Editing Rocket Ski Jumping
From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 6: | Line 6: | ||
|controls='''Start''': '''Slide up-right'''<br>'''Jump''': '''Slide up-right'''<br>'''Fly''': '''Touch up/down/left/right'''<br>'''Special Boost''': '''Slide up'''<br>'''Land''': '''Slide down'''<br>'''Item''': '''Touch item slot''' | |controls='''Start''': '''Slide up-right'''<br>'''Jump''': '''Slide up-right'''<br>'''Fly''': '''Touch up/down/left/right'''<br>'''Special Boost''': '''Slide up'''<br>'''Land''': '''Slide down'''<br>'''Item''': '''Touch item slot''' | ||
}} | }} | ||
'''Rocket Ski Jumping''' is a [[Dream Skiing]] [[Dream Event]] that appears in the [[Nintendo DS]] version of ''[[Mario & Sonic at the Olympic Winter Games (Nintendo DS)|Mario & Sonic at the Olympic Winter Games]]''. The objective of the event is to achieve the furthest distance possible, with the event taking place at Cape Aurora. The starting course record for this event is 1829.810m. | '''Rocket Ski Jumping''' is a [[Dream Skiing]] [[Dream Event]] that appears in the [[Nintendo DS]] version of ''[[Mario & Sonic at the Olympic Winter Games (Nintendo DS)|Mario & Sonic at the Olympic Winter Games]]''. The objective of the event is to achieve the furthest distance possible, with the event taking place at Cape Aurora. The starting course record for this event is 1829.810m. | ||
==Gameplay== | ==Gameplay== | ||
In this event, the player starts by sliding upwards to the top right of the screen when "Go!" appears, and can charge up energy during the countdown by touching and holding the Touch Screen to perform a faster start. Charging from when "2" appears and sliding up with perfect timing will cause the character to perform a starting dash. As the character approaches the end of the jump ramp, the player must slide towards the upper right again to take off, and can achieve greater distances by sliding closer to the edge of the ramp. Failing to jump will result in the take off being rated as "Bad" and will achieve a lower distance. Once in the air, the player can steer their character by touching around them in the direction they would like to steer. Steering uses up energy, which the player only has a limited amount of, however the player can gain more by passing through the rings throughout the course, which will also give a small speed boost. The character's direction is also affected by the wind, which blows at various speeds and directions during the event and will alter the character's flight path. The player can lose speed and altitude if they are hit by one of the [[ | In this event, the player starts by sliding upwards to the top right of the screen when "Go!" appears, and can charge up energy during the countdown by touching and holding the Touch Screen to perform a faster start. Charging from when "2" appears and sliding up with perfect timing will cause the character to perform a starting dash. As the character approaches the end of the jump ramp, the player must slide towards the upper right again to take off, and can achieve greater distances by sliding closer to the edge of the ramp. Failing to jump will result in the take off being rated as "Bad" and will achieve a lower distance. Once in the air, the player can steer their character by touching around them in the direction they would like to steer. Steering uses up energy, which the player only has a limited amount of, however the player can gain more by passing through the rings throughout the course, which will also give a small speed boost. The character's direction is also affected by the wind, which blows at various speeds and directions during the event and will alter the character's flight path. The player can lose speed and altitude if they are hit by one of the [[Flapper (Sonic the Hedgehog)|Flappers]] that move around the course, another character's offensive item or a character using a Super Boost. The player can perform a Super Boost by sliding upwards on the Touch Screen, with each character having their own unique Super Boost for the event. This will use up a large amount of energy, unless performed as the character is passing through a ring, though will gain the character a large amount of speed and distance. The character can also collect an [[Item Box]] to receive an item, which can be used by touching the item slot on the Touch Screen, and certain items can also be thrown backwards by touching the item slot twice. The items the player can receive are: | ||
*[[Red Shell]]: Homes in on the opponent either directly in front or behind depending on the direction it is used in, and will cause characters that are hit to lose height and speed. Can be thrown backwards, and their effect can be blocked by a Super Star or Barrier. | *[[Red Shell]]: Homes in on the opponent either directly in front or behind depending on the direction it is used in, and will cause characters that are hit to lose height and speed. Can be thrown backwards, and their effect can be blocked by a Super Star or Barrier. | ||
*[[Spiny Shell (blue)|Spiny Shell]]: Homes in on the opponent in first and causes them to lose speed and height when hit. Can be defended against by using a Super Star or a Barrier. | *[[Spiny Shell (blue)|Spiny Shell]]: Homes in on the opponent in first and causes them to lose speed and height when hit. Can be defended against by using a Super Star or a Barrier. | ||
Line 49: | Line 51: | ||
*Chaos Emerald: Strikes all opponents with lightning. | *Chaos Emerald: Strikes all opponents with lightning. | ||
*High Speed Shoes: Increases speed for a short time. | *High Speed Shoes: Increases speed for a short time. | ||
{{M&SATOWG}} | {{M&SATOWG}} | ||
[[Category:Mario & Sonic at the Olympic Winter Games events]] | [[Category:Mario & Sonic at the Olympic Winter Games events]] |