Editing Rope Ravine

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
{{level infobox
{{levelbox
|image=[[File:Rope Ravine.png]]
|image=[[File:Rope Ravine.png]]
|code=1-5
|code=1-5
|world=[[Gangplank Galleon Ahoy!]]
|game=''[[Donkey Kong Land]]''
|game=''[[Donkey Kong Land]]''
|after=[[Tyre Trail|>>]]
|after=[[Tyre Trail|>>]]
|before=[[Deck Trek|<<]]
|before=[[Deck Trek|<<]]
}}
}}
'''Rope Ravine'''<ref>{{cite|language=en-us|publisher=Nintendo of America|date=1995|title=''Donkey Kong Land'' instruction booklet|page=16}}</ref> is the fifth level in ''[[Donkey Kong Land]]'' and of the first world, [[Gangplank Galleon Ahoy!]] The [[Kong]]s have a choice to either complete it or [[Tyre Trail]] it to progress to the level, [[Riggin' Rumble]]. Rope Ravine is the second level to take place in a snowy area, after [[Freezing Fun]], and it also has a slippery ground. As the name suggests, Rope Ravine has many abysses, which [[Donkey Kong]] and [[Diddy Kong]] can cross by using [[rope]]s. Some gaps can be crossed using a [[Barrel Cannon]]. Rope Ravine is the only other level besides [[Kremlantis Kaos]] where the [[Kong]]s can pass an [[end of stage]] to find an additional portion of the level and a second end of stage.
'''Rope Ravine'''<ref>''Donkey Kong Land'' instruction booklet, page 16.</ref> is the fifth level in ''[[Donkey Kong Land]]'' and of the first world, [[Gangplank Galleon Ahoy!]]. The [[Kong]]s have a choice to either complete it or [[Tyre Trail]] it to progress to the level, [[Riggin' Rumble]].
 
==Summary==
Rope Ravine is the second snow level, and like the first snow level, [[Freezing Fun]], it also has a slippery ground. As the name suggests, Rope Ravine has many abysses, which [[Donkey Kong]] and [[Diddy Kong]] can cross by using [[rope]]s. Some gaps can be crossed with a [[Barrel Cannon]]. The level has only two types of enemies, [[Gnawty|Gnawties]] and [[Zinger]]s, the latter of which are around the ropes. It is one of the shorter levels in the game. Aside from [[Chomp's Coliseum]], Rope Ravine is the only other level where the [[Kong]]s can pass an exit portal to find an extra part of the level and a second exit.


==Layout==
==Layout==
When they begin the level, the Kongs must travel to the left and grab onto a rope. It will take them over to another rope. They should quickly jump over to this rope, and then ride to land. Traveling a little farther from here will take them to another rope. Once grabbed onto, the rope will move east and pull the heroes over a wide abyss. As it moves, though, they will have to jump over to two other ropes and also watch out for Zingers. Once they get passed the abyss, the Kongs must defeat two Gnawties and hop onto yet another rope. This one will not go too long, and they will have to soon jump to some barrels below them. With careful aim, they will shoot to each barrel and cling to another rope. This one will lead them to an area with the [[Continue Point]].
When they begin the level, the Kongs must travel to the left and grab onto a rope. It will take them over to another rope. They should quickly jump over to this rope, and then ride to land. Traveling a little farther from here will take them to another rope. Once grabbed onto, the rope will move east and pull the heroes over a wide abyss. As it moves, though, they will have to jump over to two other ropes and also watch out for Zingers. Once they get passed the abyss, the Kongs must defeat two Gnawties and hop onto yet another rope. This one won't go too long, and they will have to soon jump to some barrels below them. With careful aim, they will shoot to each barrel and cling to another rope. This one will lead them to an area with the [[Continue Point]].


Halfway through the level, the heroes must ride on the next rope they see and get over a large pit. Back on land, they will have to slide down a steep slope and grab onto another rope before they slip off of the platform they are on. The rope will take them to a barrel, which will then blast the group to the letter N on a platform. If the Kongs journey to the east a little bit more, they will make it to yet another rope. It will guide them to the following two ropes. As they ride along these ropes, they will have to move up and down on them to avoid several Zingers in their path. Soon, they will make it to a slippery area, which they should walk down to find a barrel. It will shoot the heroes to the letter G, and then to another barrel. With precise aim, the group must shoot through this barrel, following the nearby banana trial. They will end up on land again if they shoot to the correct area. Looking a little farther ahead, the Kongs will notice an exit portal.
Halfway through the level, the heroes must ride on the next rope they see and get over a large pit. Back on land, they will have to slide down a steep slope and grab onto another rope before they slip off of the platform they are on. The rope will take them to a barrel, which will then blast the group to the letter N on a platform. If the Kongs journey to the east a little bit more, they will make it to yet another rope. It will guide them to the following two ropes. As they ride along these ropes, they will have to move up and down on them to avoid several Zingers in their path. Soon, they will make it to a slippery area, which they should walk down to find a barrel. It will shoot the heroes to the letter G, and then to another barrel. With precise aim, the group must shoot through this barrel, following the nearby banana trial. They will end up on land again if they shoot to the correct area. Looking a little farther ahead, the Kongs will notice an exit portal.


==Enemies==
==Enemies==
The following enemies appear in the following quantities:
*[[Gnawty]]: 3
*[[Gnawty]]: 3
*[[Zinger]]: 8
*[[Zinger]]: 8


==Objects==
==Items and objects==
The following objects appear in the following quantities:
*[[DK Barrel]]: 2
*[[DK Barrel]]: 2


==Items==
===K-O-N-G Letters===
===K-O-N-G Letters===
*K: Found while on a rope after a Zinger.
*K: Found while on a rope after a Zinger.
Line 32: Line 30:


==Bonus Areas==
==Bonus Areas==
{{multiframe|[[File:Rope Ravine DKL Bonus Area 1.png]] [[File:Rope Ravine DKL Bonus Area 2.png]]|size=340|The first and second Bonus Levels respectively}}
{|class="dktable-brown"
Rope Ravine has two [[Bonus room|Bonus Areas]]:
!Image
 
!Description
*After shooting from the first three Barrel Cannons, the Kongs grab on a rope that takes them to the letter O. After the letter, the Kongs must jump directly below into a [[Blast Barrel]] that blasts them to the first [[Bonus Area]]. The Bonus Area takes place in a jungle area where the Kongs must jump on a button to release their [[Kong Token]]s from a [[Barrel Cannon]] individually. The Kongs earn an [[extra life]] for each Kong Token that they catch. Once the Kongs run out of Kong Tokens, they return into the main level.
|-
*After letter N, the Kongs can jump down into the gap below to land into a Blast Barrel, which takes them to another Bonus Area. The second Bonus Area has an underwater setting where the Kongs can collect many bananas and a few Kong Tokens. After doing so, they can exit from the left side.
|[[File:Rope Ravine DKL Bonus Area 1.png]]
|After shooting from the first three Barrel Cannons, the Kongs grab on a rope that takes them to the letter O. After the letter, the Kongs must jump directly below into a [[Blast Barrel]] that blasts them to the first [[Bonus Area]]. The Bonus Area takes place in a jungle area where the Kongs must jump on a button to release their [[Kong Token]]s from a [[Barrel Cannon]] individually. The Kongs earn an [[extra life]] for each Kong Token that they catch. Once the Kongs run out of Kong Tokens, they return into the main level.
|-
|[[File:Rope Ravine DKL Bonus Area 2.png]]
|When the Kongs grab the letter N, they must jump down into the gap below to land into a barely-visible Blast Barrel, which takes them to another Bonus Area. The second Bonus Area has an underwater setting where the Kongs can collect many bananas and a few Kong Tokens. After doing so, they can exit from the left side.
|}


==Gallery==
==Gallery==
Line 51: Line 54:
|JapM=Valley of the ropes
|JapM=Valley of the ropes
|Spa=Recorriendo la cañada
|Spa=Recorriendo la cañada
|SpaM=Traversing the ravine
|SpaM=Traversing the ravine}}
|Ita=La corda<ref>{{cite|title=''[[Donkey Kong Land]]'' Italian booklet|page=16}}</ref>
|ItaM=The rope
}}


==References==
==References==

Please note that all contributions to the Super Mario Wiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see MarioWiki:Copyrights for details). If you don't want your writing to be edited mercilessly and redistributed at will, then don't submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

This page is a member of 1 meta category: