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{{italic title|Special attack (''Mario & Sonic'' series)}}
{{italic title|id=yes}}
{{image|more=yes|Each character's special attack}}
{{more images|Each character's special attack}}
[[File:Dream Fencing Attack.png|thumb|250px|[[Luigi]] attacking [[Knuckles]] in Dream Fencing]]
[[File:Dream Fencing Attack.png|thumb|250px|[[Luigi]] attacking [[Knuckles the Echidna|Knuckles]] in Dream Fencing]]
'''Special attacks'''<ref>"'''''9. Special Attack:''' When the special attack meter on the top screen is full, slide downward on the Touch Screen to do a special attack.''" - Dream Fencing controls, ''Mario & Sonic at the Olympic Games'' (Nintendo DS)</ref> are moves that are often featured in [[Dream Event]]s in the [[Mario & Sonic (series)|''Mario & Sonic'' series]]. Special attacks allow characters to perform special moves in events with a variety of beneficial effects, such as powerful hits, high point-scoring moves and bursts of speed. The Attacks are often limited by filling gauges and collecting items. Normally, each character has a unique animation for their special attack, and depending on the event, may also have a unique effect as well.
'''Special Attacks''' are moves that are often featured in [[Dream Event]]s in the [[Mario & Sonic (series)|''Mario & Sonic'' series]]. Special Attacks allow characters to perform special moves in events with a variety of beneficial effects, such as powerful hits, high point-scoring moves and bursts of speed. The Attacks are often limited by filling gauges and collecting items. Normally, each character has a unique animation for their special attack, and depending on the event, may also have a unique effect as well.
 
==History==
==History==
===''Mario & Sonic at the Olympic Games''===
===''Mario & Sonic at the Olympic Games''===
====Wii====
====Wii====
Special attacks appear in two events in the [[Wii]] [[Mario & Sonic at the Olympic Games (Wii)|version]] of ''Mario & Sonic at the Olympic Games'', [[Dream Fencing (Mario & Sonic at the Olympic Games for Wii)|Dream Fencing]] and [[Dream Table Tennis (Mario & Sonic at the Olympic Games for Wii)|Dream Table Tennis]]. Players can use them by pressing the A and B Buttons at the same time while performing a lunge or hit. Whilst playing the two events, there is a bar at the bottom which fills with energy every hit. When the bar is filled, the players can use a special attack and the bar will refill again to charge a new attack. The maximum amount of attacks the player can store at one time is three.
Special Attacks appear in two events in the [[Wii]] [[Mario & Sonic at the Olympic Games (Wii)|version]] of ''Mario & Sonic at the Olympic Games'', [[Dream Fencing (Mario & Sonic at the Olympic Games for Wii)|Dream Fencing]] and [[Dream Table Tennis (Mario & Sonic at the Olympic Games for Wii)|Dream Table Tennis]]. Players can use them by pressing the A and B Buttons at the same time while performing a lunge or hit. Whilst playing the two events, there is a bar at the bottom which fills with energy every hit. When the bar is filled, the players can use a special attack and the bar will refill again to charge a new attack. The maximum amount of attacks the player can store at one time is three.
{{br}}
{{br}}
=====Dream Table Tennis=====
=====Dream Table Tennis=====
[[File:Dream Table Tennis Attack.png|thumb|Wario's special attack in Dream Table Tennis]]
[[File:Dream Table Tennis Attack.png|thumb|Wario's special attack in Dream Table Tennis]]
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*'''[[Luigi]]''': Luigi swings his racket to create a tornado, which causes the ball to plummet down from a high spot.
*'''[[Luigi]]''': Luigi swings his racket to create a tornado, which causes the ball to plummet down from a high spot.
*'''[[Princess Peach|Peach]]''': Peach spins around in a sea of hearts and then hits the ball. Her ball becomes invisible, making it harder to hit.
*'''[[Princess Peach|Peach]]''': Peach spins around in a sea of hearts and then hits the ball. Her ball becomes invisible, making it harder to hit.
*'''[[Princess Daisy|Daisy]]''': Daisy twirls and hits the ball with a petal-covered racket. The ball is then fired at high speeds with a trail of petals.
*'''[[Princess Daisy|Daisy]]''': Daisy twirls and hits the ball with a petal covered racket. The ball is then fired at high speeds with a trail of petals.
*'''[[Yoshi]]''': Yoshi uses his tongue to hit the ball, which causes it to be fired at high speeds.
*'''[[Yoshi]]''': Yoshi uses his tongue to hit the ball, which causes it to be fired at high speeds.
*'''[[Wario]]''': Wario jumps up and releases a fart, which blasts away the ball. After that, it stays on the table before bouncing away and causes the stadium to rumble.
*'''[[Wario]]''': Wario jumps up and releases a fart, which blasts away the ball. After that, it stays on the table before bouncing away and causes the stadium to rumble.
*'''[[Waluigi]]''': Waluigi stomps on the floor and hits the ball away. The ball becomes invisible, making it harder to hit.
*'''[[Waluigi]]''': Waluigi stomps on the floor and hits the ball away. The ball becomes invisible, making it harder to hit.
*'''[[Bowser]]''': Bowser burns the ball with his fire breath, and swings the ball away. After that, the ball stays on the table before bouncing away.
*'''[[Bowser]]''': Bowser burns the ball with his fire breath, and swings the ball away. After that, the ball stays on the table before bouncing away.
*'''[[Sonic]]''': Sonic spins rapidly and hits the ball away. After that, the ball is shot away at high speeds.
*'''[[Sonic the Hedgehog|Sonic]]''': Sonic spins rapidly and hits the ball away. After that, the ball is shot away at high speeds.
*'''[[Tails]]''': Tails flies upwards with his tail and hits the ball away with it. After that, the ball becomes invisible, making it harder to hit.
*'''[[Tails]]''': Tails flies upwards with his tail and hits the ball away with it. After that, the ball becomes invisible, making it harder to hit.
*'''[[Knuckles]]''': Knuckles claps his hands and causes the ball to hover in place. After hitting the ball, it stays on the table before bouncing away and causes the stadium to rumble.
*'''[[Knuckles the Echidna|Knuckles]]''': Knuckles claps his hands and causes the ball to hover in place. After hitting the ball, it stays on the table before bouncing away and causes the stadium to rumble.
*'''[[Amy]]''': Amy laughs and hits the ball that is covered with hearts. The ball then plummets down from a high spot.  
*'''[[Amy]]''': Amy laughs and hits the ball that is covered with hearts. The ball then plummets down from a high spot.  
*'''[[Shadow (character)|Shadow]]''': Shadow jumps up and twirls vertically. When he lands, he inhales and fires the ball at high speeds at the opponent.  
*'''[[Shadow the Hedgehog|Shadow]]''': Shadow jumps up and twirls vertically. When he lands, he inhales and fires the ball at high speeds at the opponent.  
*'''[[Vector]]''': Vector jumps up and hits the ball. The ball then stays on the table for several seconds before bouncing to the opponent.
*'''[[Vector the Crocodile|Vector]]''': Vector jumps up and hits the ball. The ball then stays on the table for several seconds before bouncing to the opponent.
*'''[[Blaze]]''': Blaze raises up her racket, becomes coated with fire and spins in the air and hits the ball. The ball then plummets down from a high spot.
*'''[[Blaze the Cat|Blaze]]''': Blaze raises up her racket, becomes coated with fire and spins in the air and hits the ball. The ball then plummets down from a high spot.
*'''[[Dr. Eggman]]''': Dr. Eggman charges his racket with lightning, and hits the ball away. The ball becomes invisible, making it harder to hit.
*'''[[Dr. Eggman]]''': Dr. Eggman charges his racket with lightning, and hits the ball away. The ball becomes invisible, making it harder to hit.
*'''[[Mii]]''': The Mii causes the ball to hover in place and hits it. After that, the ball plummets down from a high spot.
*'''[[Mii]]''': The Mii causes the ball to hover in place and hits it. After that, the ball plummets down from a high spot.
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====Nintendo DS====
====Nintendo DS====
Similar to the Wii version, the [[Nintendo DS]] [[Mario & Sonic at the Olympic Games (Nintendo DS)|version]] includes special attacks in a selection of Dream Events, with the effect and usage of the attacks differing between events. Each character has a unique animation for their attacks, but the specific effect on the gameplay is sometimes shared with other characters.
Similar to the Wii version, the [[Nintendo DS]] [[Mario & Sonic at the Olympic Games (Nintendo DS)|version]] includes special attacks in a selection of Dream Events, with the effect and usage of the attacks differing between events. Each character has a unique animation for their attacks, but the specific effect on the gameplay is sometimes shared with other characters.
=====Dream Boxing=====
=====Dream Boxing=====
In [[Dream Boxing]], the player fills their special attack gauge up by landing hits on their opponent, taking damage and successfully blocking their opponents' attacks. When the gauge fills, one special attack is stored, up to a maximum of three at a time, with the character's gloves glowing to indicate an attack is stored. When the gauge is filled, the player can use a special attack by pressing the X Button, which if the opponent fails to counter, will deal a significant amount of damage to them. However, the opponent can also block the attack, which causes them to take a smaller amount of damage, or use a counter-special attack, which begins an input battle where each character must repeatedly press one of the A, B, Y or X buttons, with the one who pressed the button the most being able to pull off the successful attack. Whether or not the attack is successful, the special attack will be used. Although each character has a unique animation for their attack, there is no difference between their effects.
In [[Dream Boxing]], the player fills their Special Attack gauge up by landing hits on their opponent, taking damage and successfully blocking their opponents' attacks. When the gauge fills, one Special Attack is stored, up to a maximum of three at a time, with the character's gloves glowing to indicate an attack is stored. When the gauge is filled, the player can use a Special Attack by pressing the X Button, which if the opponent fails to counter, will deal a significant amount of damage to them. However, the opponent can also block the attack, which causes them to take a smaller amount of damage, or use a counter-special attack, which begins an input battle where each character must repeatedly press one of the A, B, Y or X buttons, with the one who pressed the button the most being able to pull off the successful attack. Whether or not the attack is successful, the special attack will be used. Although each character has a unique animation for their attack, there is no difference between their effects.
*'''Mario''': Shouts "Woohoo!", spins around with a fire effect and punches upwards with a flaming fist while striking his jumping pose and shouting "Take this!"
*'''Mario''': Shouts "Woohoo!", spins around with a fire effect and punches upwards with a flaming fist while striking his jumping pose and shouting "Take this!"
*'''Luigi''': Shouts "Woah woah woah!", spins around with a fire effect and punches upwards with a flaming fist while striking his jumping pose and shouting "Let's go!"
*'''Luigi''': Shouts "Woah woah woah!", spins around with a fire effect and punches upwards with a flaming fist while striking his jumping pose and shouting "Let's go!"
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*'''Amy''': Slides forward with a heart effect while shouting "Yes!"
*'''Amy''': Slides forward with a heart effect while shouting "Yes!"
*'''Shadow''': Performs a series of quick lunges with a glowing effect.
*'''Shadow''': Performs a series of quick lunges with a glowing effect.
*'''Vector''': Lunges forward with a musical note effect shouting "This is it!"
*'''Vector''': Lunges forward with a musical note effect shouting "This it it!"
*'''Blaze''': Lunges forward with a flame effect on her epée and shouts "Take this!"
*'''Blaze''': Lunges forward with a flame effect on her epée and shouts "Take this!"
*'''Dr. Eggman''': Throws a [[Bomb]] at the opponent and shouts "Take this!"
*'''Dr. Eggman''': Throws a [[Bomb]] at the opponent and shouts "Take this!"
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*'''Mario''': Sets fire to the ball and performs a fast-moving lob shot that bounces once off the table.
*'''Mario''': Sets fire to the ball and performs a fast-moving lob shot that bounces once off the table.
*'''Luigi''': Sets fire to the ball with green fire and performs a fast-moving lob shot that bounces once off the table.
*'''Luigi''': Sets fire to the ball with green fire and performs a fast-moving lob shot that bounces once off the table.
*'''Peach''': Spins around with a heart effect before returning a ball that tightly curves after each bounce.
*'''Peach''': Spins around with a heart effect before retuning a ball that tightly curves after each bounce.
*'''Daisy''': Spins around with a petal effect and returns three fast balls in convoy.
*'''Daisy''': Spins around with a petal effect and returns three fast balls in convoy.
*'''Yoshi''': Returns the ball with his tongue and a star effect, causing it to zigzag wildly and disappear while passing over the net.
*'''Yoshi''': Returns the ball with his tongue and a star effect, causing it to zigzag wildly and disappear while passing over the net.
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*'''Dr. Eggman''': Uses a lightning effect to return a ball that tightly curves after each bounce.
*'''Dr. Eggman''': Uses a lightning effect to return a ball that tightly curves after each bounce.


===''Mario & Sonic at the Olympic Winter Games''===
===''Mario & Sonic at the London 2012 Olympic Games''===
====Nintendo DS====
In the [[Nintendo 3DS]] [[Mario & Sonic at the London 2012 Olympic Games|version]] of ''Mario & Sonic at the London 2012 Olympic Games'', Special Attacks are featured in a select number of [[Event]]s. In this game, each character's Special Attack functions the same as the others in their entry characters group, due to the way that playable characters are grouped for the event. Each character still retains a unique animation or effect for their Special Attacks. When a Special Attack is started, a banner featuring the character's face will appear onscreen with their name preceding the word "Special" on it, before launching into the move.
=====Dream Racing =====
In the two racing dream events, [[Extreme Snowboarding]] and [[Intense Short Track]], all characters have access to their own special move to grant a boost of speed. The special moves are the mostly the same across both sports, but minor animation differences occur between the two because of the difference in lower body mobility between a snowboard and ice skates.
 
In Extreme Snowboarding, the player fills up a gauge by doing tricks off ramps. This gauge allows the use of special moves, and said moves can be performed by holding the L and R buttons down at the same time.
In Intense Short Track, the player can use special moves freely, but using them deprives the player of a sizable amount of stamina, so they have to wait to recharge them.
 
{|class="wikitable"
|-
!Name
!Special Skill
!Description
|-
!colspan="3"|''Super Mario'' characters
|-
|[[Mario]]  
|[[Jump Dash]]
| When activated, Mario is cloaked in fire. Mario leans forward and lower in order to go faster.
|-
|[[Luigi]]
|[[Green Fire Rocket]]
| When activated, Luigi is cloaked in green fire. Luigi leans forward and lower in order to go faster.
|-
|[[Princess Peach|Peach]]
|[[Mid-Air Float]]
| '''Extreme Snowboarding''': When activated, Peach is cloaked in a pink-colored aura and releases hearts. Peach leans forward and lower in order to go faster.<br>
'''Intense Short Track''': When activated, Peach is cloaked in a pink-colored aura and releases hearts. She hovers above the ground.
|-
|[[Princess Daisy|Daisy]]
|[[Flower Dash]]
| '''Extreme Snowboarding''': When activated, Daisy is cloaked in an orange-colored aura. Daisy leans forward and lower in order to go faster.<br>
'''Intense Short Track''': When activated, Daisy is cloaked in an orange-colored aura. She hovers above the ground and thrusts herself forward chest-first.
|-
|[[Wario]]
|[[Wario Waft]]
| When activated, Wario is cloaked in a yellow-colored aura. He bends over forward and then farts in order to attain propulsion.
|-
|[[Waluigi]]
|[[Screw Dash]]  
| When activated, Waluigi is cloaked in a purple-colored aura that spirals around him. Waluigi leans forward and lower in order to go faster.
|-
|[[Yoshi]]
|[[Thrash Dash]]
| When activated, Yoshi is cloaked in a cyan-colored aura. He kicks and thrashes his legs while hovering in mid-air, akin to the [[Flutter Jump]].
|-
|[[Donkey Kong]]
|[[Hand Slap Dash]]
| When activated, Donkey Kong is cloaked in a yellow-colored aura and releases vibrational waves on the ground under him. He levitates off the ground with his arms stretched outward.
|-
|[[Bowser]]
|[[Flame Dash]]
| '''Extreme Snowboarding''': When activated, Bowser is cloaked in an orange-colored aura. Bowser turns his head behind himself and uses his fire breath to attain propulsion.<br>
'''Intense Short Track''': When activated, Bowser is cloaked in an orange-colored aura. Bowser turns his body fully to face the camera and uses his fire breath to attain propulsion, essentially turning his shell into a battering ram.
|-
|[[Bowser Jr.]]
|[[Back Spin Shell]]
| When activated, Bowser Jr. is cloaked in a cream-colored aura. Bowser Jr. lays back on his shell, and then he spins with vertical axis rotation to act like a top.
|-
!colspan="3"|''Sonic the Hedgehog'' characters
|-
|[[Sonic]]
|Spin Dash
| When activated, Sonic is cloaked in an azure-colored aura. He rolls into a ball, and then he spins with lateral axis rotation to act like a wheel.
|-
|[[Tails]]
|Propeller Dash
| When activated, Tails is cloaked in a cream-colored aura. Tails uses his two tails to spin with longitudinal axis rotation to act like a propeller to attain propulsion.
|-
|[[Knuckles]]
|Screw Driver
| When activated, Knuckles is cloaked in a red-colored aura. He lays forward, and then he spins with longitudinal axis rotation to act like a drill with his fists in front of him.
|-
|[[Amy]]
|Rose Spin
| '''Extreme Snowboarding''': When activated, Amy is cloaked in a pink-colored aura. She stands straight with both of her arms outstretched, and then she spins with vertical axis rotation to act like a top.<br>
'''Intense Short Track''': When activated, Amy is cloaked in a pink-colored aura. She stands straight with both of her arms and a leg outstretched, and then she spins on one leg tiptoed with vertical axis rotation to act like a top.
|-
|[[Vector]]
|Head Slide
| When activated, Vector is cloaked in a green-colored aura and releases music notes. He lays forward on the ground, and then slides left and right while wagging his tail, mimicking the swimming patterns of a real crocodile.
|-
|[[Shadow (character)|Shadow]]
|Chaos Boost
| When activated, Shadow is cloaked in a burgundy-colored aura. He hovers above the ground and thrusts himself forward chest-first.
|-
|[[Blaze]]
|Fire Dash/Fire Boost
| When activated, Blaze is cloaked in a lavender-colored aura and is wrapped in fire. She leans forward and spins with vertical axis rotation to act like a top.
|-
|[[Silver]]
|Teleport Dash
| When activated, Silver is cloaked in a cyan-colored aura. Silver levitates off the ground and flies forward.
|-
|[[Dr. Eggman]]
|Egg Spin
| When activated, Dr. Eggman is cloaked in an apricot-colored aura. He stands tall with arms held close while he spins with vertical axis rotation to act like a top, akin to an upright spin in figure skating.
|-
|[[Metal Sonic]]
|Air Boost
| When activated, Metal Sonic is cloaked in a blue-colored aura. He flies forward using his jet engine-based propulsion system.
|}


===''Mario & Sonic at the London 2012 Olympic Games''===
In the [[Nintendo 3DS]] [[Mario & Sonic at the London 2012 Olympic Games|version]] of ''Mario & Sonic at the London 2012 Olympic Games'', special attacks are featured in a select number of [[Event]]s. In this game, each character's special attack functions the same as the others in their entry characters group, due to the way that playable characters are grouped for the event. Each character still retains a unique animation or effect for their special attacks. When a special attack is started, a banner featuring the character's face will appear onscreen with their name preceding the word "Special" on it, before launching into the move.
====Long Jump====
====Long Jump====
[[File:LongJump London2012Games.png|thumb|200px|The Waluigi Special in Long Jump.]]
[[File:LongJump London2012Games.png|thumb|200px|The Waluigi Special in Long Jump.]]
In [[Long Jump (Mario & Sonic at the London 2012 Olympic Games for Nintendo 3DS)|Long Jump]], special attacks can be performed by jumping at a near perfect angle right before the takeoff board, and will give the character a greater distance.
In [[Long Jump (Mario & Sonic at the London 2012 Olympic Games for Nintendo 3DS)|Long Jump]], Special Attacks can be performed by jumping at a near perfect angle right before the takeoff board, and will give the character a greater distance.
*'''Wario''': Punches through the air with a lightning effect.
*'''Wario''': Punches through the air with a lightning effect.
*'''Waluigi''': Swims through the air with a purple star effect.
*'''Waluigi''': Swims through the air with a purple star effect.
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====100m Freestyle====
====100m Freestyle====
[[File:100mFreestyle 3DSLondon2012Games.png|thumb|200px|The Tails Special in 100m Freestyle.]]
[[File:100mFreestyle 3DSLondon2012Games.png|thumb|200px|The Tails Special in 100m Freestyle.]]
In [[100m Freestyle (Mario & Sonic at the London 2012 Olympic Games for Nintendo 3DS)|100m Freestyle]], special attacks are performed by keeping the character's speed in the green area at the end of the speed meter. The character will periodically gain a speed boost from doing so.
In [[100m Freestyle (Mario & Sonic at the London 2012 Olympic Games for Nintendo 3DS)|100m Freestyle]], Special Attacks are performed by keeping the character's speed in the green area at the end of the speed meter. The character will periodically gain a speed boost from doing so.
*'''Mario''': Spins in the water while shouting "Here we go!", resembling the [[Spin]].
*'''Mario''': Spins in the water while shouting "Here we go!", resembling the [[Spin]].
*'''Luigi''': Similar to Mario's, though instead using a green effect.
*'''Luigi''': Similar to Mario's, though instead using a green effect.
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====Judo====
====Judo====
In [[Judo]], when character perform perfect throws, which award them a full point, the animation to start one is very similar to that used for special attacks, but is not identical, as the names of the special moves are replaced with the Judo move performed and all characters perform the moves the same way.
In [[Judo]], when character perform perfect throws, which award them a full point, the animation to start one is very similar to that used for Special Attacks, but is not identical, as the names of the special moves are replaced with the Judo move performed and all characters perform the moves the same way.


====Horizontal Bar====
====Horizontal Bar====
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*'''[[Bowser Jr.]]''': Performs a spiral spin in his shell in mid air, producing sparks.
*'''[[Bowser Jr.]]''': Performs a spiral spin in his shell in mid air, producing sparks.
*'''Shadow''': Uses [[sonicretro:Chaos Control|Chaos Control]] to suspend himself in the air and perform a long series of flips.
*'''Shadow''': Uses [[sonicretro:Chaos Control|Chaos Control]] to suspend himself in the air and perform a long series of flips.
*'''[[Silver]]''': Uses his Psychokinetic abilities to levitate, teleport while performing flips, and create two clones of himself.
*'''[[Silver the Hedgehog|Silver]]''': Uses his Psychokinetic abilities to levitate, teleport while performing flips, and create two clones of himself.


==References==
<references/>
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{{M&SATOG}}
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[[Category:Special moves]]
[[Category:Special moves]]
[[Category:Mario & Sonic at the Olympic Games]]
[[Category:Mario & Sonic at the Olympic Games]]
[[Category:Mario & Sonic at the London 2012 Olympic Games]]
[[Category:Mario & Sonic at the London 2012 Olympic Games]]

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