Editing Rocket Flower

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|effect=Temporarily increases Mario's running speed and allows him to travel on water.
|effect=Temporarily increases Mario's running speed and allows him to travel on water.
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'''Rocket Flowers''' are collectibles that first appear in ''[[Super Mario Odyssey]]''. [[Cappy]] can grab up to three of these flowers during a [[Cap Throw]] and return them to [[Mario]]. Once Mario has them, the flowers activate, sending Mario running forward automatically at high speed. At these speeds, Mario can run up steep inclines, and across the surface of [[water]]. They are very similar to the [[F.L.U.D.D.#Turbo_Nozzle|Turbo Nozzle]] from ''[[Super Mario Sunshine]]'' and the [[Dash Pepper]] in ''[[Super Mario Galaxy 2]]''. As Mario runs, the Rocket Flowers' effect depletes. Each of the flowers vanish to represent the timer. A jingle plays while under the effect of Rocket Flowers, it has a different variation depending on the number of flowers remaining. Three flowers has the highest pitch, and it gets lower with fewer flowers. All flowers will disappear at once if Mario bumps into any object, or does a [[Ground Pound|ground pound]]. Mario can still use a Cap Throw while running, which both eases changing direction and allows Cappy to pick up more Rocket Flowers. Mario's maximum is three, but additional flowers still reset the timer. When a Rocket Flower disappears, it reappears at the spot it was taken from instantly.
'''Rocket Flowers''' are collectibles that first appear in ''[[Super Mario Odyssey]]''. [[Cappy]] can grab up to three of these flowers during a [[Cap Throw]] and return them to [[Mario]]. Once Mario has them, the flowers activate, sending Mario running forward automatically at high speed. At these speeds, Mario can run up steep inclines, and across the surface of water. They are very similar to the [[F.L.U.D.D.#Turbo_Nozzle|Turbo Nozzle]] from ''[[Super Mario Sunshine]]'' and the [[Dash Pepper]] in ''[[Super Mario Galaxy 2]]''. As Mario runs, the Rocket Flowers' effect depletes. Each of the flowers vanish to represent the timer. In addition, all three will disappear at once if Mario bumps into any object, or does a ground pound. Mario can still use a Cap Throw while running, which both eases changing direction and allows Cappy to pick up more Rocket Flowers. Mario's maximum is three, but additional flowers still reset the timer. When a Rocket Flower disappears, it reappears at the spot it was taken from instantly.


While using Rocket Flowers, Mario is unable to [[Triple Jump]], but he can [[Double Jump (consecutive)|Double Jump]]. Jumps allow Mario to more freely turn and slow down, but the effects resume the moment he lands. Mario can climb a [[pole]] under the effects of a Rocket Flower, while being unaffected by the speed increase until he lands.
While using Rocket Flowers, Mario is unable to [[Triple Jump]], but he can [[Double Jump (consecutive)|Double Jump]]. Jumps allow Mario to more freely turn and slow down, but the effects resume the moment he lands. Mario can climb a [[pole]] under the effects of a Rocket Flower, while being unaffected by the speed increase until he lands.

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