Editing Slide Lift Tower
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The next floor is split into two vertical paths, divided by a Slide Lift, with the game's first [[Huge Fire Bar]], comprised of six fireballs, rotating counter-clockwise above it. The left path has the level's eighth and last Fire Bro, two bridges, and two Slide Lifts that can help the player get to the final floor with the boss door. The right path, which is narrower, has a hidden block with a [[Fire Flower]], another hidden block holding a coin, and, finally, in a hidden section of the ceiling, a bridge with a Warp Pipe above it, leading to another secret room with six Slide Lifts that can crush the player if they are not careful, the level's third [[Star Coin]], a ? Block with a Super Acorn on the right, and, on the left, a Warp Pipe that sends the player right next to the boss door, bypassing the Huge Fire Bar entirely. | The next floor is split into two vertical paths, divided by a Slide Lift, with the game's first [[Huge Fire Bar]], comprised of six fireballs, rotating counter-clockwise above it. The left path has the level's eighth and last Fire Bro, two bridges, and two Slide Lifts that can help the player get to the final floor with the boss door. The right path, which is narrower, has a hidden block with a [[Fire Flower]], another hidden block holding a coin, and, finally, in a hidden section of the ceiling, a bridge with a Warp Pipe above it, leading to another secret room with six Slide Lifts that can crush the player if they are not careful, the level's third [[Star Coin]], a ? Block with a Super Acorn on the right, and, on the left, a Warp Pipe that sends the player right next to the boss door, bypassing the Huge Fire Bar entirely. | ||
The boss door takes the player to a room with 30 blocks covered in geometric designs much like those seen in a Magikoopa's magic, providing a false floor over an abyss. [[Kamek|Magikoopa]], the boss of the tower, flies in, cackling and shaking his fist at the player (just as he did in ''[[New Super Mario Bros. Wii]]'') before filling the room with | The boss door takes the player to a room with 30 blocks covered in geometric designs much like those seen in a Magikoopa's magic, providing a false floor over an abyss. [[Kamek|Magikoopa]], the boss of the tower, flies in, cackling and shaking his fist at the player (just as he did in ''[[New Super Mario Bros. Wii]]'') before filling the room with large, magical glass blocks distributed randomly, with some of the blocks containing enemies such as [[Goomba]]s, [[Koopa Troopa]]s, [[Koopa Paratroopa|Paratroopa]]s, [[Mini Goomba]]s, [[Monty Mole]]s, and [[Bob-omb]]s. Much like the battle against him in ''New Super Mario Bros. Wii'', Magikoopa would teleport around the room for a few times, then he would cast a spell that causes all of the floating glass blocks present to fall, releasing the enemies within them. He then fills the room with more glass blocks in a random configuration to repeat his attack cycle. When jumped on once, all the glass blocks still present would disappear, and Magikoopa, hovering on his broom, would teleport above the room three times, firing three magic fireballs (with each shot turning the solid blocks they hit into [[Donut Block]]s) at the player after every teleport, before filling the room with glass blocks to resume his normal attacks. When jumped on for a second time, Magikoopa would hover over the room on his broom again, firing four magic fireballs at the player, followed by another five, before he fills the room with glass blocks once more. After getting jumped on for a third time, Magikoopa falls off the stage, defeated, with all the Donut Blocks in the room turning back to standard blocks. | ||
==[[Star Coin]]s== | ==[[Star Coin]]s== |