Editing Special Attack (Mario & Sonic at the Olympic Games)

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{{italic title|id=yes}}
{{italic title|id=yes}}
{{image|more=yes|Each character's special attack}}
{{image|more=yes|Each character's special attack}}
[[File:Dream Fencing Attack.png|thumb|250px|[[Luigi]] attacking [[Knuckles (Sonic the Hedgehog)|Knuckles]] in Dream Fencing]]
[[File:Dream Fencing Attack.png|thumb|250px|[[Luigi]] attacking [[Knuckles]] in Dream Fencing]]
'''Special Attacks''' are moves that are often featured in [[Dream Event]]s in the [[Mario & Sonic (series)|''Mario & Sonic'' series]]. Special Attacks allow characters to perform special moves in events with a variety of beneficial effects, such as powerful hits, high point-scoring moves and bursts of speed. The Attacks are often limited by filling gauges and collecting items. Normally, each character has a unique animation for their special attack, and depending on the event, may also have a unique effect as well.
'''Special Attacks''' are moves that are often featured in [[Dream Event]]s in the [[Mario & Sonic (series)|''Mario & Sonic'' series]]. Special Attacks allow characters to perform special moves in events with a variety of beneficial effects, such as powerful hits, high point-scoring moves and bursts of speed. The Attacks are often limited by filling gauges and collecting items. Normally, each character has a unique animation for their special attack, and depending on the event, may also have a unique effect as well.
==History==
==History==
===''Mario & Sonic at the Olympic Games''===
===''Mario & Sonic at the Olympic Games''===
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Special Attacks appear in two events in the [[Wii]] [[Mario & Sonic at the Olympic Games (Wii)|version]] of ''Mario & Sonic at the Olympic Games'', [[Dream Fencing (Mario & Sonic at the Olympic Games for Wii)|Dream Fencing]] and [[Dream Table Tennis (Mario & Sonic at the Olympic Games for Wii)|Dream Table Tennis]]. Players can use them by pressing the A and B Buttons at the same time while performing a lunge or hit. Whilst playing the two events, there is a bar at the bottom which fills with energy every hit. When the bar is filled, the players can use a special attack and the bar will refill again to charge a new attack. The maximum amount of attacks the player can store at one time is three.
Special Attacks appear in two events in the [[Wii]] [[Mario & Sonic at the Olympic Games (Wii)|version]] of ''Mario & Sonic at the Olympic Games'', [[Dream Fencing (Mario & Sonic at the Olympic Games for Wii)|Dream Fencing]] and [[Dream Table Tennis (Mario & Sonic at the Olympic Games for Wii)|Dream Table Tennis]]. Players can use them by pressing the A and B Buttons at the same time while performing a lunge or hit. Whilst playing the two events, there is a bar at the bottom which fills with energy every hit. When the bar is filled, the players can use a special attack and the bar will refill again to charge a new attack. The maximum amount of attacks the player can store at one time is three.
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=====Dream Table Tennis=====
=====Dream Table Tennis=====
[[File:Dream Table Tennis Attack.png|thumb|Wario's special attack in Dream Table Tennis]]
[[File:Dream Table Tennis Attack.png|thumb|Wario's special attack in Dream Table Tennis]]
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====Nintendo DS====
====Nintendo DS====
Similar to the Wii version, the [[Nintendo DS]] [[Mario & Sonic at the Olympic Games (Nintendo DS)|version]] includes special attacks in a selection of Dream Events, with the effect and usage of the attacks differing between events. Each character has a unique animation for their attacks, but the specific effect on the gameplay is sometimes shared with other characters.
Similar to the Wii version, the [[Nintendo DS]] [[Mario & Sonic at the Olympic Games (Nintendo DS)|version]] includes special attacks in a selection of Dream Events, with the effect and usage of the attacks differing between events. Each character has a unique animation for their attacks, but the specific effect on the gameplay is sometimes shared with other characters.
=====Dream Boxing=====
=====Dream Boxing=====
In [[Dream Boxing]], the player fills their Special Attack gauge up by landing hits on their opponent, taking damage and successfully blocking their opponents' attacks. When the gauge fills, one Special Attack is stored, up to a maximum of three at a time, with the character's gloves glowing to indicate an attack is stored. When the gauge is filled, the player can use a Special Attack by pressing the X Button, which if the opponent fails to counter, will deal a significant amount of damage to them. However, the opponent can also block the attack, which causes them to take a smaller amount of damage, or use a counter-special attack, which begins an input battle where each character must repeatedly press one of the A, B, Y or X buttons, with the one who pressed the button the most being able to pull off the successful attack. Whether or not the attack is successful, the special attack will be used. Although each character has a unique animation for their attack, there is no difference between their effects.
In [[Dream Boxing]], the player fills their Special Attack gauge up by landing hits on their opponent, taking damage and successfully blocking their opponents' attacks. When the gauge fills, one Special Attack is stored, up to a maximum of three at a time, with the character's gloves glowing to indicate an attack is stored. When the gauge is filled, the player can use a Special Attack by pressing the X Button, which if the opponent fails to counter, will deal a significant amount of damage to them. However, the opponent can also block the attack, which causes them to take a smaller amount of damage, or use a counter-special attack, which begins an input battle where each character must repeatedly press one of the A, B, Y or X buttons, with the one who pressed the button the most being able to pull off the successful attack. Whether or not the attack is successful, the special attack will be used. Although each character has a unique animation for their attack, there is no difference between their effects.
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===''Mario & Sonic at the London 2012 Olympic Games''===
===''Mario & Sonic at the London 2012 Olympic Games''===
In the [[Nintendo 3DS]] [[Mario & Sonic at the London 2012 Olympic Games|version]] of ''Mario & Sonic at the London 2012 Olympic Games'', Special Attacks are featured in a select number of [[Event]]s. In this game, each character's Special Attack functions the same as the others in their entry characters group, due to the way that playable characters are grouped for the event. Each character still retains a unique animation or effect for their Special Attacks. When a Special Attack is started, a banner featuring the character's face will appear onscreen with their name preceding the word "Special" on it, before launching into the move.
In the [[Nintendo 3DS]] [[Mario & Sonic at the London 2012 Olympic Games|version]] of ''Mario & Sonic at the London 2012 Olympic Games'', Special Attacks are featured in a select number of [[Event]]s. In this game, each character's Special Attack functions the same as the others in their entry characters group, due to the way that playable characters are grouped for the event. Each character still retains a unique animation or effect for their Special Attacks. When a Special Attack is started, a banner featuring the character's face will appear onscreen with their name preceding the word "Special" on it, before launching into the move.
====Long Jump====
====Long Jump====
[[File:LongJump London2012Games.png|thumb|200px|The Waluigi Special in Long Jump.]]
[[File:LongJump London2012Games.png|thumb|200px|The Waluigi Special in Long Jump.]]
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*'''Shadow''': Uses [[sonicretro:Chaos Control|Chaos Control]] to suspend himself in the air and perform a long series of flips.
*'''Shadow''': Uses [[sonicretro:Chaos Control|Chaos Control]] to suspend himself in the air and perform a long series of flips.
*'''[[Silver]]''': Uses his Psychokinetic abilities to levitate, teleport while performing flips, and create two clones of himself.
*'''[[Silver]]''': Uses his Psychokinetic abilities to levitate, teleport while performing flips, and create two clones of himself.
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