | |50 | ||
Line 1,246: | Line 1,199: | ||
|27 | |27 | ||
|[[File:DcellbatteryPMSS.png|55px]] | |[[File:DcellbatteryPMSS.png|55px]] | ||
| | |D-Cell Battery{{anchor|D-Cell Battery}} | ||
|Medium | |Medium | ||
| | |Shocking | ||
| | |Blasts enemies with lightning. Press {{button|3ds|A}} when the lightning strikes. Targets all enemies. | ||
|All readings indicate that this cylinder harbors a huge amount of latent power. We have attempted to access it, but a vigorous stick-poking met with failure. | |||
| | |||
|[[Chomp Ruins]] | |[[Chomp Ruins]] | ||
|170 | |170 | ||
Line 1,258: | Line 1,209: | ||
|28 | |28 | ||
|[[File:CarbatteryPMSS.png|55px]] | |[[File:CarbatteryPMSS.png|55px]] | ||
| | |Car Battery{{anchor|Car Battery}} | ||
|Large | |Large | ||
| | |Shocking | ||
| | |Shocks every enemy. Press {{button|3ds|A}} right when the electricity strikes them. | ||
|Inside this device sleeps a power no Toad could hope to control. In fact, you’d probably better step back a bit. Maybe a little farther. | |||
| | |[[Drybake Desert]] (Secret Door) | ||
|[[Drybake Desert]] | |||
|200 | |200 | ||
|- | |- | ||
|29 | |29 | ||
|[[File:BillardballsPMSS.png|55px]] | |[[File:BillardballsPMSS.png|55px]] | ||
| | |Billiard Ball{{anchor|Billiard Ball}} ('''Pool Ball''' in PAL version) | ||
|Small | |Small | ||
| | |Thrown | ||
| | |Weak version of the bowling ball. Press {{button|3ds|A}} when Mario is about to throw the billiard ball. Rolls through all ground enemies. | ||
|This orb would be indistinguishable from other massive spheres if not for the inexplicable number on its side. For the love of Toad, what does it MEAN?! | |||
| | |||
|[[Strike Lake]] | |[[Strike Lake]] | ||
|50 | |50 | ||
Line 1,282: | Line 1,229: | ||
|30 | |30 | ||
|[[File:CurlingstonePMSS.png|55px]] | |[[File:CurlingstonePMSS.png|55px]] | ||
| | |Curling Stone{{anchor|Curling Stone}} | ||
|Medium | |Medium | ||
| | |Thrown | ||
| | |Mario throws this to all ground enemies. To make it more powerful, press "A" when Mario is about to let it go. | ||
|It seems increasingly possible that this boulder spontaneously grew a handle out of its side. The wonders of nature are endless and often really weird. | |||
| | |||
|[[Ice Flow]] | |[[Ice Flow]] | ||
|300 | |300 | ||
Line 1,294: | Line 1,239: | ||
|31 | |31 | ||
|[[File:BowlingBallPMSS.png|55px]] | |[[File:BowlingBallPMSS.png|55px]] | ||
| | |Bowling Ball{{anchor|Bowling Ball}} | ||
|Large | |Large | ||
| | |Thrown | ||
| | |Mario rolls it towards the enemies. Press {{button|3ds|A}} right as he lets go. | ||
|Whether this orb was designed for battle or merely construction, one thing is clear: the engineers who piloted it from the three Toad holes were brave. | |||
| | |[[The Bafflewood]] ([[Strike Lake]] after it is used on the bowling pins) | ||
|[[The Bafflewood]] ([[Strike Lake]] after it is used on the | |||
|150 | |150 | ||
|- | |- | ||
|32 | |32 | ||
|[[File:TrophyPMSS.png|55px]] | |[[File:TrophyPMSS.png|55px]] | ||
| | |Trophy{{anchor|Trophy}} | ||
|Large | |Large | ||
| | |Thrown | ||
|The trophy throws | |The trophy throws it's ball at the enemies to damage them. Time the {{button|3ds|A}} just before impact with the enemies. | ||
|This extravagant chalice looks pricey but functionally, it's a disaster. It's too big for one Toad to drink out of, and what's that weird guy doing on top? | |||
| | |[[The Bafflewood]] | ||
|[[The Bafflewood]] | |||
|270 | |270 | ||
|- | |- | ||
|33 | |33 | ||
|[[File:CellphonePMSS.png|55px]] | |[[File:CellphonePMSS.png|55px]] | ||
| | |Cell Phone{{anchor|Cell Phone}} ('''Mobile Phone''' in PAL version) | ||
|Small | |Small | ||
| | |Earthquake | ||
| | |Vibrates violently, causing an earthquake that hits all non-flying enemies. Mash {{button|3ds|A}} when the cell phone appears on screen. The phone's logo says "Mario." | ||
|For a device that appears to have but a single purpose--violent vibration--this thing has far too many buttons. | |||
|[[Snow Rise]] (Secret Door) | |||
| | |||
|[[Snow Rise]] | |||
|100 | |100 | ||
|- | |- | ||
|34 | |34 | ||
|[[File:JackhammerPMSS.png|55px]] | |[[File:JackhammerPMSS.png|55px]] | ||
| | |Jackhammer{{anchor|Jackhammer}} ('''Pneumatic Drill''' in PAL version) | ||
|Large | |Large | ||
| | |Earthquake | ||
| | |Drills into the ground, causing a powerful earthquake that damages all non-flying foes. Mash {{button|3ds|A}} as soon as earthquake begins. | ||
|What began as a training apparatus for an aspiring pogo-stick champion clearly spiraled out of control during the development phase. | |||
| | |||
|[[Sandshifter Ruins]] | |[[Sandshifter Ruins]] | ||
|300 | |300 | ||
Line 1,342: | Line 1,279: | ||
|35 | |35 | ||
|[[File:RadiatorPMSS.png|55px]] | |[[File:RadiatorPMSS.png|55px]] | ||
| | |Radiator{{anchor|Radiator}} | ||
|Small | |Small | ||
|Heat | |Heat | ||
|Heats up the battlefield, damaging all enemies. | |Heats up the battlefield, damaging all the enemies. Mash {{button|3ds|A}} when the screen heats up. | ||
|While most Toad breakfast scientists agree that this gargantuan machine is a toaster, none have had success with the bread-insertion procedure. | |||
| | |[[Stump Glade]] (after Snift or Whifft) | ||
|[[Stump Glade]] (after | |||
|250 | |250 | ||
|- | |- | ||
|36 | |36 | ||
|[[File:HairdryerPMSS.png|55px]] | |[[File:HairdryerPMSS.png|55px]] | ||
| | |Hair Dryer{{anchor|Hair Dryer}} ('''Hairdryer''' in PAL version) | ||
|Medium | |Medium | ||
|Heat | |Heat | ||
| | |Blasts enemies with a stream of hot air. Mash {{button|3ds|A}} when the screen starts to heat up. | ||
|This large-scale rewarmer was likely utilized by primitive caterers, though it proved rather ineffective in both our quiche and chili-dog tests. | |||
| | |[[Ice Flow]] (Secret Door) | ||
|[[Ice Flow]] | |||
|150 | |150 | ||
|- | |- | ||
|37 | |37 | ||
|[[File:OvenPMSS.png|55px]] | |[[File:OvenPMSS.png|55px]] | ||
| | |Oven{{anchor|Oven}} | ||
|Large | |Large | ||
|Heat | |Heat | ||
| | |Traps enemies in an oven that heats up the inside and the foes. Press {{button|3ds|A}} repeatedly as the begins to heat up. | ||
|For a supposedly high-end home feature, this sauna is sorely lacking in seating, fancy perfumed steam waters, and most importantly, a temperature control. | |||
| | |||
|[[The Enigmansion]] | |[[The Enigmansion]] | ||
|150 | |150 | ||
Line 1,378: | Line 1,309: | ||
|38 | |38 | ||
|[[File:MagnifyinglassPMSS.png|55px]] | |[[File:MagnifyinglassPMSS.png|55px]] | ||
| | |Magnifying Glass{{anchor|Magnifying Glass}} | ||
|Small | |Small | ||
|Fire | |Fire | ||
|A magnifying glass comes on | |A magnifying glass comes on screen; setting the enemy on fire with the sun's rays. Press {{button|3ds|A}} repeatedly when it's focusing (moving around). | ||
|A leading Toad physicist burned basically everything in the lab before discovering this thing worked as a magnification device. | |||
| | |||
|[[Sandshifter Ruins]] | |[[Sandshifter Ruins]] | ||
|200 | |200 | ||
Line 1,390: | Line 1,319: | ||
|39 | |39 | ||
|[[File:MatchesPMSS.png|55px]] | |[[File:MatchesPMSS.png|55px]] | ||
| | |Matches{{anchor|Matches}} | ||
|Medium | |Medium | ||
|Fire | |Fire | ||
|Attacks enemies with a | |Attacks enemies with a fireball. Press {{button|3ds|A}} as the match strikes the side of the box. | ||
|Under no circumstances should these sticks be rubbed against their own packaging. You just need to trust the management on this one. | |||
| | |[[Hither Tither Hill]] (Secret Door) | ||
|[[Hither | |||
|120 | |120 | ||
|- | |- | ||
|40 | |40 | ||
|[[File:LighterPMSS.png|55px]] | |[[File:LighterPMSS.png|55px]] | ||
| | |Lighter{{anchor|Lighter}} | ||
|Large | |Large | ||
|Fire | |Fire | ||
|Attacks enemies with | |Attacks enemies with a flame. Mash {{button|3ds|A}} as the lighter ignites. | ||
|This portable campfire works best when entrenched in cool earth. Deployment of s'mores is up to the camper, but have you ever tried adding peanut butter? | |||
| | |[[Sandshifter Ruins]] (Secret Door) | ||
|[[Sandshifter Ruins]] | |||
|200 | |200 | ||
|- | |- | ||
|41 | |41 | ||
|[[File:ShavedicePMSS.png|55px]] | |[[File:ShavedicePMSS.png|55px]] | ||
| | |Shaved Ice{{anchor|Shaved Ice}} | ||
|Small | |Small | ||
|Ice | |Cold/Ice | ||
|Attacks enemies with | |The shaved iced appears in the background with glaciers. Attacks enemies with icy cold air. | ||
Mash {{button|3ds|A}} as the screen begins to freeze. | |||
| | |Some frozen mountains can only be scaled by the burliest of Toad explorers. Others can be scaled by any Toad with a spoon and a lust for refreshment. | ||
|[[Damp Oasis]] | |[[Damp Oasis]] | ||
|60 | |60 | ||
Line 1,426: | Line 1,350: | ||
|42 | |42 | ||
|[[File:AirconditionerPMSS.png|55px]] | |[[File:AirconditionerPMSS.png|55px]] | ||
| | |Air Conditioner{{anchor|Air Conditioner}} | ||
|Medium | |Medium | ||
|Ice | |Cold/Ice | ||
|Attacks enemies with | |Same animation as the shaved iced, but the background is replaced with the air conditioner. Attacks enemies with icy cold air. Press {{button|3ds|A}} as the screen begins to freeze. | ||
|While researchers claim that this device has a cooling effect, skeptics abound. If anything, toting this thing around would probably make you look uncool. | |||
|[[Chomp Ruins]] (Secret Door) | |||
| | |||
|[[Chomp Ruins]] | |||
|200 | |200 | ||
|- | |- | ||
|43 | |43 | ||
|[[File:RefrigeratorPMSS.png|55px]] | |[[File:RefrigeratorPMSS.png|55px]] | ||
| | |Refrigerator{{anchor|Refrigerator}} ('''Fridge''' in PAL version) | ||
|Large | |Large | ||
|Ice | |Cold/Ice | ||
| | |It has the same animation as the shaved ice; attacks enemies with icy cold air. Mash {{button|3ds|A}} as the screen starts to freeze. | ||
|Once thought to be a transportation pod for northern Toads, this thing has since proven to be a very effective storage unit for management’s lunch. | |||
| | |||
|[[The Enigmansion]] | |[[The Enigmansion]] | ||
|150 | |150 | ||
Line 1,450: | Line 1,370: | ||
|44 | |44 | ||
|[[File:SodaPMSS.png|55px]] | |[[File:SodaPMSS.png|55px]] | ||
| | |Soda{{anchor|Soda}} ('''Fizzy Drink''' in PAL version) | ||
|Small | |Small | ||
| | |Spray | ||
|Sprays enemies with a blast of shaken-up soda. | |Sprays enemies with a blast of shaken-up soda. Mash {{button|3ds|A}} to shake the can. | ||
|Apparently, whatever mad scientist created this thing thought it would be funny to load liquid into a highly pressurized container. Ha ha. | |||
| | |||
|[[Drybake Desert]] | |[[Drybake Desert]] | ||
|80 | |80 | ||
Line 1,462: | Line 1,380: | ||
|45 | |45 | ||
|[[File:SquirtgunPMSS.png|55px]] | |[[File:SquirtgunPMSS.png|55px]] | ||
| | |Squirt Gun{{anchor|Squirt Gun}} ('''Water Gun''' in PAL version) | ||
|Medium | |Medium | ||
| | |Spray | ||
|Allows Mario to go into a | |Allows Mario to go into a FPS like mode with the gun, using {{button|3ds|Stick}} to aim and {{button|3ds|A}} to fire. Mash {{button|3ds|A}} to reload once the first water tank runs out. | ||
|In its current state, this liquid launcher is but a memory of wars long past. But load it with water, and it becomes more terrifying than you can imagine. | |||
| | |[[Goomba Fortress]] (Secret Door) | ||
|[[Goomba Fortress]] | |||
|130 | |130 | ||
|- | |- | ||
|46 | |46 | ||
|[[File:RubberduckyPMSS.png|55px]] | |[[File:RubberduckyPMSS.png|55px]] | ||
| | |Rubber Ducky{{anchor|Rubber Ducky}} | ||
|Large | |Large | ||
| | |Miscellaneous | ||
|Water appears under the enemies, as a large and four small rubber ducks spawn to mow them down | |Water appears under the enemies, as a large and four small rubber ducks spawn to mow them down. Press {{button|3ds|A}} before they contact the enemies. | ||
|There's been some speculation that this enormous synthetic duck suggests a past when Toads rode on birds, but this theory is roundly ridiculed. | |||
| | |||
|[[Jungle Rapids]] | |[[Jungle Rapids]] | ||
|300 | |300 | ||
Line 1,486: | Line 1,400: | ||
|47 | |47 | ||
|[[File:PowderpuffPMSS.png|55px]] | |[[File:PowderpuffPMSS.png|55px]] | ||
| | |Powder Puff{{anchor|Powder Puff}} | ||
|Small | |Small | ||
| | |Defense | ||
|Absorbs hits from enemies | |Absorbs five hits from enemies. No action command. | ||
| | |Luxurious, if a bit dusty, this lush body pillow was likely reclined upon by royalty. It even SMELLS like royalty. | ||
|[[Shy Guy Jungle]] | |[[Shy Guy Jungle]] | ||
|240 | |240 | ||
|- | |- | ||
|48 | |48 | ||
|[[File: | |[[File:SpongePMSs.png|55px]] | ||
| | |Sponge{{anchor|Sponge}} | ||
|Medium | |Medium | ||
| | |Defense | ||
| | |This Sponge stands in front of Mario and when an indirect attack (Ex. Gooper Blooper's Poison Attack) hits it, the attack is shot back at the enemy. Otherwise it absorbs all damage. | ||
|The bed of choice for Toads afflicted with night sweats, this revolutionary mattress is as comfortable as it is absorbent. Treat yourself today! | |||
| | |||
|[[Gauntlet Pond]] | |[[Gauntlet Pond]] | ||
|180 | |180 | ||
|- | |- | ||
|49 | |49 | ||
|[[File: | |[[File:SpongePMSS.png|55px]] | ||
| | |Car Sponge{{anchor|Car Sponge}} | ||
|Large | |Large | ||
| | |Defense | ||
|Absorbs hits from enemies | |Absorbs three hits from enemies. No action command. | ||
|This liquid transporter can carry an absolutely unbelievable amount of whatever beverage your prefer, but be warned: it gets HEAVY and MESSY. | |||
| | |||
|[[Rugged Road]] | |[[Rugged Road]] | ||
|260 | |260 | ||
Line 1,522: | Line 1,430: | ||
|50 | |50 | ||
|[[File:PillowPMSS.png|55px]] | |[[File:PillowPMSS.png|55px]] | ||
| | |Pillow{{anchor|Pillow}} | ||
|Small | |Small | ||
|Sleep | |Sleep | ||
| | |Weak version of the bed; Enemies do not stay asleep as long. Press {{button|3ds|A}} repeatedly as Mario yawns. | ||
|This piece of emergency-response equipment helps fire brigades rescue people from high buildings. It’s also crucial for battling nap attacks. | |||
| | |[[Loop Loop River]] (Secret Door) | ||
|[[Loop Loop River]] | |||
|100 | |100 | ||
|- | |- | ||
|51 | |51 | ||
|[[File:BedPMSS.png|55px]] | |[[File:BedPMSS.png|55px]] | ||
| | |Bed{{anchor|Bed}} | ||
|Medium | |Medium | ||
|Sleep | |Sleep | ||
|Puts enemies | |Puts enemies to sleep, but may put Mario to sleep as well. Mash {{button|3ds|A}} when Mario yawns to stay awake. | ||
|While this thing resembles a common bed, it makes the typical paper bed of management's childhood look like a crumpled-up piece of used paper towel. | |||
|[[Water's Edge Way]] (Secret Door) | |||
| | |||
|[[Water's Edge Way]] | |||
|140 | |140 | ||
|- | |- | ||
|52 | |52 | ||
|[[File:LuxuriousbedPMSS.png|55px]] | |[[File:LuxuriousbedPMSS.png|55px]] | ||
| | |Luxurious Bed{{anchor|Luxurious Bed}} ('''Four-Poster Bed''' in PAL version) | ||
|Large | |Large | ||
|Sleep | |Sleep | ||
| | |It puts enemies to sleep, while also inflicting damage. Mash {{button|3ds|A}} as Mario yawns to stay awake. | ||
|This thing cannot be a bed, it has some bed-like characteristics, but there's no way--it's too nice. If you slept in that, you'd dream of that exact same bed. | |||
| | |[[Long Fall Falls]] (Secret Door) | ||
|[[Long Fall Falls]] | |||
|210 | |210 | ||
|- | |- | ||
|53 | |53 | ||
|[[File:TapePMSS.png|55px]] | |[[File:TapePMSS.png|55px]] | ||
| | |Tape{{anchor|Tape}} | ||
|Small | |Small | ||
| | |Immobilize | ||
| | |Stuns enemies by taping them to the ground. Press {{button|3ds|A}} right as the tape starts to roll on screen. | ||
|A variation of this thing has long been used by Toad security forces to restrain ne'er-do-wells. It should not be used on your little brother. I MEAN IT! | |||
| | |[[Tree Branch Trail]] (Secret Door) | ||
|[[Tree Branch Trail]] | |||
|100 | |100 | ||
|- | |- | ||
|54 | |54 | ||
|[[File:ThumbtackPMSS.png|55px]] | |[[File:ThumbtackPMSS.png|55px]] | ||
| | |Thumbtack{{anchor|Thumbtack}} ('''Drawing Pin''' in PAL version) | ||
|Medium | |Medium | ||
| | |Immobilize | ||
| | |Pins enemies to the ground. Press {{button|3ds|A}} as they fall on screen. | ||
|It's not uncommon for the younger generation of Toads to get paper piercings, but in general, they don't use something that affixes them to a wall. | |||
| | |[[Warm Fuzzy Plains]] (Secret Door) | ||
|[[Warm Fuzzy Plains]] | |||
|130 | |130 | ||
|- | |- | ||
|55 | |55 | ||
|[[File:StaplePMSS.png|55px]] | |[[File:StaplePMSS.png|55px]] | ||
| | |Stapler{{anchor|Stapler}} | ||
|Large | |Large | ||
| | |Immobilize | ||
| | |Much like the Tape. Staples enemies. Press {{button|3ds|A}} as the staples start to stick to the screen. | ||
|This anti-aircraft battery launches twin-pronged missiles when popped open but mangles the ordnance when fired in the prone position. | |||
| | |||
|[[The Enigmansion]] | |[[The Enigmansion]] | ||
|150 | |150 | ||
Line 1,594: | Line 1,490: | ||
|56 | |56 | ||
|[[File:FishhookPMSS.png|55px]] | |[[File:FishhookPMSS.png|55px]] | ||
| | |Fishhook{{anchor|Fishhook}} ('''Fish Hook''' in PAL version) | ||
|Large | |Large | ||
|Miscellaneous | |Miscellaneous | ||
|Fishes out | |Fishes out random item. Required to defeat the Giant Cheep Cheep. Tap {{button|3ds|A}} as a the line starts to react. | ||
|We know what this thing is: a hook. What we don't know is what terrors of the deep inspired a fisherman to make something so huge. And what of bait? | |||
|[[Outlook Point]] (Secret Door) | |||
| | |||
|[[Outlook Point]] | |||
|100 | |100 | ||
|- | |- | ||
|57 | |57 | ||
|[[File:BalloonPMSS.png|55px]] | |[[File:BalloonPMSS.png|55px]] | ||
| | |Balloon{{anchor|Balloon}} | ||
|Large | |Large | ||
| | |Miscellaneous | ||
|Inflates and pops a giant balloon. | |Inflates and pops a giant balloon. Press {{button|3ds|A}} repeatedly as the balloon begins to inflate. | ||
|Friction tests conducted on this flotation transportation resulted in one of the worst Toad pile-ups in memory. Every scientist was stuck to this thing. | |||
| | |[[Holey Thicket]] (Secret Door) | ||
|[[Holey Thicket]] | |||
|200 | |200 | ||
|- | |- | ||
|58 | |58 | ||
|[[File:StopwatchPMSS.png|55px]] | |[[File:StopwatchPMSS.png|55px]] | ||
| | |Pocket Watch{{anchor|Pocket Watch}} | ||
|Large | |Large | ||
| | |Miscellaneous | ||
| | |Stops time for the enemies. Press {{button|3ds|A}} when the watch hand reaches the top (12). | ||
|While this thing can theoretically manipulate time, every effort to use it to go back and avert that unfortunate chowder incident has failed. | |||
| | |||
|[[Whitecap Beach]] | |[[Whitecap Beach]] | ||
|70 | |70 | ||
Line 1,630: | Line 1,520: | ||
|59 | |59 | ||
|[[File:CatoluckPMSS.png|55px]] | |[[File:CatoluckPMSS.png|55px]] | ||
| | |Cat-o-Luck{{anchor|Cat-o-Luck}} | ||
|Large | |Large | ||
| | |Miscellaneous | ||
|Crushes enemies from above with | |Crushes enemies from above with several big stomps. Press {{button|3ds|A}} just before each stomp impacts. | ||
|It's not uncommon to see a cat offering up a high-five-hence this sculture. We believe the symbol may mean "Down low! You're too slow." | |||
| | |||
|[[Bouquet Gardens]] | |[[Bouquet Gardens]] | ||
|140 | |140 | ||
|- | |- | ||
|60 | |60 | ||
|[[File: | |[[File:HighheelPMSS.png|55px]] | ||
| | |High Heel{{anchor|High Heel}} | ||
|Large | |Large | ||
| | |Miscellaneous | ||
|Two | |Two shoes appear; each one grinds enemies with its heel. Mash {{button|3ds|A}} as each heel impacts. | ||
|This single-Toad sleeping chamber offers the snug fit and steep reclining angle popularized by certain celebrities. Trust us, it's really not comfortable. | |||
| | |||
|[[Wiggler's Tree House]] | |[[Wiggler's Tree House]] | ||
|120 | |120 | ||
|- | |- | ||
|61 | |61 | ||
|[[File: | |[[File:GoatPMSS.png|55px]] | ||
| | |Goat{{anchor|Goat}} | ||
|Large | |Large | ||
|Miscellaneous | |Miscellaneous | ||
| | |Eats the enemies. Press {{button|3ds|A}} just as the goat takes a bite. | ||
|This statue of a voracious goat seems cute at first but becomes unsettling. We're pretty sure it moved this one time. And we swear we heard a baa. | |||
| | |||
|[[Snow Rise]] | |[[Snow Rise]] | ||
|160 | |160 | ||
Line 1,666: | Line 1,550: | ||
|62 | |62 | ||
|[[File:TurkeyPMSS.png|55px]] | |[[File:TurkeyPMSS.png|55px]] | ||
| | |Turkey{{anchor|Turkey}} | ||
|Medium | |Medium | ||
|Miscellaneous | |Miscellaneous | ||
|Dances with the enemies | |Dances with the enemies. Press {{button|3ds|A}} when the Turkey finishes the dancce. | ||
|This giant prehistoric bird was prepared for a feast. That much is quite clear. But was it brined? What kind of rub? Critical questions remain unanswered. | |||
| | |||
|[[Rugged Road]] | |[[Rugged Road]] | ||
|250 | |250 | ||
Line 1,678: | Line 1,560: | ||
|63 | |63 | ||
|[[File:CakePMSS.png|55px]] | |[[File:CakePMSS.png|55px]] | ||
| | |Cake{{anchor|Cake}} | ||
|Large | |Large | ||
|Miscellaneous | |Miscellaneous | ||
|Blow into the 3DS microphone when the song ends to perform an action command, which restores HP. | |||
|Blow into the | |A dessert of such magnitude comes around once in a long while, which is why this one is under surveillance. Step away from the display, sir. | ||
| | |||
|[[The Enigmansion]] | |[[The Enigmansion]] | ||
|100 | |100 | ||
Line 1,690: | Line 1,570: | ||
|64 | |64 | ||
|[[File:BoomboxPMSS.png|55px]] | |[[File:BoomboxPMSS.png|55px]] | ||
| | |Boom Box{{anchor|Boom Box}} ('''Stereo''' in PAL version) | ||
|Medium | |Medium | ||
|Miscellaneous | |Miscellaneous | ||
|Doubles Mario's attack for 2-4 turns; repeatedly tap {{button|3ds|A}} to the beat of the music to perform the Action Command. | |||
|This portable party machine requires two Toads to transport, but it's well worth the effort if one wishes to rock anytime and anywhere. | |||
| | |||
|[[Wiggler's Tree House]] | |[[Wiggler's Tree House]] | ||
|80 | |80 | ||
|} | |} | ||
==Scraps== | ==Scraps== | ||
Scraps are pieces of the environment that can be | Scraps are pieces of the environment that can be pasted into a certain location later on. They can either be obtained on their own or by peeling a certain piece of the environment off by paperizing, and can be placed back in their proper location with the same process. Removing something from the environment results in a void appearing in its place, which shows where the removed scrap or even another scrap is to go. | ||
{| | |||
{| border=1 cellspacing=0 cellpadding=3 style="border-collapse:collapse" | |||
!width=5%|Image | !width=5%|Image | ||
!width=20%|Name | !width=20%|Name | ||
!width=20%|Location | !width=20%|Location | ||
!width=20%|Where to place | !width=20%|Where to place | ||
!width= | !width=20%|Purpose | ||
|- | |- | ||
|[[File:WoodenbridgePMSS.png|100px]] | |[[File:WoodenbridgePMSS.png|100px]] | ||
|[[ | |Wooden Bridge | ||
| | |[[Warm Fuzzy Plains]] | ||
|[[Warm Fuzzy Plains]] | |||
|Crossing a river. | |Crossing a river. | ||
|- | |- | ||
|[[File:DecalburgfountainPMSS.png|100px]] | |[[File:DecalburgfountainPMSS.png|100px]] | ||
|Decalburg Fountain | |Decalburg Fountain | ||
| | |[[Decalburg]] | ||
|[[Decalburg]] | |||
|Helping the green Toad escape from underneath. | |||
|- | |- | ||
|[[File:CometpiecePMSS.png|50px|center]] | |[[File:CometpiecePMSS.png|50px|center]] | ||
| | |Comet Piece | ||
| | |[[Water's Edge Way]] | ||
|[[Water's Edge Way]] | |||
|Finishing the level. | |Finishing the level. | ||
|- | |- | ||
|[[File: | |[[File:GreenWrapPipePMSS.png|50px|center]] | ||
| | |Green Warp Pipe | ||
| | |[[Hither Thither Hill]] | ||
|[[Hither Thither Hill]] | |||
|Enabling use of a Warp Pipe to progress further. | |Enabling use of a Warp Pipe to progress further. | ||
|- | |- | ||
|[[File:WhitegatePMSS.png|100px]] | |[[File:WhitegatePMSS.png|100px]] | ||
|[[ | |White Gate | ||
| | |[[Whammino Mountain]] | ||
|[[Whammino Mountain]] | |||
|Accessing the item shop and finishing the level. | |Accessing the item shop and finishing the level. | ||
|- | |- | ||
|[[File:BlockswitchPMSS.png|50px|center]] | |[[File:BlockswitchPMSS.png|50px|center]] | ||
|Block Switch | |Block Switch | ||
| | |[[Goomba Fortress]] | ||
| | |[[Goomba Fortress]] | ||
|Rotating it so as to rotate the platform and progress. | |||
|- | |- | ||
|[[File:ShipwheelPMSS.png|50px|center]] | |[[File:ShipwheelPMSS.png|50px|center]] | ||
| | |Ship's Wheel | ||
| | |[[Surfshine Harbor]] | ||
|[[Surfshine Harbor]] | |||
|Repairing the ship at the harbor. | |Repairing the ship at the harbor. | ||
|- | |- | ||
|[[File:WarehousedoorPMSS.png|100px]] | |[[File:WarehousedoorPMSS.png|100px]] | ||
|Warehouse Door | |Warehouse Door | ||
| | |[[Surfshine Harbor]] | ||
| | |[[Surfshine Harbor]] | ||
|Rotating it the correct way so as to enter a section of the warehouse. | |||
|- | |- | ||
|[[File:TabletpiecePMSS.png|100px]] | |[[File:TabletpiecePMSS.png|100px]] | ||
| | |Tablet Piece (X3) | ||
|Drybake Desert, Yoshi Sphinx, Damp Oasis | |[[Drybake Desert]], [[Yoshi Sphinx]], [[Damp Oasis]] | ||
|Drybake Stadium | |[[Drybake Stadium]] | ||
|Accessing the stadium itself. | |Accessing the stadium itself. | ||
|- | |- | ||
|[[File:StoneentryPMSS.png|100px]] | |[[File:StoneentryPMSS.png|100px]] | ||
|[[ | |Stone Entry | ||
| | |[[Drybake Stadium]] | ||
|Progressing through Drybake Stadium. | |[[Drybake Stadium]] | ||
|Progressing through [[Drybake Stadium]]. | |||
|- | |- | ||
|[[File:TowerouterwallPMSS.png|100px]] | |[[File:TowerouterwallPMSS.png|100px]] | ||
|Tower Outer Wall | |Tower Outer Wall | ||
| | |[[Drybake Stadium]] | ||
| | |[[Drybake Stadium]] | ||
|Draining the massive hill of sand in front of a door. | |||
|- | |- | ||
|[[ | | | ||
|Tree Stump (X2) | |||
| | |[[Loop Loop River]], [[Tree Branch Trail]] | ||
|[[Wiggler's Tree House]] | |||
|Collecting the | |Collecting the other two Comet Pieces at [[Wiggler's Tree House]]. | ||
|- | |- | ||
| | | | ||
| | |Burrow Door | ||
|[[Rustle Burrow]] | |||
|[[Rustle Burrow]] | |||
|[[ | |||
|[[Burrow | |||
|Progressing on the path to the Hammer. | |Progressing on the path to the Hammer. | ||
|- | |- | ||
| | | | ||
|[[ | |Bowser Tape | ||
| | |[[Holey Thicket]] | ||
|[[Holey Thicket]] | |||
|Peeling it off of where it has been removed to access the Comet Piece. | |Peeling it off of where it has been removed to access the Comet Piece. | ||
|- | |- | ||
| | | | ||
| | |Pipe in a Cave | ||
| | |[[Snow Rise]] | ||
|[[Snow Rise]] | |||
|Granting access to a Warp Pipe so as to progress. | |Granting access to a Warp Pipe so as to progress. | ||
|- | |- | ||
| | | | ||
|Mansion Bookcase | |Mansion Bookcase | ||
| | |[[The Enigmansion]] | ||
| | |[[The Enigmansion]] | ||
|Obtaining a Flashy Infinijump sticker; removed to make a spot for the Mansion Safe. | |||
|- | |- | ||
| | | | ||
|Mansion Wall | |Mansion Wall | ||
| | |[[The Enigmansion]] | ||
| | |[[The Enigmansion]] | ||
|Removed to make way for a door; Obtaining a Flashy Infinijump sticker. | |||
|- | |- | ||
| | | | ||
|[[ | |Mansion Safe | ||
| | |[[The Enigmansion]] | ||
|[[The Enigmansion]] | |||
|Revealing a golden Boo. | |Revealing a golden Boo. | ||
|- | |- | ||
| | | | ||
| | |Mansion Door | ||
|[[The Enigmansion]] | |||
| | |[[The Enigmansion]] | ||
|Accessing the back of the mansion; removed to make way for a separate wall. | |||
|- | |- | ||
| | | | ||
|Steward's Portrait | |Steward's Portrait | ||
| | |[[The Enigmansion]] | ||
| | |[[The Enigmansion]] | ||
|Fighting a Boo; removed to make way for the Mansion Door. | |||
|- | |- | ||
| | | | ||
|[[ | |Mansion Door | ||
| | |[[The Enigmansion]] | ||
|[[The Enigmansion]] | |||
|Accessing the second floor of the mansion. | |Accessing the second floor of the mansion. | ||
|- | |- | ||
| | | | ||
|[[ | |Big Bookcase | ||
| | |[[The Enigmansion]] | ||
|[[The Enigmansion]] | |||
|Accessing the basement. | |Accessing the basement. | ||
|- | |- | ||
| | | | ||
| | |Forebear's Portrait | ||
|The Enigmansion | |[[The Enigmansion]] | ||
|Whiteout Valley | |[[Whiteout Valley]] | ||
|Gaining access to the ski lift. | |Gaining access to the ski lift. | ||
|- | |- | ||
| | | | ||
| | |Mine-Cart Rail | ||
| | |[[Bowser's Snow Fort]] | ||
|[[Bowser's Snow Fort]] | |||
|Repairing the rails for the mine cart ride. | |Repairing the rails for the mine cart ride. | ||
|- | |- | ||
| | | | ||
|Diagonal Rail | |Diagonal Rail | ||
| | |[[Bowser's Snow Fort]] | ||
| | |[[Bowser's Snow Fort]] | ||
|Flipped so as to give access to another portion of the tracks. | |||
|- | |- | ||
| | | | ||
| | |Mine-Cart Exit | ||
| | |[[Bowser's Snow Fort]] | ||
|[[Bowser's Snow Fort]] | |||
|Exiting the cavern. | |Exiting the cavern. | ||
|- | |- | ||
| | | | ||
|[[ | |Bridge Piece (X3) | ||
| | |[[Shy Guy Jungle]] | ||
|[[Shy Guy Jungle]] | |||
|Repairing a bridge leading to the Comet Piece. | |Repairing a bridge leading to the Comet Piece. | ||
|- | |- | ||
| | | | ||
|Jungle Floodgate | |Jungle Floodgate | ||
| | |[[Long Fall Falls]] | ||
| | |[[Long Fall Falls]] | ||
|Flipping the gate so as to divert the path of the river. | |||
|- | |- | ||
| | | | ||
|Ruin Slope | |Ruin Slope | ||
| | |[[Chomp Ruins]] | ||
|[[Chomp Ruins]] | |||
|Mirroring the slope so as to access another portion of the temple. | |Mirroring the slope so as to access another portion of the temple. | ||
|- | |- | ||
|[[ | | | ||
| | |Bomp | ||
|[[Chomp Ruins]] | |||
|[[Chomp Ruins]] | |||
|Flipping a section of the wall upside-down to access a door on a higher ledge. | |Flipping a section of the wall upside-down to access a door on a higher ledge. | ||
|- | |- | ||
| | | | ||
|[[ | |Ruin Floor | ||
| | |[[Chomp Ruins]] | ||
|[[Chomp Ruins]] | |||
|Accessing a portion of the ruins. | |Accessing a portion of the ruins. | ||
|- | |- | ||
| | | | ||
|Mountain Hole | |Mountain Hole | ||
| | |[[Rugged Road]] | ||
|[[Rugged Road]] | |||
|Accessing the path leading to a near-split rock that must be hammered. | |Accessing the path leading to a near-split rock that must be hammered. | ||
|- | |- | ||
| | | | ||
|Mountain Boulder | |Mountain Boulder | ||
| | |[[Rugged Road]] | ||
|Removed to make room for and replaces the Mountain Hole; accessing a | |[[Rugged Road]] | ||
|Removed to make room for and replaces the Mountain Hole; accessing a heart and the Car Sponge thing. | |||
|- | |- | ||
| | | | ||
|[[ | |Cracked Boulder | ||
| | |[[Rugged Road]] | ||
|[[Rugged Road]] | |||
|Placed on part of a larger boulder to hammer and knock down a dangerously placed rock on top. | |Placed on part of a larger boulder to hammer and knock down a dangerously placed rock on top. | ||
|- | |- | ||
| | | | ||
|Huge Mountain Slab | |Huge Mountain Slab | ||
| | |[[Rugged Road]] | ||
| | |[[Rugged Road]] | ||
|Flipped to unveil the Comet Piece, which is squished against the underside. | |||
|- | |- | ||
|[[ | | | ||
|[[ | |Hidden Bowser Castle | ||
|[[Cliff Gate]] | |||
|Flip to reveal Bowser's Sky Castle. | |[[Cliff Gate]] | ||
|Flip to reveal [[Bowser's Sky Castle]]. | |||
|- | |- | ||
|[[File:BanzaibillcannonPMSS.png|100px]] | |[[File:BanzaibillcannonPMSS.png|100px]] | ||
| | |Banzai Bill Cannon | ||
| | |[[Bowser Jr.'s Flotilla]] | ||
|[[Bowser Jr.'s Flotilla]] | |||
|Flipped to create a pathway through the airship. | |Flipped to create a pathway through the airship. | ||
|} | |} | ||
[[Category:Paper Mario: Sticker Star]] | |||
[[Category:Things in Paper Mario: Sticker Star|*]] | |||
[[Category:Paper Mario: Sticker Star | |||
[[ | |||