Editing Short Track 500m

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==Gameplay==
==Gameplay==
In this event, the player starts by holding and then releasing {{button|ds|L}} and {{button|ds|R}} when "Go!" appears onscreen. The longer before "Go!" appears that the player holds the buttons for, the more energy they can charge up and the start that they perform will be faster. If the player starts charging when "2" appears on screen and releases with perfect timing, they will perform a starting dash, which gives them a short boost of speed. To accelerate, the player must repeatedly press {{button|ds|L}} and {{button|ds|R}}, and to move left and right on the rink, the player must hold the button for the respective direction. Both of these actions use up stamina, which is shown in a heart gauge and depletes as these activities are performed, depleting at a faster rate the more it is done. As well as being able to see their own stamina gauge, the player can also see their opponents' meters too. The gauge gradually fills up over time when the player does not perform either action, but can be filled up faster by travelling through the recovery area before the finishing line. When the player runs out of stamina, they cannot accelerate and will travel at a lower speed. If the player hits an opponent, they will lose speed and receive a small amount of knockback from the opponent, however if the player is completely out of stamina, they will be knocked aside and crash, which causes them to lose all of their speed and them to hit the far side of the rink. To turn corners, the player must hold {{button|ds|L}} while repeatedly pressing {{button|ds|R}}, which depletes little stamina. Once the player begins the final lap, the player can press and hold {{button|ds|L}} and {{button|ds|R}} at any point during the lap to receive a burst of speed which uses up all of their remaining stamina, the size of which is dependent on the amount of the player's stamina remaining.
In this event, the player starts by holding and then releasing {{button|ds|L}} and {{button|ds|R}} when "Go!" appears onscreen. The longer before "Go!" appears that the player holds the buttons for, the more energy they can charge up and the start that they perform will be faster. If the player starts charging when "2" appears on screen and releases with perfect timing, they will perform a starting dash, which gives them a short boost of speed. To accelerate, the player must repeatedly press {{button|ds|L}} and {{button|ds|R}}, and to move left and right on the rink, the player must hold the button for the respective direction. Both of these actions use up stamina, which is shown in a heart gauge and depletes as these activities are performed, depleting at a faster rate the more it is done. As well as being able to see their own stamina gauge, the player can also see their opponents' meters too. The gauge gradually fills up over time when the player does not perform either action, but can be filled up faster by travelling through the recovery area before the finishing line. When the player runs out of stamina, they cannot accelerate and will travel at a lower speed. If the player hits an opponent, they will lose speed and receive a small amount of knockback from the opponent, however if the player is completely out of stamina, they will be knocked aside and crash, which causes them to lose all of their speed and them to hit the far side of the rink. To turn corners, the player must hold {{button|ds|L}} while repeatedly pressing {{button|ds|L}}, which depletes little stamina. Once the player begins the final lap, the player can press and hold {{button|ds|L}} and {{button|ds|R}} at any point during the lap to receive a burst of speed which uses up all of their remaining stamina, the size of which is dependent on the amount of the player's stamina remaining.


==Controls==
==Controls==

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