Editing Slope

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''[[Super Mario 64]]'' introduces slopes to the third dimension, where they come at various angles. Some are capable of being slowly walked up, while others will cause Mario to slide if he tries. One in [[Bob-omb Battlefield]] with a [[Red Coin]] on it can be walked up only by steadily continuing upwards, as stopping or going off-course will cause him to start sliding. By using midair [[kick]]s in sequence, he can climb steeper hills without sliding. [[Slide (Super Mario 64)|Slide]] stages take advantage of slopes as a challenge, though he slides on these even when they are at a low angle.
''[[Super Mario 64]]'' introduces slopes to the third dimension, where they come at various angles. Some are capable of being slowly walked up, while others will cause Mario to slide if he tries. One in [[Bob-omb Battlefield]] with a [[Red Coin]] on it can be walked up only by steadily continuing upwards, as stopping or going off-course will cause him to start sliding. By using midair [[kick]]s in sequence, he can climb steeper hills without sliding. [[Slide (Super Mario 64)|Slide]] stages take advantage of slopes as a challenge, though he slides on these even when they are at a low angle.


In ''[[Super Mario Run]]'', slopes are introduced close to immediately, in [[Up & Over]]. Up & Over is the first normal course in the game, though the significance of a slope may not become apparent in this course alone. The next course, [[Wall-Kicking It Underground]], has a mandatory Slope Slide enforced by the game's control scheme, which makes the concept very clear. [[Slope to Success]] revolves around the slope and Slope Slide mechanics.
In ''[[Super Mario Run]]'', slopes are introduced close to immediately, in [[Up & Over]]. Up & Over is the first normal course in the game, though the significance of a slope may not become apparent in this course alone. The next course [[Wall-Kicking It Underground]], has a mandatory Slope Slide enforced by the game's control scheme, which makes the concept very clear. [[Slope to Success]] revolves around the slope and Slope Slide mechanics.


Slopes are a placeable part in ''[[Super Mario Maker 2]]''. Steep and Gentle Slopes are available in all styles, and they are found in the terrain section in the Course Maker. When placed next to a ground tile, it makes a sound. The player can [[slide]] down slopes in all game styles except the ''[[Super Mario Bros.]]'' style, and get a speed boost if they [[Ground Pound|ground-pound]] into the slope. Slopes are styled as stairs in the ''[[Super Mario 3D World]]'' game style in the [[Ghost House]] and [[Castle]] themes, but still have the same attributes as normal slopes. Β 
Slopes are a placeable part in ''[[Super Mario Maker 2]]''. Steep and Gentle Slopes are available in all styles, and they are found in the terrain section in the Course Maker. When placed next to a ground tile, it makes a sound. The player can [[slide]] down slopes in all game styles except the ''[[Super Mario Bros.]]'' style, and get a speed boost if they [[Ground Pound|ground-pound]] into the slope. Slopes are styled as stairs in the ''[[Super Mario 3D World]]'' game style in the [[Ghost House]] and [[Castle]] themes, but still have the same attributes as normal slopes. Β 

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