Editing Rough platform
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|latest_appearance=''[[Yoshi's New Island]]'' ([[List of games by date#2014|2014]]) | |latest_appearance=''[[Yoshi's New Island]]'' ([[List of games by date#2014|2014]]) | ||
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''' | '''Spotted platforms'''<ref>Miller, Kent, and Terry Munfon. ''Super Mario World 2: Yoshi's Island'' Player's Guide. Page 35. "''After leaving the basement, you'll have to make your way through a maze of platforms and spinning wheels. See those spotted platforms? The spotted sides are safe, but the serrated sides will separate baby Mario from Yoshi! Spin the platforms around by shooting the arrow blocks overhead with your eggs. This arrow block will also spin a crucial, unseen platform below.''" ('''BLOCKS OUT DANGER''')</ref> are [[platform]]s in the ''[[Yoshi's Island (series)|Yoshi's Island]]'' series typically found in [[fortress|fort]]s and [[castle]]s. They have two sides: a safe area indicated by spots on one side, and a serrated, harmful edge on the other that can cause [[Baby Mario]] to fall off a [[Yoshi (species)|Yoshi]]'s back. Yoshis can flip the platforms by striking [[Switch Block (Yoshi's Island series)|Switch Block]]s of their corresponding color either by hitting them or shooting them with an [[Yoshi's Egg|egg]]. In ''[[Super Mario World 2: Yoshi's Island]]'', they are first found in [[Salvo The Slime's Castle]] in a room past the room with the [[Checkpoint Ring|Middle Ring]] with green and red color variations. In ''[[Yoshi's Island DS]]'', multiple red spotted platforms appear as obstacles in [[Castle of Priscilla the Peckish]]. In ''[[Yoshi's New Island]]'', they are found in [[Fort Key Calamity]] with two color variations, yellow replacing green. | ||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
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</gallery> | </gallery> | ||
==Internal names== | |||
{{internal names | {{internal names | ||
|game1=''[[Yoshi's New Island]]'' | |game1=''[[Yoshi's New Island]]'' | ||
|file1=<tt>obj.bch.z</tt> (obj_floor_toge01a, obj_floor_toge01b, obj_floor_toge02a, obj_floor_toge02b) | |file1=<tt>obj.bch.z</tt> (obj_floor_toge01a, obj_floor_toge01b, obj_floor_toge02a, obj_floor_toge02b) | ||
|name1=Toge Floor | |name1=Toge Floor | ||
|meaning1 | |meaning1=Spiked Floor | ||
}} | }} | ||