Editing Sockop
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If [[Mario]] or [[Luigi]] try to [[jump]] on them, he is sucked into the hole on the top of the Sockop's head. The player then has to mash {{button|ds|A}} for Mario or {{button|ds|B}} for Luigi repeatedly in order to escape; otherwise, the brother may be [[Poison (status effect)|poisoned]], or the Sockop will drain their [[Heart Point|HP]]. However, if the brothers do a [[First Strike]] [[jump]] or use the [[Bros. Attack]]s [[Jump Helmet]], [[Spin Pipe]], or [[Magic Window]], Sockops will take damage instead of draining their HP. They attack by tackling the brothers, normally running at one brother, then turning around and running at them again. However, if some sap-like saliva comes out from the hole at the top, they charge at the first brother and go offscreen, coming back to hit the other brother from behind. | If [[Mario]] or [[Luigi]] try to [[jump]] on them, he is sucked into the hole on the top of the Sockop's head. The player then has to mash {{button|ds|A}} for Mario or {{button|ds|B}} for Luigi repeatedly in order to escape; otherwise, the brother may be [[Poison (status effect)|poisoned]], or the Sockop will drain their [[Heart Point|HP]]. However, if the brothers do a [[First Strike]] [[jump]] or use the [[Bros. Attack]]s [[Jump Helmet]], [[Spin Pipe]], or [[Magic Window]], Sockops will take damage instead of draining their HP. They attack by tackling the brothers, normally running at one brother, then turning around and running at them again. However, if some sap-like saliva comes out from the hole at the top, they charge at the first brother and go offscreen, coming back to hit the other brother from behind. | ||
Later on, Mario is captured by the Sockops and Luigi has to rescue him, getting stuck inside a Sockop in the process. While he is stuck inside the Sockop, Luigi can communicate with them, and does not have to fight them, as they will all think Luigi is being swallowed. He can also traverse the bramble patches spread throughout the wood. Luigi then finds an unconscious Mario next to three Sockops, all fighting over an [[Attack Piece Block]] (with the one hogging the block named '''Kuribo''' | Later on, Mario is captured by the Sockops and Luigi has to rescue him, getting stuck inside a Sockop in the process. While he is stuck inside the Sockop, Luigi can communicate with them, and does not have to fight them, as they will all think Luigi is being swallowed. He can also traverse the bramble patches spread throughout the wood. Luigi then finds an unconscious Mario next to three Sockops, all fighting over an [[Attack Piece Block]] (with the one hogging the block named '''Kuribo'''). They have a boss, the [[giant Sockop]]; it is shrunk down to normal size during the events in the game, and is the Sockop that Luigi ends up using as a "puppet". | ||
Sockops reappear in ''[[Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey]]'', also appearing as enemies in the ''Bowser Jr.'s Journey'' mode, only during levels taking place in Dimble Wood. Sockops are melee troopers, and are weak against fire attacks from minions such as [[Fire Bro]]s. and [[Fire Stalking Piranha Plant]]s. | Sockops reappear in ''[[Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey]]'', also appearing as enemies in the ''Bowser Jr.'s Journey'' mode, only during levels taking place in Dimble Wood. Sockops are melee troopers, and are weak against fire attacks from minions such as [[Fire Bro]]s. and [[Fire Stalking Piranha Plant]]s. | ||
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===''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey''=== | ===''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey''=== | ||
{{:Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey bestiary|transcludesection=Sockop|align=horizontal | {{:Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey bestiary|transcludesection=Sockop|align=horizontal}} | ||
*'''''Bowser Jr.'s Journey'' profile:''' ''They may look cute, but don't let your guard down. They are weak against <font color=Blue>fire attacks</font>.'' | *'''''Bowser Jr.'s Journey'' profile:''' ''They may look cute, but don't let your guard down. They are weak against <font color=Blue>fire attacks</font>.'' | ||
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|ItaM=From ''calza'' ("sock") and ''sacco'' ("sack") | |ItaM=From ''calza'' ("sock") and ''sacco'' ("sack") | ||
|Ger=Strumpfrose | |Ger=Strumpfrose | ||
|GerM=From '' | |GerM=From ''Strumpfhose'' ("tights") and the name "Rose" | ||
}} | }} | ||
==Trivia== | ==Trivia== | ||
[[File:KuriboChuggingSockop.png|thumb|Kuribo the Sockop]] | [[File:KuriboChuggingSockop.png|thumb|Kuribo the Sockop]] | ||
*Sockops are similar to the [[Goomba's Shoe]], a power-up found in ''[[Super Mario Bros. 3]]''. One of the Sockops is even revealed to be named Kuribo (the Japanese name for [[Goomba]]), likely in reference to "Kuribo's Shoe", the original name for Goomba's Shoe. At a certain point, another Sockop is even ridden and used to hop on [[Bramble|thorns]]. | *Sockops are similar to the [[Goomba's Shoe]], a power-up found in ''[[Super Mario Bros. 3]]''. One of the Sockops is even revealed to be named [[Kuribo]] (the Japanese name for [[Goomba]]), likely in reference to "Kuribo's Shoe", the original name for Goomba's Shoe. At a certain point, another Sockop is even ridden and used to hop on [[Bramble|thorns]]. | ||
*Sockops are one of the few non-boss enemies that are known to speak. Despite this, Sockop captains in ''Bowser Jr.'s Journey'' are still silent when using Captain Commands like most enemies, as indicated by ellipsis in the textbox. | *Sockops are one of the few non-boss enemies that are known to speak. Despite this, Sockop captains in ''Bowser Jr.'s Journey'' are still silent when using Captain Commands like most enemies, as indicated by ellipsis in the textbox. | ||
{{M&LBIS}} | {{M&LBIS}} |