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{{ | {{construction}} | ||
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{{Levelbox | |||
|title=Room B-7 | |title=Room B-7 | ||
|image= | |image= | ||
|code=B-7 | |code=B-7 | ||
|world=[[ | |world=[[Basement]] | ||
|game=''[[Mario vs. Donkey Kong: Minis March Again!]]'' | |game=''[[Mario vs. Donkey Kong: Minis March Again!]]'' | ||
|limit=300 seconds | |limit=300 seconds | ||
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|after=[[Room B-8|>>]] | |after=[[Room B-8|>>]] | ||
}} | }} | ||
'''Room B-7''' is the seventh course of the [[ | '''Room B-7''' is the seventh course of the [[Basement]] in ''[[Mario vs. Donkey Kong: Minis March Again!]]''. It is unlocked by earning 80 gold stars from previous levels. The theme of the course is . | ||
The course features two [[mini]] toys. | The course features two [[mini]] toys. | ||
==Overview== | ==Overview== | ||
The course encompasses a large amount of elements arranged in a maze-like manner. One mini starts in the top left, while the other starts in the bottom right stuck behind a yellow gate | The course encompasses a large amount of elements arranged in a maze-like manner. One mini starts in the top left, while the other starts in the bottom right stuck behind a yellow gate, with the [[Goal Door (Mario vs. Donkey Kong series)|Goal Door]] near the top right, also behind a yellow gate. Throughout the course, the player can only make use of three [[Pink Block]]s and, due to certain circumstances, has to perform a specific series of actions to reach the goal with both minis, similarly to [[Room 4-SP+]]. | ||
Since the mini at the bottom cannot initially advance anywhere, the player can only start the mini at the top. Immediately after initiation, the player has to use the limited amount of Pink Blocks | Since the mini at the bottom cannot initially advance anywhere, the player can only start the mini at the top. Immediately after initiation, the player has to use the limited amount of Pink Blocks to help the toy cross a row of [[Spike Trap|spikes]]. The toy will then fall onto a [[Conveyor]] that has to be set to run to the left in order to progress, leading off the platform. There are spikes at the bottom, so the player has to place Pink Blocks on a grid to prevent the mini from falling on the spikes and to change its direction to the right. Soon after, the mini will encounter a Pink Block grid with two [[Polterguy]]s around it and spikes at the bottom; the player has to use Pink Blocks to direct the mini on the solid ground to the left. Afterwards, the mini will encounter a [[Yellow Spring]] that will bounce it to a Yellow [[Color Switch]]. Pressing it will open the gate in front of the mini at the bottom, allowing it to go outside, but will also close a yellow gate right behind the other mini and trap it there. | ||
The mini at the bottom will soon reach a sideways [[Pipe]] in front of it that leads further to the right. Shortly afterwards, the player has to help the mini cross a pit of spikes with the Pink Blocks in the stockpile and help it reach a Yellow Spring on the other side of the pit. The spring launches the toy a level above, from where the player yet again needs to use Pink Blocks to cross the mini to the other side of the spike pit to an extended yellow bridge. The bridge leads to the same grid for Pink Blocks with Polterguys; this time, they are turned into solid blocks due to the Yellow Color Switch that was pressed previously, allowing the mini to climb up to a ledge with the aid of Pink Blocks. After crossing some spikes with Pink Blocks, the mini will tread on an extended bridge that leads into a yellow [[Warp Pipe#Mario vs. Donkey Kong series|Split Pipe]]. The pipe will warp the toy to the top left, where the previous mini started; however, this time, after crossing the small row of spikes, the Conveyor lower down has to be set to the right. It now leads to a grid where the player has to place Pink Blocks to guide the toy over some spikes, after which it will fall down to a ledge. The mini will fall down a gap and should land on some Pink Blocks that lead it to a cyan Split Pipe on the right, which will warps the toy directly in front of a Yellow Color Switch. After pressing it, the gate that blocked the previous mini will open and allow it to escape. However, it also extends two gates around the area where the toy that has pressed the switch will shortly fall, one of which blocks the access to the Goal Door. | |||
===Mini Mario Card=== | ===Mini Mario Card=== | ||
The [[Mini Mario Card]] is | The [[Mini Mario Card]] is | ||
==Statistics== | ==Statistics== | ||
*[[Pink Block]]s: 3 | *[[Pink Block]]s: 3 | ||
*Pink Block spaces: | *Pink Block spaces: | ||
*[[Warp Pipe#Mario vs. Donkey Kong series|Split Pipe]] pairs: | |||
*[[Coin]]s: | |||
*[[10 Gold Coin|Large Coins]]: | |||
{{MVDKMMA Levels}} | |||
[[Category:Mario vs. Donkey Kong: Minis March Again! Levels]] | |||
*[[Warp Pipe#Mario vs. Donkey Kong series|Split Pipe]] pairs: | |||
*[[Coin]]s: | |||
*[[10 | |||
{{MVDKMMA | |||
[[Category:Mario vs. Donkey Kong: Minis March Again! |