Editing Special attack (Mario & Sonic series)

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'''Special attacks'''<ref>"'''''9. Special Attack:''' When the special attack meter on the top screen is full, slide downward on the Touch Screen to do a special attack.''" - Dream Fencing controls, ''Mario & Sonic at the Olympic Games'' (Nintendo DS)</ref> are moves that are often featured in [[Dream Event]]s in the [[Mario & Sonic (series)|''Mario & Sonic'' series]]. Special attacks allow characters to perform special moves in events with a variety of beneficial effects, such as powerful hits, high point-scoring moves and bursts of speed. The Attacks are often limited by filling gauges and collecting items. Normally, each character has a unique animation for their special attack, and depending on the event, may also have a unique effect as well.
'''Special attacks'''<ref>"'''''9. Special Attack:''' When the special attack meter on the top screen is full, slide downward on the Touch Screen to do a special attack.''" - Dream Fencing controls, ''Mario & Sonic at the Olympic Games'' (Nintendo DS)</ref> are moves that are often featured in [[Dream Event]]s in the [[Mario & Sonic (series)|''Mario & Sonic'' series]]. Special attacks allow characters to perform special moves in events with a variety of beneficial effects, such as powerful hits, high point-scoring moves and bursts of speed. The Attacks are often limited by filling gauges and collecting items. Normally, each character has a unique animation for their special attack, and depending on the event, may also have a unique effect as well.
==History==
==History==
===''Mario & Sonic at the Olympic Games''===
===Summer Olympics===
====Wii====
====''Mario & Sonic at the Olympic Games''====
=====Wii=====
Special attacks appear in two events in the [[Wii]] [[Mario & Sonic at the Olympic Games (Wii)|version]] of ''Mario & Sonic at the Olympic Games'', [[Dream Fencing (Mario & Sonic at the Olympic Games for Wii)|Dream Fencing]] and [[Dream Table Tennis (Mario & Sonic at the Olympic Games for Wii)|Dream Table Tennis]]. Players can use them by pressing the A and B Buttons at the same time while performing a lunge or hit. Whilst playing the two events, there is a bar at the bottom which fills with energy every hit. When the bar is filled, the players can use a special attack and the bar will refill again to charge a new attack. The maximum amount of attacks the player can store at one time is three.
Special attacks appear in two events in the [[Wii]] [[Mario & Sonic at the Olympic Games (Wii)|version]] of ''Mario & Sonic at the Olympic Games'', [[Dream Fencing (Mario & Sonic at the Olympic Games for Wii)|Dream Fencing]] and [[Dream Table Tennis (Mario & Sonic at the Olympic Games for Wii)|Dream Table Tennis]]. Players can use them by pressing the A and B Buttons at the same time while performing a lunge or hit. Whilst playing the two events, there is a bar at the bottom which fills with energy every hit. When the bar is filled, the players can use a special attack and the bar will refill again to charge a new attack. The maximum amount of attacks the player can store at one time is three.
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=====Dream Table Tennis=====
======Dream Table Tennis======
[[File:Dream Table Tennis Attack.png|thumb|Wario's special attack in Dream Table Tennis]]
[[File:Dream Table Tennis Attack.png|thumb|Wario's special attack in Dream Table Tennis]]
*'''[[Mario]]''': Mario uses a racket with fire to hit the ball, which sets it on fire. After swinging it away, the ball falls after several seconds and bounces away when reaching the table.
*'''[[Mario]]''': Mario uses a racket with fire to hit the ball, which sets it on fire. After swinging it away, the ball falls after several seconds and bounces away when reaching the table.
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*'''[[Mii]]''': The Mii causes the ball to hover in place and hits it. After that, the ball plummets down from a high spot.
*'''[[Mii]]''': The Mii causes the ball to hover in place and hits it. After that, the ball plummets down from a high spot.


====Nintendo DS====
=====Nintendo DS=====
Similar to the Wii version, the [[Nintendo DS]] [[Mario & Sonic at the Olympic Games (Nintendo DS)|version]] includes special attacks in a selection of Dream Events, with the effect and usage of the attacks differing between events. Each character has a unique animation for their attacks, but the specific effect on the gameplay is sometimes shared with other characters.
Similar to the Wii version, the [[Nintendo DS]] [[Mario & Sonic at the Olympic Games (Nintendo DS)|version]] includes special attacks in a selection of Dream Events, with the effect and usage of the attacks differing between events. Each character has a unique animation for their attacks, but the specific effect on the gameplay is sometimes shared with other characters.
=====Dream Boxing=====
======Dream Boxing======
In [[Dream Boxing]], the player fills their special attack gauge up by landing hits on their opponent, taking damage and successfully blocking their opponents' attacks. When the gauge fills, one special attack is stored, up to a maximum of three at a time, with the character's gloves glowing to indicate an attack is stored. When the gauge is filled, the player can use a special attack by pressing the X Button, which if the opponent fails to counter, will deal a significant amount of damage to them. However, the opponent can also block the attack, which causes them to take a smaller amount of damage, or use a counter-special attack, which begins an input battle where each character must repeatedly press one of the A, B, Y or X buttons, with the one who pressed the button the most being able to pull off the successful attack. Whether or not the attack is successful, the special attack will be used. Although each character has a unique animation for their attack, there is no difference between their effects.
In [[Dream Boxing]], the player fills their special attack gauge up by landing hits on their opponent, taking damage and successfully blocking their opponents' attacks. When the gauge fills, one special attack is stored, up to a maximum of three at a time, with the character's gloves glowing to indicate an attack is stored. When the gauge is filled, the player can use a special attack by pressing the X Button, which if the opponent fails to counter, will deal a significant amount of damage to them. However, the opponent can also block the attack, which causes them to take a smaller amount of damage, or use a counter-special attack, which begins an input battle where each character must repeatedly press one of the A, B, Y or X buttons, with the one who pressed the button the most being able to pull off the successful attack. Whether or not the attack is successful, the special attack will be used. Although each character has a unique animation for their attack, there is no difference between their effects.
*'''Mario''': Shouts "Woohoo!", spins around with a fire effect and punches upwards with a flaming fist while striking his jumping pose and shouting "Take this!"
*'''Mario''': Shouts "Woohoo!", spins around with a fire effect and punches upwards with a flaming fist while striking his jumping pose and shouting "Take this!"
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*'''Dr. Eggman''': Shouts "Go, go, go!" and punches with two lightning-covered fists and lightning effect, shouting "Take this!"
*'''Dr. Eggman''': Shouts "Go, go, go!" and punches with two lightning-covered fists and lightning effect, shouting "Take this!"


=====Dream Fencing=====
======Dream Fencing======
In [[Dream Fencing (Mario & Sonic at the Olympic Games for DS)|Dream Fencing]], special attacks charge up over the course of the match and can be performed by sliding downwards on the Touch Screen. Once active, the attacks can be held for a short while by holding down on the Touch Screen. Up to three can be stored at once, and when successfully used, the attack will deplete a large amount of the opponent's health gauge, and, if they are close enough to the edge of the strip, cause them to "Ring out". Special attacks can be stopped by successfully touching the opponent.
In [[Dream Fencing (Mario & Sonic at the Olympic Games for DS)|Dream Fencing]], special attacks charge up over the course of the match and can be performed by sliding downwards on the Touch Screen. Once active, the attacks can be held for a short while by holding down on the Touch Screen. Up to three can be stored at once, and when successfully used, the attack will deplete a large amount of the opponent's health gauge, and, if they are close enough to the edge of the strip, cause them to "Ring out". Special attacks can be stopped by successfully touching the opponent.
*'''Mario''': Slides forward with a red smoke effect on his epée while shouting "Take this!"
*'''Mario''': Slides forward with a red smoke effect on his epée while shouting "Take this!"
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*'''Dr. Eggman''': Throws a [[Bomb]] at the opponent and shouts "Take this!"
*'''Dr. Eggman''': Throws a [[Bomb]] at the opponent and shouts "Take this!"


=====Dream Table Tennis=====
======Dream Table Tennis======
In [[Dream Table Tennis (Mario & Sonic at the Olympic Games for DS)|Dream Table Tennis]], special attacks are charged by filling a gauge onscreen, that allows the player to store up to three special attacks at once. The attacks are used by pressing the X Button when the player has one stored, which plays a short animation before returning a powerful shot with one of a number of effects to the opponent. Special attacks can be returned, but are difficult to do so. For special attacks that return multiple balls, the player an hit any of the balls back to continue the rally.
In [[Dream Table Tennis (Mario & Sonic at the Olympic Games for DS)|Dream Table Tennis]], special attacks are charged by filling a gauge onscreen, that allows the player to store up to three special attacks at once. The attacks are used by pressing the X Button when the player has one stored, which plays a short animation before returning a powerful shot with one of a number of effects to the opponent. Special attacks can be returned, but are difficult to do so. For special attacks that return multiple balls, the player an hit any of the balls back to continue the rally.
*'''Mario''': Sets fire to the ball and performs a fast-moving lob shot that bounces once off the table.
*'''Mario''': Sets fire to the ball and performs a fast-moving lob shot that bounces once off the table.
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*'''Dr. Eggman''': Uses a lightning effect to return a ball that tightly curves after each bounce.
*'''Dr. Eggman''': Uses a lightning effect to return a ball that tightly curves after each bounce.


===''Mario & Sonic at the Olympic Winter Games''===
====''Mario & Sonic at the London 2012 Olympic Games''====
====Nintendo DS====
In the [[Nintendo 3DS]] [[Mario & Sonic at the London 2012 Olympic Games|version]] of ''Mario & Sonic at the London 2012 Olympic Games'', special attacks are featured in a select number of [[Event]]s. In this game, each character's special attack functions the same as the others in their entry characters group, due to the way that playable characters are grouped for the event. Each character still retains a unique animation or effect for their special attacks. When a special attack is started, a banner featuring the character's face will appear onscreen with their name preceding the word "Special" on it, before launching into the move.
=====Dream Racing =====
=====Long Jump=====
In the two racing dream events, [[Extreme Snowboarding]] and [[Intense Short Track]], all characters have access to their own special move to grant a boost of speed. The special moves are the mostly the same across both sports, but minor animation differences occur between the two because of the difference in lower body mobility between a snowboard and ice skates.
[[File:LongJump London2012Games.png|thumb|200px|The Waluigi Special in Long Jump.]]
In [[Long Jump (Mario & Sonic at the London 2012 Olympic Games for Nintendo 3DS)|Long Jump]], special attacks can be performed by jumping at a near perfect angle right before the takeoff board, and will give the character a greater distance.
*'''Wario''': Punches through the air with a lightning effect.
*'''Waluigi''': Swims through the air with a purple star effect.
*'''Dr. Eggman''': Runs through the air.
*'''[[Metal Sonic]]''': Flies through the air using the booster on his back.
 
=====100m Freestyle=====
[[File:100mFreestyle 3DSLondon2012Games.png|thumb|200px|The Tails Special in 100m Freestyle.]]
In [[100m Freestyle (Mario & Sonic at the London 2012 Olympic Games for Nintendo 3DS)|100m Freestyle]], special attacks are performed by keeping the character's speed in the green area at the end of the speed meter. The character will periodically gain a speed boost from doing so.
*'''Mario''': Spins in the water while shouting "Here we go!", resembling the [[Spin]].
*'''Luigi''': Similar to Mario's, though instead using a green effect.
*'''Sonic''': Performs a [[Sonicretro:Spin Dash|Spin Dash]] that propels him out of the water.
*'''Tails''': Uses his tails to propel himself through the water.
 
=====Tennis (Singles)=====
In [[Tennis (Singles)]], if one of the characters performs a poor return shot, the other character will be able to return it with a special attack. If the character returning it hits the ball with the wrong timing, the attack will fail. Special attacks cannot be returned. Each character performs a unique return.
*'''Bowser''': Spins around and returns the ball.
*'''[[Donkey Kong]]''': Beats his chest and returns the ball.
*'''Knuckles''': Winds up as if preparing a punch and says "Here I go!" while smashing the ball down.
*'''Vector''': Smashes the ball downwards while saying "Let's have some fun!".
 
=====Judo=====
In [[Judo]], when character perform perfect throws, which award them a full point, the animation to start one is very similar to that used for special attacks, but is not identical, as the names of the special moves are replaced with the Judo move performed and all characters perform the moves the same way.
 
=====Horizontal Bar=====
In [[Horizontal Bar]], each character performs a Special as their last move to dismount from the bar. In this event, each character performs the same animation with no additional special effects, doing several tucked flips through the air before landing.


In Extreme Snowboarding, the player fills up a gauge by doing tricks off ramps. This gauge allows the use of special moves, and said moves can be performed by holding the L and R buttons down at the same time.
=====Balance Beam=====
In Intense Short Track, the player can use special moves freely, but using them deprives the player of a sizable amount of stamina, so they have to wait to recharge them.
In [[Balance Beam]], each character performs a special move as their last one to dismount from the beam. For the last move, the player must move the indicator around a more complex shape, such as a crown or tight S, and doing so successfully will allow their character to perform another cartwheel along the beam before dismounting with a spinning jump.


=====Rings=====
In [[Rings (event)|Rings]], each character will perform their special move as the last one in the routine, however is the player does not maintain the correct input for it, the move will fail and the character will fall off, getting a much lower score. The special move requires the player to hold a diagonal direction on the Circle Pad and two of the A, B, X or Y Buttons. Each character performs a unique pose on the rings for their special.
*'''Bowser''': Stands on the rings and folds his arms.
*'''Donkey Kong''': Holds one ring and stands on the other, flexing his free arm.
*'''Knuckles''': Stands on the rings, holding one fist in the air.
*'''Vector''': Bites onto one ring, puts his foot through the other, and hold his hands in the air.
=====Trampoline=====
In [[Trampoline (Mario & Sonic at the London 2012 Olympic Games for Nintendo 3DS)|Trampoline]], each character can perform a special move for performing their final jump with perfect timing and close to the centre of the trampoline. By doing this, the character will perform a special jump with several more moves that earns them a higher score than the standard final jump. Each character has a unique final special jump.
*'''Yoshi''': [[Flutter Jump]]s back up into the air, performing three more drops and flipping each time.
*'''[[Bowser Jr.]]''': Performs a spiral spin in his shell in mid air, producing sparks.
*'''Shadow''': Uses [[sonicretro:Chaos Control|Chaos Control]] to suspend himself in the air and perform a long series of flips.
*'''[[Silver]]''': Uses his Psychokinetic abilities to levitate, teleport while performing flips, and create two clones of himself.
===Winter Olympics===
====''Mario & Sonic at the Olympic Winter Games''====
=====Nintendo DS=====
======Dream Snowboarding ======
In Extreme Snowboarding, the player fills up a gauge by doing tricks off ramps. This gauge allows the use of special moves, and said moves can be performed by holding the L and R buttons down at the same time; doing this gives the player a great boost in speed, but empties the gauge.
{|class="wikitable"
{|class="wikitable"
|-
|-
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!Description
!Description
|-
|-
!colspan="3"|''Super Mario'' characters
!colspan="3"|Super Mario characters
|-
|-
|[[Mario]]  
|[[Mario]]  
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|[[Princess Peach|Peach]]  
|[[Princess Peach|Peach]]  
|[[Mid-Air Float]]  
|[[Mid-Air Float]]  
| '''Extreme Snowboarding''': When activated, Peach is cloaked in a pink-colored aura and releases hearts. Peach leans forward and lower in order to go faster.<br>
| When activated, Peach is cloaked in a pink-colored aura and releases hearts. Peach leans forward and lower in order to go faster.
'''Intense Short Track''': When activated, Peach is cloaked in a pink-colored aura and releases hearts. She hovers above the ground.
|-  
|-  
|[[Princess Daisy|Daisy]]  
|[[Princess Daisy|Daisy]]  
|[[Flower Dash]]
|[[Flower Dash]]
| '''Extreme Snowboarding''': When activated, Daisy is cloaked in an orange-colored aura. Daisy leans forward and lower in order to go faster.<br>
| When activated, Daisy is cloaked in an orange-colored aura. Daisy leans forward and lower in order to go faster.
'''Intense Short Track''': When activated, Daisy is cloaked in an orange-colored aura. She hovers above the ground and thrusts herself forward chest-first.
|-  
|-  
|[[Wario]]  
|[[Wario]]  
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|[[Waluigi]]  
|[[Waluigi]]  
|[[Screw Dash]]  
|[[Screw Dash]]  
| When activated, Waluigi is cloaked in a purple-colored aura that spirals around him. Waluigi leans forward and lower in order to go faster.
| When activated, Daisy is cloaked in a purple-colored aura that spirals around him. Waluigi leans forward and lower in order to go faster.
|-  
|-  
|[[Yoshi]]  
|[[Yoshi]]  
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|[[Bowser]]  
|[[Bowser]]  
|[[Flame Dash]]
|[[Flame Dash]]
| '''Extreme Snowboarding''': When activated, Bowser is cloaked in an orange-colored aura. Bowser turns his head behind himself and uses his fire breath to attain propulsion.<br>
| When activated, Bowser is cloaked in an orange-colored aura. Bowser turns his head behind himself and uses his fire breath to attain propulsion.  
'''Intense Short Track''': When activated, Bowser is cloaked in an orange-colored aura. Bowser turns his body fully to face the camera and uses his fire breath to attain propulsion, essentially turning his shell into a battering ram.
|-  
|-  
|[[Bowser Jr.]]
|[[Bowser Jr.]]
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| When activated, Bowser Jr. is cloaked in a cream-colored aura. Bowser Jr. lays back on his shell, and then he spins with vertical axis rotation to act like a top.
| When activated, Bowser Jr. is cloaked in a cream-colored aura. Bowser Jr. lays back on his shell, and then he spins with vertical axis rotation to act like a top.
|-
|-
!colspan="3"|''Sonic the Hedgehog'' characters
!colspan="3"|Sonic the Hedghog characters
|-  
|-  
|[[Sonic]]  
|[[Sonic]]  
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|-
|-
|[[Tails]]  
|[[Tails]]  
|Propeller Dash
|Propeller Dash/Spin Dash
| When activated, Tails is cloaked in a cream-colored aura. Tails uses his two tails to spin with longitudinal axis rotation to act like a propeller to attain propulsion.
| When activated, Tails is cloaked in a cream-colored aura. Tails uses his two tails to spin with longitudinal axis rotation to act like a propeller to attain propulsion.
|-
|-
|[[Knuckles]]  
|[[Knuckles]]  
|Screw Driver
|Screw Driver/Spin Dash
| When activated, Knuckles is cloaked in a red-colored aura. He lays forward, and then he spins with longitudinal axis rotation to act like a drill with his fists in front of him.
| When activated, Knuckles is cloaked in a red-colored aura. He lays forward, and then he spins with longitudinal axis rotation to act like a drill with his fists in front of him.
|-
|-
|[[Amy]]  
|[[Amy]]  
|Rose Spin
|Rose Spin/Spin Dash
| '''Extreme Snowboarding''': When activated, Amy is cloaked in a pink-colored aura. She stands straight with both of her arms outstretched, and then she spins with vertical axis rotation to act like a top.<br>
| When activated, Amy is cloaked in a pink-colored aura. She stands straight with her arms outstretched, and then she spins with vertical axis rotation to act like a top.
'''Intense Short Track''': When activated, Amy is cloaked in a pink-colored aura. She stands straight with both of her arms and a leg outstretched, and then she spins on one leg tiptoed with vertical axis rotation to act like a top.
|-  
|-  
|[[Vector]]
|[[Vector]]
|Head Slide
|Head Slide/Donut Spin Dash
| When activated, Vector is cloaked in a green-colored aura and releases music notes. He lays forward on the ground, and then slides left and right while wagging his tail, mimicking the swimming patterns of a real crocodile.
| When activated, Vector is cloaked in a green-colored aura and releases music notes. He lays forward on the ground, and then slides left and right while wagging his tail, mimicking the swimming patterns of a real crocodile.
|-  
|-  
|[[Shadow (character)|Shadow]]  
|[[Shadow (character)|Shadow]]  
|Chaos Boost
|Chaos Boost/Spin Dash
| When activated, Shadow is cloaked in a burgundy-colored aura. He hovers above the ground and thrusts himself forward chest-first.
| When activated, Shadow is cloaked in a burgundy-colored aura. He hovers above the ground and thrusts himself forward chest-first.
|-
|-
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| When activated, Metal Sonic is cloaked in a blue-colored aura. He flies forward using his jet engine-based propulsion system.
| When activated, Metal Sonic is cloaked in a blue-colored aura. He flies forward using his jet engine-based propulsion system.
|}
|}
===''Mario & Sonic at the London 2012 Olympic Games''===
In the [[Nintendo 3DS]] [[Mario & Sonic at the London 2012 Olympic Games|version]] of ''Mario & Sonic at the London 2012 Olympic Games'', special attacks are featured in a select number of [[Event]]s. In this game, each character's special attack functions the same as the others in their entry characters group, due to the way that playable characters are grouped for the event. Each character still retains a unique animation or effect for their special attacks. When a special attack is started, a banner featuring the character's face will appear onscreen with their name preceding the word "Special" on it, before launching into the move.
====Long Jump====
[[File:LongJump London2012Games.png|thumb|200px|The Waluigi Special in Long Jump.]]
In [[Long Jump (Mario & Sonic at the London 2012 Olympic Games for Nintendo 3DS)|Long Jump]], special attacks can be performed by jumping at a near perfect angle right before the takeoff board, and will give the character a greater distance.
*'''Wario''': Punches through the air with a lightning effect.
*'''Waluigi''': Swims through the air with a purple star effect.
*'''Dr. Eggman''': Runs through the air.
*'''[[Metal Sonic]]''': Flies through the air using the booster on his back.
====100m Freestyle====
[[File:100mFreestyle 3DSLondon2012Games.png|thumb|200px|The Tails Special in 100m Freestyle.]]
In [[100m Freestyle (Mario & Sonic at the London 2012 Olympic Games for Nintendo 3DS)|100m Freestyle]], special attacks are performed by keeping the character's speed in the green area at the end of the speed meter. The character will periodically gain a speed boost from doing so.
*'''Mario''': Spins in the water while shouting "Here we go!", resembling the [[Spin]].
*'''Luigi''': Similar to Mario's, though instead using a green effect.
*'''Sonic''': Performs a [[Sonicretro:Spin Dash|Spin Dash]] that propels him out of the water.
*'''Tails''': Uses his tails to propel himself through the water.
====Tennis (Singles)====
In [[Tennis (Singles)]], if one of the characters performs a poor return shot, the other character will be able to return it with a special attack. If the character returning it hits the ball with the wrong timing, the attack will fail. Special attacks cannot be returned. Each character performs a unique return.
*'''Bowser''': Spins around and returns the ball.
*'''[[Donkey Kong]]''': Beats his chest and returns the ball.
*'''Knuckles''': Winds up as if preparing a punch and says "Here I go!" while smashing the ball down.
*'''Vector''': Smashes the ball downwards while saying "Let's have some fun!".
====Judo====
In [[Judo]], when character perform perfect throws, which award them a full point, the animation to start one is very similar to that used for special attacks, but is not identical, as the names of the special moves are replaced with the Judo move performed and all characters perform the moves the same way.
====Horizontal Bar====
In [[Horizontal Bar]], each character performs a Special as their last move to dismount from the bar. In this event, each character performs the same animation with no additional special effects, doing several tucked flips through the air before landing.
====Balance Beam====
In [[Balance Beam]], each character performs a special move as their last one to dismount from the beam. For the last move, the player must move the indicator around a more complex shape, such as a crown or tight S, and doing so successfully will allow their character to perform another cartwheel along the beam before dismounting with a spinning jump.
====Rings====
In [[Rings (event)|Rings]], each character will perform their special move as the last one in the routine, however is the player does not maintain the correct input for it, the move will fail and the character will fall off, getting a much lower score. The special move requires the player to hold a diagonal direction on the Circle Pad and two of the A, B, X or Y Buttons. Each character performs a unique pose on the rings for their special.
*'''Bowser''': Stands on the rings and folds his arms.
*'''Donkey Kong''': Holds one ring and stands on the other, flexing his free arm.
*'''Knuckles''': Stands on the rings, holding one fist in the air.
*'''Vector''': Bites onto one ring, puts his foot through the other, and hold his hands in the air.
====Trampoline====
In [[Trampoline (Mario & Sonic at the London 2012 Olympic Games for Nintendo 3DS)|Trampoline]], each character can perform a special move for performing their final jump with perfect timing and close to the centre of the trampoline. By doing this, the character will perform a special jump with several more moves that earns them a higher score than the standard final jump. Each character has a unique final special jump.
*'''Yoshi''': [[Flutter Jump]]s back up into the air, performing three more drops and flipping each time.
*'''[[Bowser Jr.]]''': Performs a spiral spin in his shell in mid air, producing sparks.
*'''Shadow''': Uses [[sonicretro:Chaos Control|Chaos Control]] to suspend himself in the air and perform a long series of flips.
*'''[[Silver]]''': Uses his Psychokinetic abilities to levitate, teleport while performing flips, and create two clones of himself.


==References==
==References==

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