Editing Special attack (Mario & Sonic series)
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[[File:Dream Fencing Attack.png|thumb|250px|[[Luigi]] attacking [[Knuckles]] in Dream Fencing]] | {{more images}} | ||
'''Special | [[File:Dream Fencing Attack.png|thumb|250px|[[Luigi]] attacking [[Knuckles the Echidna|Knuckles]] in Dream Fencing]] | ||
'''Special Attacks''' are moves that are often featured in [[Dream Event]]s in the [[Mario & Sonic (series)|''Mario & Sonic'' series]]. Special Attacks allow characters to perform special moves in events with a variety of beneficial effects, such as powerful hits, high point-scoring moves and bursts of speed. The Attacks are often limited by filling gauges and collecting items. Normally, each character has a unique animation for their special attack, and depending on the event, may also have a unique effect as well. | |||
==History== | ==History== | ||
===''Mario & Sonic at the Olympic Games''=== | ===''Mario & Sonic at the Olympic Games''=== | ||
====Wii==== | ====Wii==== | ||
Special | Special Attacks appear in two events in the [[Wii]] [[Mario & Sonic at the Olympic Games (Wii)|version]] of ''Mario & Sonic at the Olympic Games'', [[Dream Fencing (Mario & Sonic at the Olympic Games for Wii)|Dream Fencing]] and [[Dream Table Tennis (Mario & Sonic at the Olympic Games for Wii)|Dream Table Tennis]]. Players can use them by pressing the A and B Buttons at the same time while performing a lunge or hit. Whilst playing the two events, there is a bar at the bottom which fills with energy every hit. When the bar is filled, the players can use a special attack and the bar will refill again to charge a new attack. The maximum amount of attacks the player can store at one time is three. | ||
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=====Dream Table Tennis===== | =====Dream Table Tennis===== | ||
[[File:Dream Table Tennis Attack.png|thumb|Wario's special attack in Dream Table Tennis]] | [[File:Dream Table Tennis Attack.png|thumb|right|Wario's special attack in Dream Table Tennis]] | ||
*'''[[Mario]]''': Mario uses a racket with fire to hit the ball, which sets it on fire. After swinging it away, the ball falls after several seconds and bounces away when reaching the table. | *'''[[Mario]]''': Mario uses a racket with fire to hit the ball, which sets it on fire. After swinging it away, the ball falls after several seconds and bounces away when reaching the table. | ||
*'''[[Luigi]]''': Luigi swings his racket to create a tornado, which causes the ball to plummet down from a high spot. | *'''[[Luigi]]''': Luigi swings his racket to create a tornado, which causes the ball to plummet down from a high spot. | ||
*'''[[Princess Peach|Peach]]''': Peach spins around in a sea of hearts and then hits the ball. Her ball becomes invisible, making it harder to hit. | *'''[[Princess Peach|Peach]]''': Peach spins spins around in a sea of hearts and then hits the ball. Her ball becomes invisible, making it harder to hit. | ||
*'''[[Princess Daisy|Daisy]]''': Daisy twirls and hits the ball with a petal | *'''[[Princess Daisy|Daisy]]''': Daisy twirls and hits the ball with a petal covered racket. The ball is then fired at high speeds with a trail of petals. | ||
*'''[[Yoshi]]''': Yoshi uses his tongue to hit the ball, which causes it to be fired at high speeds. | *'''[[Yoshi]]''': Yoshi uses his tongue to hit the ball, which causes it to be fired at high speeds. | ||
*'''[[Wario]]''': Wario jumps up and releases a fart, which blasts away the ball. After that, it stays on the table before bouncing away and causes the stadium to rumble. | *'''[[Wario]]''': Wario jumps up and releases a fart, which blasts away the ball. After that, it stays on the table before bouncing away and causes the stadium to rumble. | ||
*'''[[Waluigi]]''': Waluigi stomps on the floor and hits the ball away. The ball becomes invisible, making it harder to hit. | *'''[[Waluigi]]''': Waluigi stomps on the floor and hits the ball away. The ball becomes invisible, making it harder to hit. | ||
*'''[[Bowser]]''': Bowser burns the ball with his fire breath, and swings the ball away. After that, the ball stays on the table before bouncing away. | *'''[[Bowser]]''': Bowser burns the ball with his fire breath, and swings the ball away. After that, the ball stays on the table before bouncing away. | ||
*'''[[Sonic]]''': Sonic spins rapidly and hits the ball away. After that, the ball is shot away at high speeds. | *'''[[Sonic the Hedgehog|Sonic]]''': Sonic spins rapidly and hits the ball away. After that, the ball is shot away at high speeds. | ||
*'''[[Tails]]''': Tails flies upwards with his tail and hits the ball away with it. After that, the ball becomes invisible, making it harder to hit. | *'''[[Miles "Tails" Prower|Tails]]''': Tails flies upwards with his tail and hits the ball away with it. After that, the ball becomes invisible, making it harder to hit. | ||
*'''[[Knuckles]]''': Knuckles claps his hands and causes the ball to hover in place. After hitting the ball, it stays on the table before bouncing away and causes the stadium to rumble. | *'''[[Knuckles the Echidna|Knuckles]]''': Knuckles claps his hands and causes the ball to hover in place. After hitting the ball, it stays on the table before bouncing away and causes the stadium to rumble. | ||
*'''[[Amy]]''': Amy laughs and hits the ball that is covered with hearts. The ball then plummets down from a high spot. | *'''[[Amy Rose|Amy]]''': Amy laughs and hits the ball that is covered with hearts. The ball then plummets down from a high spot. | ||
*'''[[Shadow | *'''[[Shadow the Hedgehog|Shadow]]''': Shadow jumps up and twirls vertically. When he lands, he inhales and fires the ball at high speeds at the the opponent. | ||
*'''[[Vector]]''': Vector jumps up and hits the ball. The ball then stays on the table for several seconds before bouncing to the opponent. | *'''[[Vector the Crocodile|Vector]]''': Vector jumps up and hits the ball. The ball then stays on the table for several seconds before bouncing to the opponent. | ||
*'''[[Blaze]]''': Blaze raises up her racket | *'''[[Blaze the Cat|Blaze]]''': Blaze raises up her racket and spins in the air and hits the ball. The ball then plummets down from a high spot. | ||
*'''[[Dr. Eggman]]''': Dr. Eggman charges his racket with lightning, and hits the ball away. The ball becomes invisible, making it harder to hit. | *'''[[Dr. Eggman]]''': Dr. Eggman charges his racket with lightning, and hits the ball away. The ball becomes invisible, making it harder to hit. | ||
*'''[[Mii]]''': The Mii causes the ball to hover in place and hits it. After that, the ball plummets down from a high spot. | *'''[[Mii]]''': The Mii causes the ball to hover in place and hits it. After that, the ball plummets down from a high spot. | ||
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====Nintendo DS==== | ====Nintendo DS==== | ||
Similar to the Wii version, the [[Nintendo DS]] [[Mario & Sonic at the Olympic Games (Nintendo DS)|version]] includes special attacks in a selection of Dream Events, with the effect and usage of the attacks differing between events. Each character has a unique animation for their attacks, but the specific effect on the gameplay is sometimes shared with other characters. | Similar to the Wii version, the [[Nintendo DS]] [[Mario & Sonic at the Olympic Games (Nintendo DS)|version]] includes special attacks in a selection of Dream Events, with the effect and usage of the attacks differing between events. Each character has a unique animation for their attacks, but the specific effect on the gameplay is sometimes shared with other characters. | ||
====Dream Table Tennis==== | |||
In [[Dream Table Tennis (Mario & Sonic at the Olympic Games for DS)|Dream Table Tennis]], special attacks are charged by filling a gauge onscreen, that allows the player to store up to three special attacks at once. The attacks are used by pressing the X Button when the player has one stored, which plays a short animation before returning a powerful shot with one of a number of effects to the opponent. Special attacks can be returned, but are difficult to do so. For special attacks that return multiple balls, the player an hit any of the balls back to continue the rally. | In [[Dream Table Tennis (Mario & Sonic at the Olympic Games for DS)|Dream Table Tennis]], special attacks are charged by filling a gauge onscreen, that allows the player to store up to three special attacks at once. The attacks are used by pressing the X Button when the player has one stored, which plays a short animation before returning a powerful shot with one of a number of effects to the opponent. Special attacks can be returned, but are difficult to do so. For special attacks that return multiple balls, the player an hit any of the balls back to continue the rally. | ||
*'''Mario''': Sets fire to the ball and performs a fast-moving lob shot that bounces once off the table. | *'''Mario''': Sets fire to the ball and performs a fast-moving lob shot that bounces once off the table. | ||
*'''Luigi''': Sets fire to the ball with green fire and performs a fast-moving lob shot that bounces once off the table. | *'''Luigi''': Sets fire to the ball with green fire and performs a fast-moving lob shot that bounces once off the table. | ||
*'''Peach''': Spins around with a heart effect before | *'''Peach''': Spins around with a heart effect before retuning a ball that tightly curves after each bounce. | ||
*'''Daisy''': Spins around with a petal effect and returns three fast balls in convoy. | *'''Daisy''': Spins around with a petal effect and returns three fast balls in convoy. | ||
*'''Yoshi''': Returns the ball with his tongue and a star effect, causing it to zigzag wildly and disappear while passing over the net. | *'''Yoshi''': Returns the ball with his tongue and a star effect, causing it to zigzag wildly and disappear while passing over the net. | ||
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*'''Dr. Eggman''': Uses a lightning effect to return a ball that tightly curves after each bounce. | *'''Dr. Eggman''': Uses a lightning effect to return a ball that tightly curves after each bounce. | ||
===''Mario & Sonic at the Olympic | ===''Mario & Sonic at the London 2012 Olympic Games''=== | ||
In the [[Nintendo 3DS]] [[Mario & Sonic at the London 2012 Olympic Games|version]] of ''Mario & Sonic at the London 2012 Olympic Games'', Special Attacks are featured in a select number of [[Event]]s. In this game, each character's Special Attack functions the same as the others in their entry characters group, due to the way that playable characters are grouped for the event. Each character still retains a unique animation or effect for their Special Attacks. When a Special Attack is started, a banner featuring the character's face will appear onscreen with their name preceding the word "Special" on it, before launching into the move. | |||
In the | |||
| | |||
====Long Jump==== | ====Long Jump==== | ||
[[File:LongJump London2012Games.png|thumb|200px|The Waluigi Special in Long Jump.]] | [[File:LongJump London2012Games.png|thumb|200px|The Waluigi Special in Long Jump.]] | ||
In [[Long Jump (Mario & Sonic at the London 2012 Olympic Games for Nintendo 3DS)|Long Jump]], | In [[Long Jump (Mario & Sonic at the London 2012 Olympic Games for Nintendo 3DS)|Long Jump]], Special Attacks can be performed by jumping at a near perfect angle right before the takeoff board, and will give the character a greater distance. | ||
*'''Wario''': Punches through the air with a lightning effect. | *'''Wario''': Punches through the air with a lightning effect. | ||
*'''Waluigi''': Swims through the air with a purple star effect. | *'''Waluigi''': Swims through the air with a purple star effect. | ||
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====100m Freestyle==== | ====100m Freestyle==== | ||
[[File:100mFreestyle 3DSLondon2012Games.png|thumb|200px|The Tails Special in 100m Freestyle.]] | [[File:100mFreestyle 3DSLondon2012Games.png|thumb|200px|The Tails Special in 100m Freestyle.]] | ||
In [[100m Freestyle (Mario & Sonic at the London 2012 Olympic Games for Nintendo 3DS)|100m Freestyle]], | In [[100m Freestyle (Mario & Sonic at the London 2012 Olympic Games for Nintendo 3DS)|100m Freestyle]], Special Attacks are performed by keeping the character's speed in the green area at the end of the speed meter. The character will periodically gain a speed boost from doing so. | ||
*'''Mario''': Spins in the water while shouting "Here we go!", resembling the [[Spin]]. | *'''Mario''': Spins in the water while shouting "Here we go!", resembling the [[Spin]]. | ||
*'''Luigi''': Similar to Mario's, though instead using a green effect. | *'''Luigi''': Similar to Mario's, though instead using a green effect. | ||
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====Judo==== | ====Judo==== | ||
In [[Judo]], when character perform perfect throws, which award them a full point, the animation to start one is very similar to that used for | In [[Judo]], when character perform perfect throws, which award them a full point, the animation to start one is very similar to that used for Special Attacks, but is not identical, as the names of the special moves are replaced with the Judo move performed and all characters perform the moves the same way. | ||
====Horizontal Bar==== | ====Horizontal Bar==== | ||
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*'''[[Bowser Jr.]]''': Performs a spiral spin in his shell in mid air, producing sparks. | *'''[[Bowser Jr.]]''': Performs a spiral spin in his shell in mid air, producing sparks. | ||
*'''Shadow''': Uses [[sonicretro:Chaos Control|Chaos Control]] to suspend himself in the air and perform a long series of flips. | *'''Shadow''': Uses [[sonicretro:Chaos Control|Chaos Control]] to suspend himself in the air and perform a long series of flips. | ||
*'''[[Silver]]''': Uses his Psychokinetic abilities to levitate, teleport while performing flips, and create two clones of himself. | *'''[[Silver the Hedgehog|Silver]]''': Uses his Psychokinetic abilities to levitate, teleport while performing flips, and create two clones of himself. | ||
{{M&SATOG}} | {{M&SATOG}} | ||
{{M&SATLOG}} | {{M&SATLOG}} | ||
[[Category:Special moves]] | [[Category:Special moves]] | ||
[[Category:Mario & Sonic at the Olympic Games]] | [[Category:Mario & Sonic at the Olympic Games]] | ||
[[Category:Mario & Sonic at the London 2012 Olympic Games]] | [[Category:Mario & Sonic at the London 2012 Olympic Games]] |