Editing Room B-8

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{{level infobox
{{image}}
{{Levelbox
|title=Room B-8
|title=Room B-8
|image=[[File:RoomB-8 MvsDK MMA.png|256px]]
|image=
|code=B-8
|code=B-8
|world=[[Basement (Mario vs. Donkey Kong: Minis March Again!)|Basement]]
|world=[[Basement]]
|game=''[[Mario vs. Donkey Kong: Minis March Again!]]''
|game=''[[Mario vs. Donkey Kong: Minis March Again!]]''
|limit=300 seconds
|limit=300 seconds
|before=[[Room B-7|<<]]
|before=[[Room B-7|<<]]
}}
}}
'''Room B-8''' is the eighth and last course of the [[Basement (Mario vs. Donkey Kong: Minis March Again!)|Basement]] in ''[[Mario vs. Donkey Kong: Minis March Again!]]''. It is unlocked by earning all 99 gold stars from previous levels, making it the final course of the game. The theme of the course is a shorter version of the track that plays in the levels of [[DK's Hideout]] from ''[[Mario vs. Donkey Kong 2: March of the Minis]]'', barring the drum beats, and is an arrangement of the [[25m Theme]] from ''[[Donkey Kong (game)|Donkey Kong]]'' and "[[DK Island Swing]]" from ''[[Donkey Kong Country]]''.
'''Room B-8''' is the eighth and last course of the [[Basement]] in ''[[Mario vs. Donkey Kong: Minis March Again!]]''. It is unlocked by earning all 99 gold stars from previous levels, making it the final course of the game. The theme of the course is a shorter version of the track that plays in the levels of [[DK's Hideout]] from ''[[Mario vs. Donkey Kong 2: March of the Minis]]'' barring the drum beats, and is an arrangement of the [[25m]] theme from ''[[Donkey Kong (game)|Donkey Kong]]'' and "[[DK Island Swing]]" from ''[[Donkey Kong Country]]''.


The course features eight [[mini]] toys, the most in any course in the game along with [[Room R-11]].
The course features eight [[mini]] toys, the most in any course in the game along with [[Room R-11]].


==Overview==
==Overview==
All minis start in a long row at the top left of the course. The [[Goal Door (Mario vs. Donkey Kong series)|Goal Door]] is located on a lone platform towards the middle bottom, above a long bed of [[Spike Trap|spikes]]. From the minis' starting positions, the player can use [[Pink Block]]s to direct the toys on various splitting paths filled with [[Coin]]s and objects such as [[Warp Pipe|Pipes]], [[Magnet Ground|Magnets]] and a [[Conveyor Belt|conveyor]]. All paths converge into an area at the bottom with grids where the player can place Pink Blocks over spikes to lead the minis to the Goal Door.
All minis start in a long row at the top left of the course. The [[Goal Door (Mario vs. Donkey Kong series)|Goal Door]] is located on a lone platform towards the middle bottom, above a long bed of [[Spike Trap|spikes]]. From the minis' starting positions, the player can use [[Pink Block]]s to direct the toys on various splitting paths filled with [[Coin]]s and objects such as [[Warp Pipe|Pipes]], [[Magnet (object)|Magnets]] and a [[Conveyor]]. All paths converge into an area at the bottom with grids where the player can place Pink Blocks over spikes to lead the minis to the Goal Door.


===Mini Mario Card===
===Mini Mario Card===
The [[Mini Mario Card]] is at the top left of a vertical [[Magnet Rod|spin-bar magnet]] on the right side of the stage, right under a Magnet. From the starting position, a mini has to be directed with Pink Blocks to the path lower to the right, where it will enter the Magnet and eventually walk down the spin-bar magnet. The player can either flip the spin-bar magnet along with the mini to quickly obtain the Mini Mario Card while still walking on it downward, or let the toy walk around the spin-bar magnet and climb it to the card.
The [[Mini Mario Card]] is at the top left of a vertical [[Magnet Rod]] on the right side of the stage, right under a Magnet. From the starting position, a mini has to be directed with Pink Blocks to the path lower to the right, where it will enter the Magnet and eventually walk down the [[Magnet Rod]]. The player can either flip the Magnet Rod along with the mini to quickly obtain the Mini Mario Card while still walking on it downward, or let the toy walk around the Magnet Rod and climb it to the card.


==Statistics==
==Statistics==
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*[[Warp Pipe|Pipes]]: 1
*[[Warp Pipe|Pipes]]: 1
*[[Warp Pipe#Mario vs. Donkey Kong series|Split Pipe]] pairs: 1 (cyan)
*[[Warp Pipe#Mario vs. Donkey Kong series|Split Pipe]] pairs: 1 (cyan)
*[[Magnet Ground|Magnets]]: 2
*[[Magnet (object)|Magnets]]: 2
*[[Conveyor Belt|Conveyor]]s: 1
*[[Conveyor]]s: 1
*Conveyor switches: 1
*Conveyor Switches: 1
*[[Magnet Rod|Spin-bar magnet]]s: 1
*[[Magnet Rod]]s: 1
*[[Coin]]s: 35
*[[Coin]]s: 35
*[[10-Coin|Large Coins]]: 4
*[[10 Gold Coin|Large Coins]]: 4


==Media==
==Media==
{{media table
{{media table
|file1=MvDKMMA Room B-8.oga
|type1=audio
|title1=Main theme
|name1=MvDKMMA Room B-8
|file2=MvDKMMA Room B-8 DK Island Swing portion.oga
|pipe1=Main theme
|title2=The "[[DK Island Swing]]" portion of the main theme
|type2=audio
|file3=MvDKMMA Room B-8 intro.oga
|name2=MvDKMMA Room B-8 (DK Island Swing portion)
|title3=Preview
|pipe2=The "[[DK Island Swing]]" portion of the main theme
|file4=MvDKMMA Room B-8 lose.oga
|type3=audio
|title4=Losing
|name3=MvDKMMA Room B-8 intro
|pipe3=Preview
|type4=audio
|name4=MvDKMMA Room B-8 lose
|pipe4=Losing
}}
}}
{{MVDKMMA levels}}
{{MVDKMMA Levels}}
[[Category:Mario vs. Donkey Kong: Minis March Again! levels]]
[[Category:Mario vs. Donkey Kong: Minis March Again! Levels]]

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