Editing Room 4-DK
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{{conjecture}} | |||
{{level infobox | |||
|title=Room 4-DK | |||
|image=[[File:MvDK2 Room 4-DK.png|256px]] | |||
|code=DK{{br}}BOSS GAME 4 | |||
|world=[[Magnet Mania (Mario vs. Donkey Kong 2: March of the Minis)|Magnet Mania]] | |||
|game=''[[Mario vs. Donkey Kong 2: March of the Minis]]'' | |||
|limit=180 seconds | |||
|before=[[Room 4-9|<<]] | |||
|after=[[Room 5-1|>>]] | |||
}} | |||
'''Room 4-DK''' is the [[Donkey Kong]] level of [[Magnet Mania (Mario vs. Donkey Kong 2: March of the Minis)|Magnet Mania]] in ''[[Mario vs. Donkey Kong 2: March of the Minis]]''. In this level, the [[Mini Mario (toy)|Mini Mario]]s engage in a battle against Donkey Kong, referred to as '''Boss Game 4'''. It features a cannon that can rotate along an arc and shoot at different angles. | |||
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==Overview== | |||
This battle plays similarly to Boss Game 2 in [[Room 2-DK]], with several key differences. The spiked platform Donkey Kong is on sways left and right along an arc, rather than moving back and forth along a line. When Donkey Kong slams the spiked platform, [[Spiked Ball]]s drop from its position, which destroy a Mini Mario upon contact. To defeat Donkey Kong, the player must shoot Mini Marios from a cannon, so that they either hit Donkey Kong directly or reach the Donut Blocks on the top of the screen, which can fall and damage Donkey Kong. However, if a Mini Mario reaches the top of the screen, but does not land on a [[girder]] or Donut Block, it will fall and break, regardless of whether it touches Donkey Kong. If all of the player's Mini Marios are destroyed, the [[Game Over|game is over]]. After taking 6 hits, Donkey Kong is defeated. | |||
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==Enemies== | |||
*[[Donkey Kong]] (boss) | |||
{{MVDKMOTM levels}} | |||
[[Category:Mario vs. Donkey Kong 2: March of the Minis levels]] |