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{{level | {{construction|by September 5, 2016}} | ||
{{level | |||
|title=Seashore War | |||
|image=[[File:Seashore War DKCTF 1.png|300px]] | |image=[[File:Seashore War DKCTF 1.png|300px]] | ||
|code= | |code=4 - 1 | ||
|world=[[Donkey Kong Island]] | |world=[[Donkey Kong Island]] | ||
|game=''[[Donkey Kong Country: Tropical Freeze]]'' | |game=''[[Donkey Kong Country: Tropical Freeze]]'' | ||
| | |song=Seashore War | ||
|notes=A beach level that is covered in ice. | |||
|before=[[Homecoming Hijinxs|<<]] | |before=[[Homecoming Hijinxs|<<]] | ||
|after=[[Aqueduct Assault|>>]] | |after=[[Aqueduct Assault|>>]] | ||
}} | }} | ||
'''Seashore War''' is the second level of [[ | '''Seashore War''' is the second level of [[Donkey Kong Island]] in ''[[Donkey Kong Country: Tropical Freeze]]''. This level is reminiscent of the [[Beach]] levels of ''[[Donkey Kong Country Returns]]'', but it is covered in ice due to the invasion of the [[Snowmad]]s on the island. The major obstacle in this level is the ice-cold water: one heart of damage is dealt if contact is made with the water. In addition to icy platforms, which greatly reduce traction, the level also features many sinking ice structures and sunken ships. Many of these ships have levers that [[Donkey Kong]] can pull to raise the ships out of the water, allowing him to not only reach higher areas, but also gain access to the previously-sunken areas of the ships. The end of the level also features a rotating sequence of ship masts that move in and out of the water, and the enemies here increase the difficultly of avoiding the ice water. Common enemies in this level include [[Tuck]]s, [[Tuff Tuck]]s, [[Painguin Tuck]]s, [[Blue Hootz]], and [[Hot Hootz]]. | ||
The soundtrack for this level is titled "Seashore War". [[David Wise]], long-time composer for several ''Donkey Kong'' games and the author of the aforementioned musical composition, once stated that it is "[his] favorite song [he's] composed", and that it was "[his] friend who played the guitar on it".<ref>[https://twitter.com/PlaytonicGames/status/595601561314828290 Tweet regarding Wise's statement]</ref> | The soundtrack for this level is titled "Seashore War". [[David Wise]], long-time composer for several ''Donkey Kong'' games and the author of the aforementioned musical composition, once stated that it is "[his] favorite song [he's] composed", and that it was "[his] friend who played the guitar on it".<ref>[https://twitter.com/PlaytonicGames/status/595601561314828290 Tweet regarding Wise's statement]</ref> | ||
==Overview== | ==Overview== | ||
==Collectibles== | ==Collectibles== | ||
=== | ===K-O-N-G Letters=== | ||
*K: The letter K is located in the air at the beginning of the level and can be reached by jumping on a nearby enemy or by roll-jumping from a nearby ledge. | *K: The letter K is located in the air at the beginning of the level and can be reached by jumping on a nearby enemy or by roll-jumping from a nearby ledge. | ||
*O: The O is located above a long ship soon after the first checkpoint. It is circled by four Blue | *O: The O is located above a long ship soon after the first checkpoint. It is circled by four Blue Hootz, and it can be collected safely by raising the ship from the water. | ||
*N: Shortly before the second checkpoint, the letter N is placed near a swinging vine. The Kongs must dodge a Blue Hootz while collecting it. | *N: Shortly before the second checkpoint, the letter N is placed near a swinging vine. The Kongs must dodge a Blue Hootz while collecting it. | ||
*G: Near the end of the level and immediately before the area with the rotating ship masts, the letter G is located partially sunken in an alcove. The ship can be raised by a nearby lever to be able to safely collect the letter. | *G: Near the end of the level and immediately before the area with the rotating ship masts, the letter G is located partially sunken in an alcove. The ship can be raised by a nearby lever to be able to safely collect the letter. | ||
===Puzzle Pieces=== | ===Puzzle Pieces=== | ||
#The first Puzzle Piece is on the first sunken ship in the level, but it is submerged. Donkey Kong can raise the ship to make it accessible. | #The first Puzzle Piece is on the first sunken ship in the level, but it is submerged. Donkey Kong can raise the ship to make it accessible. | ||
#At the beginning of the level, the Kongs reach a bell-curve shaped platform with a plant in the center and a Big Sphen on the end. A Barrel Cannon appears when the plant is destroyed, and it leads to a [[Bonus Level]]. Here, bananas must be collected on several icy platforms within 30 seconds. A Puzzle Piece appears upon successfully collecting the bananas. | #At the beginning of the level, the Kongs reach a bell-curve shaped platform with a plant in the center and a [[Big Sphen]] on the end. A Barrel Cannon appears when the plant is destroyed, and it leads to a [[Bonus Level]]. Here, bananas must be collected on several icy platforms within 30 seconds. A Puzzle Piece appears upon successfully collecting the bananas. | ||
#Shortly before reaching the letter N, the Kongs can find a group of bananas moving in a circle. If the bananas are all collected, a Puzzle Piece appears. | #Shortly before reaching the letter N, the Kongs can find a group of bananas moving in a circle. If the bananas are all collected, a Puzzle Piece appears. | ||
#The fourth Puzzle Piece is located in an area beyond the letter N. The Kongs can pound through a cracked block on a ship to open the passage to a Bonus Level. Here, they must use a series of trampolines to collect bananas and Banana Bunches traveling in circular paths. If they are all collected within 30 seconds, a Puzzle Piece appears. | #The fourth Puzzle Piece is located in an area beyond the letter N. The Kongs can pound through a cracked block on a ship to open the passage to a Bonus Level. Here, they must use a series of trampolines to collect bananas and Banana Bunches traveling in circular paths. If they are all collected within 30 seconds, a Puzzle Piece appears. | ||
#Immediately after passing the final checkpoint, the Kongs can jump on a nearby | #Immediately after passing the final checkpoint, the Kongs can jump on a nearby Tuck or use a well-timed roll-jump to reach a ledge with a plant on it. A Puzzle Piece shoots from the plant when it is pounded on. | ||
==Names in other languages== | |||
{{Foreignname | |||
{{ | |||
|Jap=いてつくビーチ | |Jap=いてつくビーチ | ||
|JapR=Itetsuku | |JapR=Itetsuku bīchi | ||
|JapM=Frozen Beach | |JapM=Frozen Beach | ||
}} | }} | ||
== | ==Reference== | ||
<references/> | <references/> | ||
{{BoxTop}} | |||
{{ | {{NIWA|DKWiki=1}} | ||
{{DKC:TF}} | |||
[[Category: | [[Category:Donkey Kong Places]] | ||
[[Category:Donkey Kong | [[Category:Donkey Kong Levels]] | ||
[[Category:Donkey Kong Country: Tropical Freeze | [[Category:Donkey Kong Country: Tropical Freeze]] |