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'''Sea Stack Attack''' is the fifth level of [[Sea Breeze Cove]] in ''[[Donkey Kong Country: Tropical Freeze]]'' and its Nintendo Switch [[Donkey Kong Country: Tropical Freeze (Nintendo Switch)|port of the same name]]. Unlike previous levels in the world, this level takes place entirely on land, and features an abundance of enemies that attack the Kongs directly as well as from the background using mechanical traps and [[Watermelon Fuse Bomb]]s. As implied by the level title, it also contains many sea stacks as platforms, identified by the columns covered with sea shells. If the Kongs make contact with one of these sea stacks, it will slowly begin to sink, forcing them to jump off before it disappears off-screen entirely.
'''Sea Stack Attack''' is the fifth level of [[Sea Breeze Cove]] in ''[[Donkey Kong Country: Tropical Freeze]]'' and its Nintendo Switch [[Donkey Kong Country: Tropical Freeze (Nintendo Switch)|port of the same name]]. Unlike previous levels in the world, this level takes place entirely on land, and features an abundance of enemies that attack the Kongs directly as well as from the background using mechanical traps and [[Watermelon Fuse Bomb]]s. As implied by the level title, it also contains many sea stacks as platforms, identified by the columns covered with sea shells. If the Kongs make contact with one of these sea stacks, it will slowly begin to sink, forcing them to jump off before it disappears off-screen entirely.
In [[Donkey Kong Country: Tropical Freeze#Time Attack|Time Attack]] mode, a time of 1:23.00 is required to get a gold medal, a time of 1:50.00 for silver, and a time of 2:15.00 for bronze.
==Overview==
==Overview==
The first jump the Kongs make at the start of the level is onto a sinking sea stack. After crossing two more platforms occupied by [[Tucks]], the Kongs will encounter a [[Boom Bird]] in the background throwing Watermelon Fuse Bombs. By picking it up and throwing it at the lone Tucks by the stack of three crates to the right, the explosion will cause them to break apart, opening a way through. Past the opening, the Kongs can use the grass on the ceiling to cross the pit, or jump along the sea stacks underneath it. Two [[Hot Hootz]]es can be found attacking the Kongs regardless of which method they take. After crossing the gap, the Kongs will find a [[Fluff (enemy)|Fluff]] in the background operating a wooden paddle covered in spikes that swings left and right and hurts them if they come into contact with it. The Kongs can simply jump over it and pass the first checkpoint.
The first jump the Kongs make at the start of the level is onto a sinking sea stack. After crossing two more platforms occupied by [[Tucks]], the Kongs will encounter a [[Boom Bird]] in the background throwing Watermelon Fuse Bombs. By picking it up and throwing it at the lone Tucks by the stack of three crates to the right, the explosion will cause them to break apart, opening a way through. Past the opening, the Kongs can use the grass on the ceiling to cross the pit, or jump along the sea stacks underneath it. Two [[Hot Hootz]]es can be found attacking the Kongs regardless of which method they take. After crossing the gap, the Kongs will find a [[Fluff (enemy)|Fluff]] in the background operating a wooden paddle covered in spikes that swings left and right and hurts them if they come into contact with it. The Kongs can simply jump over it and pass the first checkpoint.

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