Editing Rocketbarrel Boost

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This move has a unique property to physically react when it goes into a wall (unlike most other attacks in ''Brawl'' that simply resume the animation). If Diddy collides with a wall or another character hits him, his flight will take an abrupt stop, his pack exploding and the tow rocketbarrels flying off randomly. He will receive a small amount of damage when he collides into a wall. Β 
This move has a unique property to physically react when it goes into a wall (unlike most other attacks in ''Brawl'' that simply resume the animation). If Diddy collides with a wall or another character hits him, his flight will take an abrupt stop, his pack exploding and the tow rocketbarrels flying off randomly. He will receive a small amount of damage when he collides into a wall. Β 


In ''[[Super Smash Bros. for Nintendo 3DS]]'' and ''[[Super Smash Bros. for Wii U]]'', two custom variants can be unlocked for this move. The first one is '''Rocketbarrel Attack''', which deals more damage when Diddy hits an opponent, but his flight path cannot be controlled as easily. The second is '''Rocketbarrel Kaboom''', which charges faster and can be steered easier, but does not travel as far and explodes if it hits terrain. The Rocketbarrel Boost is also used during Diddy Kong's [[Final Smash]], [[Rocketbarrel Barrage]].
In ''[[Super Smash Bros. for Nintendo 3DS]]'' and ''[[Super Smash Bros. for Wii U]]'', two custom variants can be unlocked for this move. The first one is '''Rocketbarrel Attack''', which deals more damage when Diddy hits an opponent, but his flight path cannot be controlled as easily. The second is '''Rocketbarrel Kaboom''', which charges faster and can be steered easier, but doesn't travel as far and explodes if it hits terrain. The Rocketbarrel Boost is also used during Diddy Kong's [[Final Smash]], [[Rocketbarrel Barrage]].


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