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|image=[[File:Shigeru Miyamoto 2019.jpg|260px]]<br>Shigeru Miyamoto in 2015 | |image=[[File:Shigeru Miyamoto 2019.jpg|260px]]<br>Shigeru Miyamoto in 2015 | ||
|born=November 16, 1952 (age {{age|November 16, 1952}}) | |born=November 16, 1952 (age {{age|November 16, 1952}}) | ||
|role=Representative director, game developer | |role=Representative director, game developer, game designer | ||
}} | }} | ||
{{quote|What if, on a crowded street, you look up and see something appear that should not, given what we know, be there. You either shake your head and dismiss it, or you accept that there is much more to the world than we think. Perhaps it really is a doorway to another place. If you choose to go inside you may find many unexpected things...|Shigeru Miyamoto}} | {{quote|What if, on a crowded street, you look up and see something appear that should not, given what we know, be there. You either shake your head and dismiss it, or you accept that there is much more to the world than we think. Perhaps it really is a doorway to another place. If you choose to go inside you may find many unexpected things...|Shigeru Miyamoto}} | ||
'''{{wp|Shigeru Miyamoto}}''' (in Japanese: 宮本 茂) is a Japanese video game designer, producer | |||
'''{{wp|Shigeru Miyamoto}}''' (in Japanese: 宮本 茂) is a Japanese video game designer, producer, and game director at [[Nintendo]],<ref name="Iwata">[http://www.nintendo.co.jp/ir/pdf/2015/150713e.pdf Notification of Death and Personnel Change of a Representative Director(President)] (July 13, 2015). Nintendo.jp. Retrieved July 13, 2-15.</ref> best known for being the creator of the ''[[Mario (franchise)|Mario]]'', [[Donkey Kong (franchise)|''Donkey Kong'']], ''[[zeldawiki:The Legend of Zelda (series)|The Legend of Zelda]]'', ''[[lylatwiki:Star Fox (series)|Star Fox]]'', and ''[[pikipedia:Pikmin series|Pikmin]]'' series, among others. He joined the industry as a designer for character art in 1977. | |||
==Biography== | ==Biography== | ||
In his early childhood, | In his early childhood, he was raised in the small, rural town of Sonobe, Japan, which is near his current home of Kyoto, about ten blocks from [[Nintendo]]'s headquarters. His home lacked a television, so he would spend a large amount of his time exploring the surrounding countryside. | ||
Miyamoto wanted to make things that would astonish the world. In elementary school, he considered becoming a puppeteer or a painter, and later found interest in making toys. He also learned how to play the guitar and banjo. Miyamoto decided to study industrial design at {{wp|Kanazawa College of Art}} in 1970. Miyamoto only attended his classes half of the time, and it took him five years to graduate. | Miyamoto wanted to make things that would astonish the world. In elementary school, he considered becoming a puppeteer or a painter, and later found interest in making toys. He also learned how to play the guitar and banjo. Miyamoto decided to study industrial design at {{wp|Kanazawa College of Art}} in 1970. Miyamoto only attended his classes half of the time, and it took him five years to graduate. | ||
Miyamoto was 24 | Miyamoto was 24 when his father contacted an old friend, named [[Hiroshi Yamauchi]], at the toy company Nintendo. Yamauchi requested to see some toy designs, to which Miyamoto responded by returning with a bag of goodies and an amazing portfolio. Miyamoto became Nintendo's first staff artist in 1977. | ||
Three years later, in 1980, Nintendo of America was looking for a successful video game to establish themselves in the arcade market. They ordered a large number of units of the arcade game ''Radar Scope'', but by the time the machines arrived, interest in the game | Three years later, in 1980, Nintendo of America was looking for a successful video game to establish themselves in the arcade market. They ordered a large number of units of the arcade game ''Radar Scope'', but by the time the machines arrived, interest in the game had waned. Following this failure, Nintendo sought a game that the unused machines could be converted into easily. Yamauchi called Miyamoto into his office, as he was the only staff member available at the time, and questioned him about his knowledge on the video game concept, to which Miyamoto claimed to have loved video games in college. He went on to create the highly successful game ''[[Donkey Kong (game)|Donkey Kong]]''. | ||
With ''Donkey Kong''{{'}}s success and the [[Donkey Kong (series)|series]] it began, Miyamoto was given his own team: the Creative Department, later known as [[Nintendo Entertainment Analysis and Development|Nintendo EAD]] | With ''Donkey Kong''{{'}}s success and the [[Donkey Kong (series)|series]] it began, Miyamoto was given his own team: the Creative Department, later known as [[Nintendo Entertainment Analysis and Development|Nintendo EAD]]. They would go on to make some of Nintendo's most successful games, including ''[[Mario (franchise)|Mario]]'' games. While Miyamoto has mentioned that he finds it difficult to say who his favorite Nintendo character is, he has stated that some of his more beloved favorites include [[Mario]], [[Princess Peach]], [[Luigi]], [[Bowser]], [[Princess Zelda]], [[Toad]], [[Link]], and [[Donkey Kong]].<ref>Nintendo mastermind Shigeru Miyamoto isn't ready for 'game over' [http://herocomplex.latimes.com/2011/12/23/shigeru-miyamoto-on-mario-zelda-and-not-retiring-anytime-soon/]</ref> His favorite ''Mario'' game is ''[[Super Mario Bros. 2]]'' for the [[Nintendo Entertainment System|NES]].<ref>[http://content.usatoday.com/communities/gamehunters/post/2010/11/qa-mario-creator-shigeru-miyamoto/1 Q&A: "Mario" creator Shigeru Miyamoto.]</ref><ref>[http://www.ign.com/articles/2012/06/15/this-is-shigeru-miyamotos-favorite-mario-game This Is Shigeru Miyamoto's Favorite Mario Game] (June 15, 2012). ''IGN''. Retrived September 1, 2014.</ref> His favorite games for the NES are ''{{wp|Baseball (1983 video game)|Baseball}}'', ''[[Golf]]'', and ''[[Mario Bros. (game)|Mario Bros.]]''<ref>http://www.reinodocogumelo.com/2013/03/mario-bros-e-um-dos-games-favoritos-de.html</ref> Miyamoto's favorite non-Nintendo game is ''{{wp|Angry Birds (video game)|Angry Birds}}''.<ref>[http://www.engadget.com/2012/04/12/shigeru-miyamoto-angry-birds/ Shigeru Miyamoto admits he's a fan of Angry Birds]</ref> | ||
Miyamoto starred in a Mega 64 sketch about ''[[New Super Mario Bros.]]''<ref>[http://www.youtube.com/watch?v=hQ-xsBZ_Nqo Mega64: New Super Mario Bros. Video]</ref> Despite being an influential figure in video games and responsible for multi-million dollar franchises, Miyamoto is said to be very humble, insisting on settling for an average income. Miyamoto is also ambidextrous, though he favors his left hand and likes to make characters that are left-handed ([[Bowser Jr.]] and [[Link]] being two examples). He rides his bike or walks to work each day, usually with his wife, who he met on the job (she was a general manager for his current occupation). | Miyamoto starred in a Mega 64 sketch about ''[[New Super Mario Bros.]]''<ref>[http://www.youtube.com/watch?v=hQ-xsBZ_Nqo Mega64: New Super Mario Bros. Video]</ref> Despite being an influential figure in video games and responsible for multi-million dollar franchises, Miyamoto is said to be very humble, insisting on settling for an average income. Miyamoto is also ambidextrous, though he favors his left hand and likes to make characters that are left-handed ([[Bowser Jr.]] and [[Link]] being two examples). He rides his bike or walks to work each day, usually with his wife, who he met on the job (she was a general manager for his current occupation). | ||
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To honor the [[Year of Luigi]], Miyamoto was often seen wearing [[Luigi]]-styled clothing for press appearances. | To honor the [[Year of Luigi]], Miyamoto was often seen wearing [[Luigi]]-styled clothing for press appearances. | ||
Following the in-office passing of Nintendo president [[Satoru Iwata]], Miyamoto worked alongside {{wp|Genyo Takeda}} as Representative Director of Nintendo,<ref name="Iwata"/> both leading the company until [[Tatsumi Kimishima]] | Following the in-office passing of Nintendo president [[Satoru Iwata]], Miyamoto worked alongside {{wp|Genyo Takeda}} as Representative Director of Nintendo,<ref name="Iwata"/> both leading the company until [[Tatsumi Kimishima]]'s appointment as Iwata's successor. | ||
==Games credited== | ==Games credited== | ||
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*''[[Super Mario World]]'' - Producer | *''[[Super Mario World]]'' - Producer | ||
*''[[Super Mario Kart]]'' - Producer | *''[[Super Mario Kart]]'' - Producer | ||
*''[[Donkey Kong (Game Boy)|Donkey Kong]]'' | *''[[Donkey Kong (Game Boy)|Donkey Kong]]'' - Producer | ||
*''[[Donkey Kong Country]]'' - Original Donkey Kong | *''[[Donkey Kong Country]]'' - Original Donkey Kong Design, Special Thanks (SNES) / Producer (GBA) | ||
*''[[Super Mario World 2: Yoshi's Island]]'' - Producer | *''[[Super Mario World 2: Yoshi's Island]]'' - Producer | ||
*''[[Super Mario 64]]'' - Director, Producer | *''[[Super Mario 64]]'' - Director, Producer | ||
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*''[[Super Smash Bros.]]'' - Producer (Production and Direction advisor) | *''[[Super Smash Bros.]]'' - Producer (Production and Direction advisor) | ||
*''[[Mario Artist: Paint Studio]]'' - Supervisor | *''[[Mario Artist: Paint Studio]]'' - Supervisor | ||
*''[[Luigi's Mansion]]'' - Producer | *''[[Luigi's Mansion]]'' - Producer | ||
*''[[Mario Kart: Super Circuit]]'' - Producer | *''[[Mario Kart: Super Circuit]]'' - Producer | ||
*''[[Super Mario Sunshine]]'' - Producer | *''[[Super Mario Sunshine]]'' - Producer | ||
*''[[Mario Kart: Double Dash!!]]'' - Producer | *''[[Mario Kart: Double Dash!!]]'' - Producer | ||
*''[[Donkey Konga]]'' - Supervisor | *''[[Donkey Konga]]'' - Supervisor | ||
*''[[Super Mario 64 DS]]'' - Producer, Supervising Director | *''[[Super Mario 64 DS]]'' - Producer, Supervising Director | ||
*''[[Donkey Kong Jungle Beat]]'' - General Producer | *''[[Donkey Kong Jungle Beat]]'' - General Producer | ||
*''[[New Super Mario Bros.]]'' - Supervisor | *''[[New Super Mario Bros.]]'' - Supervisor | ||
*''[[Mario Kart DS]]'' - General Producer | *''[[Mario Kart DS]]'' - General Producer | ||
*''[[Super Mario Galaxy]]'' - Game Design Concept, Producer | *''[[Super Mario Galaxy]]'' - Game Design Concept, Producer | ||
*''[[Mario Kart Wii]]'' - General Producer | *''[[Mario Kart Wii]]'' - General Producer | ||
*''[[New Super Mario Bros. Wii]]'' - General Producer | *''[[New Super Mario Bros. Wii]]'' - General Producer | ||
*''[[Super Mario Galaxy 2]]'' - General Producer | *''[[Super Mario Galaxy 2]]'' - General Producer | ||
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*''[[New Super Mario Bros. U]]'' - General Producer | *''[[New Super Mario Bros. U]]'' - General Producer | ||
*''[[Super Mario 3D Land]]'' - General Producer | *''[[Super Mario 3D Land]]'' - General Producer | ||
*''[[Luigi's Mansion: Dark Moon]]'' - Producer | *''[[Luigi's Mansion: Dark Moon]]'' - Producer | ||
*''[[Mario Kart 8]]'' - General Producer | *''[[Mario Kart 8]]'' - General Producer | ||
*''[[Super Mario 3D World]]'' - General Producer | *''[[Super Mario 3D World]]'' - General Producer | ||
*''[[Mario vs. Donkey Kong: Tipping Stars]]'' - Supervisor | *''[[Mario vs. Donkey Kong: Tipping Stars]]'' - Supervisor | ||
*''[[Super Mario Maker]]'' - General Producer | *''[[Super Mario Maker]]'' - General Producer | ||
*''[[Super Mario Run]]'' - Director<ref>[https://variety.com/2023/digital/news/shigeru-miyamoto-new-mario-games-mobile-apps-nintendo-1235562472/ Mario Is Moving Away From Mobile Games, Reveals Nintendo’s Shigeru Miyamoto (EXCLUSIVE)] ''Variety''. Retrieved April 18, 2023.</ref> | *''[[Super Mario Run]]'' - Director<ref>[https://variety.com/2023/digital/news/shigeru-miyamoto-new-mario-games-mobile-apps-nintendo-1235562472/ Mario Is Moving Away From Mobile Games, Reveals Nintendo’s Shigeru Miyamoto (EXCLUSIVE)] ''Variety''. Retrieved April 18, 2023.</ref> | ||
*''[[Mario + Rabbids Kingdom Battle]]'' - Supervisor | *''[[Mario + Rabbids Kingdom Battle]]'' - Supervisor | ||
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*''[[Super Mario Odyssey]]'' - Executive Producer | *''[[Super Mario Odyssey]]'' - Executive Producer | ||
*''[[Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey]]'' - Supervisor | *''[[Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey]]'' - Supervisor | ||
==Films credited== | ==Films credited== | ||
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<gallery> | <gallery> | ||
NOM 16 Shigeru Miyamoto Photo.jpg|Miyamoto holding [[Mario]] and [[Donkey Kong]] plushies | NOM 16 Shigeru Miyamoto Photo.jpg|Miyamoto holding [[Mario]] and [[Donkey Kong]] plushies | ||
Miyamoto.jpg|Miyamoto and some '' | Miyamoto.jpg|Miyamoto and some ''Mario'' character plushies | ||
Miyamoto and Mario Figurine.jpg|Miyamoto holding a Mario figurine and wearing a ''[[Super Mario World]]'' t-shirt | Miyamoto and Mario Figurine.jpg|Miyamoto holding a Mario figurine and wearing a ''[[Super Mario World]]'' t-shirt | ||
Shigeru Miyamoto - amiibo.jpg|Miyamoto with Donkey Kong and Mario [[amiibo]] | Shigeru Miyamoto - amiibo.jpg|Miyamoto with Donkey Kong and Mario [[amiibo]] | ||
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Shigeru YOL 2013.jpg|Miyamoto with several [[Luigi]] plushies for the [[Year of Luigi]] | Shigeru YOL 2013.jpg|Miyamoto with several [[Luigi]] plushies for the [[Year of Luigi]] | ||
BigMarioCreators.JPG|Miyamoto with [[Takashi Tezuka|Tezuka]] and [[Koji Kondo|Kondo]] (September 13, 2015) | BigMarioCreators.JPG|Miyamoto with [[Takashi Tezuka|Tezuka]] and [[Koji Kondo|Kondo]] (September 13, 2015) | ||
Facebook Mario Kart 2015-10-21.jpg|Miyamoto, alongside Tezuka and Tsubasa Sakaguchi | Facebook Mario Kart 2015-10-21.jpg|Miyamoto, alongside Tezuka and Tsubasa Sakaguchi | ||
Miyamoto Lightsaber.png|Miyamoto wielding a replica of {{wp|Kylo Ren}}'s lightsaber | Miyamoto Lightsaber.png|Miyamoto wielding a replica of {{wp|Kylo Ren}}'s lightsaber | ||
SNW Grand Opening Celebrate Photo.jpg|Group photo to celebrate the grand opening of [[Super Nintendo World]] ({{wp|Universal Studios Japan}}) | |||
SNW Grand Opening Celebrate Photo.jpg|Group photo to celebrate the grand opening of Super Nintendo World (Universal Studios Japan) | |||
Miyamoto SNW grand opening.jpg|J. L. Bonnier, Luigi, Mario, and Miyamoto at the grand opening of Super Nintendo World (Universal Studios Japan) | Miyamoto SNW grand opening.jpg|J. L. Bonnier, Luigi, Mario, and Miyamoto at the grand opening of Super Nintendo World (Universal Studios Japan) | ||
SNW Hollywood pic 2023-02-17a Twitter.jpg|Miyamoto alongside [[Shinya Takahashi]], Mario, and Luigi at the grand opening of Super Nintendo World ({{wp|Universal Studios Hollywood}}) | SNW Hollywood pic 2023-02-17a Twitter.jpg|Miyamoto alongside [[Shinya Takahashi]], Mario, and Luigi at the grand opening of Super Nintendo World ({{wp|Universal Studios Hollywood}}) | ||
Super Mario Bros Movie premiere 2023 Shigeru Miyamoto.jpg|Miyamoto at ''[[The Super Mario Bros. Movie]]'' premiere in Los Angeles. | Super Mario Bros Movie premiere 2023 Shigeru Miyamoto.jpg|Miyamoto at ''[[The Super Mario Bros. Movie]]'' premiere in Los Angeles. | ||
</gallery> | </gallery> | ||
===Hand-drawn artwork=== | ===Hand-drawn artwork=== | ||
<gallery> | <gallery> | ||
T64D 1st Anniversary Miyamoto Artwork.jpg|Artwork celebrating the first anniversary of ''The 64Dream'' | |||
T64D 1st Anniversary Miyamoto Artwork.jpg|Artwork celebrating the first anniversary of '' | |||
Mario and GCN - Shigeru Miyamoto drawing.jpg|Mario and a [[Nintendo GameCube]] controller | Mario and GCN - Shigeru Miyamoto drawing.jpg|Mario and a [[Nintendo GameCube]] controller | ||
Donkey Kong and GCN - Shigeru Miyamoto drawing.jpg|Donkey Kong and a Nintendo GameCube, chased by Mario. | Donkey Kong and GCN - Shigeru Miyamoto drawing.jpg|Donkey Kong and a Nintendo GameCube, chased by Mario. | ||
NP 15th Anniversary Miyamoto Sketch.jpg|Artwork commemorating the 15th anniversary of ''[[Nintendo Power]]'' | NP 15th Anniversary Miyamoto Sketch.jpg|Artwork commemorating the 15th anniversary of ''[[Nintendo Power]]'' | ||
Mario in Doghouse (Nintendo World) - Shigeru Miyamoto.jpg|Mario in a doghouse. | Mario in Doghouse (Nintendo World) - Shigeru Miyamoto.jpg|Mario in a doghouse. | ||
Shigeru Miyamoto - T-Shirt Drawing.png|Artwork drawn for a T-Shirt commemorating the 200th issue of ''Nintendo Power'' | Shigeru Miyamoto - T-Shirt Drawing.png|Artwork drawn for a T-Shirt commemorating the 200th issue of ''Nintendo Power'' | ||
SMG Promo Shigeru Miyamoto.png|A letter addressed to ''[[Super Mario Galaxy]]'' players released by [[Prima Games]] | SMG Promo Shigeru Miyamoto.png|A letter addressed to ''[[Super Mario Galaxy]]'' players released by [[Prima Games]] | ||
NSMBW Happy New Year.jpg|''[[New Super Mario Bros. Wii]]'' | NSMBW Happy New Year.jpg|''[[New Super Mario Bros. Wii]]'' | ||
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Edge cover - Mario and Luigi (Miyamoto drawing).jpg|Illustration for the cover of ''Edge'' magazine's 100th issue. | Edge cover - Mario and Luigi (Miyamoto drawing).jpg|Illustration for the cover of ''Edge'' magazine's 100th issue. | ||
84 Miyamoto Mario Drawing.jpg|Drawing of Mario for the 84 restaurant | 84 Miyamoto Mario Drawing.jpg|Drawing of Mario for the 84 restaurant | ||
Miyamoto signature.png|Miyamoto's signature | Miyamoto signature.png|Miyamoto's signature | ||
</gallery> | </gallery> | ||
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*"''Who knows how Mario will look like in the future. Maybe he'll wear [[Metal Mario|metallic clothes]]!'' " - 1991<ref>Interview in ''Mario Mania'' guide, p. 31</ref> | *"''Who knows how Mario will look like in the future. Maybe he'll wear [[Metal Mario|metallic clothes]]!'' " - 1991<ref>Interview in ''Mario Mania'' guide, p. 31</ref> | ||
*"''Videogames are bad for you? That's what they said about rock 'n' roll.''"<ref>Shelf, David (1993). ''Game Over: How Nintendo Conquered The World''. Random House.</ref> | *"''Videogames are bad for you? That's what they said about rock 'n' roll.''"<ref>Shelf, David (1993). ''Game Over: How Nintendo Conquered The World''. Random House.</ref> | ||
*"''A delayed game is eventually good, but a rushed game is forever bad.''"<ref>[http://www.theguardian.com/technology/gamesblog/2012/apr/27/shigeru-miyamoto-rushed-game-forever-bad Shigeru Miyamoto: A rushed game is forever bad] (April 27, 2012). ''The Guardian''. Retrieved September 2, 2014.</ref> | *"''A delayed game is eventually good, but a rushed game is forever bad.''"<ref>[http://www.theguardian.com/technology/gamesblog/2012/apr/27/shigeru-miyamoto-rushed-game-forever-bad Shigeru Miyamoto: A rushed game is forever bad] (April 27, 2012). ''The Guardian''. Retrieved September 2, 2014.</ref> | ||
*"''My favorite video game character is not Mario, it's [[Pac-Man]].''"<ref>David Doñas Salinas ''Metroide'', Por. (2002) [http://usuarios.lycos.es/polbook1/Art%EDculos/Biografias/Miyamoto/B%20miyamoto.htm Biografía Shigeru Miyamoto (Spanish)], [http://translate.google.com/translate?u=http%3A%2F%2Fusuarios.lycos.es%2Fpolbook1%2FArt%25EDculos%2FBiografias%2FMiyamoto%2FB%2520miyamoto.htm&sl=es&tl=en&hl=en&ie=UTF-8 translated]. Retrieved August 22, 2008.</ref> | *"''My favorite video game character is not Mario, it's [[Pac-Man]].''"<ref>David Doñas Salinas ''Metroide'', Por. (2002) [http://usuarios.lycos.es/polbook1/Art%EDculos/Biografias/Miyamoto/B%20miyamoto.htm Biografía Shigeru Miyamoto (Spanish)], [http://translate.google.com/translate?u=http%3A%2F%2Fusuarios.lycos.es%2Fpolbook1%2FArt%25EDculos%2FBiografias%2FMiyamoto%2FB%2520miyamoto.htm&sl=es&tl=en&hl=en&ie=UTF-8 translated]. Retrieved August 22, 2008.</ref> | ||
*"''A great idea can solve multiple problems at the same time.''"<ref>http://www.nintendo.com/nintendo_direct</ref> | *"''A great idea can solve multiple problems at the same time.''"<ref>http://www.nintendo.com/nintendo_direct</ref> | ||
*"''I'll put my neck out and say that PlayStation games sound good, but when you watch them in action they're not finished at all in my opinion. A game is finished when a creator decides it is.''"<ref>[http://www.gamnesia.com/news/miyamoto-says-playstation-games-felt-incomplete Miyamoto Says PlayStation Games Felt Incomplete] (March 15, 2014). ''Gamnesia''. Retrived September 2, 2014.</ref> | *"''I'll put my neck out and say that PlayStation games sound good, but when you watch them in action they're not finished at all in my opinion. A game is finished when a creator decides it is.''"<ref>[http://www.gamnesia.com/news/miyamoto-says-playstation-games-felt-incomplete Miyamoto Says PlayStation Games Felt Incomplete] (March 15, 2014). ''Gamnesia''. Retrived September 2, 2014.</ref> | ||
*"''I don't want to make games where the player is just a puppet in the hands of the creator, playing exactly as scripted. Trying to get players to become better and better at your game is certainly one valid approach to making games, but for me, I want to present games to players that are more like pure toys: something you can use, explore, and play with freely.''"<ref>''terebi game denshi yuugi taizen'' [1989], english translation by Blackoak, ''shmuplations'', http://shmuplations.com/miyamoto1989/. Retrieved February 27, 2017</ref> | *"''I don't want to make games where the player is just a puppet in the hands of the creator, playing exactly as scripted. Trying to get players to become better and better at your game is certainly one valid approach to making games, but for me, I want to present games to players that are more like pure toys: something you can use, explore, and play with freely.''"<ref>''terebi game denshi yuugi taizen'' [1989], english translation by Blackoak, ''shmuplations'', http://shmuplations.com/miyamoto1989/. Retrieved February 27, 2017</ref> | ||
{{ | |||
{{quote2|The most pivotal aspect [of ''[[Donkey Kong Country Returns]]'''s development] was having the chance to sit down with Mr. Miyamoto and get an understanding from him what he wanted to see, what he hoped to see with DK. He never at any time stood up and said, 'This is what it will have. This is your checklist. This is what I want period.' He just offered feedback and guidance and mentorship, and that's one of the things that made Mr. Miyamoto so valuable as a resource. He can be incredibly demanding at times and there have been plenty of occasions where he just flipped the table over and said 'start again', but you can tell he wanted to happen. He wanted to see DK in a new adventure. I'll never forget as we were wrapping up our conversation with him in Kyoto, he said in English, 'Please take care of DK. He is my friend.'"|Bryan Walker}}<ref name="Kiwi Talkz">Kiwi Talkz (October 2, 2021). [https://www.youtube.com/watch?v=4sWfE2x-ClM "Bryan Walker Interview (Metroid Prime Trilogy, Donkey Kong, Mario Kart 7, Project Management)"]. ''YouTube''. Retrieved October 2, 2021.</ref> | |||
==References== | ==References== | ||
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*[https://www.mobygames.com/developer/sheet/view/developerId,36620/ MobyGames] | *[https://www.mobygames.com/developer/sheet/view/developerId,36620/ MobyGames] | ||
*[https://rawg.io/creators/shigeru-miyamoto RAWG.io] | *[https://rawg.io/creators/shigeru-miyamoto RAWG.io] | ||
{{People}} | {{People}} | ||
[[Category:People]] | [[Category:People]] |