Editing Room 3-SP
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{{about|the level | {{italic title|Room 3-SP}} | ||
{{ | {{image}} | ||
{{about|the level called "Room 3-SP" in the North American version|the level called "Room 3-SP" in the PAL version|[[Room 4-SP]]}} | |||
{{Levelbox | |||
|title=Room 3-SP | |title=Room 3-SP | ||
|image= | |image= | ||
|code=3-SP | |code=3-SP | ||
|world=[[Magnet Mania (Mario vs. Donkey Kong: Minis March Again!)|Magnet Mania]] (Normal Mode) | |world=[[Magnet Mania (Mario vs. Donkey Kong: Minis March Again!)|Magnet Mania]] (Normal Mode) | ||
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|after=[[Room 4-1 (Mario vs. Donkey Kong: Minis March Again!)|>>]] | |after=[[Room 4-1 (Mario vs. Donkey Kong: Minis March Again!)|>>]] | ||
}} | }} | ||
'''Room 3-SP''' (titled '''Room 2-SP''' in the | '''Room 3-SP''' (titled '''Room 2-SP''' in the PAL version) is the special course of [[Magnet Mania (Mario vs. Donkey Kong: Minis March Again!)|Magnet Mania]] in ''[[Mario vs. Donkey Kong: Minis March Again!]]''. It is unlocked once all lettered [[Mini Mario Card]]s are collected on this floor. | ||
The course features four [[mini]] toys. | The course features four [[mini]] toys. | ||
==Overview== | ==Overview== | ||
One pair of minis starts in the bottom left, inside a recess, facing a [[Magnet | One pair of minis starts in the bottom left, inside a recess, facing a [[Magnet (object)|Magnet]] that runs up the left side of the level. The other pair of minis start to the right, across a pit of [[Spike Trap|spikes]], facing the same direction. The player should mainly use [[Pink Block]]s to guide the toys to the [[Goal Door (Mario vs. Donkey Kong series)|Goal Door]] on the right side of the stage. However, the minis can also utilise Magnets and [[Warp Pipe#Mario vs. Donkey Kong series|Split Pipes]] to explore the level in its entirety and collect the bonuses necessary for a high score. | ||
===Mini Mario Card=== | ===Mini Mario Card=== | ||
The [[Mini Mario Card]] is on a platform at the top of the | The [[Mini Mario Card]] is on a platform at the top of the screen, guarded by a [[Capture Kong]]. The minis should simply take a pathway up there by going up a Magnet and entering a cyan Split Pipe. They will eventually pick up one pair of [[Hammer]]s placed on either side of the Capture Kong and run into the robot to attack and stun it, gaining access to the card. | ||
===M-Token=== | ===M-Token=== | ||
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*Pink Block spaces: 52 | *Pink Block spaces: 52 | ||
*[[Warp Pipe#Mario vs. Donkey Kong series|Split Pipe]] pairs: 1 (cyan) | *[[Warp Pipe#Mario vs. Donkey Kong series|Split Pipe]] pairs: 1 (cyan) | ||
*[[Magnet | *[[Magnet (object)|Magnets]]: 2 | ||
*[[Hammer]] pairs: 2 | *[[Hammer]] pairs: 2 | ||
*[[Coin]]s: 40 | *[[Coin]]s: 40 | ||
*[[10 | *[[10 Gold Coin|Large Coins]]: 3 | ||
*Enemies: | *Enemies: | ||
**[[Capture Kong]]s: 1 | **[[Capture Kong]]s: 1 | ||
{{MVDKMMA | {{MVDKMMA Levels}} | ||
[[Category:Mario vs. Donkey Kong: Minis March Again! | [[Category:Mario vs. Donkey Kong: Minis March Again! Levels]] |