Editing Star World 5
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{{level infobox | {{level infobox | ||
|title=Star World 5 | |title=Star World 5 | ||
|image=[[File:Star World 5.png]]<br> | |image=[[File:Star World 5.png]]<br>Mario and Blue Yoshi beneath a blue pipe (GBA version) | ||
|code=8-5 | |code=8-5 | ||
|world=[[Star World]] | |world=[[Star World]] | ||
|game=''[[Super Mario World]]'' | |game=''[[Super Mario World]]'' | ||
|limit=300 seconds | |limit=300 seconds | ||
|before=[[Valley of Bowser | |before=[[Valley of Bowser 4|<<]] | ||
|after=[[Donut Secret House | |after=[[Donut Secret House|>>]] | ||
|secret=[[Gnarly|**]] | |secret=[[Gnarly|**]] | ||
}} | }} | ||
'''Star World 5''' is the fifth and final [[Star World]] [[level]] in the game ''[[Super Mario World]]'', and is accessible by the [[Star Road (Super Mario World)|Star Road]] in the [[Valley of Bowser]]. It takes place in the sky at night and features a rare yellow-colored [[Baby Yoshi]]. | '''Star World 5''' is the fifth and final [[Star World]] [[level]] in the game ''[[Super Mario World]]'', and is accessible by the [[Star Road (Super Mario World)|Star Road]] in the [[Valley of Bowser]]. It takes place in the sky at night and features a rare yellow-colored [[Baby Yoshi]]. | ||
== | ==Overview== | ||
Star World 5 consists of one long screen, which the Player has 300 seconds on the [[Time Limit|timer]] to complete. This level contains no [[Dragon Coin]]s in the original, but in the remake, it has five. Like all Star World levels, there are two ways to beat this level. | Star World 5 consists of one long screen, which the Player has 300 seconds on the [[Time Limit|timer]] to complete. This level contains no [[Dragon Coin]]s in the original, but in the remake, it has five. Like all Star World levels, there are two ways to beat this level. | ||
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A few [[Spiny|Spinies]] are found in between [[Warp Pipe]]s, and [[Yoshi]] can be used to jump on Spinies without taking damage. A quick stairlike formation of Flimsy Lifts comes after a blue pipe, and then more [[Koopa Troopa]]s and Spinies are mixed between pipes. The [[Giant Gate]] is at the end of this section. Beating the level this way will allow easy access to the [[Donut Plains]], and, if the player has unlocked all four secret exits in each of the four preceding [[Star World]] levels, complete an orbit of the Star World. | A few [[Spiny|Spinies]] are found in between [[Warp Pipe]]s, and [[Yoshi]] can be used to jump on Spinies without taking damage. A quick stairlike formation of Flimsy Lifts comes after a blue pipe, and then more [[Koopa Troopa]]s and Spinies are mixed between pipes. The [[Giant Gate]] is at the end of this section. Beating the level this way will allow easy access to the [[Donut Plains]], and, if the player has unlocked all four secret exits in each of the four preceding [[Star World]] levels, complete an orbit of the Star World. | ||
=== | ===Keyhole exit=== | ||
In order to find the [[ | In order to find the [[Key]] and [[Keyhole]], the player should have already completed the [[Yellow Switch Palace]], [[Green Switch Palace]], [[Red Switch Palace]], and [[Blue Switch Palace]], although it is possible reach the Key and Keyhole with just the Blue Switch Palace completed, or flying to it using [[Yoshi (species)|Blue Yoshi]] and a [[Koopa Troopa]], or simply by angling flight just right with a cape. | ||
To get to the Key and Keyhole, the player should get to the platform with the Switch Block and Control Coin with a [[Cape Feather]], and use the same strategy as before to make the Control Coin go right. The player should then take flight off of the Used Blocks that were previously coins going to the right, and land up high on yellow [[! Block]]s. The player should follow the trail of different colored ! Blocks to the end, which is where the Key and Keyhole are. (Alternatively, players can simply fly up with just a Cape Feather, getting a running start from a platform just ahead.) Beating the level this way will allow access to the Star Road that leads to the [[Special Zone]]. | To get to the Key and Keyhole, the player should get to the platform with the Switch Block and Control Coin with a [[Cape Feather]], and use the same strategy as before to make the Control Coin go right. The player should then take flight off of the Used Blocks that were previously coins going to the right, and land up high on yellow [[! Block]]s. The player should follow the trail of different colored ! Blocks to the end, which is where the Key and Keyhole are. (Alternatively, players can simply fly up with just a Cape Feather, getting a running start from a platform just ahead.) Beating the level this way will allow access to the Star Road that leads to the [[Special Zone]]. | ||
==Enemies== | ==Enemies== | ||
*[[Koopa Paratroopa]]s: 19 (9 green, 10 red) | |||
*[[Spiny|Spinies]]: 8 | |||
*[[Koopa Troopa]]s: 2 (red) | |||
*[[Jumping Piranha Plant]]s: 2 | |||
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==Names in other languages== | ==Names in other languages== | ||
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{{SMW levels}} | {{SMW levels}} | ||
[[Category:Dinosaur Land]] | |||
[[Category:Cosmic areas]] | [[Category:Cosmic areas]] | ||
[[Category:Super Mario World levels]] | [[Category:Super Mario World levels]] |