Editing Scarecrow (object)
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'''Scarecrows''' are objects that appear in ''[[Super Mario Odyssey]]''. They are found in all kingdoms except the [[Cloud Kingdom]] and [[Ruined Kingdom]]. If [[Mario]] [[Cap Throw|throw]]s [[Cappy]] onto one, Cappy lands on its head and continuously spins the scarecrow around. This serves as a switch that can trigger a number of effects, such as opening a doorway to a sub-area containing two [[Power Moon]]s or activating a Timer Challenge where Mario must reach a Power Moon using an assortment of platforms that appear under a time limit. | '''Scarecrows''' are objects that appear in ''[[Super Mario Odyssey]]''. They are found in all kingdoms except the [[Cloud Kingdom]] and [[Ruined Kingdom]]. If [[Mario]] [[Cap Throw|throw]]s [[Cappy]] onto one, Cappy lands on its head and continuously spins the scarecrow around. This serves as a switch that can trigger a number of effects, such as opening a doorway to a sub-area containing two [[Power Moon]]s or activating a Timer Challenge where Mario must reach a Power Moon using an assortment of platforms that appear under a time limit. | ||
Since Cappy stays on the scarecrow, Mario has to perform any task opened through a scarecrow without Cappy, therefore losing access to all moves involving him. If Mario [[jump]]s on the scarecrow while Cappy is on it, he will return to Mario and whatever effect the scarecrow had will stop; this also occurs if Mario goes too far away from the scarecrow or the time limit for its Timer Challenge ends | Since Cappy stays on the scarecrow, Mario has to perform any task opened through a scarecrow without Cappy, therefore losing access to all moves involving him. If Mario [[jump]]s on the scarecrow while Cappy is on it, he will return to Mario and whatever effect the scarecrow had will stop; this also occurs if Mario goes too far away from the scarecrow or the time limit for its Timer Challenge ends. | ||
The sub-areas opened by scarecrows (in which Mario will have to reach the Power Moon without Cappy) are similar to the ones in ''[[Super Mario Sunshine]]'', where Mario is occasionally separated from [[F.L.U.D.D.]], requiring the player to rely on Mario's acrobatic skills. However, in ''Super Mario Odyssey'', it is repeatedly obligatory for Mario to get into the sub-areas without Cappy, whereas in ''Super Mario Sunshine'', Mario does not have to lose F.L.U.D.D. anymore once the secret level has been cleared. | The sub-areas opened by scarecrows (in which Mario will have to reach the Power Moon without Cappy) are similar to the ones in ''[[Super Mario Sunshine]]'', where Mario is occasionally separated from [[F.L.U.D.D.]], requiring the player to rely on Mario's acrobatic skills. However, in ''Super Mario Odyssey'', it is repeatedly obligatory for Mario to get into the sub-areas without Cappy, whereas in ''Super Mario Sunshine'', Mario does not have to lose F.L.U.D.D. anymore once the secret level has been cleared. |