Editing Sport bike (vehicle class)
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[[File:MKW Yoshi Mach Bike Artwork.png|thumb|[[Yoshi]] on his [[Mach Bike]]]] | [[File:MKW Yoshi Mach Bike Artwork.png|thumb|[[Yoshi]] on his [[Mach Bike]]]] | ||
'''Sport bikes''',<ref name="Englishname"> | '''Sport bikes''',<ref name="Englishname">Musa, Alexander (May 30, 2014). "''There are actually two sub-categories of bike: standard and sport. Standard bikes drift similarly to every other body type. Sport bikes more or less commit to the turn during a drift, sharply cutting in the direction of the turn.''" ''Mario Kart 8'' PRIMA Official Game Guide. Page 28. ''Prima Games''. Retrieved December 22, 2017.</ref> commonly known as '''inside drifting bikes'''{{ref needed}} or '''inward drifting bikes'''{{ref needed}}, are a class of [[bike]]s that commit to the turn instead of actually "drifting". Introduced as ''hang-on type'' (「ハングオンタイプ」) bikes in ''[[Mario Kart Wii]]'',<ref name="JapaneseDriftType">[http://www.21010.net/club/bn/wii/rmcj/pdf/p014_015.pdf Page 14 and 15 of the Nintendo Official Guidebook of ''Mario Kart Wii'']. Retrieved April 26, 2018.</ref> they have become one of the four body classes in ''[[Mario Kart 8]]'', distinguished from [[Standard bike (vehicle class)|standard bike]]s. | ||
Since they do not drift, but rather commit to the turn when the player attempts to manually drift or autodrift, they handle in a significantly different way from every other vehicle class in the [[Mario Kart (series)|''Mario Kart'' series]]. In both ''Mario Kart Wii'' and ''Mario Kart 8'', they can be distinguished from standard bikes by looking at the usually less upright and more aerodynamic posture of the character riding them. | |||
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==History== | ==History== | ||
===''[[Mario Kart Wii]]''=== | ===''[[Mario Kart Wii]]''=== | ||
[[File:Princess Peach Artwork - Mario Kart Wii.png|thumb|[[Princess Peach]] committing to the turn on her [[Mach Bike]]]] | [[File:Princess Peach Artwork - Mario Kart Wii.png|thumb|[[Princess Peach]] committing to the turn on her [[Mach Bike]]]] | ||
Sport bikes are introduced as ''hang-on type'' (「ハングオンタイプ」) bikes in ''Mario Kart Wii'',<ref name="JapaneseDriftType"/> from the name used in | Sport bikes are introduced as ''hang-on type'' (「ハングオンタイプ」) bikes in ''Mario Kart Wii'',<ref name="JapaneseDriftType"/> from the name used in Japan to refer to the technique in which bikers hang off their bikes when they turn. They are not explicitly distinguished from standard bikes in the vehicle selection screen, requiring the player to look at the posture of the rider (unless the rider is a small character) to understand whether the selected bike is a sport bike or a standard bike. | ||
[[File:Yoshi bike leaning.png|thumb|left|[[Yoshi]] leaning off his [[Mach Bike]]]] | [[File:Yoshi bike leaning.png|thumb|left|[[Yoshi]] leaning off his [[Mach Bike]]]] | ||
The main distinguishing feature of sport bikes is that as soon as the player attempts to start drifting with them, they commit to the turn instead of swinging the rear wheel out like a regular kart. Furthermore, when the player tries to start drifting after landing from a jump they quickly make a sharp turn toward the inside of turn and then start committing to the turn. This latter aspect leads to them being able to take sharp turns despite their lower turning capability (angular velocity) while they commit to the turn, compared to that of [[kart]]s when they drift, and results in them having in general relatively high | The main distinguishing feature of sport bikes is that as soon as the player attempts to start drifting with them, they commit to the turn instead of swinging the rear wheel out like a regular kart. Furthermore, when the player tries to start drifting after landing from a jump they quickly make a sharp turn toward the inside of turn and then start committing to the turn. This latter aspect leads to them being able to take sharp turns despite their lower turning capability (angular velocity) while they commit to the turn, compared to that of [[kart]]s when they drift, and results in them having in general relatively high ''Drift'' statistics in the vehicle selection screen despite said actual low turning capability, the only exception being that of [[Dolphin Dasher]] which is given a low ''Drift'' value despite its turning capability being actually higher than that of the [[Sneakster]]. | ||
Like all the other bikes in the game, they are unable to charge [[Mini-Turbo|Super Mini-Turbo]]s, but the player can make the driver perform a wheelie to temporarily increase the driver's top speed. | Like all the other bikes in the game, they are unable to charge [[Mini-Turbo|Super Mini-Turbo]]s, but the player can make the driver perform a wheelie to temporarily increase the driver's top speed. | ||
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Sport bikes return as one of the four body classes of ''[[Mario Kart 8]]'', alongside [[kart]]s, standard bikes, and [[All-Terrain Vehicle|ATV]]s. Like the standard bikes, in this game sport bikes are given a proper name<ref name="Englishname"/> and a distinct icon on the vehicle customization screen that allows them to be distinguished from standard bikes ([[File:MK8 Sport Bike Body Icon Inverted.png]]). | Sport bikes return as one of the four body classes of ''[[Mario Kart 8]]'', alongside [[kart]]s, standard bikes, and [[All-Terrain Vehicle|ATV]]s. Like the standard bikes, in this game sport bikes are given a proper name<ref name="Englishname"/> and a distinct icon on the vehicle customization screen that allows them to be distinguished from standard bikes ([[File:MK8 Sport Bike Body Icon Inverted.png]]). | ||
[[File:MK8 Lemmy Leaning Sport Bike.png|thumb|left|[[Lemmy]] leaning off his [[Sport Bike]]]] | [[File:MK8 Lemmy Leaning Sport Bike.png|thumb|left|[[Lemmy Koopa|Lemmy]] leaning off his [[Sport Bike]]]] | ||
Just like in ''Mario Kart Wii'', sport bikes commit to the turn when the player attempts to drift with them; unlike in said game, however, in ''Mario Kart 8'' they actually turn only when they are leaning and not as soon as they land after a jump. In addition, compared to the other vehicle classes having the same Handling and Speed statistics when the player manually drifts, when the sport bikes commit to the turn as a consequence of the player attempting a manual drift they charge their [[Mini-Turbo#Boost counter|Boost counter]] as fast as the drifting vehicles, but their turning capability is inferior<ref name=turns"> | Just like in ''Mario Kart Wii'', sport bikes commit to the turn when the player attempts to drift with them; unlike in said game, however, in ''Mario Kart 8'' they actually turn only when they are leaning and not as soon as they land after a jump. In addition, compared to the other vehicle classes having the same Handling and Speed statistics when the player manually drifts, when the sport bikes commit to the turn as a consequence of the player attempting a manual drift they charge their [[Mini-Turbo#Boost counter|Boost counter]] as fast as the drifting vehicles, but their turning capability is inferior<ref name=turns">Mister Wu (December 8, 2015). [https://web.archive.org/web/20181021013852/https://forums.mkboards.com/threads/angular-velocity-in-steady-state-drifting-and-autodrifting.21115/ Angular velocity in steady-state drifting and autodrifting]. ''MKBoards Forums''. Retrieved January 29, 2016.</ref> while their top speed is higher.<ref>Mister Wu (July 4, 2016). [https://web.archive.org/web/20181021014522/https://forums.mkboards.com/threads/outward-drifting-vehicles-gradually-reach-a-lower-speed-while-drifting.25757/ Outward drifting vehicles gradually reach a lower speed while drifting]. ''MKBoards Forums''. Retrieved January 25, 2017.</ref> Importantly, these different properties are not applied when autodrifting, even though they still commit to the turn instead of actually drifting.<ref name=turns"/> | ||
Interestingly, even though the exploit known as ''[[Mini-Turbo#Firehopping, sliding and firesliding|fire hopping]]'' | Interestingly, even though the exploit known as ''[[Mini-Turbo#Firehopping, sliding and firesliding|fire hopping]]'' doesn't require the vehicle to drift, sport bikes are completely unable to perform said exploit. Much like standard bikes, sport bikes are able to charge Super Mini-Turbos, and unlike in ''Mario Kart Wii'', players cannot perform wheelies with them, although the racers will perform purely cosmetic wheelies during mushroom and dash panel boosts. Sport bikes are also given unique statistics not shared with bodies pertaining to other vehicle classes, leading to them having strong handling statistics, with the non-DLC sport bikes having the highest handling and lowest traction statistics in the game, possibly compensating for their lower turning capability when the player attempts a manual drift. | ||
[[File:Larry Sport Bike second trick.png|thumb|[[Larry]] performing a unique secondary [[trick]] on his [[Jet Bike]]]] | [[File:Larry Sport Bike second trick.png|thumb|[[Larry Koopa|Larry]] performing a unique secondary [[trick]] on his [[Jet Bike]]]] | ||
When riding sport bikes, the characters perform the same tricking animations they perform on standard bikes and ATVs, with the sole exception of [[Larry]], [[Princess Peach|Peach]] and [[Baby Daisy]]; these three characters perform a different tricking animation each while riding them (the secondary/glider trick in the case of Larry and Peach, and the [[anti-gravity]] trick in the case of Baby Daisy). In addition, only two CPU-controlled characters are able to ride sport bikes: [[Mario]], who can ride on his [[Comet]] equipped with [[Slim (tire)|Slim]] tires, and [[Link]], who can ride on his [[Master Cycle]] paired up with the [[Triforce Tires]] and [[Hylian Kite]]. | When riding sport bikes, the characters perform the same tricking animations they perform on standard bikes and ATVs, with the sole exception of [[Larry Koopa|Larry]], [[Princess Peach|Peach]] and [[Baby Daisy]]; these three characters perform a different tricking animation each while riding them (the secondary/glider trick in the case of Larry and Peach, and the [[anti-gravity]] trick in the case of Baby Daisy). In addition, only two CPU-controlled characters are able to ride sport bikes: [[Mario]], who can ride on his [[Comet]] equipped with [[Slim (tire)|Slim]] tires, and [[Link]], who can ride on his [[Master Cycle]] paired up with the [[Triforce Tires]] and [[Hylian Kite]]. | ||
In ''Mario Kart 8 Deluxe'', sport bikes are able to charge Ultra Mini-Turbos like all the other vehicle classes, but they no longer have their distinctive unique statistics not shared with bodies of other classes, as the [[Sport Bike]] and [[Jet Bike]] share their stats with the [[Prancer]] kart body, the [[Comet]] and [[Yoshi Bike]] share their stats with the [[Cat Cruiser]] kart body and the [[Teddy Buggy]] ATV body, and the [[Master Cycle]] shares its stats with the [[Sneeker]] and [[Gold Standard]] kart bodies instead. This results in them no longer having the best handling and worst traction in the game. Furthermore, more CPU-controlled characters (i.e. Peach, [[Rosalina]], [[Koopa Troopa]], [[Metal Mario]], [[Pink Gold Peach]], Larry, [[Ludwig]], [[Toad]] [[Baby Mario]] | In ''Mario Kart 8 Deluxe'', sport bikes are able to charge Ultra Mini-Turbos like all the other vehicle classes, but they no longer have their distinctive unique statistics not shared with bodies of other classes, as the [[Sport Bike]] and [[Jet Bike]] share their stats with the [[Prancer]] kart body, the [[Comet (bike)|Comet]] and [[Yoshi Bike]] share their stats with the [[Cat Cruiser]] kart body and the [[Teddy Buggy]] ATV body, and the [[Master Cycle]] shares its stats with the [[Sneeker]] and [[Gold Standard]] kart bodies instead. This results in them no longer having the best handling and worst traction in the game. Furthermore, more CPU-controlled characters (i.e. Peach, [[Rosalina]], [[Koopa Troopa]], [[Metal Mario]], [[Pink Gold Peach]], Larry, [[Ludwig von Koopa|Ludwig]], [[Toad]] and [[Baby Mario]]) are now able to ride sport bikes. | ||
{{br}} | {{br}} | ||
==Gallery== | ==Gallery== | ||
Names in | Names in parenthesis are European variants. | ||
===''Mario Kart Wii''=== | ===''Mario Kart Wii''=== | ||
<gallery> | <gallery> | ||
BulletBike- | BulletBike-DryBones.png|[[Bullet Bike]] | ||
Quacker- | Quacker-BabyDaisy.png|[[Quacker]] | ||
Magikruiser- | Magikruiser-BabyMario.png|[[Magikruiser]] | ||
JetBubble-Toad.png|[[Jet Bubble]] (Bubble Bike) | JetBubble-Toad.png|[[Jet Bubble]] (Bubble Bike) | ||
</gallery> | </gallery> | ||
<gallery> | <gallery> | ||
MachBike-Daisy.png|[[Mach Bike]] | MachBike-Daisy.png|[[Mach Bike]] | ||
Sneakster- | Sneakster-Luigi.png|[[Sneakster]] (Nitrocycle) | ||
DolphinDasher-Mario.png|[[Dolphin Dasher]] | DolphinDasher-Mario.png|[[Dolphin Dasher]] | ||
</gallery> | </gallery> | ||
<gallery> | <gallery> | ||
FlameRunner- | FlameRunner-Bowser.png|[[Flame Runner]] (Bowser Bike) | ||
Spear-Wario.png|[[Spear]] (Torpedo) | Spear-Wario.png|[[Spear]] (Torpedo) | ||
</gallery> | </gallery> | ||
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===''Mario Kart 8''=== | ===''Mario Kart 8''=== | ||
<gallery> | <gallery> | ||
CometBodyMK8.png|[[Comet]] | CometBodyMK8.png|[[Comet (bike)|Comet]] | ||
SportBikeBodyMK8.png|[[Sport Bike]] | SportBikeBodyMK8.png|[[Sport Bike]] | ||
JetBikeBodyMK8.png|[[Jet Bike]] | JetBikeBodyMK8.png|[[Jet Bike]] | ||
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==References== | ==References== | ||
<references/> | <references/> | ||
{{MKW}} | {{MKW}} | ||
{{MK8}} | {{MK8}} | ||
[[Category:Bikes|*]] | [[Category:Bikes|*]] | ||
[[Category:Mario Kart 8 | [[Category:Mario Kart 8 Objects]] | ||
[[Category:Mario Kart Wii | [[Category:Mario Kart Wii Objects]] |