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{{FA}}
{{FA}}
{{about|the obstacle|other uses|[[Skewer (disambiguation)]]}}
{{about|the obstacle|the move in [[Super Mario RPG: Legend of the Seven Stars]]|[[Skewer (move)]]|[[Ridley]]'s special move in [[Super Smash Bros. Ultimate]]|[[Ridley#Skewer|Ridley § Skewer]]|the obstacle also called a piston|[[jack]]}}
{{item infobox
{{species infobox
|image=[[File:SMM-NSMBUSkewer.png|200x200px]]<br>Artwork from ''[[Super Mario Maker for Nintendo 3DS]]''
|image=[[File:SMM-NSMBUSkewer.png]]
|first_appearance=''[[Super Mario World]]'' ([[List of games by date#1990|1990]])
|first_appearance=''[[Super Mario World]]'' ([[List of games by date#1990|1990]])
|latest_appearance=''[[Mario Party Superstars]]'' ([[List of games by date#2021|2021]])
|latest_appearance=''[[Mario Party Superstars]]'' ([[List of games by date#2021|2021]])
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}}
}}
'''Skewers''' (also known as '''Spikes'''<ref>{{cite|title=Nintendo ''[[Mario Mania]]'' Player's Guide|date=August 1991|publisher=Nintendo of America|language=en-us|page=142-143, 147}}</ref> and '''Spike Pillars'''<ref>{{cite|author=von Esmarch, Nick|title=''Super Mario 3D Land'' PRIMA Official Game Guide|page=49, 50, 88|isbn=978-0-307-89386-4|date=November 13, 2011|publisher=[[Prima Games]]|language=en-us}}</ref><ref>''Super Mario Maker'' series in-game text (British English version)</ref>) are gray, blue, black or green metallic pillars with spikes on them, serving as major, indestructible course obstacles. They primarily appear in castle and tower levels, usually later in the game, with some exceptions. First appearing in ''[[Super Mario World]]'', their attack patterns are moving in a single direction, either vertically or horizontally, and they can either power-down [[Mario]] if they touch him or crush him for an instant life loss. In ''[[Super Mario World: Super Mario Advance 2]]'' and later titles, however, the Skewers can only power-down Mario. Unlike some other obstacles of the same manner, Mario can run through them if he is invincible or is undergoing post-damage invincibility frames.
'''Skewers''' (also known as '''Spikes'''<ref>{{cite|title=Nintendo ''[[Mario Mania]]'' Player's Guide|date=August 1991|publisher=Nintendo of America|language=en-us|page=142-143, 147}}</ref> and '''Spike Pillars'''<ref>{{cite|author=von Esmarch, Nick|title=''Super Mario 3D Land'' PRIMA Official Game Guide|page=49, 50, 88|isbn=978-0-307-89386-4|date=November 13, 2011|publisher=[[Prima Games]]|language=en-us}}</ref><ref>''Super Mario Maker'' series in-game text (British English version)</ref>) are gray, blue, black or green metallic pillars with spikes on them, serving as major, indestructible course obstacles. They primarily appear in castle and tower levels, usually later in the game, with some exceptions. First appearing in ''[[Super Mario World]]'', their attack patterns are moving in a single direction, either vertically or horizontally, and they can either power-down [[Mario]] if they touch him or crush him for an instant life loss. In ''[[Super Mario World: Super Mario Advance 2]]'' and later titles, however, the Skewers can only power-down Mario. Unlike some other obstacles of the same manner, Mario can run through them if he is invincible or is undergoing post-damage invincibility frames.
==History==
==History==
===''Super Mario'' series===
===''Super Mario'' series===
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====''New Super Mario Bros. Wii''====
====''New Super Mario Bros. Wii''====
[[File:NSMBW World 6-T Screenshot.png|thumb|left|200px|A giant Skewer in {{world-link|6|tower|World 6-Tower (New Super Mario Bros. Wii)|World 6-Tower}}, from ''[[New Super Mario Bros. Wii]]''.]]
[[File:NSMBW World 6-T Screenshot.png|thumb|left|200px|A giant Skewer in {{world-link|6|tower|World 6-Tower (New Super Mario Bros. Wii)|World 6-Tower}}, from ''[[New Super Mario Bros. Wii]]''.]]
Skewers, referred to as '''pistons''' in the [[Prima Games|Prima]] game guide,<ref>{{cite|author=Bueno, Fernando|title=''New Super Mario Bros. Wii'' PRIMA Official Game Guide|page=88, 121, 148, 149|language=en-us|date=November 15, 2009|publisher=[[Prima Games]]|isbn=978-0-307-46592-4}}</ref> make a comeback in ''[[New Super Mario Bros. Wii]]'', where their coloration is black and they now spin as they move. In addition, their spikes are patterned through out the pillar rather than uniformly aligned on the front and sides of it. The game introduces a very long and extremely fast Skewer that runs along the floor for the length of a long room in {{world-link|4|castle|World 4-Castle (New Super Mario Bros. Wii)}}, and very large vertical ones in {{world-link|6|tower|World 6-Tower (New Super Mario Bros. Wii)}} and {{world-link|7|castle|World 7-Castle (New Super Mario Bros. Wii)}}. The sound they make is that of a large sliding gate slamming. The three levels are the only appearances of Skewers in the game.
Skewers, referred to as '''pistons''' in the [[Prima Games|Prima]] game guide,<ref>{{cite|author=Bueno, Fernando|title=''New Super Mario Bros. Wii'' PRIMA Official Game Guide|page=88, 121, 148, 149|language=en-us|date=November 15, 2009|publisher=[[Prima Games]]|isbn=978-0-307-46592-4}}</ref> make a comeback in ''[[New Super Mario Bros. Wii]]'', where their coloration is black and they now spin as they move. In addition, their spikes are patterned through out the pillar rather than uniformly aligned on the front and sides of it. The game introduces a very long and extremely fast Skewer that runs along the floor for the length of a long room in {{world-link|4|castle|World 4-Castle (New Super Mario Bros. Wii)}}, and very large vertical ones in {{world-link|6|tower|World 6-Tower (New Super Mario Bros. Wii)|World 6-Tower}} and {{world-link|7|castle|World 7-Castle (New Super Mario Bros. Wii)}}. The sound they make is that of a large sliding gate slamming. The three levels are the only appearances of Skewers in the game.


As in ''New Super Mario Bros.'', Skewers first get introduced in a water-themed castle level, {{world|4|castle}}, though the ones featured in this level are horizontal Skewers. The first room contains 3 pairs of horizontal Skewers that slam against each other with a cycle of approximately 8 in-game seconds; players need to use [[Chain-Link|fence]]s to climb and avoid them as well as use areas they can safely duck in while the Skewers activate. The second room features six Skewers that slam against walls, with varying speeds. The first Skewer is the slowest one in the room, while the rest are faster, cycling in approximately 5 in-game seconds. Before the [[Warp Pipe]] to the third room, a pair of Skewers alternate between their activation. Past the third room, a very long and fast horizontal Skewer shoots through the length of the room; this Skewer makes a warning sound to indicate players when it is going to activate, makes a whirling when it moves, and players can avoid it by ducking or by jumping on moving platforms. This Skewer takes approximately 13 in-game seconds to cycle through.
As in ''New Super Mario Bros.'', Skewers first get introduced in a water-themed castle level, {{world|4|castle}}, though the ones featured in this level are horizontal Skewers. The first room contains 3 pairs of horizontal Skewers that slam against each other with a cycle of approximately 8 in-game seconds; players need to use [[Chain-Link|fence]]s to climb and avoid them as well as use areas they can safely duck in while the Skewers activate. The second room features six Skewers that slam against walls, with varying speeds. The first Skewer is the slowest one in the room, while the rest are faster, cycling in approximately 5 in-game seconds. Before the [[Warp Pipe]] to the third room, a pair of Skewers alternate between their activation. Past the third room, a very long and fast horizontal Skewer shoots through the length of the room; this Skewer makes a warning sound to indicate players when it is going to activate, makes a whirling when it moves, and players can avoid it by ducking or by jumping on moving platforms. This Skewer takes approximately 13 in-game seconds to cycle through.


In {{world|6|Tower}}, two gigantic vertical Skewers that slam into each other are the main obstacle of the level, where players need to climb the tower while avoiding them. The first giant Skewer faces upward, while the second one faces downward. Similar to the long horizontal Skewer in {{world|4|castle}}, the two giant Skewers make a warning sound to alert players they are going to activate, and they both make a whirling sound when going up and down. The area where both of them meet is where players can find the Checkpoint Flag. These Skewers take approximately 17 seconds to cycle through their activation. Two Skewers are also featured in the [[Morton|Morton Koopa Jr.]] tower boss fight, where they slam in the left and right parts of the stage; these ones move slower than the other Skewers in the game.
In {{world|6|Tower}}, two gigantic vertical Skewers that slam into each other are the main obstacle of the level, where players need to climb the tower while avoiding them. The first giant Skewer faces upward, while the second one faces downward. Similar to the long horizontal Skewer in {{world|4|castle}}, the two giant Skewers make a warning sound to alert players they are going to activate, and they both make a whirling sound when going up and down. The area where both of them meet is where players can find the Checkpoint Flag. These Skewers take approximately 17 seconds to cycle through their activation. Two Skewers are also featured in the [[Morton Koopa Jr.]] tower boss fight, where they slam in the left and right parts of the stage; these ones move slower than the other Skewers in the game.


{{world|7|castle}} features the most Skewers in the game, having a total of 38 Skewers, 6 of them being gigantic Skewers. The first two Skewers encountered in the level are gigantic similar to the ones in {{world|6|Tower}}, even taking the same amount of time to complete its cycle. The next Skewers are normal-sized, vertical pairs that slam into each other with a cycle of approximately 5 in-game seconds, where one Skewer in the area before the Checkpoint Flag is a very fast one that goes downward, which takes approximately 3 in-game seconds to complete its cycle. Giant Skewers do not appear until past a pair of [[Sledge Bro]]s., and two of them appear in a hidden Warp Pipe where second Star Coin is located. Past two Skewers slamming against each other is a long line of Skewers, mixed with alternating upward and downward facing Skewers, which activate at the same time with a cycle of 8 in-game seconds. In some places with downward-facing Skewers, marked by the arrow sign, players can duck to avoid them.
{{world|7|castle}} features the most Skewers in the game, having a total of 38 Skewers, 6 of them being gigantic Skewers. The first two Skewers encountered in the level are gigantic similar to the ones in {{world|6|Tower}}, even taking the same amount of time to complete its cycle. The next Skewers are normal-sized, vertical pairs that slam into each other with a cycle of approximately 5 in-game seconds, where one Skewer in the area before the Checkpoint Flag is a very fast one that goes downward, which takes approximately 3 in-game seconds to complete its cycle. Giant Skewers do not appear until past a pair of [[Sledge Bro]]s., and two of them appear in a hidden Warp Pipe where second Star Coin is located. Past two Skewers slamming against each other is a long line of Skewers, mixed with alternating upward and downward facing Skewers, which activate at the same time with a cycle of 8 in-game seconds. In some places with downward-facing Skewers, marked by the arrow sign, players can duck to avoid them.
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This is a list of the following official courses where Skewers have been used:
This is a list of the following official courses where Skewers have been used:
;''Super Mario Maker''
;''Super Mario Maker''
{|
{|
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This is a list of the following official courses where Skewers have been used:
This is a list of the following official courses where Skewers have been used:
{|
{|
|'''Main jobs'''
|'''Main jobs'''
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====''Wario Land: Super Mario Land 3''====
====''Wario Land: Super Mario Land 3''====
[[File:WL Course19 Skewers.png|thumb|Skewers in Course No.19 from ''Wario Land: Super Mario Land 3''.]]
[[File:WL Course19 Skewers.png|thumb|Skewers in Course No.19 from ''Wario Land: Super Mario Land 3''.]]
In ''[[Wario Land: Super Mario Land 3]]'', obstacles similar to Skewers appear only in [[Course No.19]] in the second main area of [[Sherbet Land]], where they are found underwater protruding out of ice cubes in a constant, fixed pattern. Unlike Skewers from the ''Super Mario'' series, players can see the blunt end of them through the ice. The ones that bob up and down are covered with spikes, while the ones that move side to side appear to be made out of wood and are only tipped with a spike, resembling [[Spike (Super Mario World)|Spike]]s from ''Super Mario World''. Despite this, making contact from any angle is just as harmful, making it an aesthetic difference.
In ''[[Wario Land: Super Mario Land 3]]'', Skewers appear only in [[Course No.19]] in the second main area of [[Sherbet Land]], where they are found underwater protruding out of ice cubes in a constant, fixed pattern. Unlike Skewers from the ''Super Mario'' series, players can see the blunt end of them through the ice. The ones that bob up and down are covered with spikes, while the ones that move side to side appear to be made out of wood and are only tipped with a spike, resembling [[Spike (Super Mario World)|Spike]]s from ''Super Mario World''. Despite this, making contact from any angle is just as harmful, making it an aesthetic difference.


====''Wario Land II''====
====''Wario Land II''====
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===''Donkey Kong Country Returns'' / ''Donkey Kong Country Returns 3D''===
===''Donkey Kong Country Returns'' / ''Donkey Kong Country Returns 3D''===
[[File:SpikePillar-DKCR.png|thumb|The spiked shafts from ''[[Donkey Kong Country Returns]]'']]
[[File:SpikePillar-DKCR.png|thumb|The spiked shafts from ''[[Donkey Kong Country Returns]]'']]
[[Jagged Jewels]], a Key Temple level in ''[[Donkey Kong Country Returns]]'' and ''[[Donkey Kong Country Returns 3D]]'', contains some cylindrical, vertically-oriented Skewer-like obstacles, where they are found around the second [[Puzzle Piece (Donkey Kong Country series)|Puzzle Piece]], referred to as '''spiked shafts''' in the [[Prima Games|Prima]] guide.<ref>{{cite|quote=The third Puzzle Piece hovers over a '''spiked shaft'''. […] The next Puzzle Piece is below a '''spiked shaft'''.|author=Knight, Michael|title=''Donkey Kong Country Returns'' Prima Official Game Guide|page=161|publisher=[[Prima Games]]|date=November 21, 2010|isbn=978-0-307-47102-4}}</ref> These are encrusted with rows of sharp purple jewels, serving as spikes, and end with a large, similar pointed gem on their top. Much like the Skewers in the ''Super Mario'' games, spiked shafts are indestructible; they shoot vertically, moving back to their starting point after a strike and repeating the action, though they do not hit obstacles such as walls or ceilings. Their movements are quick, but they always signal their darting with a brief tremble and make a slashing noise when they activate. The first three spiked shafts move at succeeding times and are facing upward, while the next set of three spiked shafts alternate between pointing up and down and move slower than the other spiked shafts. The last two spiked shafts point upward.
[[Jagged Jewels]], a Key Temple level in ''[[Donkey Kong Country Returns]]'' and ''[[Donkey Kong Country Returns 3D]]'' contains some cylindrical, vertically-oriented Skewer-like obstacles, where they are found around the second [[Puzzle Piece (Donkey Kong Country series)|Puzzle Piece]], referred to as '''spiked shafts''' in the [[Prima Games|Prima]] guide.<ref>{{cite|quote=The third Puzzle Piece hovers over a '''spiked shaft'''. […] The next Puzzle Piece is below a '''spiked shaft'''.|author=Knight, Michael|title=''Donkey Kong Country Returns Prima Official Game Guide|page=161|publisher=[[Prima Games]]|date=November 21, 2010|isbn=978-0-307-47102-4}}</ref> These are encrusted with rows of sharp purple jewels, serving as spikes, and end with a large, similar pointy gem on their top. Much like the Skewers in the ''Super Mario'' games, spiked shafts are indestructible; they shoot vertically, moving back to their starting point after a strike and repeating the action, though they do not hit obstacles such as walls or ceilings. Their movements are quick, but they always signal their darting with a brief tremble and make a slashing noise when they activate. The first three spiked shafts move at succeeding times and are facing upward, while the next set of three spiked shafts alternate between pointing up and down and move slower than the other spiked shafts. The last two spiked shafts point upward.


Notably, two [[Puzzle Piece (Donkey Kong Country series)|Puzzle Pieces]] are found at the tips of two spiked shafts, moving along with them.
Notably, two [[Puzzle Piece (Donkey Kong Country series)|Puzzle Pieces]] are found at the tips of two spiked shafts, moving along with them.
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==Gallery==
==Gallery==
{{Main-gallery}}
{{Main-gallery}}
===Sprites and models===
<gallery>
<gallery>
SpikePillar-SMW.png|''[[Super Mario World]]''
SpikePillar-SMW.png|''[[Super Mario World]]''
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SpikePillar-NSMB.png|''[[New Super Mario Bros.]]''
SpikePillar-NSMB.png|''[[New Super Mario Bros.]]''
Pillar NSMBW.png|''[[New Super Mario Bros. Wii]]''
Pillar NSMBW.png|''[[New Super Mario Bros. Wii]]''
SkewerBig NSMBW.png|''New Super Mario Bros. Wii''
NSMB2 - Skewer.png|''[[New Super Mario Bros. 2]]''
NSMB2 - Skewer.png|''[[New Super Mario Bros. 2]]''
SMM-SMB-Skewer-1.png|''[[Super Mario Maker]]'' (''[[Super Mario Bros.]]'' theme)
SMM-SMB3-Skewer.png|''Super Mario Maker'' (''[[Super Mario Bros. 3]]'' theme)
SMM-SMW-Skewer.png|''Super Mario Maker'' (''Super Mario World'' theme)
SMM-NSMBUSkewer.png|''Super Mario Maker'' (''New Super Mario Bros. U'' theme)
</gallery>
===Screenshots===
====Video games====
<gallery>
SMW WendyCastle.png|''[[Super Mario World]]''
ValleyFortress.png|''Super Mario World''
WLSML3 Course No 19.png|''[[Wario Land: Super Mario Land 3]]''
6-Tower NSMB.png|''[[New Super Mario Bros.]]''
Windbreak Bay.png|''[[Wario Land: Shake It!]]''
Creep Blue Sea.png|''Wario Land: Shake It!''
NSMBW World 4-C Screenshot.png|''[[New Super Mario Bros. Wii]]''
NSMBW World 6-T Screenshot.png|''New Super Mario Bros. Wii''
NSMBW World 7-C Screenshot.png|''New Super Mario Bros. Wii''
SpikePillar-DKCR.png|''[[Donkey Kong Country Returns]]''
3DS SuperMario 11 scrn11 E3.png|''[[Super Mario 3D Land]]''
3-AS SM3DL.png|''Super Mario 3D Land''
AS6 SuperMario3D.png|''Super Mario 3D Land''
Skewer NSMB2.png|''[[New Super Mario Bros. 2]]''
NSMBU Giant Skewer Tower Screenshot.png|''[[New Super Mario Bros. U]]''
NSLU Shish-Kebab Tower Screenshot.png|''[[New Super Luigi U]]''
Kabob and Weave.png|''[[Mario Party: Island Tour]]''
3DS SmashBros scrnS01 07 E3.png|''[[Super Smash Bros. for Nintendo 3DS]]''
Skewer Scurry.png|''[[Mario Party 10]]''
Skewer-NSMBU-SMM.jpg|''[[Super Mario Maker]]''
Super Mario Maker - Screenshot - SMW Ghost House - Skewer.png|''Super Mario Maker''
Skewer Scurry (LLBDAN) - Mario Party Superstars.png|''[[Mario Party Superstars]]''
</gallery>
====Animation====
<gallery>
SMWMAYAL Inside Wendys Castle.png|''[[Super Mario World: Mario to Yoshi no Bōken Land]]''
SuperMarioWorldCartoon - Skewer.png|[[Super Mario World (television series)|''Super Mario World'' television series]]
</gallery>
===Scans===
<gallery>
KC Mario - Skewer1.png|[[Super Mario (Kodansha manga)|''Super Mario'' Kodansha manga]], volume 8
KC Mario - Skewer2.png|''Super Mario'' Kodansha manga, volume 9
KC Mario - Skewer3.png|''Super Mario'' Kodansha manga, volume 9
Super Mario-Kun Skewer1.png|''Super Mario-kun'', volume 3
Super Mario-Kun Skewer2.png|''Super Mario-kun'', volume 4
</gallery>
===Merchandise===
<gallery>
LEGO Super Mario Reznor Knockdown.jpg|[[LEGO Super Mario|LEGO ''Super Mario'']]
LEGO Super Mario Reznor Knockdown (2).jpg|LEGO ''Super Mario''
</gallery>
</gallery>


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<references/>
<references/>


{{Navboxes|
{{SMW}}
{{SMW}}
{{NSMB}}
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{{SSBU}}
{{SSBU}}
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[[Category:Hazardous objects]]
[[Category:Hazardous objects]]
[[Category:Donkey Kong Country Returns objects]]
[[Category:Donkey Kong Country Returns objects]]

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