Editing Special attack (Mario & Sonic series)
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{{image|more=yes|Each character's special attack}} | {{image|more=yes|Each character's special attack}} | ||
[[File:Dream Fencing Attack.png|thumb|250px|[[Luigi]] attacking [[Knuckles]] in Dream Fencing]] | [[File:Dream Fencing Attack.png|thumb|250px|[[Luigi]] attacking [[Knuckles]] in Dream Fencing]] | ||
'''Special | '''Special Attacks''' are moves that are often featured in [[Dream Event]]s in the [[Mario & Sonic (series)|''Mario & Sonic'' series]]. Special Attacks allow characters to perform special moves in events with a variety of beneficial effects, such as powerful hits, high point-scoring moves and bursts of speed. The Attacks are often limited by filling gauges and collecting items. Normally, each character has a unique animation for their special attack, and depending on the event, may also have a unique effect as well. | ||
==History== | ==History== | ||
===''Mario & Sonic at the Olympic Games''=== | ===''Mario & Sonic at the Olympic Games''=== | ||
====Wii==== | ====Wii==== | ||
Special | Special Attacks appear in two events in the [[Wii]] [[Mario & Sonic at the Olympic Games (Wii)|version]] of ''Mario & Sonic at the Olympic Games'', [[Dream Fencing (Mario & Sonic at the Olympic Games for Wii)|Dream Fencing]] and [[Dream Table Tennis (Mario & Sonic at the Olympic Games for Wii)|Dream Table Tennis]]. Players can use them by pressing the A and B Buttons at the same time while performing a lunge or hit. Whilst playing the two events, there is a bar at the bottom which fills with energy every hit. When the bar is filled, the players can use a special attack and the bar will refill again to charge a new attack. The maximum amount of attacks the player can store at one time is three. | ||
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=====Dream Table Tennis===== | =====Dream Table Tennis===== | ||
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*'''[[Luigi]]''': Luigi swings his racket to create a tornado, which causes the ball to plummet down from a high spot. | *'''[[Luigi]]''': Luigi swings his racket to create a tornado, which causes the ball to plummet down from a high spot. | ||
*'''[[Princess Peach|Peach]]''': Peach spins around in a sea of hearts and then hits the ball. Her ball becomes invisible, making it harder to hit. | *'''[[Princess Peach|Peach]]''': Peach spins around in a sea of hearts and then hits the ball. Her ball becomes invisible, making it harder to hit. | ||
*'''[[Princess Daisy|Daisy]]''': Daisy twirls and hits the ball with a petal | *'''[[Princess Daisy|Daisy]]''': Daisy twirls and hits the ball with a petal covered racket. The ball is then fired at high speeds with a trail of petals. | ||
*'''[[Yoshi]]''': Yoshi uses his tongue to hit the ball, which causes it to be fired at high speeds. | *'''[[Yoshi]]''': Yoshi uses his tongue to hit the ball, which causes it to be fired at high speeds. | ||
*'''[[Wario]]''': Wario jumps up and releases a fart, which blasts away the ball. After that, it stays on the table before bouncing away and causes the stadium to rumble. | *'''[[Wario]]''': Wario jumps up and releases a fart, which blasts away the ball. After that, it stays on the table before bouncing away and causes the stadium to rumble. | ||
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Similar to the Wii version, the [[Nintendo DS]] [[Mario & Sonic at the Olympic Games (Nintendo DS)|version]] includes special attacks in a selection of Dream Events, with the effect and usage of the attacks differing between events. Each character has a unique animation for their attacks, but the specific effect on the gameplay is sometimes shared with other characters. | Similar to the Wii version, the [[Nintendo DS]] [[Mario & Sonic at the Olympic Games (Nintendo DS)|version]] includes special attacks in a selection of Dream Events, with the effect and usage of the attacks differing between events. Each character has a unique animation for their attacks, but the specific effect on the gameplay is sometimes shared with other characters. | ||
=====Dream Boxing===== | =====Dream Boxing===== | ||
In [[Dream Boxing]], the player fills their | In [[Dream Boxing]], the player fills their Special Attack gauge up by landing hits on their opponent, taking damage and successfully blocking their opponents' attacks. When the gauge fills, one Special Attack is stored, up to a maximum of three at a time, with the character's gloves glowing to indicate an attack is stored. When the gauge is filled, the player can use a Special Attack by pressing the X Button, which if the opponent fails to counter, will deal a significant amount of damage to them. However, the opponent can also block the attack, which causes them to take a smaller amount of damage, or use a counter-special attack, which begins an input battle where each character must repeatedly press one of the A, B, Y or X buttons, with the one who pressed the button the most being able to pull off the successful attack. Whether or not the attack is successful, the special attack will be used. Although each character has a unique animation for their attack, there is no difference between their effects. | ||
*'''Mario''': Shouts "Woohoo!", spins around with a fire effect and punches upwards with a flaming fist while striking his jumping pose and shouting "Take this!" | *'''Mario''': Shouts "Woohoo!", spins around with a fire effect and punches upwards with a flaming fist while striking his jumping pose and shouting "Take this!" | ||
*'''Luigi''': Shouts "Woah woah woah!", spins around with a fire effect and punches upwards with a flaming fist while striking his jumping pose and shouting "Let's go!" | *'''Luigi''': Shouts "Woah woah woah!", spins around with a fire effect and punches upwards with a flaming fist while striking his jumping pose and shouting "Let's go!" | ||
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*'''Amy''': Slides forward with a heart effect while shouting "Yes!" | *'''Amy''': Slides forward with a heart effect while shouting "Yes!" | ||
*'''Shadow''': Performs a series of quick lunges with a glowing effect. | *'''Shadow''': Performs a series of quick lunges with a glowing effect. | ||
*'''Vector''': Lunges forward with a musical note effect shouting "This | *'''Vector''': Lunges forward with a musical note effect shouting "This it it!" | ||
*'''Blaze''': Lunges forward with a flame effect on her epée and shouts "Take this!" | *'''Blaze''': Lunges forward with a flame effect on her epée and shouts "Take this!" | ||
*'''Dr. Eggman''': Throws a [[Bomb]] at the opponent and shouts "Take this!" | *'''Dr. Eggman''': Throws a [[Bomb]] at the opponent and shouts "Take this!" | ||
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*'''Mario''': Sets fire to the ball and performs a fast-moving lob shot that bounces once off the table. | *'''Mario''': Sets fire to the ball and performs a fast-moving lob shot that bounces once off the table. | ||
*'''Luigi''': Sets fire to the ball with green fire and performs a fast-moving lob shot that bounces once off the table. | *'''Luigi''': Sets fire to the ball with green fire and performs a fast-moving lob shot that bounces once off the table. | ||
*'''Peach''': Spins around with a heart effect before | *'''Peach''': Spins around with a heart effect before retuning a ball that tightly curves after each bounce. | ||
*'''Daisy''': Spins around with a petal effect and returns three fast balls in convoy. | *'''Daisy''': Spins around with a petal effect and returns three fast balls in convoy. | ||
*'''Yoshi''': Returns the ball with his tongue and a star effect, causing it to zigzag wildly and disappear while passing over the net. | *'''Yoshi''': Returns the ball with his tongue and a star effect, causing it to zigzag wildly and disappear while passing over the net. | ||
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*'''Blaze''': Strikes the ball with lightning, and then sends back three balls that spread out across the table with a fire effect. | *'''Blaze''': Strikes the ball with lightning, and then sends back three balls that spread out across the table with a fire effect. | ||
*'''Dr. Eggman''': Uses a lightning effect to return a ball that tightly curves after each bounce. | *'''Dr. Eggman''': Uses a lightning effect to return a ball that tightly curves after each bounce. | ||
===''Mario & Sonic at the London 2012 Olympic Games''=== | ===''Mario & Sonic at the London 2012 Olympic Games''=== | ||
In the [[Nintendo 3DS]] [[Mario & Sonic at the London 2012 Olympic Games|version]] of ''Mario & Sonic at the London 2012 Olympic Games'', | In the [[Nintendo 3DS]] [[Mario & Sonic at the London 2012 Olympic Games|version]] of ''Mario & Sonic at the London 2012 Olympic Games'', Special Attacks are featured in a select number of [[Event]]s. In this game, each character's Special Attack functions the same as the others in their entry characters group, due to the way that playable characters are grouped for the event. Each character still retains a unique animation or effect for their Special Attacks. When a Special Attack is started, a banner featuring the character's face will appear onscreen with their name preceding the word "Special" on it, before launching into the move. | ||
====Long Jump==== | ====Long Jump==== | ||
[[File:LongJump London2012Games.png|thumb|200px|The Waluigi Special in Long Jump.]] | [[File:LongJump London2012Games.png|thumb|200px|The Waluigi Special in Long Jump.]] | ||
In [[Long Jump (Mario & Sonic at the London 2012 Olympic Games for Nintendo 3DS)|Long Jump]], | In [[Long Jump (Mario & Sonic at the London 2012 Olympic Games for Nintendo 3DS)|Long Jump]], Special Attacks can be performed by jumping at a near perfect angle right before the takeoff board, and will give the character a greater distance. | ||
*'''Wario''': Punches through the air with a lightning effect. | *'''Wario''': Punches through the air with a lightning effect. | ||
*'''Waluigi''': Swims through the air with a purple star effect. | *'''Waluigi''': Swims through the air with a purple star effect. | ||
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====100m Freestyle==== | ====100m Freestyle==== | ||
[[File:100mFreestyle 3DSLondon2012Games.png|thumb|200px|The Tails Special in 100m Freestyle.]] | [[File:100mFreestyle 3DSLondon2012Games.png|thumb|200px|The Tails Special in 100m Freestyle.]] | ||
In [[100m Freestyle (Mario & Sonic at the London 2012 Olympic Games for Nintendo 3DS)|100m Freestyle]], | In [[100m Freestyle (Mario & Sonic at the London 2012 Olympic Games for Nintendo 3DS)|100m Freestyle]], Special Attacks are performed by keeping the character's speed in the green area at the end of the speed meter. The character will periodically gain a speed boost from doing so. | ||
*'''Mario''': Spins in the water while shouting "Here we go!", resembling the [[Spin]]. | *'''Mario''': Spins in the water while shouting "Here we go!", resembling the [[Spin]]. | ||
*'''Luigi''': Similar to Mario's, though instead using a green effect. | *'''Luigi''': Similar to Mario's, though instead using a green effect. | ||
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====Judo==== | ====Judo==== | ||
In [[Judo]], when character perform perfect throws, which award them a full point, the animation to start one is very similar to that used for | In [[Judo]], when character perform perfect throws, which award them a full point, the animation to start one is very similar to that used for Special Attacks, but is not identical, as the names of the special moves are replaced with the Judo move performed and all characters perform the moves the same way. | ||
====Horizontal Bar==== | ====Horizontal Bar==== | ||
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*'''Shadow''': Uses [[sonicretro:Chaos Control|Chaos Control]] to suspend himself in the air and perform a long series of flips. | *'''Shadow''': Uses [[sonicretro:Chaos Control|Chaos Control]] to suspend himself in the air and perform a long series of flips. | ||
*'''[[Silver]]''': Uses his Psychokinetic abilities to levitate, teleport while performing flips, and create two clones of himself. | *'''[[Silver]]''': Uses his Psychokinetic abilities to levitate, teleport while performing flips, and create two clones of himself. | ||
{{M&SATOG}} | {{M&SATOG}} | ||
{{M&SATLOG}} | {{M&SATLOG}} | ||
[[Category:Special moves]] | [[Category:Special moves]] | ||
[[Category:Mario & Sonic at the Olympic Games]] | [[Category:Mario & Sonic at the Olympic Games]] | ||
[[Category:Mario & Sonic at the London 2012 Olympic Games]] | [[Category:Mario & Sonic at the London 2012 Olympic Games]] |