Editing Room 4-Key
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{{ | {{image}} | ||
{{Levelbox | |||
|title=Room 4-Key | |title=Room 4-Key | ||
|image= | |image= | ||
|code=4-Key | |code=4-Key | ||
|world=[[Jungle Rumble]] | |world=[[Jungle Rumble]] | ||
|game=''[[Mario vs. Donkey Kong: Minis March Again!]]'' | |game=''[[Mario vs. Donkey Kong: Minis March Again!]]'' | ||
|limit=300 seconds | |limit=300 seconds | ||
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|after=[[Floor 4 Donkey Kong|>>]] | |after=[[Floor 4 Donkey Kong|>>]] | ||
}} | }} | ||
'''Room 4-Key''' ( | '''Room 4-Key''' (listed as '''Room 3-Key''' in the PAL version) is the eighth course of [[Jungle Rumble]] and the fourth [[key]] course in ''[[Mario vs. Donkey Kong: Minis March Again!]]''. | ||
The course features three [[Mini Mario (toy)|Mini Mario]] toys, one of which is a Key Mini Mario. | The course features three [[Mini Mario (toy)|Mini Mario]] toys, one of which is a Key Mini Mario. | ||
==Overview== | ==Overview== | ||
The two keyless Mini Marios start in the bottom left, right next to the [[Goal Door (Mario vs. Donkey Kong series)|Goal Door]] but facing away from it. The Key Mini Mario starts on a platform at the top, but is initially kept away there by several active [[Polterguy]]s that lie in its path. The player should first use [[Pink Block]]s to guide the keyless Mini Marios to the red and yellow [[Color Switch]]es found on different platforms in front of them. By pressing these switches, the Polterguys ahead of the Key Mini Mario turn into blocks and become safe to pass. All minis should then be directed to the Goal Door, with the Key Mini Mario | The two keyless Mini Marios start in the bottom left, right next to the [[Goal Door (Mario vs. Donkey Kong series)|Goal Door]] but facing away from it. The Key Mini Mario starts on a platform at the top, but is initially kept away there by several active [[Polterguy]]s that lie in its path. The player should first use [[Pink Block]]s to guide the keyless Mini Marios to the red and yellow [[Color Switch]]es found on different platforms in front of them. By pressing these switches, the Polterguys ahead of the Key Mini Mario turn into blocks and become safe to pass. All minis should then be directed to the Goal Door, with the Key Mini Mario being brought to the door first to unlock it. | ||
===Mini Mario Card=== | ===Mini Mario Card=== | ||
The [[Mini Mario Card]] is on a platform in the middle right. It is obtainable by guiding the minis there with Pink Blocks, either from the platform with the Yellow Color Switch or from the platform with the M-Token. | The [[Mini Mario Card]] is on a platform in the middle right. It is obtainable by guiding the minis there with Pink Blocks, either from the platform with the Yellow Color Switch or from the platform above with the M-Token. | ||
===M-Token=== | ===M-Token=== | ||
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*[[Pop-up Gate]]s: 2 | *[[Pop-up Gate]]s: 2 | ||
*[[Coin]]s: 2 | *[[Coin]]s: 2 | ||
*[[10 | *[[10 Gold Coin|Large Coins]]: 3 | ||
*Enemies: | *Enemies: | ||
**[[Polterguy]]s: 10 (6 red, 4 yellow) | **[[Polterguy]]s: 10 (6 red, 4 yellow) | ||
{{MVDKMMA | {{MVDKMMA Levels}} | ||
[[Category:Mario vs. Donkey Kong: Minis March Again! | [[Category:Mario vs. Donkey Kong: Minis March Again! Levels]] |